Graphical Fidelity I Expect This Gen

Uncharted 4 does not have this level of lighting. It lacks the volumetric effects that give it a very thick atmospheric look. Check out just how many of the tunnels have this great looking fog getting accentuated by the sunlight. It definitely does not have that bounce lighting off the ground and characters. Try and compare the sunlight bouncing off of the ground, character models, cars, and well, everything else. You will see that the materials react much more realistically to the sunlight which is something uncharted 4 and well, most other games did not do last gen.

zdeayE2.gif

The interiors are much more detailed than most uncharted levels. I'd say they are more on par with the beach house in the epilogue which looked a generation ahead of other interiors in the game. Again, the lighting and material quality here is rarely seen in modern games, let alone last gen games. You have these corridors with an insane amount of different objects, and lighting that grounds all of these objects.

4IVOAtE.gif



I really like that shot of the character model. The lighting on his face is perfect. You can actually see his face and all the details during gameplay. Why? there are a ton of lights in that corridor and most last gen games couldnt handle that many different light sources which led to a lot of character models looking rather weak despite having high polygon counts.

u8dIOKz.gif


Then finally there is that big action sequence and the cutscene direction, cinematography, mocap and stunts are fantastic. Everything is shot like a hollywood movie. It's perfect.

8SKmGfU.gif
I liked it overall, a better showing than the trailer

but I have a feeling that they have added a ton of visual gimmicks to hide the defects and win over the audience in these presentations.
I am afraid those volumetric effects will be downgraded [very much like Space Marines 2] at least in the console version
to achieve a stable framerate and avoid getting slaughtered by the likes of DF.

They know that poor performance, regardless of how high the fidelity is, will give the journos an excuse to run the game to the ground

also:
007-new-bond-patrick-gibson-first-light.jpg


007FLCast_All.png
 
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Some individual aspects were better, but the instant anything moved it went to shit. Whether due to the huge amount of visual artifacting or the completely broken animation and object persistence.



This looks much better on the whole. The actual gameplay has better cinematography, animation and stunts than a noncontrollable cutscene in 007...

Not to mention how superior animation and character modelling are in U4
 
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lol that tree bark is ridiculous. its not just the textures and level of detail either, i just love the light bouncing off of those textures. its so beautiful.

And yet we have a thread here with a bunch of people clamoring for FOX Engine to be brought back because UE5 sucks so bad.


Confused Always Sunny GIF by It's Always Sunny in Philadelphia
 
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Some individual aspects were better, but the instant anything moved it went to shit. Whether due to the huge amount of visual artifacting or the completely broken animation and object persistence.



This looks much better on the whole. The actual gameplay has better cinematography, animation and stunts than a noncontrollable cutscene in 007...

It is quite clear to me that nowadays animations play a bigger factor about how good a game looks over raw fidelity. I recently replayed UC4 Lost Legacy. In motion, it still looks better than the vast majority of AAA games released this generation
 
I'm so befuddled by the state of NBA2K.



It legitimately looks worse than NBA 2K14 from nearly 12 years ago (outside of the poor IQ from the ancient YouTube upload):




2K26:
PdVFzA7nRLvWTvvq.gif



2K14:
0PuenKU7PqAxUUSo.gif
 
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I liked it overall, a better showing than the trailer

but I have a feeling that they have added a ton of visual gimmicks to hide the defects and win over the audience in these presentations.
I am afraid those volumetric effects will be downgraded [very much like Space Marines 2] at least in the console version
to achieve a stable framerate and avoid getting slaughtered by the likes of DF.

They know that poor performance, regardless of how high the fidelity is, will give the journos an excuse to run the game to the ground

Those are valid concerns. Especially since the game is already dropping below 30 fps at 1080p (the b-roll file from IO is only 1080p). So yes, something will be downgraded and it will be those volumetric effects. I doubt they change the assets and core lighting this late in development.

That said, i wouldnt call all those effects gimmicks. the foliage is fantastic. the trees all have proper shadows and shading. the interiors have an insane amount of detail. the materials are perfect. these things make up the core of the game, and the main reason why it looks so good. even if they remove the volumetric effects, and PC gamers remove the chromatic abberation and motion blur, the assets will shine through regardless. You brought up Space Marine 2. I did some comparisons and while the volumetric effects were missing, the game still looked excellent because the other stuff was still there. I posted them a few months ago in this thread.
 
