Open Source said:MMOs are 95% tedium and 5% awesome.
Also, notice that many of the stuff that people really liked was unintended or even specifically undesired by the designer. The 5% awesome is in most cases accidental.
Open Source said:MMOs are 95% tedium and 5% awesome.
Also, notice that many of the stuff that people really liked was unintended or even specifically undesired by the designer. The 5% awesome is in most cases accidental.
Rezbit said:I didn't experience it, as I don't play WoW, but when that giant dragon got lured into that town Stormwind, and got stronger with every kill it made, it became nigh-indestructible. That looked awesome.
Video with crappy song - http://www.youtube.com/watch?v=Jl0VWJdE01M
Now the community has barely had time to calm down and here it is, the next incident that easily surpasses the numbers GHSC achieved with their heist. It's the story of a guy named "cally", who ran a corporation, a player-operated bank called "Eve Intergalactic Bank". Over the course of four months, hundreds of players deposited money in his bank, which offered interest, loans and insurance like every other ordinary bank. Except for the fact that one day, cally decided to grab all the money that was deposited and fly off to space with an alleged total sum of 790 billion Isk. In real life, this would translate to $170,000 - quite possibly the biggest MMO scam ever conducted.
I owned the game in its opening months too, there was so many epic battles when taking over key buildings, no game will top this for a long time yet.Shoho said:I agree with the Planetside story.
Visually planetside played and controlled like a bit slower version of Halo with bigger recoil. In essence it was a FPS. A MMO-FPS. It was a real FPS. No smoke and mirrors. Sometimes it would lag tho!
And exactly like Halo, BF and UT and all that, it had a crazy ton of vehicles.
There are not levels. you progress through ranks by killing and doing stuff like hacking and sniping, and reviving and all that. then you customize your man with a gun and abillities.
I remember once I was with a Squad. We where about 10 guys, so we where just enough for the dropship. god the dropship rocked. every single player had a turrent. we where 10 people flying through the air. then we got to the base, where around 50-100 others of our guys was in the process of hacking the base. The base had shown little resisdence, and since this was at release not many people really understood the game.
then it got f**ked up. I remember when we had just finished hacking, and I remember just walking outside the base. This massive base. And.. and... I swear to god. I saw like 500 motherf**King enemies going against me in tanks. i remember taking cover behind a large rock, while i freakin screamed in the chat channel: "OMG. Many enemies west of here. OMG OMG OMG"!
God that was unbeliveable. that felt like a real war. it felt like... I have never seen anything like that since. Nothing of that scope. Nothing that gives the same feeling of being a little dude in a massive war. we where around 1000 people in that battle. incredible. really was.
Planetside is special.
So was SWG. I remember making my entire city with my guild. we controlled the economy of the server. we could take the hole economy hostage. we had the most talented crafters and the best materials to make all the items. everything in SWG was built by players! there was no uber loot. it was awesome!
Even going on right now, the war between the Band of Brother's alliance and the Southern Coalition is just epic in scale, thousands of players contributing in an all out economic/military/political war that has lasted for more than a year. Lot of bad blood brewing in that game, but it's fun to follow.One of the oldest surviving groups in EVE, Red Alliance has always been known as a fearsome, cold-blooded outfit. Possessing modest numbers, but a will to use any means necessary to win--including tactics deemed dishonorable by much of the EVE community--RA soon became one of the most hated organizations in the game.
This lead to a steady verbal attack by their enemies, who used the EVE forums and in-game chat channels to spread anti-Russian propaganda. "For two years, Lotka Volterra and the Southern Coalition fighting RA would basically fling every racist stereotype about Russians onto the forums that you could imagine," says GoonSwarm's Mittani. "Really over-the-top, obvious racist stuff, like 'They're feeding their families by selling isk for money over Ebay,' jokes about buying Russian brides, calling them 'Russian Dogs.'
"RA gets very offended about attacks on their ethnicity... Even today, RA leaders will be able to tell you which LV individual pilots smack-talked them in local and made racist jokes. They'll drop anything to go kill them or hurt them in-game."
Sure enough, with no prompting, UAxDeath recalled the harassment in a separate interview: "Russian dogs. Feed our children. I still have those screenshots."
With this bad blood in mind, the two space navies readied for a showdown. The battle-lines were pathetically mismatched from the beginning: the Southern Coalition fronted over 300 ships, including 60 siege-deployable dreadnought-class capital ships and 30 fighter-carriers. In response, Red Alliance could only scrape together around 50 ships, total. More than a mismatch, the forthcoming assault was shaping up to be a massacre.
