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Graphical Fidelity I Expect This Gen

There are 1001 papers on inverse rendering for lightsource determination.
Long story short, the issue is ill-posed and approaches np hard if you have as little information as this model has at the point it currently comes into play. It's quite literally impossible, mathematically and from a runtime perspective, that this will ever deliver accurate results if it doesn't get an architectural rework with a full integration into the pipeline.

Just depends if the fudge factor of accuracy can produce results that are acceptable for the compute cost vs a high quality PT option. Theoretically it should be a viable alternative otherwise why go down this path at all if PT is the only acceptable way forward? But this goes beyond lighting too ofc.

To the average gamer's eye they may already be there apart from the unfortunate exaggerated studio portrait faces.

For anyone who missed it
 
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Procedural Glass breaking simulation!



I wonder what other teams are working on?

- Procedural vehicle destruciton
- Procedural trees destruction
- Procedural g-string physics simulation for strippers
- Realtime digestive system simulation that makes you go number 2 after tacos
 
CD looks great in HDR, wish I could post the original HDR .jxl image, highlight/Sky blown out by converting to SDR.

Crimson-Desert-2026-03-23-22-51-26-205.png
 
Procedural Glass breaking simulation!



I wonder what other teams are working on?

- Procedural vehicle destruciton
- Procedural trees destruction
- Procedural g-string physics simulation for strippers
- Realtime digestive system simulation that makes you go number 2 after tacos

Development on GTA 6 has to be hell for most of the developers. Working on the most miniscule of details, many of which will go unrecognized by the vast majority of gamers
 
CD looks great in HDR, wish I could post the original HDR .jxl image, highlight/Sky blown out by converting to SDR.

Crimson-Desert-2026-03-23-22-51-26-205.png
yeah, its a shame how pc captures completely butcher the hdr image because of that stupid jxr format that isnt supported anywhere. this is not an issue on the ps5.

the conversion to sdr completely ruins the colors in my gifs and i hate it. the game looks so amazing in HDR and you just cant capture it. this shit looked amazing on my tv. the hdr on the helmet alone is amazing.

4a0LkIU.gif
 
Just had the ugliest rain I've seen in my life. Dlss broke completely. It was literally pixelated. I could actually count the pixels. Maybe 240p internal resolution. How can they make these insane graphics and can't get dlss right?

The ray tracing indoors is also starting to straight up glitch. It still works in marble palaces but smaller wooden huts and mansions with wooden rooms have light leakage, poor shadows, and other dlss oddities. I was in a room so detailed and so well lit it might as well have been path traced but then the drapes started glitching and that was that.
 
Ok when crimson looks good it looks fucking good, i was in this location close to the sea, surrounded by high formations of wet rocks and it looked pretty great, very photorealistic.

How do i take decent quality pics without installing apps and while i'm in exclusive fullscreen? i think i heard people using f12? or maybe the ingame photomode? where does it save the pics?

Press the Win key plus G at the same time while gaming
 
Just had the ugliest rain I've seen in my life. Dlss broke completely. It was literally pixelated. I could actually count the pixels. Maybe 240p internal resolution. How can they make these insane graphics and can't get dlss right?

The ray tracing indoors is also starting to straight up glitch. It still works in marble palaces but smaller wooden huts and mansions with wooden rooms have light leakage, poor shadows, and other dlss oddities. I was in a room so detailed and so well lit it might as well have been path traced but then the drapes started glitching and that was that.

Install this mod to get better Raytracing and Ray Reconstruction results.

 
To the average gamer's eye they may already be there apart from the unfortunate exaggerated studio portrait faces.
I wanted to immediately reject that notion until I remembered that even half the gaffers around here have severe Mr. Magoo syndrome when it comes to DLSS5 and how it completely butchers lighting directionality and tonality (so far). :messenger_grinning_sweat:
Heck quite a few idiots here still refuse to accept that DLSS5 does full faceswaps including changes to the geometry.
 
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