Buggy Loop
Gold Member
Seriously, what is this game. Wow.
Played it like a year ago and yea, it aged too well. It shames most AAA games today and it was in 2015.
Seriously, what is this game. Wow.
Its possible that their artificial insemination technique is not working well. or maybe its what yamaci17 said and is related to their shaperning filter.Nah, i played for years at native 1440p, dlss wasn't as common nor as good.
The right term was dithering, not shimmering ( i think)
In general, the game is full of artifacts in motion, especially notable during traversal (not only around spidey, everywhere)
I'm not even gonna spend more words on the butt ugly models because it's like beating a dead spider.
Playing horizon before this make me apprecciate horizon even more, the difference is abyssal.
Hell it make me reconsider even ragnarock.
Nah you said it had “some” poor texture and asset work. If you actually said what you’re trying to revise now that the whole game has poor asset and texture work I’d simply have to laugh in your face sir because it had/has amazing asset and texture work that holds up to this day. I was just playing it on my 4k tv like last week and was floored how modern it looks.I mentioned the poor textures, asset quality, volumetric lighting, static lighting and single time of day that i consider AK's weaknesses. I pointed out its art design, rain, lighting and water as its strengths. Finally i pointed out the SCOPE of Spiderman's setpieces as a strength. Fairly level headed and reasonable compared to what you did which was LOL DIDNT READ PISS OFF CLOWN.
And i made all those points to refute a statement which said that spiderman 2 and other PS5 only games look a gen behind Arkham Knight. A statement you agreed with when you left a like, and doubled down on when you said me saying otherwise was a clownish statement. I literally said Spiderman does NOT look a generation ahead of Arkham Knight, and i bet you didnt even read that because you were so triggered.
Yeah the sharpening is exagerated, maybe they are gonna patch in a slider.Its possible that their artificial insemination technique is not working well. or maybe its what yamaci17 said and is related to their shaperning filter.
GOW ragnroak's performance mode had a lot of dithering too in the open world boat levels. It was also 1440p. I played it in the 40 fps mode which was in the 1800p-2160p mode.
Sony studios need to come up with a DLSS like upscaling solution because FSR and their internal techniques are not good enough. I remember when they came up with MLAA on the PS3 using the cell processor, so maybe they can leverage some of the unique PS5 hardware to do better upscaling than what we are currently getting. DLSS is just leagues ahead in terms of image stability.
One of those case where art design and scene composition does the heavy lifting (like rdr2), pretty sure that if you get close to any surface, most of them are gonna show their age.
Also, dark+rain, nothing better to make something look better than it is, slimy's ass is still burning for that tekken 8 reveal fiasco.
because for some retarded reason, they have their own technique called temporal injection and it worked flawlessly in the ratchet remake, spiderman 1, ratchet rift apart and miles. the difference is that they were upscaling from 1620p which is slightly higher res than 1440p you are currently playing in and way higher than 1080p the performance mode is dropping down to. i believe 1620p is around 4.5 million pixels and 1440p is 3.7 million so upscaling from a higher resolution likely causing the additional image breakup.Yeah the sharpening is exagerated, maybe they are gonna patch in a slider.
Why don't they use their checkboard tech? i thought it was pretty good in hzd and all the game that used it.
cmon dude that pic is horrible. the assets are not that bad;
they look ok. it would be wise to remember that this game had to strand itself to 2-3 gb memory limitation due to gtx 700 series at the time. it used around 3.5-4 gb if you max it out but texture quality was still tailored to run compliant with 2-3 gb gpu of pathetic vram
so the fact that these assets are a product of limited 2-3 gb vram target, it is even more impressive.
considering spooderman has like 6x more memory budget and an ssd tha can help with asset streaming, it is actually rather funny that there's not even a full gen leap between them
maybe truly devs hit a wall. it is very possible.
look at alan wake 2. do u know why most people are angry? because the demos or videos they show... while super in terms of lighting, shadows and etc... textures look like dogcrap. why? because all that lighting, path tracing or mesh shading or whatever takes up immense amount of VRAM. so there practically no vram budget left in 10-12 gb cards to get meaningful texture upgrades. hence the game still looks subpar somehow. even with all its glory.
