So overall, for people who are finished, would the preference be for the team to make another GR game, or just take that originality and uniqueness and make something new? In my own little write-up I was kind of torn. Character wise I would miss everyone but at the same time I think things got wrapped pretty much dead on perfect in terms of resolution. It's difficult to know when is enough, probably more so for the actual creatives.
There are absolutely some frustrations to be noted with GR2 (namely stealth being under-explained/trial-and-error, and Episode 12, which should not have shipped as-is), which I can't fault anyone for taking issue with. It's impossible for me to look back at GR1 and point to anything that it did better, though.
Honestly, I just liked the story better in the first game, it was fresher as it was the first game, and I liked that it was shorter.
As I said earlier in the thread, the biggest issue is I just shouldn't have played this game right after playing through remastered. I maybe shouldn't have played it all as I'm not sure I liked the gameplay enough to really want as sequel. I more wanted to see what happened to the characters than for more of the gameplay which I was mostly meh on other than traversal being fun to begin with.
As for things I specifically didn't like in GR2:
-I HATED combat against other flying people, and this was much more prevalent than in the first game. I just ate 360 degree dogfight type battles. I know "git gud" I just suck at those, struggle to track enemies, get bored at tracking cursors to follow off screen enemies and hated how inconsistent the lock on for stasis throws and gravity kicks were. My already cracked PS Gold headset ended up getting broken when getting ripped off my head in disgust at one of these late battles (to be fair, I wasn't that rough, it was just barely holding together anyway).
-Overall I didn't like the combat as much. I liked the gravity kick focus of the first game more than the stasis throw focus of this one.
-I liked fighting Nevi more than fighting people, so that helped the first game for me, but overall the combat is my least favorite part of these games.
-Hated the stealth sections, but there weren't many since I skipped a bunch of sidequests so not a huge issues.
-I hated the camera and constantly having to click the right stick to adjust. It was bad in the first game, but at least that didn't have shit like episode 12 or the later episode going up the pillar where the camera is just broken as it wasn't made for confined spaces
-Too many boring sections of go talk to people, show them pictures etc. To be fair, I don't recall how many of those were story missions vs. sidequests from before I stopped doing those.
-Which brings me to the sidequests, which I just hated before I stopped doing them a round chapter 10. They're optional so I didn't factor them in to my 7.5 rating, but man did I hate them. Annoying gameplay, annoying anime silliness etc.
-Which brings me to my dislike of the tone. Too much anime silliness. Maybe it's not any worse than the first game and I just again shouldn't have play this one immediately after/at all. I hate anime so it's a miracle I even liked the first one I suppose.
-And finally, for not liking the story as much,
the first game had a simple, focused story. This one was too disjointed. As others noted it seemed like they had plans for a third game and just jumbled together parts of a 2nd and third game. The new mayor is introduced with little development and killed off with no payoff. The boy king similarly is introducers quickly and given little development and so on.
So there you go. It's not a bad game, just not my cup of tea and if anything it's a weird fluke that I liked the first one so much. And no I didn't play it wrong or need to play it as second time, so don't reply with that nonsense. I'm done with the game, not going to chip away at the sidequests and wouldn't play a sequel.
I'm also not shitting on the game, it has it's qualities and I'm glad so many people thoroughly love it.
I'm gonna be blunt. This game was a bit shit, and I say that having loved GR1. It reeks of squandered potential and lack of direction.
The first game had a clear structure of city quests (side missions I'd like to note that many of which were fun and not TOTAL JANK SHIT like most of GR2's) and the Rift Plane 'dungeons' with a big ol Nevi at the end. Even the village at the bottom of the world follows the same loop.
This game seemingly has no structure, no loop. It's just a bunch of shit hastily thrown together, and not well. Plot threads come and go (The Council! Whats their...OH, DEATH OFF SCREEN), game gimmicks like the entirely new power set seem like an after thought unless in the 2 "locked to these" missions in the game, and a final chapter that is condensed "oh I guess we should wrap this up" crap.