Some individual aspects were better, but the instant anything moved it went to shit. Whether due to the huge amount of visual artifacting or the completely broken animation and object persistence.



This looks much better on the whole. The actual gameplay has better cinematography, animation and stunts than a noncontrollable cutscene in 007...

oh come on you cant be serious. Just look at how poor the AO coverage is in the opening shootout. Look at how low res the NPC models look in comparison. Just look at how bright the interiors get, light leaking everywhere. Baked lighting at its worst. The volumetric smoke effects are terrible. Textures on clothes are terrible. Sunlight has zero effect on all these shirts and clothes of NPCs. Look at all of those objects on the ground. they have shadows, but very little AO coverage. they all stick out like a sore thumb. And again, the sunlight here has zero bounce properties. It's somethign i feel like only i noticed in Forza 8 compared to GT7. No idea why no one else can see how these games feel like they absorb sunlight instead of glowing like streets, roads, cars and other materials would. its like they are missing a lighting pass whereas in hitman, everything feel properly lit.

The chase sequence is better in Uncharted 4, its probably the best chase sequence ever made, but thats not what we are talking about. Visually its a gen behind and this is the 4k PS5 remaster that runs at native 4k 60 fps. A full 4x the pixels and 2x the frames.

I actually thought the game looked even better when it moved. I have no idea what you mean by object persistence. Some of the best moments in the demo are when things are exploding everywhere and there are physics applied to pretty much everything. Enemies get thrown away by explosions. They fly off a fast moving plane when thrown overboard. there are chain reactions when you blow up tanks a la Just Cause 3. You literally have full control of the plane moving side to side and everything in there has physics applied to it. including enemies and the main character. There are dozens of new animations we havent seen in other games. He jumps off a ledge with an enemy, he slides over the hood of the car, enemies react to explosions, and other wind and physics effects during takedowns. There is nothing broken about these animations.

sGL19Ec.gif


Ujd6y2n.gif



uQYO0M9.gif
 
I liked it overall, a better showing than the trailer

but I have a feeling that they have added a ton of visual gimmicks to hide the defects and win over the audience in these presentations.
I am afraid those volumetric effects will be downgraded [very much like Space Marines 2] at least in the console version
to achieve a stable framerate and avoid getting slaughtered by the likes of DF.

They know that poor performance, regardless of how high the fidelity is, will give the journos an excuse to run the game to the ground

also:
007-new-bond-patrick-gibson-first-light.jpg


007FLCast_All.png
Lmao is that ugly androgynous dude with a red dress supposed to be the femme fatale?

Money penny has almost as a punchable face as the interbaldactic bitch :lollipop_grinning_sweat:
 
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oh come on you cant be serious. Just look at how poor the AO coverage is in the opening shootout. Look at how low res the NPC models look in comparison. Just look at how bright the interiors get, light leaking everywhere. Baked lighting at its worst. The volumetric smoke effects are terrible. Textures on clothes are terrible. Sunlight has zero effect on all these shirts and clothes of NPCs. Look at all of those objects on the ground. they have shadows, but very little AO coverage. they all stick out like a sore thumb. And again, the sunlight here has zero bounce properties. It's somethign i feel like only i noticed in Forza 8 compared to GT7. No idea why no one else can see how these games feel like they absorb sunlight instead of glowing like streets, roads, cars and other materials would. its like they are missing a lighting pass whereas in hitman, everything feel properly lit.

The chase sequence is better in Uncharted 4, its probably the best chase sequence ever made, but thats not what we are talking about. Visually its a gen behind and this is the 4k PS5 remaster that runs at native 4k 60 fps. A full 4x the pixels and 2x the frames.

I actually thought the game looked even better when it moved. I have no idea what you mean by object persistence. Some of the best moments in the demo are when things are exploding everywhere and there are physics applied to pretty much everything. Enemies get thrown away by explosions. They fly off a fast moving plane when thrown overboard. there are chain reactions when you blow up tanks a la Just Cause 3. You literally have full control of the plane moving side to side and everything in there has physics applied to it. including enemies and the main character. There are dozens of new animations we havent seen in other games. He jumps off a ledge with an enemy, he slides over the hood of the car, enemies react to explosions, and other wind and physics effects during takedowns. There is nothing broken about these animations.

sGL19Ec.gif


Ujd6y2n.gif



uQYO0M9.gif
I don't have a horse in this race and i havent followed the whole debate but the Last gif when he throw the last dude look disconnected as fuck, the throw and the actual flying have a weird pause impossible not to see.

