Graphical Fidelity I Expect This Gen

I think Crysis 1was very ahead of its time, no?
Yes, but it ran awfully on hardware of the time. Needed multiple CPU and GPU generations until you could max it out properly. It was also optimised for single core cpu performance, but cpus began focusing on multi-core performance so getting locked 60 or higher at all times was pretty difficult even multiple years later.
 
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In the road to 60 fps in witcher 4, the UE5 team is basically throwing software Lumen under the bus, finally.

"since both approaches fundamentally traces against different representations and have different feature sets, it's really difficult to author lighting for everything once and just have it work out of the box for both paths. And since hardware ray tracing is what we consider to be the future of lumen, we've gone all in on optimizing that, to be usable on consoles on 60 fps."

for more

They're attacking a lot of pain point of UE 5 for the future, including hitching and traversal stutter. They detail a lot of optimization for it going forward and it seems like smart choices and on the right path imo. CDPR fucking whipped them or something because it seems every improvements is strangely tied to Witcher 4 deal.
 
Devs have definitely been slacking when it comes to character models this gen. I think it's by design. They just dont want to waste precious GPU resources rendering cutscene quality character faces during gameplay. For some reason, Hero lighting hasnt taken off even though Horizon FW set the bar for ingame character models years ago. in a cross gen game no less.

But games are already too expensive and barely run at 1440p 30 fps. Sometimes dropping to 1296p to maintain 30 fps. Who knows what lighting those character models costs, or how expensive it would be to have cutscene quality character faces during gameplay.

There are some games that allow you to turn off Hair physics so i am not sure why the same cant be done for hero lighting or cutscene quality character models. Just give us that toggle if we dont like the performance hit. At least on PC.

With all that said, there have been some exceptions this gen. hellblade 2, Horizon Forbidden West, Alan Wake 2, callisto, James and Ashley in Silent Hill 2, that one dude in Mafia (lol) and the upcoming GTA6 and Marvel 1943 of course.

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Callisto is fucking gorgeous.
 
Some more The Outer Worlds 2 on PC in 4K Ultrawide with DLDSR (5160*2160), ReShade and RTX HDR:

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The visuals are really great. You can clearly see the high asset quality in combination with the natural RT based lightning, its beautiful.
 
Some more The Outer Worlds 2 on PC in 4K Ultrawide with DLDSR (5160*2160), ReShade and RTX HDR:

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The visuals are really great. You can clearly see the high asset quality in combination with the natural RT based lightning, its beautiful.
Indoors are wayyyyy better than outdoors in this game.
 
Indoors are wayyyyy better than outdoors in this game.
my son was playing fortnite this morning and while the character models look good, it looks like a ps3 game outdoors, but then every time he entered an interior building, the lighting just came alive. Absolutely gorgeous bounce lighting and material quality.

Outdoor lighting in Wukong is exceptional so its not a UE5 issue. Probably a dev limitation because Avowed had similar mid looking outdoor areas in direct sunlight, that only really looked great in indirect lighting scenarios.


I had a dream last night that I finally bought this and was playing it. You are literally inceptioning my brain.
 
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I really like scalability of modern games, solid example is quantum break, made for 1,2tf gpu xbox one with its jaguar cpu, looking like this:

(720p internal/native res, 30fps with tearing and rare dips)

To it maxed on pc looking and playing like this:

No photo mode, no carefully curated screenies/tiny gifs that hide actual visual quality, no bullshot pr material nor cgi pretending to be actual ingame/realtime but proper gameplay in 4k(and super tiny bit of real time cutscenes), game still looks solid af, not top of current gen obviously but could easly pass for crossgen even if its from early 2016 and made with xbox one in mind :)

When we talking about "graphics fidelity we expect this gen" we want generational improvement over that, not similar, and on consoles, not maxed out pc which is stronger from both ps6 and next gen xbox pc mashine ;)
 
I really like scalability of modern games, solid example is quantum break, made for 1,2tf gpu xbox one with its jaguar cpu, looking like this:

(720p internal/native res, 30fps with tearing and rare dips)