MASSIVE END OF GAME SPOILERS:
They couldn't let the player take control of Kat as she journeys to the bottom of the pillar to sacrifice herself? They couldn't be fucking arsed to develop the entire emotional crux of the game? Nah, one comic panel will do.
Rushed dev period or whatever, other than it graphically being a treat and some good music tracks, this game was a big fail.
I have opposite opinions on most of these, but your points are valid, appreciate the elaboration.
The comparison's been made already, but it feels like they went for more of a Ghibli-esque overall tone for this one, which would naturally entail more anime silliness and light-heartedness (still, having also just re-played GR:R a week prior to starting this one, it didn't strike me as a huge tonal shift). The story definitely went Full Anime, though. I loved it, but if you didn't, then I can see it possibly being grating.
The combat's a weird one, though, as it remained Gravity Kick: The Game for me, just like the first one. It's still the quickest and most effective way of dealing with most encounters - unless there's a ton of fliers, then it's time to throw shit at 'em.
The combat's a weird one, though, as it remained Gravity Kick: The Game for me, just like the first one. It's still the quickest and most effective way of dealing with most encounters - unless there's a ton of fliers, then it's time to throw shit at 'em.
Weird, because I almost never use gravity kick in this game anymore. I sort of developed a reliance on the wormhole kick in the Delvool trench because of a talisman that rewards health for kills in Lunar style (and it's still the best way to deal with flyers when there isn't a lot of ammo to throw around, as is often the case in certain Delvool layers), but I definitely use stasis fields or simple ground combos (in all styles depending on enemy) for everything else.
Man, with so many downers in this thread you'd think that the consensus were that it's a 5/10 game. Luckily that's not actually the case with the majority of critic and user impressions.
Weird, because I almost never use gravity kick in this game anymore. I sort of developed a reliance on the wormhole kick in the Delvool trench because of a talisman that rewards health for kills in Lunar style (and it's still the best way to deal with flyers when there isn't a lot of ammo to throw around, as is often the case in certain Delvool layers), but I definitely use stasis fields or simple ground combos (in all styles depending on enemy) for everything else.
Interesting! I pretty much stopped using regular melee combos early on, since the basic Grunt Nevi diving and spinning and the Charging Nevi made that way too annoying. I also don't think the melee and dodging systems are highlights of the game at all. I would like to find a talisman with that buff, though.
So overall, for people who are finished, would the preference be for the team to make another GR game, or just take that originality and uniqueness and make something new? In my own little write-up I was kind of torn. Character wise I would miss everyone but at the same time I think things got wrapped pretty much dead on perfect in terms of resolution. It's difficult to know when is enough, probably more so for the actual creatives.
I have opposite opinions on most of these, but your points are valid, appreciate the elaboration.
The comparison's been made already, but it feels like they went for more of a Ghibli-esque overall tone for this one, which would naturally entail more anime silliness and light-heartedness (still, having also just re-played GR:R a week prior to starting this one, it didn't strike me as a huge tonal shift). The story definitely went Full Anime, though. I loved it, but if you didn't, then I can see it possibly being grating.
Yeah, like I said in terms of story and Anime stuff I just don't like it and probably should have just skipped this. It was more tolerable in the first because the story was more in the back ground. Cutscenes and comic panels were much less prevalent and shorter so it was easier to bang through them and get back to flying around the city.
The added story focus just made the Anime stuff I hate too grating, add in the gameplay annoyances I detailed above and that the traversal had lost its fun (again, definitely shouldn't have played this right after finishing remastered) and I just didn't enjoy this much unfortunately.
Man, with so many downers in this thread you'd think that the consensus were that it's a 5/10 game. Luckily that's not actually the case with the majority of critic and user impressions.
Yeah, I can see it's a very good game for it's intended audience. It's just a niche title and some of us that didn't like it much just aren't in that niche and were annoyed by things people in the niche loved.
I'm not bitter at the game, just at myself for buying it (especially digitally). It was an impulse buy late a nights after finishing the first one and a little drunk. . If I'd slept on it I'd have held off or at least ordered physically so I could sell it if I didn't like it as I was already skeptical based on reviews/impressions of it vs. the first on top of kind of being ready for the first to end by the time I was done with it. Just a bad purchase from trying to fill gaming time until March when games I'm actually interested in start coming out. Slow 2017 for me so far aside from RE7 and that was a short one and done game for me.
