Graphical Fidelity I Expect This Gen

Playing MGS3 right now and there are so many mechanics in this 2003 ps2 game that it puts games like Mafia to shame. Mafia is just about finding a gun and shooting it. Maybe throw a knife and grab people from behind. And a grenade. MGS3 lets you do all of that, only with a hundred different tools and mechanics and constantly puts you in situations where you have to use your brain and the tools. It then throws new and unique boss fights one after another. like 5 in a span of 3-4 hours. In Mafia, you just walk around for the first 3-4 hours engaging in 3-4 actual gameplay sections that are boring as fuck.

I liked Callisto's combat because it mixed in Force abilities with a complete Melee movest along with shooting, but it's still relatively simple compared to MGS3 which doesnt just rely on combat. there is other stuff going on at all times.

It's a shame how combat heavy games have become nowadays. They have turned into one note games with very little in the way of imagination.
 
We're very close to Cronos. I'm not expecting a big technical leap, but it's clear they're trying some crispy things (really cool looking color palette and lighting). I can't wait to experience It.

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We're very close to Cronos. I'm not expecting a big technical leap, but it's clear they're trying some crispy things (really cool looking color palette and lighting). I can't wait to experience It.

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I love the game's visuals but the gameplay previews where everything is basically explosive barrels neatly placed to always abuse that system kind of turned me off. It's just a preview so maybe the game ramps up on weapons to make the character more badass, to be seen at reviews.
 
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i have only one problem with most of mgs delta models, they are too stylized, you can trick an old man thinking that this is a real picture of a woman


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There is no fucking way you convince anyone those are real persons

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They just look like very detailed videogame characters.

Who think the same?
Not everything is supposed to be photorealistic, different games have different art directions and styles. Its the fidelity that counts.
 

I'd say always go with AMD, but the issue with listings like this is you don't see how much power the GPU gets.
GPU perfomance in laptops can vary dramatically even using the same model, all depending on how much power it's allowed to draw.
 
Hell is Us looks actually pretty good, performance is flawless on pc

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For such a small team and their first project of the kind into AA, it's quite pleasing to look at. It's not graphic fidelity material but it has a good art style.

I'm jealous of those playing right now.

They have the foundation nailed down I think. A sequel with more enemy variety, bosses, better balance of skills, would probably go into S-tier franchise quite rapidly.
 
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i have only one problem with most of mgs delta models, they are too stylized, you can trick an old man thinking that this is a real picture of a woman

They just look like very detailed videogame characters.

Who think the same?
Completely agree. The material work and lighting consistently looks great in MGS, but something about the characters seems very off, like a high resolution texture mod released by a fan being layered over low poly models.
 
Completely agree. The material work and lighting consistently looks great in MGS, but something about the characters seems very off, like a high resolution texture mod released by a fan being layered over low poly models.
It's like slimy said, they wanted to maintain the original style, it is just a pet peeve of mine because i like my models photorealistic usually and i would be curios to see a mgs with hyper realistic characters.
 
It's like slimy said, they wanted to maintain the original style, it is just a pet peeve of mine because i like my models photorealistic usually and i would be curios to see a mgs with hyper realistic characters.
Let's trust on Physint... Hopefully, that's for sure a PS6 game.
 
Let's trust on Physint... Hopefully, that's for sure a PS6 game.
After ds2, i'm not sure i can buy another kojima game, no matter the graphic prowess.

Btw, helldivers 2 casually having low-key terraformations...




I'm replaying this game in these days and the game really doens't get enough credit for how physics based it is and how much destruction there is.

And explosions, smoke and particles are all high level for what is basically an AA with mid budget.

If only it had more fidelity...
 
Dont buy any of those, they both got only 16gigs of ram, for new demanding games u gonna need 32gigs, its a standard from few years back already.
Another thing is- u will likely be gpu bottleneckecked so cpu wont matter that much anyways, 5070ti in laptops is weaker from 5070 non ti in desktops:
Just for comparision so u can see how huge the gap is.
 
