Buggy Loop said:Holy shit if true! /hugs HDTV
now, please tell me, does it support 16:9 too????![]()
For sure GT4 does 16:9, even GT3 supports 16:9.
Buggy Loop said:Holy shit if true! /hugs HDTV
now, please tell me, does it support 16:9 too????![]()
Buggy Loop said:Holy shit if true! /hugs HDTV
now, please tell me, does it support 16:9 too????![]()
I'm calling bogus
Well translate that korean site I posted. The guy there talks about the difference in 480p and 1080i so it's ingame my friend.PanopticBlue said:Dragon's Lair looks really sharp, the game is horrible though. MX Unleashed looks good in 1080i, but the 30fps brings it down. GT4 at 60fps in 1080i would simply own EVERY single Xbox game graphically IMO, end of story.
I still DON'T believe this is true for in-game however. I need more confirmation, I refuse to get my hopes up because as soon as I do it will be debunked. This will be downright incredible if true. I completely forgive PD for not delivering online play if this is true.
pcostabel said:If this is true, it bodes well for 1080i support in future PS2 games. With PS2 projected life well into 2010, HDTV support will become more and more important. Amazing for HW from the last millennium to have such longevity!
cobragt3 said:Well translate that korean site I posted. The guy there talks about the difference in 480p and 1080i so it's ingame my friend.
dark10x said:Yeah, but how many developers do you think are going to be capable of such a feat? Not many...
This is simply beyond amazing if it truly runs in 1080i during gameplay.
maskrider said:Heh ! Reading about its 480p and 1080i support in game is driving me insane that I cannot get it until 28/Dec because KY is in Hong Kong (for the GT selling ceremony), damn !
Fowler said:Kaz is here? Haha, exactly this time last year he was here too, interviewed him then and he said GT4 was "summer"![]()
With that in mind, I could see 480p being implemented for Photo Mode, but I doubt you'll see it during racing sequences. Also, I think the notion of doing 1080i for the interface and then switching to 480p for gameplay is just plain nuts...what's the point of that?
teiresias said:I'm dissapointed, where are the Forza pics??
Sho Nuff said:The more I think about this the less I believe it, but I'll be happy to eat crow once I see it.
Buggy Loop said:Sorry junior member or korean sites which i wont bother translating into engrish, but credibility wise, i'll wait for a more professional source, even though the official site says it, could just be photo or replay mode.
Agent X said:I thought this game didn't even support 480p, because they were already wringing so much performance out of the hardware that asking it to do 480p on top of it all without sacrificing framerate was out of the question. And now we have people telling us that it will not only do 480p, but also 1080i as well? I find that hard to believe, considering no game on the PS2 to my knowledge has done 1080i.
Buggy Loop said:1080i + 16:9 + DPLII =~
Falch said:DLPII? I was under the impression GT4 featured Dolby Digital 5.1?
Sho Nuff said:So based on what people are saying, GT4 runs at 1920x1080 resolution at 60fps with the same level of detail as before?
Wasn't Sony saying the game would not ship with progressive scan?
So in the last few months, someone has... uh... managed to rewrite a renderer that originally spat out 345,600 pixels per frame at 720x480 to a renderer that spits out 2,073,600 pixels per frame at 1920x1080?
If achieving such output is easy to add, HOW ABOUT ADDING IT TO SOME OTHER GAMES? My HD projector craves some good 1080 games, not just that piece of crap Dragon's Lair.
The more I think about this the less I believe it, but I'll be happy to eat crow once I see it.
And that is the reason why most PS2 games do not support 480p, they use a half resolution framebuffer so they get a bit more free VRAM. Unless you have some incredible optimizations in your texture streaming code it's very hard to have both 480p and good quality textures.pcostabel said:480p has no effect on performances if a game uses a full frame buffer.
Sho Nuff said:Sno Nuff heeft grootste weiner in de wereld! De vrouwen stellen op om geslacht met hem te hebben!!!
pcostabel said:With all likelyhood, the game rus at something like 960*540, i.e. field rendering at half the horizontal resolution. The output is still 1080i and probably indistinguishable from a real 1920x1080.
Ahh right, I forgot about the i in 1080i.![]()
mr2mike said:so basically, they'd be using the resolution for 4:3 1080i... wonder for 16:9 is they just stretch it out just to play on the pixel aspect ratio...
maskrider said:16:9 or 4:3 should be using the same width for rendering I suppose, just the pixel aspect ratio difference, much like many other games.
Culex said:More is rendered in 16:9, as far as I know.
In widescreen with Soul Calibur 2 and F-Zero GX, there's more on the screen.
maskrider said:They said so, but I won't be able to go there. He will be signing copies of the game.
http://www.sony.com.hk/sceh/templat...test&uid=CON_378F3440A99C93B6E4E97DB50F8173EB
ourumov said:ZBUFFER:
960*540*16 bit= 8294400 bits = 0.9 MB
REAR BUFFER/24 bits
1.5 MB
FRONT BUFFER/24 bits
0.75 MB
Total =3.15 MB
I think this way it's possible...
Regarding 16:9 I always though the only you were changing was the FOV on the rendering parameters of your renderer...
ourumov said:Regarding 16:9 I always though the only you were changing was the FOV on the rendering parameters of your renderer...
teepo said:then it's not true widescreen.
ourumov said:ZBUFFER:
960*540*16 bit= 8294400 bits = 0.9 MB
REAR BUFFER/24 bits
1.5 MB
FRONT BUFFER/24 bits
0.75 MB
Total =3.15 MB
I think this way it's possible...
Regarding 16:9 I always though the only you were changing was the FOV on the rendering parameters of your renderer...