H . R . 2
Member
I liked it overall, a better showing than the trailerUncharted 4 does not have this level of lighting. It lacks the volumetric effects that give it a very thick atmospheric look. Check out just how many of the tunnels have this great looking fog getting accentuated by the sunlight. It definitely does not have that bounce lighting off the ground and characters. Try and compare the sunlight bouncing off of the ground, character models, cars, and well, everything else. You will see that the materials react much more realistically to the sunlight which is something uncharted 4 and well, most other games did not do last gen.
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The interiors are much more detailed than most uncharted levels. I'd say they are more on par with the beach house in the epilogue which looked a generation ahead of other interiors in the game. Again, the lighting and material quality here is rarely seen in modern games, let alone last gen games. You have these corridors with an insane amount of different objects, and lighting that grounds all of these objects.
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I really like that shot of the character model. The lighting on his face is perfect. You can actually see his face and all the details during gameplay. Why? there are a ton of lights in that corridor and most last gen games couldnt handle that many different light sources which led to a lot of character models looking rather weak despite having high polygon counts.
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Then finally there is that big action sequence and the cutscene direction, cinematography, mocap and stunts are fantastic. Everything is shot like a hollywood movie. It's perfect.
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but I have a feeling that they have added a ton of visual gimmicks to hide the defects and win over the audience in these presentations.
I am afraid those volumetric effects will be downgraded [very much like Space Marines 2] at least in the console version
to achieve a stable framerate and avoid getting slaughtered by the likes of DF.
They know that poor performance, regardless of how high the fidelity is, will give the journos an excuse to run the game to the ground
also:


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