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Dont buy any of those, they both got only 16gigs of ram, for new demanding games u gonna need 32gigs, its a standard from few years back already.
Another thing is- u will likely be gpu bottleneckecked so cpu wont matter that much anyways, 5070ti in laptops is weaker from 5070 non ti in desktops:
Just for comparision so u can see how huge the gap is.


both of them can be user upgraded to 32GB if needed. I don't think that's an issue. also 16GB is still usually more than enough.

the bigger question is how high either of their GPUs can clock.
 
both of them can be user upgraded to 32GB if needed. I don't think that's an issue. also 16GB is still usually more than enough.

the bigger question is how high either of their GPUs can clock.
Indeed, but i assume if a guy is asking which lappy to buy, he likely wont have enough expertise to replace 16gigs ram into 32 gigs, if he is buying new lappy why not simply go with 32gigs of ram, no hustle, barely any price difference(under 50$, thats how cheap ram is nowadays).
My 2 more cents- rather get prebuild pc if form factor isnt an issue, and if u really gotta get lappy get one with gpu that has 16gigs vram, and 32gigs of ram on deck, not 16.

Thats already from over a year ago, problem will get worse and worse, and lets not kid ourselfs, we like to keep few apps open even if we playing games, browser with even 2-3 tabs open uses up ram too.
 
Dying Light The beast will be the first game to use Reflex 2 (if not a typo)



That's interesting :o

Can't wait to see how it looks and at what frametime.

Too bad the game look like a reskinned dl2, no matter how much the (sponsored) shills say otherwise...
 
Lol rumours are circulating that RE Requiem will have a ps4 version. Fans already making excuses that its different tech. Oh sweet summer children. Crossgen will never go away
 
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Some more Metal Gear Solid Snake Eater screenshots on PC in 4857*1920P Ultrawide with DLDSR, Reshade and RTX HDR:

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After playing for four hours i am confident that it needed SH2 or Rebirth remake. The levels are the size of peas and the game has aged horribly in all other ways that dont include the updated visuals. This plays like a really ancient retro game
 
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Lol rumours are circulating that RE Requiem will have a ps4 version. Fans already making excuses that its different tech. Oh sweet summer children. Crossgen will never go away
Remove the hair tech they show off at every occasion and it looks crossgen af. Capcom dropping the ball and going the way of From soft this generation.
 
Remove the hair tech they show off at every occasion and it looks crossgen af. Capcom dropping the ball and going the way of From soft this generation.
Outside of the rt lighting, the actual assets and textures are pretty atrocious, even by late last gen standards. Even with the path tracing which normally enhances the assets or at least puts them in a flattering light, the assets and textures look like shit and stick out even worse, which normally doesn't happen, i.e indian jones, where path tracing saves a visually underwhelming game. Here though no amount of perfume is covering that stank of shit.
If they remove the gi lighting, then yes, I can easily see a ps4 version happening.
 
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Remove the hair tech they show off at every occasion and it looks crossgen af. Capcom dropping the ball and going the way of From soft this generation.
Nah, Capcom is still a generation ahead of From despite the cross gen RE titles. Yes, monster hunter was a big fuck up, but Dragons Dogma 2 looked great thanks to their focus on RTGI, and Village looked a generation ahead of elden rings.

Both Re9 and Pragmata look next gen. Great lighting, Pragmata has excellent asset quality and materials.

I wouldnt put too much stock in downported last gen modes. Switch got ports for Witcher 3, Batman Arkham Knight, and mortal kombat 1. They looked like garbage.
 
Silksong / Hell is Us / MGS delta / Cronos / Silent Hill f

Trying to go in that order for coming weeks/months but holy crap, deluge of games recently.
 
Nah, Capcom is still a generation ahead of From despite the cross gen RE titles. Yes, monster hunter was a big fuck up, but Dragons Dogma 2 looked great thanks to their focus on RTGI, and Village looked a generation ahead of elden rings.

Both Re9 and Pragmata look next gen. Great lighting, Pragmata has excellent asset quality and materials.

