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Great [?] Moments in MMORPG History

The Assassination of Lord British - Ultima Online - August 8, 1997

http://en.wikipedia.org/wiki/Lord_british#Assassination_of_Lord_British

UO_LB_assasination.jpg


Lord British was killed during an in-game appearance on Ultima Online's beta test on August 8, 1997. A royal visit was conducted as a part of server population stress test. A player character known as Rainz cast a spell called "fire field" on Lord British that, surprisingly, killed him. According to Starr Long, the whole thing was just a human error: Lord British's character, like others, had been made invulnerable, but by design the invulnerability did not persist over several game sessions. Shortly before the incident, the server had crashed, and Richard Garriott had forgotten to set his invulnerability flag on when logging on again. Shortly afterwards, Rainz's account was banned from the beta test for previously exploiting bugs rather than reporting them (infamously used by his character Aquaman to kill many player characters, a purported griefing incident). According to Origin, he was not banned for the assassination but rather for previous complaints against his account that were brought to light as a result of this attention. The massive amount of lag, caused by the stress test, was a factor in Lord British's death, as well as the guards being deactivated in the area, which allowed Rainz to steal, avoiding immediate death. 99% of the players were at Lord British's castle. Only the few at Lord Blackthorn's castle were the lucky witnesses to this historic event. Those known to have been present besides Lords British and Blackthorn were their jesters Chuckles and Heckles and the following players; Rainz, Dr.Pepper, Mental, DemonSoth, Helios, Phobos, Gildoreal, Wind Lord and Kylan.

Plague Outbreak - World of Warcraft - September 2005

http://news.bbc.co.uk/1/hi/technology/4272418.stm

http://en.wikipedia.org/wiki/World_of_warcraft#Corrupted_Blood_plague_incident

http://www.youtube.com/watch?v=sAEhyHiNdrA

The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against an ancient tribe of jungle trolls under the sway of the ancient Blood God, Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff (a spell that negatively affects a player) called "Corrupted Blood" which would periodically sap their life. The disease would also be passed on to other players who were simply standing in close proximity to an infected person. Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter or warlock pets that contracted the disease.

Within hours Corrupted Blood had infected entire cities such as Ironforge and Orgrimmar because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.

The corrupted blood plague so closely resembled the outbreak of real-world epidemics that scientists are currently looking at ways MMORPGs or other massively-distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population.

Funeral Ambush - World of Warcraft - March 2006

http://www.youtube.com/watch?v=31MVOE2ak5w

A player dies in real life, so his clan buddies decide to hold a memorial service for their fallen comrade. Unfortunately, they decide to hold it in PVP territory. A rival clan takes this opportunity to launch an all-out assault, wiping out all of the attendees. Is it funny? Is it sad? Well, it all depends on what kind of person you are, I suppose.

First Virtual Millionaire - Second Life - November 2006

http://mmorpg.qj.net/First-virtual-millionaire-ever-is-from-Second-Life/pg/49/aid/74390

http://www.secretlair.com/index.php...cond_life_millionaire_interview_penis_bombed/

For former school teacher Ailen Graef, everything began with a meager amount of US$ 9.95 two and half years ago. She subscribed for an account in Linden Lab's Second Life and chose to become Anshe Chung, her avatar. Today, Graef could be the first online personality ever to achieve a net worth of US$ 1 million.

In the virtual world, Chung started by purchasing small scale virtual real estate. She then subdivided and developed those with landscaping and themed architectural builds for rental and resale. Since then, her operations had included the development and sale of properties for large scale real world corporations. Her total number of assets now stand at 36 square kilometers of land, supported by 550 servers as well as Linden dollar holdings, virtual malls, stores and brands.

More interestingly, Chung started her own business in the real worlds that is more like a spin-off of what she does in Second Life: Anshe Chung Studios develop 3D environments for purposes of education, business conferencing and product prototyping. Also, she currently owns shares for various SL companies.

All of the said virtual properties can actually be exchanged for legit U.S. money. Developer Linden Lab has several in-game programs like property value statistics and current simulator prices to ascertain the exact worth of Chung's assets.

