Negotiator101
Member
so Lumen is software based Raytraced lighting?The caves location in Brothers wasnt that impressive. Too bland for Lumen and Nanite to shine but this forest with the torch is gorgeous. Reminds me of Little Devil Inside.
so Lumen is software based Raytraced lighting?The caves location in Brothers wasnt that impressive. Too bland for Lumen and Nanite to shine but this forest with the torch is gorgeous. Reminds me of Little Devil Inside.
Yes as far as I know Lumen is supposed to be RT lighting, currently Software is used for 60fps ue5 games bc it’s “cheap and less accurate” even though 30fps games use sw lumen and some don’t even use it at all because it’s super computationally heavy. HW lumen used in the matrix demo is much more advanced and accurate. The UE dev team is working on making HW Lumen be just as quick as its software implementation in some future UE5 version.so Lumen is software based Raytraced lighting?
Brothers remake.what game is this?
looks fantastic
Lumen has both a software based GI solution and a hardware based one. The very first ps5 ue5 demo was running using software lumen at 1440p 30 fps. Matrix was using hardware lumen which is more expensive on the gpu since it is far more accurate. Epic said they were targeting 1080p 30 fps on the ps5. However the matrix demo mostly runs around 1404p.so Lumen is software based Raytraced lighting?
So it is next gen
No.So it is next gen
looks next gen to me ! it looks on par with the next Warhammer space marine game , very dynamic !No.
But i wait the release of the game for a final opinion.
Is Stellar Blade UE5?
Correction: there is no part 2. It’s just Spider-Man 3. Two parts was from an earlier slide. Just an idea they kicked around at first. The latest slides had it as a single gameGiven where the leaks place it, I hope Spider-Man 3 Part II is a PS6 launch exclusive to show off the system, I need my socks blown off.
Part I to hook people end of gen for PS5 on 2027 and to utilise the big install base, then Part II to show off PS6 and bring people over in 2028.
Would be a good business move and a great way to show the leap (especially if they're developed in parallel with the technological leap planned from the beginning of dev for Part II; with an eye to having a serious step up in visuals and gameplay).
Her ass is definitely nextgen.looks next gen to me ! it looks on par with the next Warhammer space marine game , very dynami
How much before we get to this level in real time? (no cutscenes)
So like 20 years or more?Lol never. Fluid simulations like that are extremely heavy even for their renderfarms that take up entire floors.
Yeah her ass looks next gen , but the rest of the game looks this gen!Her ass is definitely nextgen.
I'd say 20 years, yeah.So like 20 years or more?
As soon as we stop rendering triangles but use interactive AI generated pictures at 60fps. XDLol never. Fluid simulations like that are extremely heavy even for their renderfarms that take up entire floors.
We said the same thing about RT not too long ago. Then came Nvidia`s ML Denoiser.Lol never. Fluid simulations like that are extremely heavy even for their renderfarms that take up entire floors.
I think it will be a cross gen title but it will look like the Matrix because they will target native 4k on PS6 and 1080p-1440p on PS5 with lower fidelity visuals.Given where the leaks place it, I hope Spider-Man 3 Part II is a PS6 launch exclusive to show off the system, I need my socks blown off.
Part I to hook people end of gen for PS5 on 2027 and to utilise the big install base, then Part II to show off PS6 and bring people over in 2028.
Would be a good business move and a great way to show the leap (especially if they're developed in parallel with the technological leap planned from the beginning of dev for Part II; with an eye to having a serious step up in visuals and gameplay).
Lets just say you will be having sex with robots that look like margot robbie before game devs get to that level of fluid simulations.So like 20 years or more?
Insomniac also want to release a new IP in 2031 or 2032.I think it will be a cross gen title but it will look like the Matrix because they will target native 4k on PS6 and 1080p-1440p on PS5 with lower fidelity visuals.
The only problem is that they are stretching themselves too thin again. Venom is out in 2025. Wolverine 2026. Spiderman 2028. Ratchet 2029 and X-men in the early 2030s.