To it maxed on pc looking and playing like this:

No photo mode, no carefully curated screenies/tiny gifs that hide actual visual quality, no bullshot pr material nor cgi pretending to be actual ingame/realtime but proper gameplay in 4k(and super tiny bit of real time cutscenes), game still looks solid af, not top of current gen obviously but could easly pass for crossgen even if its from early 2016 and made with xbox one in mind :)

When we talking about "graphics fidelity we expect this gen" we want generational improvement over that, not similar, and on consoles, not maxed out pc which is stronger from both ps6 and next gen xbox pc mashine ;)

Meanwhile if you are on consoles, the developers nor platform holders can't be bothered to provide playable framerate updates for these older games, despite sometimes featuring them on their subscription services. People wonder why consoles are starting to feel like a dying platform, well here you are- games like Quantum Break which is an Xbox exclusive never gets updated so its stuck at 30 fps with low settinga. Microsoft probably wonders why the Xbox brand is in shambles too- Ryse, Sunset Overdrive, dead rising 3 are a few more Xbox one exclsusives stuck at 720p/30 fps!
 
Meanwhile if you are on consoles, the developers nor platform holders can't be bothered to provide playable framerate updates for these older games, despite sometimes featuring them on their subscription services. People wonder why consoles are starting to feel like a dying platform, well here you are- games like Quantum Break which is an Xbox exclusive never gets updated so its stuck at 30 fps with low settinga. Microsoft probably wonders why the Xbox brand is in shambles too- Ryse, Sunset Overdrive, dead rising 3 are a few more Xbox one exclsusives stuck at 720p/30 fps!

It sucks, but I kind of get it.

Say if by some miracle Microsoft can keep the cost of wages/overhead for performance boosting Quantum Break to $10,000 (probably a conservative number). Selling for $20 a copy, they'd need 500 new sales to make their efforts financially worth it. Or somehow prove they drew in new customers to Game Pass.

Quantum Break's Xbox sales in the past week were likely near-zero. So it'd be easy enough to measure impact of doing it.

But then you get into arguing the intangibles: it would build goodwill with the diehard Xbox fans; but on the counterpoint, it's not just a budget question for Microsoft, there's also an opportunity cost to doing this versus something else.
 
It sucks, but I kind of get it.

Say if by some miracle Microsoft can keep the cost of wages/overhead for performance boosting Quantum Break to $10,000 (probably a conservative number). Selling for $20 a copy, they'd need 500 new sales to make their efforts financially worth it. Or somehow prove they drew in new customers to Game Pass.

Quantum Break's Xbox sales in the past week were likely near-zero. So it'd be easy enough to measure impact of doing it.

But then you get into arguing the intangibles: it would build goodwill with the diehard Xbox fans; but on the counterpoint, it's not just a budget question for Microsoft, there's also an opportunity cost to doing this versus something else.
Yeah I get it too but the proof is in the pudding ...look at Xbox right now. Look how PC is growing and how upset console people are feeling towards all 3 platform holders. Even if profits are high the feeling that they are just taking, taking, taking is growing without any good will to balance things out.

I always go back to 2020/2021 with MS when SX seemed to have positivity surrounding it, their BC initiative felt like it would keep getting better and then when MS got obsessed with GamePa$$ and all their priorities shifted overnight.

This area of BC needs to be figured out by these clown companies once and for all because it's a joke compared to PC. Then again maybe they don't care since they've got their feet in the door aleady on PC anyway.

PS- the blame doesn't even all lie on the 3 platform holders but with developers too of course. How many games are releasing right now without any thought towards future-proofing? It's insane. We are in a time where consoles are PC's in all but name and the next mid gen upgrade or next gen system is no more than 4 years away, yet these incompetent studios/publishers haven't standardized modes with DRS and upcapped framerates....so when the PS6 rolls around I STILL won't be able to play MGS Delta or Silent Hill 2 with a decent resolution or image quality since they are "stuck" with whatever resolution and framerate limits they have now!
 