The Epic Heist - EVE Online - November 2005

http://eve.klaki.net/heist/

This was published in September's issue of PC Gamer UK, a popular video game article magazine. It is a detailed account of what has to be one of most beautifully executed in-game scams in a MMORPG ever pulled. It breaks all previous world records for 'virtual crime'.

The game in question is Eve Online, an open ended sci-fi mmorpg with a heavy emphasis on roleplaying, where developers try to give their players as much freedom as possible, and where corporate espionage and political intrigue have become an integral part of the game.

The perpetrator of the heist was the Guiding Hand Social Club (GHSC) corporation (a corporation being similar to a clan in Eve); a freelance mercenary outfit that offers their services (which usually involves corp infiltration, theft and assassination) to the highest bidder. Over a year in planning, the GHSC infilitrated their target's corp with their own members and gained their trust, as well as access to the corp hangers, with time. It all concluded in a perfectly timed climax, with a massive theft in multiple corp hangars synchronized with the in-game killing of the corporation's CEO, the primary target of the contract.

What's most interesting and impressive about this operation is that it was entirely 'legal' and within the game's own rules, and the mastermind and his agents pulled it off together flawlessly, all the while staying in character. The estimated real-life value of the items stolen is, according to PC Gamer, $16,500 US. The in-game value of course is much, much higher as the things stolen would take years and years to aquire.

The Opening of the Gates at Ahn'Qiraj - World of Warcraft - January 2006

http://youtube.com/watch?v=uYzKCy4D5NE

Death of the Sleeper - EverQuest - November 15-17, 2007

http://en.wikipedia.org/wiki/Kerafyrm

The guild Blood of the Spider on The Rathe server was the first guild system-wide to kill Ventani (the fourth warder) on July 28, 2001, and therefore wake the sleeper. The event caused a stir on the server when Kerafyrm went into multiple zones, including Skyshrine, killing everyone and everything in his path.

On November 15, 2003, on the Rallos Zek PvP server, the three top guilds (Ascending Dawn, Wudan, and Magus Imperialis Magicus) assembled over 180 players with the intent to wake and kill The Sleeper. This was in response to an attempt to wake The Sleeper by an Iksar monk named Stynkfyst, who partnered with the largest random-pk guild of the time. Having been a former member of uber-guild Ascending Dawn, he had the knowledge the random pk guild needed to wake The Sleeper. The top guilds did not assemble their forces until word of Stynkfyst's intentions had spread, and it became clear that he intended to wake The Sleeper, forever preventing future guilds from farming the old loot table. Until this point, waking The Sleeper had not been seriously considered by any guilds, as it was believed that waking The Sleeper would make the offending guild's players kill-on-sight to the other guilds of the server. After 3 hours and 15 minutes, at 26% health, Kerafyrm disappeared (despawned). The players talked with the EverQuest Game Masters, and there was a general consensus that a bug had caused the problem, although some suggested (backed by statements from one GM) that higher-ups at SOE had purposely despawned Kerafyrm, because it was not intended to be part of the story.

The following day, the players logged in to find that Kerafyrm was back in his "sleeping" state, ready to be triggered again. There was also an apology on the official EverQuest forums from SOE, explaining that they had stopped the encounter because they feared the players were engaging the boss in an unintended manner. Although annoyed (the players pointed out that the reasons SOE gave could not have occurred, and felt lied to), they attempted to battle Kerafyrm once again.

On November 17, 2003, after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100 million and 400 million hit points, likely around 250 million (most EverQuest bosses have 2 million at most), was immune to all spells except wizard's manaburn spell and Shadow Knight's Harm Touch, possessed two death touch abilities (abilities that automatically killed players), and attacked players for 6999 damage per swing. By using the cleric's epic weapon and other resurrection spells, the players were able to bring their dead characters back into the battle faster than Kerafyrm could kill them all.

Destruction of the Shard of the Herald - Asheron's Call - November 2000

http://www.youtube.com/watch?v=OnemGvYLOZQ

"That was the Defense of the Herald Shard on Thistledown in Asheron's Call.

