Neither of those games are anywhere near the simulated world and geometric detail that GTA 6 will have. We won't see 60 until PS6, Helix and PC whichever comes first. To answer your question, no they wouldn't be happy with performance drops like that.![]()
I stick with 30-40fps prediction
They can enable 60fps mode, why not. But problems is - will they accept big ass differences in performance? Both Starfield and Crimson Desert have places that drop to 30-40fps range in performance mode on Zen 2 console CPU:
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So question is - will rockstar accept performance like that? If they do, game might ship with unlocked mode.
Neither of those games are anywhere near the simulated world and geometric detail that GTA 6 will have. We won't see 60 until PS6, Helix and PC whichever comes first. To answer your question, no they wouldn't be happy with performance drops like that.
Personally i don't think the beach scenes will look like this, it's just a set up for a beach shot with many characters, in the final game there won't be such variety for such a scene. But thats just me, and we don't know for sure.![]()
This scene in particular makes me doubt it'll reach 60fps on consoles. So much physics going on, they even have dusty feet from the sand.
You just know the framerate will tank if you cause some chaos there, on a base PS5 anyway.
Rockstar are wizards and will be working closely with Sony. They ain't gonna be fucking around with this one and will squeeze all the juice they can imo. So yeah, best in class integration of pssr2, with 60fps and much better ray tracing would be my guess.
Indeed. Their CBR implementation was the worst ever. Thankfully that won't happen with PSSR2.Yeah, with RDR2 - working close with Sony resulted in trash image quality on PS4 Pro vs. native 4k on One X.
Honestly the ps5 pro is so much better it's like ps3 to ps4
If base PS5 tanks in complex scenes (regardless if this particular scene will make it to the game or not) then the Pro will most likely tank too.![]()
This scene in particular makes me doubt it'll reach 60fps on consoles. So much physics going on, they even have dusty feet from the sand.
You just know the framerate will tank if you cause some chaos there, on a base PS5 anyway.
Lol, no.Honestly the ps5 pro is so much better it's like ps3 to ps4
Is there even a single PS5 game that doesnt have a performance mode? They may not all be a perfect 60fps and may have issues elsewhere but a company shipping a 30fps only game would be insanity.
I say 60fps. 1080 to 4K PSSR2 upscale.
I'll be disappointed in my Pro, which I got during "cheap" pricing when GTA was coming last year, if it does anything less.
I think people are overestimating what the PS5 Pro can actually do for something like GTA VI.
The big thing everyone's missing is that GTA isn't really a GPU problem; it's a CPU problem. And the Pro doesn't meaningfully upgrade the CPU. It's basically the same one with a small bump.
GTA is constantly simulating a ton of stuff at once: NPC routines, traffic, physics, world state, all the background systems that keep the city feeling alive. That's the kind of workload that scales with CPU, not GPU. If the CPU can't handle 60fps, you're not getting 60fps no matter how strong the GPU is.
And Rockstar has always leaned into that. They prioritize density and realism over frame rate. Both GTA V (at launch) and Red Dead Redemption 2 were 30fps on consoles for that exact reason. GTA VI looks like it's pushing even harder in that direction, not pulling back.
Could they make a 60fps mode? Probably, but it would come with trade-offs: less NPC density, less traffic, reduced simulation, maybe cutbacks in lighting or world detail. At that point, you're kind of undermining what makes GTA feel like GTA in the first place.
Also worth noting: stuff like PSSR or upscaling doesn't help here. That's great for resolution and image quality, but it doesn't reduce CPU load. It won't suddenly double your frame rate in a CPU-bound game.
My guess is:
And honestly, that fits Rockstar's usual approach anyway. They push the hardware hard at 30fps first, then scale up later.
- Base consoles: 30fps
- PS5 Pro: same 30fps, just cleaner image / higher res, maybe a 40fps VRR mode if we're lucky
- 60fps probably happens later on PC or next-gen
So yeah, I wouldn't go into this expecting a proper 60fps mode on PS5 Pro. Would love to be wrong, but all the technical signs point the other way.
That's a fair way to frame it, but I think it's a little more complicated than just "flip the settings switch."No doubt R* will have to cut back on some stuff. NPC presence, as you say, such as traffic and NPCs is what causes frame rate drops in other games. So the question really isn't whether PS5 Pro is capable. The question is whether R* is willing to offer that settings change.
Crimson Desert is not exactly a great example of "why PS5 can run GTA6 in 60fps". CPU limited performance:
No, it just shows we shouldn't expect a locked 60 fps. I don't think anyone is expecting that though.
But what they can if game drops to 30 or 40fps regulary? Another game with CPU performance profile like that (star field) launched with 30fps lock to avoid massive differences (30fps in towns and 100+ in enclosed spaces).
Crimson Desert is similar to GTA in a way that it has big amounts of npcs and constant Ray Tracing (BVH hammers CPUs). But GTA looks to be much more CPU heavy based on what they showed so far (way more npcs and objects) and majority of the game will be set in complex cities not some forest areas.
Easy to speculate, but factually CD is a game with heavy CPU reliance and a performance mode. If you are now saying "what if" then we are back to not knowing one way or another.
I think people are too focused on the initial trailer.... lets wait for the final product to say something "its impossible" ... I think people are overestimating what the game will really be.... I still think the final version of the game will only come next-gen... what we will get now its a version capable of performing well in the current consoles.Easy to speculate, but factually CD is a game with heavy CPU reliance and a performance mode. If you are now saying "what if" then we are back to not knowing one way or another.
I think people are too focused on the initial trailer.... lets wait for the final product to say something "its impossible" ... I think people are overestimating what the game will really be.... I still think the final version of the game will only come next-gen... what we will get now its a version capable of performing well in the current consoles.
It all depends on what developers are willing to accept, Bethesda wanted consistent experience at launch and that's why they locked the game to 30fps (and it was like that for many months). Every console game in history could have unlocked frame rate but in most of them results would be terrible on 60Hz screens.
120Hz with VRR (plus LFC) opens up way more possibilities but we will have to see if Rockstar wants to use them.
Who on earth said that ingame it will look exactly like in the trailer??![]()
This scene in particular makes me doubt it'll reach 60fps on consoles. So much physics going on, they even have dusty feet from the sand.
You just know the framerate will tank if you cause some chaos there, on a base PS5 anyway.
Didn't that trailer run on PS5 or am I remembering it wrong?Who on earth said that ingame it will look exactly like in the trailer??
I wonder if you can go up to those sunbathers like those creepy Youtuber's with a mic for an "interview"?![]()
This scene in particular makes me doubt it'll reach 60fps on consoles. So much physics going on, they even have dusty feet from the sand.
You just know the framerate will tank if you cause some chaos there, on a base PS5 anyway.
Has any previous Rockstar title ever featured separate graphical modes on console? They aren't ones to limit their scope, and tend to save higher performance for the eventual PC port. If GTA 6 is as big or bigger than what we've seen of it so far, and the simulation is as crazy as it looks, then I doubt 60fps will be a thing on console.
This is the same studio who used the extra grunt of the One X to have RDR2 run at a native 4K resolution. They're going to push every current gen console to their limit with GTA 6.