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Yeah I get it too but the proof is in the pudding ...look at Xbox right now. Look how PC is growing and how upset console people are feeling towards all 3 platform holders. Even if profits are high the feeling that they are just taking, taking, taking is growing without any good will to balance things out.

I always go back to 2020/2021 with MS when SX seemed to have positivity surrounding it, their BC initiative felt like it would keep getting better and then when MS got obsessed with GamePa$$ and all their priorities shifted overnight.

This area of BC needs to be figured out by these clown companies once and for all because it's a joke compared to PC. Then again maybe they don't care since they've got their feet in the door aleady on PC anyway.

PS- the blame doesn't even all lie on the 3 platform holders but with developers too of course. How many games are releasing right now without any thought towards future-proofing? It's insane. We are in a time where consoles are PC's in all but name and the next mid gen upgrade or next gen system is no more than 4 years away, yet these incompetent studios/publishers haven't standardized modes with DRS and upcapped framerates....so when the PS6 rolls around I STILL won't be able to play MGS Delta or Silent Hill 2 with a decent resolution or image quality since they are "stuck" with whatever resolution and framerate limits they have now!
That's what buy-it-again remakes, remasters, and reboots are for!
 
Yeah I get it too but the proof is in the pudding ...look at Xbox right now. Look how PC is growing and how upset console people are feeling towards all 3 platform holders. Even if profits are high the feeling that they are just taking, taking, taking is growing without any good will to balance things out.

I always go back to 2020/2021 with MS when SX seemed to have positivity surrounding it, their BC initiative felt like it would keep getting better and then when MS got obsessed with GamePa$$ and all their priorities shifted overnight.

This area of BC needs to be figured out by these clown companies once and for all because it's a joke compared to PC. Then again maybe they don't care since they've got their feet in the door aleady on PC anyway.

PS- the blame doesn't even all lie on the 3 platform holders but with developers too of course. How many games are releasing right now without any thought towards future-proofing? It's insane. We are in a time where consoles are PC's in all but name and the next mid gen upgrade or next gen system is no more than 4 years away, yet these incompetent studios/publishers haven't standardized modes with DRS and upcapped framerates....so when the PS6 rolls around I STILL won't be able to play MGS Delta or Silent Hill 2 with a decent resolution or image quality since they are "stuck" with whatever resolution and framerate limits they have now!
honestly, its been pretty good. You mentioned MS and their BC efforts. They go back to the OG Xbox man.

Sony has been lazy with some games like DriveClub, The Last Guardian, and Bloodborne, but those are exceptions. i would rather Nixxes remove the 30 fps toggle from those games instead of whoring themselves out to the PC market but it is what it is. Every other PS4 era Sony game runs at 60 fps on the PS5. Including launch window games like KZSF and Infamous Second son.

Also to your PS, almost every single game nowadays releases with DRS. What ended up happening with the Pro was that Cerny mandated PSSR integration which is more expensive than TSR and FSR which caused the average DRS to drop. But devs who removed PSSR in later patches simply let the old TSR version work as is and you are now getting higher internal resolutions in games like Avatar, Jedi Survivor and outlaws.

Besides, next gen, you want devs to backport PC's path tracing and hardware lumen features to consoles anyway. I highly doubt you'd want to go back and simply play these games at 60 fps.
 
At least we have Fable

lets be honest Microsoft is going to cancel it
It will be delayed again.

I find it insane that devs still dont realize that they need to shorten their dev cycles. Like they see all these layoffs because of their inability to get games out in 3-4 years, and decided to double down and work on 6-8 year dev cycles. Absolutely retarded bunch. Maybe its coming from the top who dont get laid off, but when entire studios get shutdown, those execs get the boot too.

I was looking at the Halo remake. And its taken 5 years. 5 years to do a copy pasta remake. This after we made fun of them for taking 6 years to make Halo infinite. Just insane.

At this point, i cant even be made at Sony, MS and EA for laying off everyone because these lazy bastards make like one game every gen. You cant run a business where your product only releases once every seven years.
 
It will be delayed again.