It was probably the coolest goddamned thing ever. The entire idea for most people was to kill this shard for some awesome item, but in doing so you'd release [Bael'Zharon] the really big badass bad guy of doom (who then wandered around the server killing people at random or teleporting them to "Teth" (Fort Tethana, one of the major towns in the high-level area), except about 400 feet too high. Yeah, Teth rained people for a while there, it was awesome.

Anyway, to get to this shard thing you had to flag yourself for PvP (which, on any server but the singular FFA PvP server, involved doing a dungeon), and that meant that it could feasibly be defended. In AC mobs could actually level, and so this shard was not only defended it was "fed". One of the defenders would actively die to it on a set cycle in order to have it gain XP and level up, thus making it harder and harder to kill. They not only held off the assaults of the opposing groups of people trying to get said uberl337awesomeitemofdoom, they actually killed one of the GM-played characters, which were clearly meant to be overpowered, even though they technically never should have been able to.

For that, not only did they get a sweet unique GM event to kill that last shard, they got to witness a GM-acted lore event where Asheron, the namesake of the game, fought the big bad demon guy Bael'Zharon (or whatever the hell his name was, he was also GM played, and he was also the one running around dropping meteors on people and teleporting them 400 feet above Teth, etc.). All in all it is probably one of the most amazing spontaneous, and somewhat unexpected, events I've ever seen in an MMO."

Guide Goes Postal - EverQuest - November 20, 2000

http://pc.ign.com/articles/088/088149p1.html

Monday night at about 10:30 PST one of the EverQuest Guides on the Terris Thule server snapped. This poor misguided soul summoned and bound about twenty characters to Veeshan's Peak and bound them there. He then watched as the players died over and over again. After about an hour, several conscientious Guides showed up, disconnected the renegade Guide, resurrected the dead players, helped them loot their corpses and teleported them to a local Red Cross station where they were fed sandwiches and given hot chocolate.

Darktide - Asheron's Call - 1999-Present

http://www.pvpblog.com/post/History-Asheron-Call-Darktide.html

http://en.wikipedia.org/wiki/Darktide

Darktide is the one world of Turbine Entertainment's Massively Multiplayer Online Role-playing Game Asheron's Call which allows unrestricted player killing. Two aspects of the gameplay of Asheron's Call, namely the ability to dodge projectiles and powerful healing abilities, allows the outcome of combat between players to be determined by the power of the characters and the skill of the players. The cost of death in player versus player combat can be high, and the threat of attack by another player infuses the world with a constant tension.

The history of Darktide has been shaped by strong individual players and player guilds. Prolific player killers quickly gain notoriety, and staunch defender's reputations grow as well. Monarchies which control important locations thrive. The storyline dictated by Turbine's monthly updates is optional, but fighting for survival versus other players unavoidably shapes the experience.

Lord Kazzak Invades Stormwind - World of Warcraft - March 6, 2005

http://www.youtube.com/watch?v=TXZ1aBdti7k

http://www.youtube.com/watch?v=abmbObP02IE

Kazzak, a major Demon, has decided to invade the Alliance city of Stormwind. Most likely pulled there by a player, he doles out death like a Las Vegas blackjack dealer. With his awesome strength and insane spells, he lays waste to near everything in his path.

Fansy the Famous Bard - EverQuest - July 4-9, 2001

http://www.escapistmagazine.com/articles/view/issues/issue_120/2552-Fansy-The-Famous-Bard

Fansy, a level five bard, used a collection of trained sand giants to kill virtually anyone that he happened upon and, in so doing, caused the downfall of Sullon Zek, the so-called "no-rules" server.

Southern Coalition vs. The Red Alliance - September 2006

http://www.shacknews.com/featuredarticle.x?id=564

One of the oldest surviving groups in EVE, Red Alliance has always been known as a fearsome, cold-blooded outfit. Possessing modest numbers, but a will to use any means necessary to win--including tactics deemed dishonorable by much of the EVE community--RA soon became one of the most hated organizations in the game.

This lead to a steady verbal attack by their enemies, who used the EVE forums and in-game chat channels to spread anti-Russian propaganda. "For two years, Lotka Volterra and the Southern Coalition fighting RA would basically fling every racist stereotype about Russians onto the forums that you could imagine," says GoonSwarm's Mittani. "Really over-the-top, obvious racist stuff, like 'They're feeding their families by selling isk for money over Ebay,' jokes about buying Russian brides, calling them 'Russian Dogs.'