Maybe it's just the gif being spedeed up but look weird af.
 
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I don't have a horse in this race and i havent followed the whole debate but the Last gif when he throw the last dude look disconnected as fuck, the throw and the actual flying have a weird pause impossible not to see.

Maybe it's just the gif being spedeed up but look weird af.
there is definitely a disconnect there but it doesnt happen to the first guy who simply transitions from the stumbling into flying off. Maybe they couldve use a better animation blending for this other scenario but none of this is what i would call broken. they are in fact doing things no one else has done since TLOU2.
 
they are in fact doing things no one else has done since TLOU2.
Don't forget Wukong and Phantom Blade Zero. Both those games, along with TLOU 2 have elite level animations. Better than anything else I've seen

Erlang is a fucking masterclass in animation. I might actually make a thread on it. Fucking most underrated boss of the gen. Shits on any Souls boss in history and not a peep from the mainstream media or GAF for being an elite boss.

Then it turns into a fucking Kaiju boss fight with better than God Of War level production values and Game Science is just flexing on everybody, with their first goddamn AAA game. It was BY FAR the most impressive thing i've seen all gen. Simply because its their first goddamn game, looking and animating like that.
 
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Yeah, on PC we can disable all this bullshit, fortunately.
Most modern console games come with setting toggles as well.

Thankfully times have (mostly) changed. Only a few rare exceptions still exist, like Fromsoft.

I know people ITT dislike performance mode, but it literally is one of the best things to ever happen to console gaming. It opened the door for more graphical settings in console menus.
 
there is definitely a disconnect there but it doesnt happen to the first guy who simply transitions from the stumbling into flying off. Maybe they couldve use a better animation blending for this other scenario but none of this is what i would call broken. they are in fact doing things no one else has done since TLOU2.
How many realistic AAA third person shooter with strong melee component have you seen since tlou2 tho?


It's not like you had many games even attempting the same type of gameplay of 00uncharted here...

P.s it if happen to a guy because it's a limit of the animation\physics system, it's gonna happen with everyone to some degree, very few games create animations on the fly to adapt (basically only euphoria games) and this doesn't look like it has that level of animation prowess.

But i'm not even what you were praising about the game before my intervention so i'm kinda of a fish out of water.
 
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Btw talk about being in a fucking limbo, i like yotei open world structure far more than a wannabe uncharted but graphic and especially animations are crap, i hate 00uncharted structure but i vastly prefer its graphic and animations over yotei.

I have to give turd stranding 2 to gs to get a discount on a future game before it lose value and i don't know what to preorder...
 
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I don't have a horse in this race and i havent followed the whole debate but the Last gif when he throw the last dude look disconnected as fuck, the throw and the actual flying have a weird pause impossible not to see.

Maybe it's just the gif being spedeed up but look weird af.

Don't forget Wukong and Phantom Blade Zero. Both those games, along with TLOU 2 have elite level animations. Better than anything else I've seen

Erlang is a fucking masterclass in animation. I might actually make a thread on it. Fucking most underrated boss of the gen. Shits on any Souls boss in history and not a peep from the mainstream media or GAF for being an elite boss.

Then it turns into a fucking Kaiju boss fight with better than God Of War level production values and Game Science is just flexing on everybody, with their first goddamn AAA game. It was BY FAR the most impressive thing i've seen all gen. Simply because its their first goddamn game, looking and animating like that.
Not to mention that when he flies off the plane to the tarmac he disappears lol
 
How many realistic AAA third person shooter with strong melee component have you seen since tlou2 tho?


It's not like you had many games even attempting the same type of gameplay of 00uncharted here...

P.s it if happen to a guy because it's a limit of the animation\physics system, it's gonna happen with everyone to some degree, very few games create animations on the fly to adapt (basically only euphoria games) and this doesn't look like it has that level of animation prowess.

But i'm not even what you were praising about the game before my intervention so i'm kinda of a fish out of water.
there have been plenty of them. They dont bother with melee components because they dont want to worry about these animations.

But off the top of my head, Star Wars outlaws, Alan wake 2, HFW, Mafia, Space Marine 2, Callisto, Dead Space Remake, Death Stranding 2.