I find it insane that devs still dont realize that they need to shorten their dev cycles. Like they see all these layoffs because of their inability to get games out in 3-4 years, and decided to double down and work on 6-8 year dev cycles. Absolutely retarded bunch. Maybe its coming from the top who dont get laid off, but when entire studios get shutdown, those execs get the boot too.

I was looking at the Halo remake. And its taken 5 years. 5 years to do a copy pasta remake.
Thats ridiculous. Did they have a 3-5 person team working on it for the first 4+ years or something?
 
They're attacking a lot of pain point of UE 5 for the future, including hitching and traversal stutter. They detail a lot of optimization for it going forward and it seems like smart choices and on the right path imo. CDPR fucking whipped them or something because it seems every improvements is strangely tied to Witcher 4 deal.

The 'deal' to switch witcher 4 to UE5 involved Epic taking on the salaries of the employees working on the RED engine and having them work on UE instead.
when it was first announced people were acting like CDPR would be laying off all their engine / tech staff, which was ridiculous.
 
The 'deal' to switch witcher 4 to UE5 involved Epic taking on the salaries of the employees working on the RED engine and having them work on UE instead.
when it was first announced people were acting like CDPR would be laying off all their engine / tech staff, which was ridiculous.
Epic makes like $5 billion from fortnite every year. Insane that they couldnt hire developers themselves. I have no idea why people turn to hoarding money when they get rich. No one is asking you to giveaway your money, but at least make your own product better with some of that money.

Fortnite adds a lot of content every year but i highly doubt it costs them more than $500 million a year. They also make hundreds of millions from UE5 licenses.
 
Epic makes like $5 billion from fortnite every year. Insane that they couldnt hire developers themselves. I have no idea why people turn to hoarding money when they get rich. No one is asking you to giveaway your money, but at least make your own product better with some of that money.

Your comment makes no sense.
They did hire them themselves - they hired an entire team at once. Everyone who contributed a high-level feature to RED engine is now working on features in a branch of UE5 that will one day fold into the main, public release. They're spending money to make their product better....

And I think you vastly overestimate how many extremely talented engineers there are in the world that can do this. there's no amount of money that will allow you to click your fingers and hire the very best of the best out of thin air - they're already employed and you'd be poaching them from somewhere. Do you think you can hire any random coder and have them re-write entirely new ways of calculating light bouncing around in real time?

And instead of poaching and splitting a team and asking them to move/dealing with complex logistics, why not just buy the whole team? They literally did the 'big money' move and your response implies they took the cheap way out.
 
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Your comment makes no sense.
They did hire them themselves - they hired an entire team at once. Everyone who contributed a high-level feature to RED engine is now working on features in a branch of UE5 that will one day fold into the main, public release. They're spending money to make their product better....

And I think you vastly overestimate how many extremely talented engineers there are in the world that can do this. there's no amount of money that will allow you to click your fingers and hire the very best of the best out of thin air - they're already employed and you'd be poaching them from somewhere. Do you think you can hire any random coder and have them re-write entirely new ways of calculating light bouncing around in real time?

And instead of poaching and splitting a team and asking them to move/dealing with complex logistics, why not just buy the whole team? They literally did the 'big money' move and your response implies they took the cheap way out.
Nah, its not the same thing. They have basically contracted out engine development to a third party studio.

And I dont really care if there is a dearth of extremely talented engineers. They make $5 billion a year. They are the one of the few companies that can pay out of their ass to afford those engineers.

It's been 5 years and we still have traversal stutter in games. It's been five years and there are a total of zero games on base consoles with hardware lumen. Paying some guys whose primary job will always be CDPR engineers is not the same as having inhouse engineers who are fixing these issues.
 
They have basically contracted out engine development to a third party studio.

They are the one of the few companies that can pay out of their ass to afford those engineers.

Paying some guys whose primary job will always be CDPR engineers is not the same as having inhouse engineers who are fixing these issues.

I cant believe you're trying to argue that this was a bad move, you're dumb as shit
 
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I cant believe you're trying to argue that this was a bad move, you're dumb as shit
That's not what I am doing at all, but clearly your reading comprehension skills are that of a 4th grader so I am not going to bother anymore. Good luck to you.
 
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