I wouldnt put too much stock in downported last gen modes. Switch got ports for Witcher 3, Batman Arkham Knight, and mortal kombat 1. They looked like garbage.
RE9 has next gen lighting yes but the actual assets and textures are atrocious. The geometric detail, texture quality, and general asset fidelity is nowhere near nextgen standards and the pathtracing somehow makes the assets stick out like a sore thumb even worse unlike others like dragons dogma 2 and indiana jones. Pragmata is a nice surprise I agree.
 
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Silksong / Hell is Us / MGS delta / Cronos / Silent Hill f

Trying to go in that order for coming weeks/months but holy crap, deluge of games recently.
Add Dying Light: The Beast, Borderlands 4 and Indiana Jones DLC for September...

If we look a bit further, in October we have: GoY, Little Nightmares 3, Ninja Gaiden 4, Bloodlines 2, Outer Worlds 2 and ARC Raiders
 
Nah, Capcom is still a generation ahead of From despite the cross gen RE titles. Yes, monster hunter was a big fuck up, but Dragons Dogma 2 looked great thanks to their focus on RTGI, and Village looked a generation ahead of elden rings.

Both Re9 and Pragmata look next gen. Great lighting, Pragmata has excellent asset quality and materials.

I wouldnt put too much stock in downported last gen modes. Switch got ports for Witcher 3, Batman Arkham Knight, and mortal kombat 1. They looked like garbage.
Agree that capcom is still better than from but Dogma didn't looked "great", it look noticeably worse than horizon an older, crossgen game.

Let's save that word for other titles, you have to inject path tracing on that game for it to look great.

It looked ok\decent.
 
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So, if anyone in here has already seen the SW Outlaws and Cronos footage on Switch 2... I hope nobody in here will be justifying shit first party Nintendo efforts from now on.
 
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RE9 has next gen lighting yes but the actual assets and textures are atrocious. The geometric detail, texture quality, and general asset fidelity is nowhere near nextgen standards and the pathtracing somehow makes the assets stick out like a sore thumb even worse unlike others like dragons dogma 2 and indiana jones. Pragmata is a nice surprise I agree.
assets looked fine to me. i am going to hold off on them until i see them on my screen. a lot of detail is lost on youtube especially in dark games like re9. village had great asset quality. they use megascans btw. i am not too concerned about it. if pragmata can have great assets i dont know why RE9 wouldnt. Pragmata assets just pop more because its set in a bright area.

lets wait till the open world sections which are presumably going to feature Leon, and set in daylight.

Agree that capcom is still better than from but Dogma didn't looked "great", it look noticeably worse than horizon an older, crossgen game.

Let's save that word for other titles, you have to inject path tracing on that game for it to look great.

It looked ok\decent.
i liked the visuals better than horizon and DS2. the lighting was great to me. maybe its not as vibrant and in your face as HFW, but the lighting almost always felt right. The only thing missing is the nanite caliber asset quality.
 
assets looked fine to me. i am going to hold off on them until i see them on my screen. a lot of detail is lost on youtube especially in dark games like re9. village had great asset quality. they use megascans btw. i am not too concerned about it. if pragmata can have great assets i dont know why RE9 wouldnt. Pragmata assets just pop more because its set in a bright area.

lets wait till the open world sections which are presumably going to feature Leon, and set in daylight.


i liked the visuals better than horizon and DS2. the lighting was great to me. maybe its not as vibrant and in your face as HFW, but the lighting almost always felt right. The only thing missing is the nanite caliber asset quality.
Nanite assets, character models...

Vastly disagree, i thought it was a wet fart both as a game and tecnhical prowess.
 
What i saw on stream just now doesn't look too hot imho.
The material properties don't look convincing.
The slimey things look... well.. not slimey and in general the environmental design does look mediocre so far.
I'd say it looks maybe like the RoboCop game.
Definitely looks worse than Calisto or the Dead Space Remake.
 
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What i saw on stream just now doesn't look too hot imho.
The material properties don't look convincing.
The slimey things look... well.. not slimey and in general the environmental design does look mediocre so far.
I'd say it looks maybe like the RoboCop game.
Definitely looks worse than Calisto or the Dead Space Remake.

Callisto Protocol really nailed the look of the enemies. The materials and subsurface scattering really sells that you're fighting monsters made of meat.
 
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