One of my gaming resolutions was just to stick to games in my comfort zone and I played too many GAF hyped games I ended up not enjoying the past couple years, so this is what I get for breaking that resolution already. . Though to be fair I did enjoy Remastered so I guess I'm 1/2 on that front. A new resolution will be to avoid sequels to games that didn't leave me dying for more as I tend to get annoyed at sequels if I already had my fill with the first game. Had the same experience with Dishonored 2 of not liking it as much as the first as I was pretty much done with that gameplay formula after the original game.
I finally moved on from the game. Every time I thought I was done, I kept getting treasure hints and decided to do them (they're awesome), or I wanted to add photos to the collections side quest. That's how enjoyable it is.
Overall, this is a great game that really soars when it is good, had great additions to the gameplay mechanics and was a thrill to explore. It did have notable flaws: insta-fail stealth missions that weren't stealth as much as they were "find the one path that won't get you caught" (different than good stealth games that open up how you can approach a stealth section) and probably a few too many missions that didn't allow you to use your powers. A few of them wouldn't have been bad, but I think there were too many missions.
However, there were plenty of fun side missions, and it did fix the problem the first game had which didn't have any side missions with stories until the DLC hit (at least I think that's how it was as I played Remastered, and all the story-centered side missions were DLC, whereas the normal side missions were the races and things like that). Add that to the wonderful travel mechanics, and I have no doubt I'm going to revisit this game.
Also, someone else said it, but it did feel like two different games. It went from class warfare, in a sense, to building on the stories from the first game by the second half. I think it's easier for games to do this than movies, but I did notice that much of the unanswered questions from GR1 weren't really explored in the first half of the game.
It's a shame it had the problems it did because had they trimmed some of the side missions and gotten rid of the stealth, this would be an even better game. But it IS great, and the fun factor, beautiful world and the side missions that were fun, plus the wonderful and colorful characters made this well, well worth the money. I know it sounds like I'm being hard on the game, but the flaws are inescapable, and it's a testament to the game that I still think it's great despite them.
EDIT: It'll be a pity once the amount of players dies down because treasure hints are fucking awesome. Such a simple concept, yet it's so, so good.
EDIT 2: Oh, and I have to stress how fantastic it was to travel from area to area without the need for warping. I still warped when I wanted to do so, but it shows how great using a PS4 was for this and how it was great to not always get warped back to the ground if you tried to travel far away.
So overall, for people who are finished, would the preference be for the team to make another GR game, or just take that originality and uniqueness and make something new? In my own little write-up I was kind of torn. Character wise I would miss everyone but at the same time I think things got wrapped pretty much dead on perfect in terms of resolution. It's difficult to know when is enough, probably more so for the actual creatives.
, then I'd say get going on a new one immediately. But since they did sort of squeeze a whole lot into this one, it's probably best they wait until they have just the right ideas and innovations prepared. Luckily, for whatever purported action game they work on next, or a future Gravity Rush sequel, they have a solid foundation laid down with their engine.
Had the same experience with Dishonored 2 of not liking it as much as the first as I was pretty much done with that gameplay formula after the original game.
I'm right there with you, actually. The first Dishonored is one of my favorite games, but 2 took me so long and required so much effort for me to get into, but I never figured out why.
I'm right there with you, actually. The first Dishonored is one of my favorite games, but 2 took me so long and required so much effort for me to get into, but I never figured out why.
Yeah, I've just realized that I need a lot of time and space before playing similar games, much less sequels.
It was especially true for this and Dishonored as both where games where the originals I liked more for the story, characters, setting, atmosphere etc. than the game play. I don't like stealth games in general, and didn't like the combat in GR1.
So playing the sequels shortly after beating the originals was extra stupid on my part in those cases because on top of my usual fatigue and needing to play different things it was more time in games where I was putting up with gameplay I was meh on at best for the story/characters. Hard to enjoy that without a long break between games for me.