cyberpunk is very different as it uses out of ordinary texture streaming and texturing systems so it still somehow produces good textures (up close or close) when you actually investigate them
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read about it. it is why this is the only game that can match good looking textures with gorgeous advanced lighting with pathetic vram budgets (8-10-12)
cyberpunk, where it matters, do not even use the classic textures as we know it. once you actually see it, you can't unsee it. most characters and their clothes are definitely not "regular" textures that most other games use.
read the 1st comment. pretty informative
alan wake 2 clearly an offender. its textures look lastgen. simple as that. and there's no remedy for it, unless remedy could be even go bolder and make the game exclusive to 16 gb cards lol
True, or they could just made another Batman game, one of the biggest waste in gaming history.
Me when they didn’t go make a Superman trilogy with the same quality and instead made a 2013 PS4 lookin shooter game that bleed them talent for a decade including their two founders
I have a suspicion they’ll be mandated back to Batman after suicide squad flopsTrue, or they could just made another Batman game, one of the biggest waste in gaming history.
I have a suspicion they’ll be mandated back to Batman after suicide squad flops
Or Warner Bros will just disband them.I have a suspicion they’ll be mandated back to Batman after suicide squad flops
It looked incredible back in the day and still looks good now but lets not overexaggerate when comparing to Spiderman
unlike df or some sophisticated ray tracing enjoyer, most people look at stuff and even if they see a horrible brick texture, they will be angry about that gamePeople are angry at Alan wake 2? Crazy that game looks awesome graphically to me
it could be just IGTI being IGTI more than the sharpening. the spiderman 1 did not rely on IGTI alone. IGTI used there was just to compliment and already well tuned TAA for PS4. PS4 pro only used IGTI as a bonus. PS5 spiderman 2 however uses IGTI as an actual required upscaler. the spiderman 1 never required IGTI or upscaler. it looked perfectly clean and without artifacts on base PS4 at 1080p.Its possible that their artificial insemination technique is not working well. or maybe its what yamaci17 said and is related to their shaperning filter.
Arkham knight was developed on the same consoles as the first spiderman 1 and it had some pretty piss poor textures and asset quality. I dont much care about textures tbh. I want everything to be modeled like it is cyberpunk and the matrix. no more bs painted on textures, thank you. Thats been my one gripe with insomniac's buildings.
Regardless, if we are making the vram argument then by definition, spiderman 2 and gotham knights with their better asset quality are better right? why are we allowing people to say that these games look a gen behind?
The first game looks like the matrix demo as that is what lady wore when free roaming, unless it's a game where you can create your character.What’s the first game?
What’s the first game?
What’s the first game?
Spider-Man is missing bloom on the car head lights, clearly it's graphically inferior to PS1 games.
Nixxes were responsible for the PC version of Spider-Man with some input from Insomniac Games.SlimySnake
here's a weird comparison for u lol
IMG1820 ps5 spiderman remastered fidelity mode
IMG1819 ps5 spiderman 2 fidelity mode
rest is miles morales with various ray tracing pc options (at 4K dlss performance)
this here shows u that some of the improvements were built upon the work they did for PC versions
These are a bit funny:
PC high crowd density spawns a lot more NPCs compared to PS5 spiderman 2, but the car rate stays calm.
I wonder if DF will compare spiderman remastered/miles morales maxed on PC versus spiderman 2 on PS5.
im getting nowhere lol. just some random comparisons for fun we did with my friendNixxes were responsible for the PC version of Spider-Man with some input from Insomniac Games.
Also, what are you getting at? I don't understand the comparison.
Both images are compressed as hell, but one of them has 4 times as many pixels. Not really fair.
im getting nowhere lol. just some random comparisons for fun we did with my friend
dont worry im not trying to downplay ps5 version etc. it just shows that ps5 base spiderman could've been better, maybe as good as pc version at 30 fps mode or something. if u really want me to go somewhere, that's where I would go. they kept some upgrades so that there can be some solid differences between 1 and 2 on that front
Both images are compressed as hell, but one of them has 4 times as many pixels. Not really fair.
