Graphical Fidelity I Expect This Gen

analog_future

Resident Crybaby
Shared this in the DF thread but sharing here as well for those that appreciate it:

Image quality is absolutely jaw dropping at 4k/DLAA/max settings:

54427795967_901891a951_o.png


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Holding damn near a locked 120fps so far on my rig as well.
 

Represent.

Represent(ative) of bad opinions
FUCK I may have to buy a PC one day, too damn complicated man. it's terrifying to get into. shaders. installations. mods. what the fuck
 

analog_future

Resident Crybaby
FUCK I may have to buy a PC one day, too damn complicated man. it's terrifying to get into. shaders. installations. mods. what the fuck

It's not as overwhelming as you might think. It can be as simple or as complex as you want it to be.


You can go all out with mods and optimizations and all that stuff, or you can literally just install a game, open it, let it choose the graphical settings for you to match your rig, and play. Not all that different from a console in that case.


And, for better or worst, the more you spend, the less you have to worry about tinkering with settings. I generally just max out every setting in every game I play and then just enjoy the game lol.
 

SlimySnake

Flashless at the Golden Globes
FUCK I may have to buy a PC one day, too damn complicated man. it's terrifying to get into. shaders. installations. mods. what the fuck
you need a 4070 Super to get base PS5 performance in TLOU2.

Your PS5 Pro will probably run the game like a 5090. Stay away from PCs. One rofif is enough.
 

analog_future

Resident Crybaby
you need a 4070 Super to get base PS5 performance in TLOU2.

Your PS5 Pro will probably run the game like a 5090. Stay away from PCs. One rofif is enough.

PS5 Pro isn't running TLOU II at native 4K/DLAA/120fps with higher shadow settings than are even available on consoles.


Not to mention all of the endless advantages in other, more optimized games.
 
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SlimySnake

Flashless at the Golden Globes
Shared this in the DF thread but sharing here as well for those that appreciate it:

Image quality is absolutely jaw dropping at 4k/DLAA/max settings:

54427795967_901891a951_o.png


54428648961_f44c24ef06_o.png


54428895913_615a401f68_o.png

Holding damn near a locked 120fps so far on my rig as well.
One thing the PS5 remaster did to TLOU2 was fix the awful texture upscaling of the 1440p PS4 Pro version. 4k textures have way better range especially on clothes which looked like a garbled mess even on PS5 before the ps5 upgrade.

ND's refusal to use checkerboarding really hurt the 4k image quality of Uncharted 4 and TLOU2.

Stunning game. You aint seen anything yet.
 

SlimySnake

Flashless at the Golden Globes
PS5 Pro isn't running TLOU II at native 4K/DLAA/120fps with higher shadow settings than are even available on consoles.


Not to mention all of the endless advantages in other, more optimized games.
I thought Alex said you needed a 4070 Super to get performance close to the Base PS5's performance mode. Weird.

I know Uncharted 4 and TLOU1 were really heavy on nvidia GPUs. uncharted 4 required a 3070 ti to match PS5 performance so im not surprised TLOU2 which is more taxing would require a 4070.

I ran this on the Pro and the base PS5. I was getting well over native 4k 40 fps on the base PS5 and very close to a locked native 4k 60 fps on the pro. locked indoors.
 

analog_future

Resident Crybaby
I thought Alex said you needed a 4070 Super to get performance close to the Base PS5's performance mode. Weird.

I know Uncharted 4 and TLOU1 were really heavy on nvidia GPUs. uncharted 4 required a 3070 ti to match PS5 performance so im not surprised TLOU2 which is more taxing would require a 4070.

I ran this on the Pro and the base PS5. I was getting well over native 4k 40 fps on the base PS5 and very close to a locked native 4k 60 fps on the pro. locked indoors.

I'm referring to playing with a 5090; can't comment on the 4070 Super stuff.

4k/60fps/TAA is nice on the Pro, but as I said, it really can't compare to 4k/120fps/DLAA4 +nicer shadows on a high end PC. You gotta pay out the ass for it though of course.
 
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CGNoire

Member
Is it just me or does this look really dated after playing AC Shadows?

rdu1veqvquqd1.gif


I wonder if youtube compression is doing its thing. I am willing to give it a shot of course, but this looks cross gen to me.
I Have no doubt the Art direction, Combat and Animtion will all be Vastly superior to ACS.
 
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SlimySnake

Flashless at the Golden Globes
Love these stones here


While those stones look good, the rocks overall, dont look as good as nanite rocks, but I really like the materials on the wooden houses. They can look absolutely stunning in some time of day settings. Went to a shrine on the eastern coast of Kii and my goodness, red paint on those wood just popped off the screen. I think Japan is just a marvel to behold. Beautiful streams, forests, trees, architecture, and homes. Every game should be set there lol.
 

