Yes, we have. Not only does Where Winds Meet have a large open world, it has a completely separate multiplayer component in that same world. It runs a hell of a lot better, looks consistently better overall than PT in this game and significantly better than this game with RR off because it doesn't have a ton of graphical issues like this game does. This game has higher highs with PT, but it's constantly shitting the bed with boiling and shimmering and random shadows popping up, terrible lod and crazy issues with HDR and DLAA. Or just DLSS being completely broken and terrible in this game in general.
RR doesn't account for the terrible performance when using it. They spaghetti coded the shit out of this game. On top of that they completely neutered the way the game looks with it off, which was totally unnecessary. They also added a bunch of graphical features that have nothing to with RR with you enable the RR setting, some of which are also unnecessary or should be other options completely.
So, we can pretend that the game runs and looks like it does because they had to make trade offs, or because RR is just that demanding, or we can accept the fact they vibe coded the crap out of this game and did a terrible job in the process. Every time one of their files gets unencrypted we get a glimpse how terribly made this stuff is compared to how it should have been. It's a pig with lipstick on.