Heisenberg007
Gold Journalism
"Success begets success." Just like Jim Ryan said.Part of the problem is Spider-Man, TLOU, and God of War wouldn't be Spider-Man, TLOU, and God of War on Xbox.
The small userbase poses a serious problem with game adoption and overall sales. Sony games are successful because the userbase is so high and the userbase is so high because sony games are successful. It's a bit of a vicious cycle.
Microsoft has only ever really had 1 juggernaut of a game franchise apart from Minecraft which they bought and that was Halo.
Halo redefined FPS on console similar but to a larger extent as GoldenEye did. GoldenEye actually outsold Halo 1 but never got a true sequel. With the gamecube selling less than the N64, there wasn't really much hope for growth for Rare FPS anyways. Perfect Dark never hit home as hard as Halo did.
The next big franchise was always Gears and it wasn't nearly as successful as Halo and was made by a different company.
The problem is with the brand and I don't see any room for recovery. The damage has just been done. You could have Witcher 4 exclusive on Xbox and it would only stifle Witcher 4 sales.
I understand it, but that's exactly how all companies grow their userbase. That's the only way.
Yes, those games will not sell as many copies, but if they become a "must-have" for a platform, they will still be decent enough. For example, if 10% of the Xbox users buy that big game (a very common attach rate for popular titles), it can sell 5-6 million copies on Xbox. And applying the same 2/3rd sales split as Starfield, that game could sell 10-12 million copies on PC.
If an Xbox game collectively sells 15-18 million copies, that will create a positive ripple effect. That may encourage, say, 1 million new users to buy into Xbox.
So the next game, of the same quality, may sell a few more hundred thousand copies than the previous one.
Then Xbox can go from strength to strength and build this userbase big enough so it is selling 20 million copies like PlayStation. The Xbox + PC userbase are pretty much the same as PlayStation's anyway.
The problem with Xbox is that (1) instead of doing the hard work and building the foundation brick by brick, they are always looking for shortcuts, and (2) they have trained their audience not to buy games.