"RA gets very offended about attacks on their ethnicity... Even today, RA leaders will be able to tell you which LV individual pilots smack-talked them in local and made racist jokes. They'll drop anything to go kill them or hurt them in-game."

Sure enough, with no prompting, UAxDeath recalled the harassment in a separate interview: "Russian dogs. Feed our children. I still have those screenshots."

With this bad blood in mind, the two space navies readied for a showdown. The battle-lines were pathetically mismatched from the beginning: the Southern Coalition fronted over 300 ships, including 60 siege-deployable dreadnought-class capital ships and 30 fighter-carriers. In response, Red Alliance could only scrape together around 50 ships, total. More than a mismatch, the forthcoming assault was shaping up to be a massacre.

On a Friday morning, the combined Coalition fleet calmly jumped into C-J6. After enemy dreadnoughts quickly put one Red Alliance station into its reinforced mode, the rag-tag Red Alliance gang entered the fray, and began the fight for its life.
 

traveler

Not Wario
Are you asking for emergent gameplay events or would scripted ones work as well? If the latter is ok, then I nominate:

Gates_of_Ahn%27Qiraj.jpg


Movie: http://youtube.com/watch?v=uYzKCy4D5NE

Such an epic event. Literally hundreds of players convened at once in a huge battle to complete a server wide event and open up (for its time) one of the biggest endgame instances.
 

Windu

never heard about the cat, apparently
Well I don't know of anything like the OP stuff but on a Personal level, seeing some of the main cities for the first time in World of Warcraft was amazing, namely Origammar and Ironforge.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
There was that time in WoW when some raid group glitched Bronzebeard into Old Ironforge and killed him. To my knowledge that's the only documented kill of Bronzebeard, ever. Of course I left just before Burning Crusade, so maybe there was a kill since then seeing as I bet Ironforge isn't as populated anymore.
 
D

Deleted member 21120

Unconfirmed Member
traveler said:
Are you asking for emergent gameplay events or would scripted ones work as well? If the latter is ok, then I nominate:
Movie: http://youtube.com/watch?v=uYzKCy4D5NE

Such an epic event. Literally hundreds of players convened at once in a huge battle to complete a server wide event and open up (for its time) one of the biggest endgame instances.
That video is breathtaking.
 

fmcato

Member
I remember the following story told by a player of some, let's say, "custom" ragnarok online server:

Players get the following message: "Party with cakes this afternoon, main square of capital city".

So that afternoon most players are there, then the admins go "Everyone here? OK, let's start the party".

The fierest monsters of the game materialize in the middle of the square and start a massacre.
 

traveler

Not Wario
ZealousD said:
There was that time in WoW when some raid group glitched Bronzebeard into Old Ironforge and killed him. To my knowledge that's the only documented kill of Bronzebeard, ever. Of course I left just before Burning Crusade, so maybe there was a kill since then seeing as I bet Ironforge isn't as populated anymore.

Do you have a vid of this? I'd like to see it.
 
Windu said:
Well I don't know of anything like the OP stuff but on a Personal level, seeing some of the main cities for the first time in World of Warcraft was amazing, namely Origammar and Ironforge.

Ironforge was so boring, as was Darnassus. Now, my first time into Stormwind was friggin AWESOME.
 

Windu

never heard about the cat, apparently
traveler said:
Are you asking for emergent gameplay events or would scripted ones work as well? If the latter is ok, then I nominate:

Gates_of_Ahn%27Qiraj.jpg


Movie: http://youtube.com/watch?v=uYzKCy4D5NE

Such an epic event. Literally hundreds of players convened at once in a huge battle to complete a server wide event and open up (for its time) one of the biggest endgame instances.
oh yeah that was fucking awsome, until the servers crashed. :lol
 
fmcato said:
I remember the following story told by a player of some, let's say, "custom" ragnarok online server:

Players get the following message: "Party with cakes this afternoon, main square of capital city".

So that afternoon most players are there, then the admins go "Everyone here? OK, let's start the party".

