Net_Wrecker
Member
Welp, finally wrapped this up last night. After ~65 hours I figured it was time to bring this thing to an end, and end it did. The last 3rd is just non-stop. There's definitely a hint of bittersweet closure to the whole thing with the way the game dives head first into wrapping up pretty much every loose end, including all the little side character plots. The way it's structured really makes it feel like a journey to get where you end up towards the end, particularly how the 2nd half connects to Gravity Rush 1, and how all the character work and world building from both games converge. I'm beyond satisfied, but also left wanting more because the core of the game is such a goofy, uplifting experience. Haven't felt this in a while.
Finished all the side missions and got gold on all the challenges already. I really have no idea why people complained about some of these side missions so much tbh. I never got stuck on anything for more than maybe a minute (the second stunt actor thing is probably the most demanding scenario in the game, but it's really not that bad), and the stealth/non-gravity scenarios are so easy in general. That's not to say there are no lackluster side activities, they generally hover from "solid" to "good" with a few standout gems and a few hastily slapped together tangents that go on for one beat too long, but I was always entertained by the writing. The real worst part of the game is BY FAR Episode 12. Woof. That episode needed a lot of massaging to get it where it needed to be. I had a blast for 99% of this though, so whatever. Might go back for all the picture challenges, but I need to get away from it for a while (at least until the DLC) and let it all sink in.
Stunning art style, simple but endearing and entertaining writing, great world building, amazing main character, and a fantastic set of core mechanics. Gravity Rush 2 makes good on all the promises and potential of the first game, and then some. Just like the first game though, there's a sense of mid-budget workarounds and old school Japanese "use your imagination" sensibilities that holds the presentation back slightly, but if you can get lost in what the game does well, there's a lot to love. I kept getting struck with this oddly strong sense of nostalgia as everything was coming to a close. That kind of nostalgia you don't even really know what it's for. A yearning to go back to some hazy illusion of some time that never really existed, but the experience keeps digging up. The different takes on Discovery of Gravitation especially kill me with that feeling, over and over. The whole thing is just.... it's beautiful, fam
Finished all the side missions and got gold on all the challenges already. I really have no idea why people complained about some of these side missions so much tbh. I never got stuck on anything for more than maybe a minute (the second stunt actor thing is probably the most demanding scenario in the game, but it's really not that bad), and the stealth/non-gravity scenarios are so easy in general. That's not to say there are no lackluster side activities, they generally hover from "solid" to "good" with a few standout gems and a few hastily slapped together tangents that go on for one beat too long, but I was always entertained by the writing. The real worst part of the game is BY FAR Episode 12. Woof. That episode needed a lot of massaging to get it where it needed to be. I had a blast for 99% of this though, so whatever. Might go back for all the picture challenges, but I need to get away from it for a while (at least until the DLC) and let it all sink in.
Stunning art style, simple but endearing and entertaining writing, great world building, amazing main character, and a fantastic set of core mechanics. Gravity Rush 2 makes good on all the promises and potential of the first game, and then some. Just like the first game though, there's a sense of mid-budget workarounds and old school Japanese "use your imagination" sensibilities that holds the presentation back slightly, but if you can get lost in what the game does well, there's a lot to love. I kept getting struck with this oddly strong sense of nostalgia as everything was coming to a close. That kind of nostalgia you don't even really know what it's for. A yearning to go back to some hazy illusion of some time that never really existed, but the experience keeps digging up. The different takes on Discovery of Gravitation especially kill me with that feeling, over and over. The whole thing is just.... it's beautiful, fam