You can take the margot robbie bot, i like to have something with more meat in the gears.I think it will be a cross gen title but it will look like the Matrix because they will target native 4k on PS6 and 1080p-1440p on PS5 with lower fidelity visuals.
The only problem is that they are stretching themselves too thin again. Venom is out in 2025. Wolverine 2026. Spiderman 2028. Ratchet 2029 and X-men in the early 2030s.
Lets just say you will be having sex with robots that look like margot robbie before game devs get to that level of fluid simulations.
I doubt it.Yeah her ass looks next gen , but the rest of the game looks this gen!
You can take the margot robbie bot, i like to have something with more meat in the gears.
I love how you have the courage to troll people about women taste after the MJ debacle.
well this gen is clearly a filler !I doubt it.
But then again, people have lowered their standard for nextgen a lot, a bit lower and we could reach china.
I rest my fucking case.Beside the odd texture here and there, FF7 Rebirth is what I expected from this generation.
Agreed. I think SF looks amazing, but I think lighting helps a whole lot with that games art direction.This makes me appreciate starfields assets - they look incredible for the most part
I always thought so, that’s why I expected visuals on par with FF7 Rebirth.well this gen is clearly a filler !
I never expected much from this generation. The tech increase was never going to light the world on fire and give us next level visuals.I rest my fucking case.
Are you telling me that cerny talks about the blistering fast ssd giving you a blowjob didn't impressed you?I never expected much from this generation. The tech increase was never going to light the world on fire and give us next level visuals.
Nope, and neither did Xbox with its bolstering of teraflops or whatever.Are you telling me that cerny talks about the blistering fast ssd giving you a blowjob didn't impressed you?
There is just so much they can do when cheap fucks gamers cry for anything that cost over 500 dollars.Nope, and neither did Xbox with its bolstering of teraflops or whatever.
Then you have devs coasting on letting the hardware try to brute force optimization, instead they themselves doing fine tooth comb optimization.
I really think this has easily been the worst generation of consoles ever.
Is not that crazy when you realize they still using 90% copy&paste city and assets for all the Spiderman games. But yea they are incredible productive.Insomniac also want to release a new IP in 2031 or 2032.
It's kind of crazy when you think what Insomniac could released 9 titles in a little more then 10 years if they follow their planning.
It’s why I would prefer a much beefier PS6 before a PS5 Pro. I think releasing a PS5 Pro is a mistake, and I get laughed at. I think Sony needs to enter next gen with a $600-$800 console that’s actually worth that cost increase. I’m not saying soon either. I think maybe 2027. Let this gen cook a little longer.There is just so much they can do when cheap fucks gamers cry for anything that cost over 500 dollars.
(Just to ask for a pro console 3 years later)
You can't make this shit up.
Their last "original" game was sunset overdrive that was basically infamous+ wacky guns from ratchet with absolute dogshit quantity of content, the game was one of the smaller and shorter open world out there, if not the smallest ever.Is not that crazy when you realize they still using 90% copy&paste city and assets for all the Spiderman games. But yea they are incredible productive.
I would pay 1000 dollars for something that has to last for 5 to 7 years but i guess that 600-800 would be already a dream scenario i guess...It’s why I would prefer a much beefier PS6 before a PS5 Pro. I think releasing a PS5 Pro is a mistake, and I get laughed at. I think Sony needs to enter next gen with a $600-$800 console that’s actually worth that cost increase. I’m not saying soon either. I think maybe 2027. Let this gen cook a little longer.
It’s why I would prefer a much beefier PS6 before a PS5 Pro. I think releasing a PS5 Pro is a mistake, and I get laughed at. I think Sony needs to enter next gen with a $600-$800 console that’s actually worth that cost increase. I’m not saying soon either. I think maybe 2027. Let this gen cook a little longer.