The fierest monsters of the game materialize in the middle of the square and start a massacre.
The cake was a lie?
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
traveler said:
Do you have a vid of this? I'd like to see it.

I don't. I think there was just a big post on the WoW forums for it.
 

Windu

never heard about the cat, apparently
Oh another personal moment, seeing my first Jedi in SWG and seeing all the huge lines in Coruscant (I think it was for some kind of buff) and going WTF and laughing at all the idiots. Then I turned into one myself....
 

traveler

Not Wario
I'm reading through this EVE Online stuff right now and my jaw is on the floor. This heist has to be the single most amazing event I have ever heard of in any game. It almost makes me want to play the game. :lol

(On a side note, how difficult is it to get into EVE Online?)
 

Sol..

I am Wayne Brady.
FOUR WHEELS OF FURY

that epic mount story cracks me up. LOL lucky guy that got that one.. lucky guy. I mean 2 for 1 is just fantastic
 

Windu

never heard about the cat, apparently
Millionaire in Second Life:
First virtual millionaire ever is from Second Life

For former school teacher Ailen Graef, everything began with a meager amount of US$ 9.95 two and half years ago. She subscribed for an account in Linden Lab's Second Life and chose to become Anshe Chung, her avatar. Today, Graef could be the first online personality ever to achieve a net worth of US$ 1 million.

In the virtual world, Chung started by purchasing small scale virtual real estate. She then subdivided and developed those with landscaping and themed architectural builds for rental and resale. Since then, her operations had included the development and sale of properties for large scale real world corporations. Her total number of assets now stand at 36 square kilometers of land, supported by 550 servers as well as Linden dollar holdings, virtual malls, stores and brands.

More interestingly, Chung started her own business in the real worlds that is more like a spin-off of what she does in Second Life: Anshe Chung Studios develop 3D environments for purposes of education, business conferencing and product prototyping. Also, she currently owns shares for various SL companies.

All of the said virtual properties can actually be exchanged for legit U.S. money. Developer Linden Lab has several in-game programs like property value statistics and current simulator prices to ascertain the exact worth of Chung's assets.

6c5co0m.jpg
Link
 
playing the Neocron beta and stealing some guys powerful gun before running away while he was chasing me only to stop playing the very next day. It was pretty funny to see a guy following me yelling for his gun back, I actually left it in a trashcan where anyone could find it before logging out.
 
traveler said:
I'm reading through this EVE Online stuff right now and my jaw is on the floor. This heist has to be the single most amazing event I have ever heard of in any game. It almost makes me want to play the game. :lol

(On a side note, how difficult is it to get into EVE Online?)


It's impossible to get into right now : I know, I've tried. It's just pointless unless you have a large amount of time (or patience). If you thought raiding was bad in WoW, don't even think about playing EVE. Waiting 1 day for a skill to unlock isn't my idea of fun, but It might be someone else.
 

plague

Member
traveler said:
I'm reading through this EVE Online stuff right now and my jaw is on the floor. This heist has to be the single most amazing event I have ever heard of in any game. It almost makes me want to play the game. :lol

(On a side note, how difficult is it to get into EVE Online?)

There is a 14 day trial currently. It's a bit overwhelming at first since the game is so open ended and can be pretty complicated. But you can be doing stuff and having some amount of fun quickly. You won't be piloting any giant ships for a long time though.

<edit> oh and it's coming out for Mac/Linux this month supposedly which is cool
 

Kweh

Member
Way back on Fairy server in FFXI, Nidhogg spawned and was up for around 14 hours basically with HNMLS's just mpk'ing each other over it. Even a GM came and said sort it out yourself. I remember logging off after spending all night fighting over it, going to sleep and waking up in the morning and the battle was still going :lol
 

Shoho

Banned
the first jedi ever in SWG was a global phenomena. fans had speculated for years(way before the game came out) how exactly one would unlock the path to jedi.

there was this woman who was the first... I think she was on the bloodfin server, not sure! eventually it would be jedi who killed the game.

We applauded our own funeral.

RIP SWG.
 