On a Friday morning, the combined Coalition fleet calmly jumped into C-J6. After enemy dreadnoughts quickly put one Red Alliance station into its reinforced mode, the rag-tag Red Alliance gang entered the fray, and began the fight for its life.
RubberJohnny said:
Open Source said:MMOs are 95% tedium and 5% awesome.
Also, notice that many of the stuff that people really liked was unintended or even specifically undesired by the designer. The 5% awesome is in most cases accidental.
Grayman said:It sucks how the great experiences of MMOs will die because of the developers adding to the game.
RubberJohnny said:
The stakes are higher but imo the games are never hard.BuddhaRockstar said:The only MMORPG I've played was Everquest Online Adventures for PS2, but I do have to say, when an epic MMORPG moment arises, it surpasses anything in any other type of game, it's as close to virtual reality as it gets. You and a team of 20 or 30 people, standing 100 feet away from a three headed dragon, knowing one misstep from anyone can kill everyone almost instantly.
I think these moments are so epic because MMORPGs are actually really hard compared to most games, death means something, in Splinter Cell, if you mess up when trying to be stealthy you can just reload your game, in a MMORPG, if you have to get around a mob without it seeing you, it's damn intense, because the stakes are actually high. It's a shame you have to spend so much time in these games doing space monkey level gameplay to reach these epic moments, but in the end, I would say it's worth it.
Shoho said:the first jedi ever in SWG was a global phenomena. fans had speculated for years(way before the game came out) how exactly one would unlock the path to jedi.
there was this woman who was the first... I think she was on the bloodfin server, not sure! eventually it would be jedi who killed the game.
We applauded our own funeral.
RIP SWG.
Concept17 said:I disagree. Many MMOs are. Asheron's Call was always fun. I would say 95% awesome, 5% tedium. Even when it came to grinding... .nothing compared to taking out hoard after hoard of tuskers or lugians. So great, so perfect, so fun.
Combining the character problems you had with the lack of death items you didn't know a lot about the game. It was a very complex game that knowledge was rewarded in. A lot of it took a long time to pick up especially early on when it wasn't dumbed down at all. Everyone had to reroll or out level their mistakes at one point or another.Open Source said:No way. I played it for 4 months on release. After 3 months I figured out that as a melee character I should have taken item magic (there was nothing in the character creation advice that even remotely suggested this), specialized in one weapon instead of being proficient in 2, not specialized in healing, etc. Basically, I was gimped even though I made my skill selections in an intuitive manner. At around level 26, leveling was just so slow that I got frustrated and stopped playing. The same monsters I had trouble killing, characters half my level were cutting through monsters like swiss cheese. I went linkdead once (server's fault) while running and ended up with a several of my best items on a corpse that I had no way to locate and recover (believe me, I looked). Lots of similar stuff happened and I got sick of it.
Camping was a big problem--not as big as in EQ, but still annoying to go through a dungeon and find your reward is to find the worthwhile part is occupied. (side note: anyone who thinks that the joy of seeing other people existing in the world makes up for this kind of stuff is insane. Also, a crappy thing about mmos is that one of the few ways for people to affect your game world is by removing rewards from it.) Also disliked the stress of maintaining all my mana-powered items. Made me feel like I had to keep killing stuff so that manastone costs didn't outweigh profits from the loot I was getting. And the monster design was weird but also boring. And the game was ugly even by the standards of the time.
wayward archer said:Eve online, perhaps because of the nature of how they put every player on the same server, is full of epic events. The heist mentioned was huge but has been surpassed many times in the history of that game.
To me one of the most fascinating stories was how Red Alliance (a russian guild) was nearly obliterated by a massive mixed alliance fleet but somehow managed to hold them off in their home system in a last ditch stalingrad type defense and then eventually win back all of their territory.
http://www.shacknews.com/featuredarticle.x?id=564
Even going on right now, the war between the Band of Brother's alliance and the Southern Coalition is just epic in scale, thousands of players contributing in an all out economic/military/political war that has lasted for more than a year. Lot of bad blood brewing in that game, but it's fun to follow.
MrPing1000 said:Planetside was awesome back in the day. It's a shadow of it's former self now, too few players for epic battles and a load of crap the devs added messed things up.
Oh and the 3 sides have never been balanced propertly. (Jackhammer lol)