SlimySnake

Flashless at the Golden Globes
Shinen's Switch 2 game. They also made one of the best-looking Switch 1 games, Fast RMX, at a solid framerate.

hq720.jpg


PQaCf8F.gif


Unfortunately they're a talented underrated developer who doesn't get much attention.
If they dont want to be an underrated developer, they need to stop making wipeout games that were outdated and forgotten by the end of the PS2 era.

Every wipeout studio sony and nintendo have owned has either been shutdown or relegated to a support studio. They should be making a real racing game if they want to be taken seriously.
 

CGNoire

Member
Is this from the University dorm area in TLOU1? Honestly, the only good looking screenshot of the lot.

I played TLOU1 on PC maxed out. And a little bit on the Pro. played TLOU2 PS5 remaster both on the PS5 at native 4k and on the Pro using PSSR. Outdoors in some levels it can pass for a next gen game. Indoors is another story. I do not know why the interiors dont pass the eye test and outdoor areas do. I had figured it was due to the lack of electricity and ND having to rely on indirect lighting from peaking in from outside, but if baking takes day and is literally using offline rendering then why doesnt it look as good as the same time of day/grey skies lighting interiors properly in SH2.



it's a great game. story is way better than shadows, and combat has its own twist thanks to the three different stances. you will have fun with the gameplay even if the graphics dont hold up all that well.

play on PC on your 3080. They vastly improved the foliage draw distance. The PS5 remaster does not do this and its a big knock against the visuals. Trust me you dont want the game looking like this.

EeUHGLwWsAAuZBU
Yep the PC version of GOT looked alot better than I expected.
 
If they dont want to be an underrated developer, they need to stop making wipeout games that were outdated and forgotten by the end of the PS2 era.

Every wipeout studio sony and nintendo have owned has either been shutdown or relegated to a support studio. They should be making a real racing game if they want to be taken seriously.
I agree with most of your take, but instead I think they should drop racing games entirely and make a shooter that's a graphical showcase for Switch 2, like what Killzone was 2/3 for PS3 or like The Order was for PS4.

A good-looking shooter can grab more attention.
 

Alex11

Member
I Have no doubt the Art direction, Combat and Animtion will all be Vastly superior to ACS.
Art is subjective, combat may be, but the first one didn't impress me at all, all fights where enemies attacking me one at a time, this is one of the reasons I dropped it, so if they improve that I'm all for it.
Animation, most definitely.

While those stones look good, the rocks overall, dont look as good as nanite rocks, but I really like the materials on the wooden houses. They can look absolutely stunning in some time of day settings. Went to a shrine on the eastern coast of Kii and my goodness, red paint on those wood just popped off the screen. I think Japan is just a marvel to behold. Beautiful streams, forests, trees, architecture, and homes. Every game should be set there lol.
Of course it isn't at the level of nanite, also textures up close are a bit poor, it's more a combination of color, time of day and GI that for me gives them a photorealistic look.
Also you see in the 1st photo how good the bamboo looks compared to the little tree, some of the tree foliage doesn't look as good as the rest , like bamboo, bushes or the reddish one, think that's maple no? lol, I don't know the tree names that well.

Yeah, the wood on the shrines and houses makes them look stunning.
 

PeteBull

Member
FUCK I may have to buy a PC one day, too damn complicated man. it's terrifying to get into. shaders. installations. mods. what the fuck
U dont need to know about shaders, im willing to bet 90%+ pc players even if they heard the word somewhere cant explain what it is :)
U can play games w/o mods, most pc players do it and for tens of years too, instalations u got on consoles nowadays too and its super ez plug and play mechanics, i mean u are smart enough to be a gamer u will have 0 problem instaling a pc game of any kind.

Only real problem i can see for previously console only players is- playing on mouse and keyboard- here u buy xbox controller and are fine in all the games(yes, nowadays even strategy games got native controller support) and building pc urself which u can easily dodge by either buying pre-build or asking ur pc buddy/IT nerd or even order it from store clerk in ur local electronics/pc shop.
TLDR: U will be fine, we got GAFers in their 50s and 60s gaming on pc like there is no tomorrow :)
 
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If I am buying one myself, it'll be for the improved performance in existing titles because in terms of next gen... They absolutely dropped the ball and it's a shame because the machine itself seems capable enough to run things beyond the PS4 and the Steam Deck (expected, because docked mode has quite more teraflops than either).
I am going to buy the Switch 2 but I was thinking a year or two after its release, but when I saw Miyazaki’s new game The Duskbloods exclusive I said to myself “Alright, Switch 2 day one” I’m a sucker for From Software games, also DK Bananza looks fantastic. 😭😭
 
Was laughing at John from DF making excuses for new Mario Kart saying it doesn't have big jump visually because they're making it open world, lol. Dude, Forza Horizon games on Xbox One were open world too and they blew away any track racer from gen prior. Such pathetic excuses.
I get what you’re saying but Mario Kart World is running at native 1440p 60fps if you didn’t know, one would argue that running it at 1440p is a waste of GPU power but that’s their rendering target, and it looks fantastic, the ones that say it looks like a PS2 game are absolutely delusional & should go seek mental help immediately. I get being disappointed, but let's not get crazy...