Windu

never heard about the cat, apparently
brocke said:
I don't get the addiction to second life. The game looks really bad and I don't really get what you do in it.
yeah me neither, it always looked like crap to me, but apparently you can make some money. I guess thats why people like it.
 

Shoho

Banned
brocke said:
I don't get the addiction to second life. The game looks really bad and I don't really get what you do in it.

You can pretty much do anything... thats why its called second life.

its not a game. you can do ANYTHING in it. they even got virtual hookers and strippers. you can downloade nude patches, so you can see the hole shobang. quickly turns it into some kind of freaky sex swinger club, full of perverts.

I still think it sounds rather cool.
 
These EVE stories always sound fantastic, there was a similar one to the above a few years ago too. I think I'll try out that 14 day trial. NeoGAF corporation anyone?
 

Sullen

Member
Being involved in the funeral crash (my guild at the time :lol) was perhaps my most awesome WoW moment.

A short time later I quit WoW cause of all the random douchebags that would constantly harass us about it anytime I was on WoW. In fact, I switched servers over it. :lol It was worth it though.
 

traveler

Not Wario
Sullen said:
Being involved in the funeral crash (my guild at the time :lol) was perhaps my most awesome WoW moment.

A short time later I quit WoW cause of all the random douchebags that would constantly harass us about it anytime I was on WoW. In fact, I switched servers over it. :lol It was worth it though.

Well, you know what they say about glass houses and all that jazz...
 
So Shadowbane was dying. The devs decided some big-time raid bosses (fought over in a PvP fashion, of course), would help keep numbers up. A big zombie viking dude was spawned, loot tabled, and sent out amongst the big ice continent, and on our server (Vengeance I think it was) the biggest guild made sure they held it and began burning it down. Scout/Bard/Thief parties were combing the area, killing ANYONE nearby so that no enemy nation could attack, much less some Thief expecting to fleece the goods off the boss when it's killed. I mean, one squishy little guy getting in between 40 guys armed to the teeth and amscraying away with the loot without being spotted and killed? Impossible!

But it happened. The resident thief guild pulled it off. Distracted the patrols, swooped in when the boss died, the goods were looted, and he ran over into a group and ported back to a save haven before they even knew what happened. 5 minutes later, the stuff was for sale in a neutral city for a king's ransom. The thread on the forums was LEGENDARY. :lol
 
Suburban Cowboy said:
that second event in the OP might be a myth. Certainly never happened on my server

It may have gained more infamy than it deserves due to repeated tellings, but there are numerous videos on Youtube of entire towns being overrun by the plague.
 

Blablurn

Member
Sullen said:
Being involved in the funeral crash (my guild at the time :lol) was perhaps my most awesome WoW moment.

A short time later I quit WoW cause of all the random douchebags that would constantly harass us about it anytime I was on WoW. In fact, I switched servers over it. :lol It was worth it though.

I remember it...nothing to be proud of.
 

Shoho

Banned
all of you people who keep blabbing about WoW, irritates me.

You people got no freaking idea. MMO history? everything from planetside, to AC to Lineage 2 to City of Heroes had more value...
the lack of EVE comments is disturbing...


wow is such a turd.
 

Sullen

Member
Blablurn said:
I remember it...nothing to be proud of.

Please, there is nothing you can say that I haven't heard a million times already from other high and mighty people on the internet. I thought it was funny, you didn't, grats.
 
Suburban Cowboy said:
that second event in the OP might be a myth. Certainly never happened on my server

the corrupted blood plague? It happened on Gorgonnash, I saw all the lowbies in IF die that day!
 

traveler

Not Wario
Shoho said:
all of you people who keep blabbing about WoW, irritates me.

You people got no freaking idea. MMO history? everything from planetside, to AC to Lineage 2 to City of Heroes had more value...
the lack of EVE comments is disturbing...


wow is such a turd.

We enjoyed the events and found them memorable. So what? Yeah, I might not have been around for some of those other events, but that doesn't make the amazing WoW moments any less amazing.

I swear, nothing attracts hate more than popularity. Sheesh...
 

Druz

Member
Copied from a post on the interweb since i couldn't find a well written condensed version.

"That was the Defense of the Herald Shard on Thistledown in Asheron's Call.