And that’s why we get games like FF7 Rebirth with its messy graphical modes. Neither one is amazing or optimized. Fantastic game, but man does it have some inconsistencies. That’s why I think it will be par for the course this generation.Now that developers have much more complete and accessible tools they don't need to worry about hardware specific features and low level stuff. They now target the consoles as low/mid tier PCs using high level APIs without doing much optimizations to gain more performance or do things that they can't before. Making a new console is not going to change that
Brute force everything is the actual path on consoles for most devs.
its vram limitation and nothing else
you need more memory for texture leaps. they cant upgrade textures, and actually textures get hit because developers are trying to squueze more varied textures in larger open world settings now. only games where we see massive texture improvements are games that have PS3 world design (alan wake 2, a plague tale requiem etc.)
ps1 3 mb total ram
ps2 total 36 mb ram, 12x memory increase = massive leap in graphics
ps3 total 512 mb ram, 14x memory increase = massive leap in graphics
ps4 total 8192 mb ram, 16x memory increase = great leap in graphics
ps5 total 16384 mb ram, puny 2x memory increase = almost no leap in graphics at all
ps4 packed 8 gb of total memory when NVIDIA was selling 3 gb high end GPUs (780ti). ps4 had 2.7x more memory than a titan class GPU of its time. (6 gb version of that gpu came later and first released product was the 3 gb version IIRC)
titan class 3090 in 2020 packed 24 gb memory which is 1.5x more memory than the PS5. While PS4 had much memory than titan class GPU, PS5 has actually less memory than the titan GPU of this day. if ps5 had memory setup like ps4, it would've at least gotten 64 GB memory (24*2.7x) and 64 gb would've been a decent 8x memory increase over PS4 that would give us insane leaps in graphics memory is super cheap. PS4 had no rights to have 8 gb vram when it did. but it did. and results were impressive.
and no one should tell me moore's law or something. if ps4 could have 16x memory of ps3, a bigger leap than ps1 to ps2, you cannot explain a mere 2x memory increase. it should've been AT LEAST 4x increase and land at 32 GB.
Instead we have Series S. This entire gen will be limited by funny memory budgets.
And that’s why we get games like FF7 Rebirth with its messy graphical modes. Neither one is amazing or optimized. Fantastic game, but man does it have some inconsistencies. That’s why I think it will be par for the course this generation.
And I laugh at the idea that folk around here think that a PS5 Pro will fix their precious 60 fps modes. Not going to happen.
NN AI physics say hi and can run far faster than actual simulations doing the math.Lol never. Fluid simulations like that are extremely heavy even for their renderfarms that take up entire floors.
its vram limitation and nothing else
you need more memory for texture leaps. they cant upgrade textures, and actually textures get hit because developers are trying to squueze more varied textures in larger open world settings now. only games where we see massive texture improvements are games that have PS3 world design (alan wake 2, a plague tale requiem etc.)
ps1 3 mb total ram
ps2 total 36 mb ram, 12x memory increase = massive leap in graphics
ps3 total 512 mb ram, 14x memory increase = massive leap in graphics
ps4 total 8192 mb ram, 16x memory increase = great leap in graphics
ps5 total 16384 mb ram, puny 2x memory increase = almost no leap in graphics at all
ps4 packed 8 gb of total memory when NVIDIA was selling 3 gb high end GPUs (780ti). ps4 had 2.7x more memory than a titan class GPU of its time. (6 gb version of that gpu came later and first released product was the 3 gb version IIRC)
titan class 3090 in 2020 packed 24 gb memory which is 1.5x more memory than the PS5. While PS4 had much memory than titan class GPU, PS5 has actually less memory than the titan GPU of this day. if ps5 had memory setup like ps4, it would've at least gotten 64 GB memory (24*2.7x) and 64 gb would've been a decent 8x memory increase over PS4 that would give us insane leaps in graphics memory is super cheap. PS4 had no rights to have 8 gb vram when it did. but it did. and results were impressive.
and no one should tell me moore's law or something. if ps4 could have 16x memory of ps3, a bigger leap than ps1 to ps2, you cannot explain a mere 2x memory increase. it should've been AT LEAST 4x increase and land at 32 GB.
Instead we have Series S. This entire gen will be limited by funny memory budgets.