I started playing this on saturday and I gotta say that so far it's been pretty underwhelming. I'm in chapter 6 or 7 now and it still feels like I'm just doing mundane things, the first couple of chapters were a slog for me, it just felt like an extended tutorial. Hopefully the game gets better eventually, I love the original and had high hopes for its sequel.
I started playing this on saturday and I gotta say that so far it's been pretty underwhelming. I'm in chapter 6 or 7 now and it still feels like I'm just doing mundane things, the first couple of chapters were a slog for me, it just felt like an extended tutorial. Hopefully the game gets better eventually, I love the original and had high hopes for its sequel.
Quick note that you're on episode 6 or 7; the game labels chapters as the overall arcs, and episode 7 is in chapter 2. But the game is very much a slow burn and that's still very early on.
Same. I rushed through the game, passing by almost every side quest just to get my answers on what happened in the first game. I walked away disappointed, but then i couldn't get those songs out my head; i had to play again. And this time i was going to take my time. This game requires you to complete the first almost 100% as it deals with time and dimensions which can completely throw you off. There are these phantom travelers in the first game which explains the nature of GR's universe.
Anyway, i did the missions as they were given to me to cut down on confusion and absorbed the setting which helped me find the "paintings". The game have more layers than it's cities.
I beat it last week an absolutely loved! they did everytthing better imo!
oddly enough I found the first arc to be the best; Kat and Syd in a new world. finding their place in said world, the class society aspect, and the helping of
over throwing of the goverment
and then the ramifications of it we actually preety well thought out!
Kats return to Hekseville was nice and it was great to see the city completely in HD but the story there was really flat....you had to get alot of what happened in the 3 years that had passed from conversation and side missions(the side missions in that had the main characters we actually pretty good) Kali Angel was unlikable from the start and Ceicie being the other half was somewhat expected but poorly implememnted; she should no signs of this power(maybe chap.12?) then BAM!!! I can stop time and generate crystals(with another persona to boot)
The final arc felt completely rushed imo; it seemed like Kats origin was a complete afterthought. it expained a lot but
why did we get this phantom Elektricitie guiding Kat? it doesn't even help that she turns out to be then penultimate villain, I don't even get her purpose, I know Cai released her from the crystal to dispel that darkness but she does none of that!!! the goes down to destroy Hekseville/Jirga Para Lhoa because...??? and then to add to that; after defeating Elektricitie "The Darkness" comes from...well the darkness because know it would be the perfect to strike know that eveyone but Kat was taken out by Elektricitie. And it was the most generic boss in the whole game! along with the most generic ending as for some reason despite ultimate chaos befalling the people of Heksevile/Jirga Para Lhao they thought it would be a perfect time to sing giving Kat a super power up to defeat or at least puch back the darkness, the only cool part of that fight was Syd/Alias riding in on that army of Nevi.
we didn't even get to explore Eto....When Kat became queen those chapter where you walked around the castle were total bore, then you did puzzle so you could regain you memories because...??? The way the chose their Queen/King was pretty interesting though.
My only question would be
what exactly is Syd/Alias now? a robot? Etoan?
The combat was preety fun! Lunar and Jupiter made it really interesting but overall the "Gravity Kick" that was so clutch in the first game was what the stasis throw is in the second game is once you max it out and have the right talismans it becomes alost unfair to the poor Nevi. also the regular gravity kick still kinda sucks, they did imprive it a little bit but they seemed to hide a superior version of it behind the right talismans, wormhole kick was the best version of the "gravity kick"
excluding Raven's version of it
I really loved traversing in lunar style!!! felt like the Hulk!!
Despite my critique of the final arc I really loved this game, they just left enough room for a Gravity Rush 3 with
Kat returning from her supposed sacrifice and Cai escaping
Just finished. Loved it man. I really cant explain the emotional journey I went on but I was so sad as I got to the end. Kat is such a wonderful, upbeat, beautiful character. The kind of person you wish existed more often than not in the real world. The kind of person you'd want leading you or to be friends with. Having that person basically...
go away
by the end of the game just sucks.
