I consider this theard my best online community, I have many friends here even those that I have many arguments with them I consider them my friends, that said I want to share with my friends here that I start working on my very first game after s
pent more than one year preparing and test tools, free models and shaders for it (because I have main work ) , also I am using godot engine (mobile version) because this game will be for mobile devices currently the story is not finished the main them is third person open world medevil here some of techs that I will use:-
1- volumetric ray marched clouds.
2- dynamic global illumination without lightmap props(godot don't support it on mobile devices but I have my own method)
3-advanced planner reflections
4-dynamic day night cycle
5- volumetric lighting and lens flares
6-for rocks I will use Contact Refinement Parallax Mapping shader
7- and more..
Here a very early shoot from testings