FH games ran at 30fps on Xbox One, at 1080p
 
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Was laughing at John from DF making excuses for new Mario Kart saying it doesn't have big jump visually because they're making it open world, lol. Dude, Forza Horizon games on Xbox One were open world too and they blew away any track racer from gen prior. Such pathetic excuses.
It technically does have a visual jump (someone even posted MK8 Emulation pics with AA in another topic here to point it out), just on a Switch-specific graphical timeline.

Ever since the Wii they have always been a half-step or one full step behind graphically, so they can never be judged by modern day standards nor next-gen standards. Their next gen will always be modern gen and that's the sad truth of the matter.

Like everyone here, I'm curious to see what in the world Nintendo would be capable of with a crapton of power, full ray tracing/path tracing, etc. at their fingertips...as they always feel like a DBZ fighter who constantly hides their power level.

We might not actually find out until 2042 or something.
 

Buggy Loop

Gold Member
It technically does have a visual jump (someone even posted MK8 Emulation pics with AA in another topic here to point it out), just on a Switch-specific graphical timeline.

Ever since the Wii they have always been a half-step or one full step behind graphically, so they can never be judged by modern day standards nor next-gen standards. Their next gen will always be modern gen and that's the sad truth of the matter.

Like everyone here, I'm curious to see what in the world Nintendo would be capable of with a crapton of power, full ray tracing/path tracing, etc. at their fingertips...as they always feel like a DBZ fighter who constantly hides their power level.

We might not actually find out until 2042 or something.

Problem is not the availability of power for Nintendo but clearly that they’ll never unlock >$100M budget for hi fidelity graphics.

They’re on hardware now that is like somewhere in the cross gen, above PS4 easily and they’ll never push like Sony Uncharted 4, TLoU part 2 or Horizon FW

But I’m fine with that. They have their art style and niche. They nail gameplay which is more important to me.
 

amigastar

Member
Problem is not the availability of power for Nintendo but clearly that they’ll never unlock >$100M budget for hi fidelity graphics.

They’re on hardware now that is like somewhere in the cross gen, above PS4 easily and they’ll never push like Sony Uncharted 4, TLoU part 2 or Horizon FW

But I’m fine with that. They have their art style and niche. They nail gameplay which is more important to me.
Maybe they don't have graphics like Uncharted 4 and such but Zelda Links Aweakening still looked very good on an old system like Switch 1.
 
Problem is not the availability of power for Nintendo but clearly that they’ll never unlock >$100M budget for hi fidelity graphics.

They’re on hardware now that is like somewhere in the cross gen, above PS4 easily and they’ll never push like Sony Uncharted 4, TLoU part 2 or Horizon FW

But I’m fine with that. They have their art style and niche. They nail gameplay which is more important to me.
If the ceiling continues to raise everywhere else, wouldn't a game with PS4 level graphics in 2030 technically be cheaper to produce?
 

SlimySnake

Flashless at the Golden Globes
Was laughing at John from DF making excuses for new Mario Kart saying it doesn't have big jump visually because they're making it open world, lol. Dude, Forza Horizon games on Xbox One were open world too and they blew away any track racer from gen prior. Such pathetic excuses.
He’s a habitual excuser. He feels compelled to make excuses for cross Gen games. Did that all the time earlier this gen. Now he’s doing the same with Nintendo games.

Then in a few years he will wonder why devs don’t push the bar. Not realizing that it’s because technical reviewers like him give them a pass while other reviewers couldn’t care less about visual fidelity.
 
It technically does have a visual jump (someone even posted MK8 Emulation pics with AA in another topic here to point it out), just on a Switch-specific graphical timeline.

Ever since the Wii they have always been a half-step or one full step behind graphically, so they can never be judged by modern day standards nor next-gen standards. Their next gen will always be modern gen and that's the sad truth of the matter.

Like everyone here, I'm curious to see what in the world Nintendo would be capable of with a crapton of power, full ray tracing/path tracing, etc. at their fingertips...as they always feel like a DBZ fighter who constantly hides their power level.

We might not actually find out until 2042 or something.
I’ve watched more MK World footage and I’m honestly impressed by what they did, levels are substantially bigger in size & scope compared to MK8 & scene geometry is much more complex & denser, lighting is better, models & even effects like explosions (Blue shell explosion) look much more “next-gen” you could say, they have PBR-looking materials, I don’t think MK8 had that, of course it’s not a generational leap over MK8 but it’s still a good appreciative leap nonetheless, all that with 24 cars on screen with more expressive character animations apparently, running at native 1440p 60fps according to Digital Foundry’s preliminary pixel counts.