There is just not an emphasis on these animations anymore. Or melee moves. Some developers make their games first person to avoid having to animate them. Cyberpunk, Avatar, and other WRPGs come to mind. It's great to see someone go all in on third person animations again.
 
The car explosion around 20.00 look bad bad, mad max had much better car explosions is not even funny.

Imagine putting this thing close to hb2 or gta6...
Why the fuck are we putting 007 among those graphic monsters?
Am i missing the joke here?
Yo i thought i was going crazy here too. I thought either i have lost my mind or everyone else has.

This is literally an AVERAGE looking game. The character rendering is completely trash. The skin rendering is trash. The hair rendering is NON EXISTENT.
Its literally a dithered mess. The indirect lighting indoor and outdoor is straight garbage. The cut scene animations and transitions are bad, buggy and a hitching, jumping and stuttering mess. The car animation and driving during the chase looked like a floating mess. The asset quality are all last gen.

When I first saw the deep dive video, i thought oh a UE4 game or a UE5 game that isn't using lumen. Why? Because the lighting reminded me of those UE4 games.

The amount of complete black shadows in outdoor bright daylight shows how bad the lighting is. You can also see it in the interior when you look at how everything is dark with black shadows. Even in the main hall with all the tall wide windows. Which should be letting a ton of direct light, which should lead to light bounces and create good blending indirect light.

Nope. Its dark black shadows everywhere.

The lighting is WORSE than the unity demo from 12 years ago.
Notice at 2:00 the lighting from the windows and how it contributes to the scene and the indirect light it creates that also blends the hallways as they are walking through room to room.
Then you get to 3:20 , where the main big hall and dining room is with all the tall wide windows.

Look at the amount of direct light that is coming in and the amount of indirect light it creates and how it contributes to the interior nicely and how things are shaded and lit.

Its night and day compared to 007.

 
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there have been plenty of them. They dont bother with melee components because they dont want to worry about these animations.

But off the top of my head, Star Wars outlaws, Alan wake 2, HFW, Mafia, Space Marine 2, Callisto, Dead Space Remake, Death Stranding 2.

There is just not an emphasis on these animations anymore. Or melee moves. Some developers make their games first person to avoid having to animate them. Cyberpunk, Avatar, and other WRPGs come to mind. It's great to see someone go all in on third person animations again.
Not sure if i would consider 3\4 of your list as good examples but i agree with the feeling i guess...
 
Yo i thought i was going crazy here too. I thought either i have lost my mind or everyone else has.

This is literally an AVERAGE looking game. The character rendering is completely trash. The skin rendering is trash. The hair rendering is NON EXISTENT.
Its literally a dithered mess. The indirect lighting indoor and outdoor is straight garbage. The cut scene animations and transitions are bad, buggy and a hitching, jumping and stuttering mess. The car animation and driving during the chase looked like a floating mess. The asset quality are all last gen.

When I first saw the deep dive video, i thought oh a UE4 game or a UE5 game that isn't using lumen. Why? Because the lighting reminded me of those UE4 games.

The amount of complete black shadows in outdoor bright daylight shows how bad the lighting is. You can also see it in the interior when you look at how everything is dark with black shadows. Even in the main hall with all the tall wide windows. Which should be letting a ton of direct light, which should lead to light bounces and create good blending indirect light.

Nope. Its dark black shadows everywhere.

The lighting is WORSE than the unity demo from 12 years ago.
Notice at 2:00 the lighting from the windows and how it contributes to the scene and the indirect light it creates that also blends the hallways as they are walking through room to room.
Then you get to 3:20 , where the main big hall and dining room is with all the tall wide windows.

Look at the amount of direct light that is coming in and the amount of indirect light it creates and how it contributes to the interior nicely and how things are shaded and lit.

Its night and day compared to 007.


You didn't lost your mind, 60% of the topic with the trailer wasn't impressed by the graphic and even in here it's like 50-50.

This game is not hb2 so it look naturally better in gifs, in 4k on ap big screen is not gonna look remotely as pristine.
 
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Those are valid concerns. Especially since the game is already dropping below 30 fps at 1080p (the b-roll file from IO is only 1080p). So yes, something will be downgraded and it will be those volumetric effects. I doubt they change the assets and core lighting this late in development.