I love, love, LOVE the open world in this game. I've never had so much fun just jumping around in lunar mode (best way to travel, by far) to get where I want to go. Something so satisfying watching\controlling a girl leap buildings in one bound. I really hope we get a third. I'll prolly dive back in just cause I already miss her and the game. Despite its flaws which have been pointed out already, I can't help but miss her already. When a developer can make me feel that attached to a character and its world, it really makes the experience that much more rich and fun.
edit: I would have absolutely KILLED for an open area of the final chapter.
Since people are giving their impressions and all, here's mine.
The Start
So the game starts off slow but the slowness seems to be exaggerated from I've played. I thought it was gonna be Uncharted 4 slow but nope, it's no where near that. You get back your powers pretty quickly but I did appreciate the down to earth moments.
The Open World
Once I arrived at Jirga Para Lhao, things started to open up. In terms of open worlds, GR2's world is pretty small but it's probably one of most beautiful and fun to traverse open worlds if not the best. It relies a lot on verticality and not just large spaces of nothing. There are games that give you plenty of tools to quickly traverse their open worlds like Saint's Row 4 and Infamous but their open open worlds are simply just one big normal city. I'm not knocking those 2 as I enjoyed them but the world design and traversal mechanics of GR2 simply towers above most open world games imo.
Side Quests
Then there's side quests. Gravity Rush did not have any side quests(note: not challenges) outside of DLC but in GR2, it's chock full of them and I greatly appreciate how they all have at least a bit of a story within them and are not simply throwaway missions. I especially like the cake delivery quest and the Aujean and Son ones. Not to brag but I had very little problems with all but one side quest(the first reporter stealth one). I've seen many people complain about certain quests but it was pretty much gravy for me.
The Gameplay
With the addition of the Lunar and Jupiter styles, it gave the game some much needed variety. The wormhole kick was extremely useful and I used Jupiter style a lot to tackle grounded enemies. There's also the fact that those styles augment your shifting abilities. Lunar style allows your to slide on pretty much anything, even up and around trees and lamp posts. Jupiter styles makes your slide and also your shifting speed really fast. I made plenty use of all those abilities and I'm glade that they've been introduced.
Stasis is now OP as hell but its just glorious to just chuck shit everywhere. Micro Black Hole has also been improved. The visuals of the attack is great and its a great way of clearing the screen or dealing big damage to bosses. I feel that they should separate the special move meter from the SP meter though as the newly introduced charged stasis moves and really good as well and I sometimes have to choose between them.
Story
The story is, for the most part, pretty enjoyable and I especially like the final act. I won't deny that some parts feel rushed but it still left me satisfied overall and I hope the Raven DLC explains some things. I do wish the Brahman arc was a little longer so that the angels could have more screen time though.
Graphics
Outside of texture pop-ins, I don't really have much to say. It's excellent.
TLDR
I like it a lot, much more than the first one.
It's not gonna sell well and it's not gonna get another sequel but I'm glad that Sony greenlit this project. It seems that these days, games are either serious, wacky or somewhere in between. Gravity Rush, to me, is simply whimsical. I'm sure some of you can name some indie games with the same kind of feel but at the end of the day, I love my high production games and I'm not gonna find that with indies since they're, for the most part, made by small teams. I'm not throwing shade at indies, mind you.
I'd love for a way to replay missions without it cutting back after every one. I'd love to be able to just start at episode 1 and work my way through without restarting the game from scratch. I'd even settle for a New Game+ option.
This game really should be enjoyed at a leisurely pace. I never rushed to do missions. If a gem distracted me, cool! I really should approach more games like this because sometimes I feel like I'm rushing and I have to remind myself that there's no reason to rush.
I'd love for a way to replay missions without it cutting back after every one. I'd love to be able to just start at episode 1 and work my way through without restarting the game from scratch. I'd even settle for a New Game+ option.
Same. I rushed through the game, passing by almost every side quest just to get my answers on what happened in the first game. I walked away disappointed, but then i couldn't get those songs out my head; i had to play again. And this time i was going to take my time. This game requires you to complete the first almost 100% as it deals with time and dimensions which can completely throw you off. There are these phantom travelers in the first game which explains the nature of GR's universe.