First time interacting with ChiefDada ?
What exactly makes my comparison unfair?
Cheap shot but whatever.
To be clear, I don't think night time in Matrix Demo looks good. Not at all. But first of all, it would be nice to mention that it is in experimental phase. Second, it would help to share a full resolution image and not some compressed, pixelated mess. That's it.
Both of these were taken as a snapshot straight from my PS5. One after the other. No edits of any kind. In fact, for some reason the Matrix picture is a bigger file
STFU, take your own screenshots, post to your own Twitter/X and then we can talk.
I really can't stop smiling tonight. This here is everything I wanted and more from SM2 night rendering (Yes MidGen this is my gameplay). This is the only game where I switch to 30fps on purpose lol. The sense of speed is insane. Also, some suits have better pbr than others, such as this one. Fucking amazing!
PossiblyFirst time interacting with ChiefDada ?
Definitely notdoes that illustrate an more efficient vs less efficient engine
It wont really improve the "art direction" or increase the amount of sources, but the ones that exist will definitely look more detailed, not to mention the massive impact lossless image can provide in many other areas which might make up for the lightining. It wont really change much when it comes to lightning if we isolate just that aspect of the picture.Also, you think resolution bump will improve the subpar character lighting in the ue5 demo?
In the images that are uploaded here Matrix ends up smaller. 488kbs vs 715kbs. One might argue that it favours Matrix picture as its much lower resolution, so the quality loss could theoretically be lower, but its a bit more complicated than that. Ill give you that.Both of these were taken as a snapshot straight from my PS5. One after the other. No edits of any kind. In fact, for some reason the Matrix picture is a bigger file
Possibly
Throw away your Spidey 2 discs:
Throw away your Spidey 2 discs:
In the images that are uploaded here Matrix ends up smaller. 488kbs vs 715kbs. One might argue that it favours Matrix picture as its much lower resolution, so the quality loss could theoretically be lower, but its a bit more complicated than that. Ill give you that.
Spider-Man 2 will look better than the Matrix demo.
Holy cherry-picking batman!
The game can definitely be a looker at times but it makes it all the more frustrating when its crazy inconsistency in visuals pops up.
Why other developers can't just copy nanite tech from UE5The game can definitely be a looker at times but it makes it all the more frustrating when its crazy inconsistency in visuals pops up.
But both games are upscaled and the Matrix demo was the second showing of UE5, Rift Apart was the first next gen game by Insomniac Games with a cross gen and port of the first Spider-Man game. I fail to see how this isn't a fair comparison? There were more updates to UE5 before before Spider-Man 2 release that made the engine more efficient for games.To be clear, I don't think night time in Matrix Demo looks good. Not at all. But first of all, it would be nice to mention that it is in experimental phase. Second, it would help to share a full resolution image and not some compressed, pixelated mess. That's it.
No, it's not. You accused me of trying hard to downplay Spider-Man 2 but it just seems like you're projecting. I've posted a lot of beautiful shots from that game (more than you). Your comparison with Matrix was garbage and you know it. Stop acting stupid.
Edit: this is the image quality that can be captured from that demo running on PS5. How do I know it? I just took that screenshot.
Holy shit, I mean art and preferences aside, this really looks like an actual photo, to downplay Matrix, even if it's a demo or experimental or whatever is weird, this is like downplaying the PT in Cyberpunk.To be clear, I don't think night time in Matrix Demo looks good. Not at all. But first of all, it would be nice to mention that it is in experimental phase. Second, it would help to share a full resolution image and not some compressed, pixelated mess. That's it.
No, it's not. You accused me of trying hard to downplay Spider-Man 2 but it just seems like you're projecting. I've posted a lot of beautiful shots from that game (more than you). Your comparison with Matrix was garbage and you know it. Stop acting stupid.
Edit: this is the image quality that can be captured from that demo running on PS5. How do I know it? I just took that screenshot.