Really good stuff overall I’d say, much better than what Sony is doing with their PS5 across this generation most of the time with their cross-gen games not having any sort of graphical leap nor any gameplay features that discern them from a PS4 game like GOW Ragnarok, and they have the freaking PS5, a full generation over Switch 2!
 
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I’ve watched more MK World footage and I’m honestly impressed by what they did, levels are substantially bigger in size & scope compared to MK8 & scene geometry is much more complex & denser, lighting is better, models & even effects like explosions (Blue shell explosion) look much more “next-gen” you could say, they have PBR-looking materials, I don’t think MK8 had that, of course it’s not a generational leap over MK8 but it’s still a good appreciative leap nonetheless, all that with 24 cars on screen with more expressive character animations apparently, running at native 1440p 60fps according to Digital Foundry’s preliminary pixel counts.

Really good stuff overall I’d say, much better than what Sony is doing with their PS5 across this generation most of the time with their cross-gen games not having any sort of graphical leap nor any gameplay features that discern them from a PS4 game like GOW Ragnarok, and they have the freaking PS5, a full generation over Switch 2!
It's not a full generation, RDNA2 and Ampere are equals just in case. I thought the geometry was the worst offender compared to the boost everything else got, tracks have no tesselation outright.
 
Probably the game that’s most consistently “wowed” me this generation graphically, I don’t count HB2
Why don’t you count HB2?
Is it just me or does this look really dated after playing AC Shadows?

rdu1veqvquqd1.gif


I wonder if youtube compression is doing its thing. I am willing to give it a shot of course, but this looks cross gen to me.
Art direction is very pleasing, but technically it could be better. This is judging by the trailer. Hopefully it looks as good as this trailer and RTGI is implemented.
 
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It's not a full generation, RDNA2 and Ampere are equals just in case. I thought the geometry was the worst offender compared to the boost everything else got, tracks have no tesselation outright.
Yes I agree, by generation I meant PS5 processing power is vastly more powerful than Switch 2 still.
 
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He’s a habitual excuser. He feels compelled to make excuses for cross Gen games. Did that all the time earlier this gen. Now he’s doing the same with Nintendo games.

Then in a few years he will wonder why devs don’t push the bar. Not realizing that it’s because technical reviewers like him give them a pass while other reviewers couldn’t care less about visual fidelity.

To be honest I would not care about how Mario Kart looks if it was a $60 game, however, since Nintendo wants to charge a premium for the game then it needs to be a premium experience from top to bottom.

Metroid Prime 4's lighting is pretty funny, no selfshadowing on characters at all and all shadows on characters are top down not dependent on sun position or light sources, haven't seen something like that since PS1 maybe

How do you think they've managed 4k60?
 
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Edder1

Member
He’s a habitual excuser. He feels compelled to make excuses for cross Gen games. Did that all the time earlier this gen. Now he’s doing the same with Nintendo games.

Then in a few years he will wonder why devs don’t push the bar. Not realizing that it’s because technical reviewers like him give them a pass while other reviewers couldn’t care less about visual fidelity.
Yeah, John's excuses are getting lamer and lamer. DF is supposed to critique videogame graphics, instead they are now a platform for making excuses for publishers and developers. As long as your game is not a stuttering mess and doesn't have serious technical issues then you get a free pass from these guys.
 
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Edder1

Member
Metroid Prime 4's lighting is pretty funny, no selfshadowing on characters at all and all shadows on characters are top down not dependent on sun position or light sources, haven't seen something like that since PS1 maybe
Yes, but the end product still looks pretty impressive because the art direction is impeccable. The game also has very good texture work and really pops. I'm definitely not a Nintendo fanboy as my posts here show, but Prime 4 looks very impressive given the fact that it's a cross gen game. Mario Kart and new DK game look terrible though for Switch 2 exclusives. MK geometry is especially poor.
 
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SimTourist

Member
Yes, but the end product still looks pretty impressive because the art direction is impeccable. The game also has very good texture work and really pops. I'm definitely not a Nintendo fanboy as my posts here show, but Prime 4 looks very impressive given the fact that it's a cross gen game. Mario Kart and new DK game look terrible though for Switch 2 exclusives.
The art direction is decent but it's crazy to see such basic things missing on the rendering side
 
Yeah, John's excuses are getting lamer and lamer. DF is supposed to critique videogame graphics, instead they are now a platform for making excuses for publishers and developers. As long as your game is not a stuttering mess and doesn't have serious technical issues then you get a free pass from these guys.

One thing I've noticed about DF is that everyone other than Alex is extremely lenient and he doesn't care about much outside of PC gaming(note how he wasn't in the switch 2 reveal direct).
 
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