Anyway, i did the missions as they were given to me to cut down on confusion and absorbed the setting which helped me find the "paintings". The game have more layers than it's cities.
This game really should be enjoyed at a leisurely pace. I never rushed to do missions. If a gem distracted me, cool! I really should approach more games like this because sometimes I feel like I'm rushing and I have to remind myself that there's no reason to rush.
Just to clarify my impressions I took it very slowly through mission 10. Did every side quest and challenge as they opened up, took time exploring and gathering gems, took photos of random things/people.
I just started getting super bored with it and then decided to skip the side quests and focus on story missions. I still did some challenges and gem gathering etc in between.
As I said above, the biggest issue for me was I probably just should have waited and played this next year or something rather than immediately after playing Remastered. I probably wouldn't have gotten as bored that way as it was likely partly burn out on the formula. Though I'd still have all my other gameplay/story gripes of course.
This game really should be enjoyed at a leisurely pace. I never rushed to do missions. If a gem distracted me, cool! I really should approach more games like this because sometimes I feel like I'm rushing and I have to remind myself that there's no reason to rush.
Totally. It took me about 50 hours over two weeks to finish the story, doing all available side missions between story beats. I also spent a lot of time just cruising around towards whatever caught my eye, following trails of gems under, around, and through floating islands, and actually a lot of time just walking around. The world is so well-realized and organically laid out, and there's so much to take in at street level and so many nooks and crannies to be explored (especially in Lei Colmosna) that I wish they'd done even more with.
I think part of what made the game work so well for me was that I was simply expecting another Gravity Rush, with the combat and traversal that that would entail. Once they started rolling out the new additions, my smile kept growing broader with each one, never dissipating. The camera, gestures that elicit reactions from almost everyone, mining excursions, photo ratings, treasure hunts & hints, the ridiculously huge world, and - most importantly - the elegant way that all of these aspects work in concert; it was a constant ramping up of fun surprises and expectations being surpassed.
Not to mention the fact that you can essentially play the entire game in first-person mode, which still kinda blows me away. The game's not exactly built for that, but it sure is fun to try.
I'd love for a way to replay missions without it cutting back after every one. I'd love to be able to just start at episode 1 and work my way through without restarting the game from scratch. I'd even settle for a New Game+ option.
This game really should be enjoyed at a leisurely pace. I never rushed to do missions. If a gem distracted me, cool! I really should approach more games like this because sometimes I feel like I'm rushing and I have to remind myself that there's no reason to rush.
That's how I played it. I recall hearing several people complain that side missions felt so tedious, that by the time they got through one, they didn't feel like playing any more for the day. But you know what, that was fine with me. I play a bit, try and get some of the story done, and call it a day. As far as I was concerned, the longer I could stretch out this (admittedly pretty long) game, the better.
Because now look at me. I'm done, and now I'm just sad lmao
Not to mention the fact that you can essentially play the entire game in first-person mode, which still kinda blows me away. The game's not exactly built for that, but it sure is fun to try.
Quick note that you're on episode 6 or 7; the game labels chapters as the overall arcs, and episode 7 is in chapter 2. But the game is very much a slow burn and that's still very early on.
the last story episode was the one where you have to do a bunch of chores for a rich lady
). To be fair this was the best episode so far because you were able to pick one of two outcomes, even though I don't know how much that really affects the episode progression).
Good lord, yeah. Just go full-on Mirror's Edge distorted body. Give me some terribly nauseating flipping and flopping around in VR, while you're at it. Just hand that over.
Yep. I'm left feeling similar to when I finished Persona 3 & 4, or even FFVII the first time (almost 20 years ago... end me), where I just want more and more, and hate the idea of saying I'm done.
Finished the game a while ago and now I finally get a chance to gather and write my thoughts.
Quoting what a previous gaffer said earlier, this game truly feels like a raw diamond, with RAW part being a little more prevalent than the first game, maybe because of the increase in scope and ambition.