That said, i wouldnt call all those effects gimmicks. the foliage is fantastic. the trees all have proper shadows and shading. the interiors have an insane amount of detail. the materials are perfect. these things make up the core of the game, and the main reason why it looks so good. even if they remove the volumetric effects, and PC gamers remove the chromatic abberation and motion blur, the assets will shine through regardless. You brought up Space Marine 2. I did some comparisons and while the volumetric effects were missing, the game still looked excellent because the other stuff was still there. I posted them a few months ago in this thread.
I want to clarify something the broll for 007 is 1080p in Dropbox player but if you download it from drop box , it's size around 13 gigabytes and it's clear 4k with 78mb/s bitrate here's the details of 13 gb video that I downloaded
mpQ4ggPB2HVdlFQD.jpg
 
I want to clarify something the broll for 007 is 1080p in Dropbox player but if you download it from drop box , it's size around 13 gigabytes and it's clear 4k with 78mb/s bitrate here's the details of 13 gb video that I downloaded
mpQ4ggPB2HVdlFQD.jpg
interesting. thats what i downloaded but the shimmering and aliasing in the file shows that its probably running at an internal resolution of 1080p. 1440p reconstructed doesnt look this shimmy.
 
oh come on you cant be serious. Just look at how poor the AO coverage is in the opening shootout. Look at how low res the NPC models look in comparison. Just look at how bright the interiors get, light leaking everywhere. Baked lighting at its worst. The volumetric smoke effects are terrible. Textures on clothes are terrible. Sunlight has zero effect on all these shirts and clothes of NPCs. Look at all of those objects on the ground. they have shadows, but very little AO coverage. they all stick out like a sore thumb. And again, the sunlight here has zero bounce properties. It's somethign i feel like only i noticed in Forza 8 compared to GT7. No idea why no one else can see how these games feel like they absorb sunlight instead of glowing like streets, roads, cars and other materials would. its like they are missing a lighting pass whereas in hitman, everything feel properly lit.

The chase sequence is better in Uncharted 4, its probably the best chase sequence ever made, but thats not what we are talking about. Visually its a gen behind and this is the 4k PS5 remaster that runs at native 4k 60 fps. A full 4x the pixels and 2x the frames.

I actually thought the game looked even better when it moved. I have no idea what you mean by object persistence. Some of the best moments in the demo are when things are exploding everywhere and there are physics applied to pretty much everything. Enemies get thrown away by explosions. They fly off a fast moving plane when thrown overboard. there are chain reactions when you blow up tanks a la Just Cause 3. You literally have full control of the plane moving side to side and everything in there has physics applied to it. including enemies and the main character. There are dozens of new animations we havent seen in other games. He jumps off a ledge with an enemy, he slides over the hood of the car, enemies react to explosions, and other wind and physics effects during takedowns. There is nothing broken about these animations.

sGL19Ec.gif


Ujd6y2n.gif



uQYO0M9.gif
The issue is the animation blending. It desperately needs motion matching. Animations don't flow between each other well, makes it look janky and stiff. The hit reaction when bond gets hit by a crane or something at 23:45 looks terrible.
 
interesting. thats what i downloaded but the shimmering and aliasing in the file shows that its probably running at an internal resolution of 1080p. 1440p reconstructed doesnt look this shimmy.
Yes clearly internal 1080p upscalled to 4k
 
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The issue is the animation blending. It desperately needs motion matching. Animations don't flow between each other well, makes it look janky and stiff. The hit reaction when bond gets hit by a crane or something at 23:45 looks terrible.
Yes the game needs many fixes before release definetly needs more time than 6 months,that said the work they doing on graphics is really good and huge upgrade over their previous titles
 
Uncharted 4 does not have this level of lighting. It lacks the volumetric effects that give it a very thick atmospheric look. Check out just how many of the tunnels have this great looking fog getting accentuated by the sunlight. It definitely does not have that bounce lighting off the ground and characters. Try and compare the sunlight bouncing off of the ground, character models, cars, and well, everything else. You will see that the materials react much more realistically to the sunlight which is something uncharted 4 and well, most other games did not do last gen.

zdeayE2.gif

The interiors are much more detailed than most uncharted levels. I'd say they are more on par with the beach house in the epilogue which looked a generation ahead of other interiors in the game. Again, the lighting and material quality here is rarely seen in modern games, let alone last gen games. You have these corridors with an insane amount of different objects, and lighting that grounds all of these objects.