It was probably the coolest goddamned thing ever. The entire idea for most people was to kill this shard for some awesome item, but in doing so you'd release [Bael'Zharon] the really big badass bad guy of doom (who then wandered around the server killing people at random or teleporting them to "Teth" (Fort Tethana, one of the major towns in the high-level area), except about 400 feet too high. Yeah, Teth rained people for a while there, it was awesome.

Anyway, to get to this shard thing you had to flag yourself for PvP (which, on any server but the singular FFA PvP server, involved doing a dungeon), and that meant that it could feasibly be defended. In AC mobs could actually level, and so this shard was not only defended it was "fed". One of the defenders would actively die to it on a set cycle in order to have it gain XP and level up, thus making it harder and harder to kill. They not only held off the assaults of the opposing groups of people trying to get said uberl337awesomeitemofdoom, they actually killed one of the GM-played characters, which were clearly meant to be overpowered, even though they technically never should have been able to.

For that, not only did they get a sweet unique GM event to kill that last shard, they got to witness a GM-acted lore event where Asheron, the namesake of the game, fought the big bad demon guy Bael'Zharon (or whatever the hell his name was, he was also GM played, and he was also the one running around dropping meteors on people and teleporting them 400 feet above Teth, etc.). All in all it is probably one of the most amazing spontaneous, and somewhat unexpected, events I've ever seen in an MMO."


Basically the people on Thistledown went against the grain, and instead of killing the shard, defended it. By the following month when the story arc was ready to go forward, the shard had not fallen... and since it would alter the timelines they took the leader of the defense and had him kill it while the servers were down to the public.

http://www.youtube.com/watch?v=OnemGvYLOZQ

Gave him a unique Shadow Claw that was one of a kind on one out of five servers and a permanent memorial only found on the Thistledown servers with the Attackers and Defenders name inscribed on it.
 

Jive Turkey

Unconfirmed Member
No mention of The Sleeper kill yet?

Wikipedia said:
The guild Blood of the Spider on The Rathe server was the first guild system-wide to kill Ventani (the fourth warder) on July 28, 2001, and therefore wake the sleeper. The event caused a stir on the server when Kerafyrm went into multiple zones, including Skyshrine, killing everyone and everything in his path.

On November 15, 2003, on the Rallos Zek PvP server, the three top guilds (Ascending Dawn, Wudan, and Magus Imperialis Magicus) assembled over 180 players with the intent to wake and kill The Sleeper. This was in response to an attempt to wake The Sleeper by an Iksar monk named Stynkfyst, who partnered with the largest random-pk guild of the time. Having been a former member of uber-guild Ascending Dawn, he had the knowledge the random pk guild needed to wake The Sleeper. The top guilds did not assemble their forces until word of Stynkfyst's intentions had spread, and it became clear that he intended to wake The Sleeper, forever preventing future guilds from farming the old loot table. Until this point, waking The Sleeper had not been seriously considered by any guilds, as it was believed that waking The Sleeper would make the offending guild's players kill-on-sight to the other guilds of the server. After 3 hours and 15 minutes, at 26% health, Kerafyrm disappeared (despawned). The players talked with the EverQuest Game Masters, and there was a general consensus that a bug had caused the problem, although some suggested (backed by statements from one GM) that higher-ups at SOE had purposely despawned Kerafyrm, because it was not intended to be part of the story.

The following day, the players logged in to find that Kerafyrm was back in his "sleeping" state, ready to be triggered again. There was also an apology on the official EverQuest forums from SOE, explaining that they had stopped the encounter because they feared the players were engaging the boss in an unintended manner. Although annoyed (the players pointed out that the reasons SOE gave could not have occurred, and felt lied to), they attempted to battle Kerafyrm once again.

On November 17, 2003, after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100 million and 400 million hit points, likely around 250 million (most EverQuest bosses have 2 million at most), was immune to all spells except wizard's manaburn spell and Shadow Knight's Harm Touch, possessed two death touch abilities (abilities that automatically killed players), and attacked players for 6999 damage per swing. By using the cleric's epic weapon and other resurrection spells, the players were able to bring their dead characters back into the battle faster than Kerafyrm could kill them all.
 
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