The overall presentation, despite some issues (pop-in, framerate drops in a few instances), holds a high level throughout the whole experience. Visual design is excellent (revamped Hekseville is beautiful and Jirga Para Lhao is impressive as well) and Kohei Tanaka once again delivers a superb soundtrack.
Gameplay-wise, the Lunar and Jupiter modes are an absolute delight, opening up tons of new possibilities in traversal and combat, while being nicely balanced with each other and in conjuction with the normal mode.
Panther mode is awesome too
. And the Boss fights are a blast. Only negative here is that sometimes you really have to struggle with the camera, but nothing major.
And the side-missions, even if some of them are weak and uninteresting, and many of them restrict yor powers, they still are a fresh and fun addition as a whole. They contribute massively to make the world and all of it´s minor characters alive, and as if that wasn´t enough there are some surprising interactions with the main story.
The story is certainly convoluted and even confusing at times, but it is also a really heartfelt one, it starts off slow, but during the second half the game constantly one-ups itself in terms of pure spectacle and epic moments, and the ending was really sweet in my eyes.
So, despite the shortcomings, I would be lying if I said that didn´t have a great time with the whole thing (53 hours so far). Since this is a sequel, some of the original charm and novelty is inevitably lost but GR2 is still a clear improvement in many areas over GR1, which I already loved.
To sum it all up, a solid 9/10 from me. Will be back day one for that DLC.
That's how I played it. I recall hearing several people complain that side missions felt so tedious, that by the time they got through one, they didn't feel like playing any more for the day. But you know what, that was fine with me. I play a bit, try and get some of the story done, and call it a day. As far as I was concerned, the longer I could stretch out this (admittedly pretty long) game, the better.
Because now look at me. I'm done, and now I'm just sad lmao
This is probably why I'm having such a bittersweet time with the game. Yesterday I played like 8 chapters straight along with 2-3 sidequest in each one. Felt exhausted by the end but it was my day off so I wanted to progress a lot in the game. The game is great when I don't rush through it like I just discovered today from playing just a chapter and 2 sidequests.
I honestly could play all day if I had time, but time rarely allows it. The longest session I've gotten is about 3-4 hours. A few days, I couldn't even get to any story or side missions because I always do online missions first.
Unfortunately I wasn't really invested in the story as the first one, especially when it came to the antagonists. I felt that they could've been fleshed out so much more, which is quite a shame since I enjoyed the side characters for this game.
Just like some of you have pointed out, the last sections of the game really do feel like it belongs in it's separate game (especially with how rushed everything was). And the fact that I'm saying this makes me quite sad, since this might be the final outing for Kat if that's the case. (I hope it isn't.)
Gameplay wise I like this game more than the first, especially with the different stances. Really changed how the encounters felt despite having the same types of enemies throughout the game.
Side missions were a mixed back, some were great and fun, others were boring (like the stealth ones), and some were a stupid, frustrating, controller breaking, pain in the ass (I'm looking at you Fi and the mover guy with the rich bitch!!)
Overall I liked it more than the first, but I felt that the first was more focused product in the end.
I just finished the game, and overall really enjoyed myself. Some of the side missions drove me nuts, but in general they were fine. I don't know what it is about this world and these characters that I like so much.
With that said I now have some plot questions!
In Overture Kat and Raven fight two people on Neu Hiralion. I would assume that these were two of the orphans that went missing. Perhaps the doctor was testing his weird time stopping stuff on them. However, that doesn't really explain what the hell happened with Neu Hiraleon. Why did it go bonkers and get trapped in that weird other dimension?
I'm so adicted to changing my costume based on the type of mission/area i'm in.
It's like Stealth mission? Better throw on the Cat suit. Rich folks sidequest? Maid outfit time. bumming around town? Work cloths! Hitting ht city? Time for jazz dress, etc.
Love pottering about in this world and I can see me playing it on and off for some time, but I'm not sure I can bring myself to go for the platinum. Some of the challenges are just not fun at all - I'm going to try to gold them all but... ugh.
Last night I tried Behind the Scenes I and... UGH! Random NPC placement doesn't lend itself well to a challenge when you can't just twat them out of the way via gravity powers.