4IVOAtE.gif



I really like that shot of the character model. The lighting on his face is perfect. You can actually see his face and all the details during gameplay. Why? there are a ton of lights in that corridor and most last gen games couldnt handle that many different light sources which led to a lot of character models looking rather weak despite having high polygon counts.

u8dIOKz.gif


Then finally there is that big action sequence and the cutscene direction, cinematography, mocap and stunts are fantastic. Everything is shot like a hollywood movie. It's perfect.

8SKmGfU.gif

Forcing games to be shot like movies does often just end in boring gameplay
 
I can't tell what it is specifically about the 007 footage...it could be a combination of what seems to be chromatic aberration, full-on motion blur when turning the camera, some sort of filter, and a low framerate, but when all of it is put together it gives me a bit of a headache.

And for me that's saying something because I have experienced a lot throughout gaming and have never had an actual visual issue. This includes single digit framerates in the 90s and...this mess from Final Fantasy Type-0:

sEX89t.gif


However this new 007 is finally causing a reaction for me. Even in the hallway gif where the camera isn't being turned, it's hurting my eyes a bit. I'm definitely still looking forward to the game though.

Sorry gramps, your time has come
 
The motion blur in 007 is pretty extreme. the length of the blur should be about half or less of what it is on the camera movement.

In video games, object motion blur can have a longer setting than camera motion blur, and it looks much better as a result. In movies, directors often avoid shots where the camera rotates and pans to the side because it looks awful with filmic motion blur - they'll use faster cuts with less movement in the camera so the action is blurred but the frame overall isnt.
But in videogames, 90% of the camera movement is rotation when playing a game, and the camera doesn't cut every half a second. then they slap filmic motion blur on it trying to copy a movie without taking into consideration the rules have changed, and a movie with camera movements the way people play a game would look shit.
 
Uncharted 4 does not have this level of lighting. It lacks the volumetric effects that give it a very thick atmospheric look. Check out just how many of the tunnels have this great looking fog getting accentuated by the sunlight. It definitely does not have that bounce lighting off the ground and characters. Try and compare the sunlight bouncing off of the ground, character models, cars, and well, everything else. You will see that the materials react much more realistically to the sunlight which is something uncharted 4 and well, most other games did not do last gen.

zdeayE2.gif

The interiors are much more detailed than most uncharted levels. I'd say they are more on par with the beach house in the epilogue which looked a generation ahead of other interiors in the game. Again, the lighting and material quality here is rarely seen in modern games, let alone last gen games. You have these corridors with an insane amount of different objects, and lighting that grounds all of these objects.

4IVOAtE.gif



I really like that shot of the character model. The lighting on his face is perfect. You can actually see his face and all the details during gameplay. Why? there are a ton of lights in that corridor and most last gen games couldnt handle that many different light sources which led to a lot of character models looking rather weak despite having high polygon counts.

u8dIOKz.gif


Then finally there is that big action sequence and the cutscene direction, cinematography, mocap and stunts are fantastic. Everything is shot like a hollywood movie. It's perfect.

8SKmGfU.gif
The eye movement in the third gif look very, VERY, realistic. Love it.
 
(not so) hot take: Star Wars Outlaws on Switch 2 look better than Yotei, all things considered.

I'm much more impressive from technical perspective.

Yotei with enough cuts can probably run on standard PS4 - game uses the same techniques as Tsushima on PS4.

Outlaws on the other hand - no chance, game needs RT capable hardware, SSD and ML for optimal results with upscaling.
 
It is quite clear to me that nowadays animations play a bigger factor about how good a game looks over raw fidelity. I recently replayed UC4 Lost Legacy. In motion, it still looks better than the vast majority of AAA games released this generation
I think it's because animations add to the perceived realism of games, a bit like a mind-trick.

Hellblade 2 is a perfect example. Some parts of the game look realistic af, probably the most realistic real-time visuals I have ever seen.
 
Lack of virtualized geometry in 007 is a major stain on the visuals, particularly in the car chase section. One of the worst examples of pop-in I saw in the demo:

ezgif-5f37c0161e7033.webp


I've never seen LOD that gets worse as it gets closer before.
 
Lack of virtualized geometry in 007 is a major stain on the visuals, particularly in the car chase section. One of the worst examples of pop-in I saw in the demo:

ezgif-5f37c0161e7033.webp


I've never seen LOD that gets worse as it gets closer before.
it looked like pop-in you see in bethesda creation engine games
 
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