Neither of those games are anywhere near the simulated world and geometric detail that GTA 6 will have. We won't see 60 until PS6, Helix and PC whichever comes first. To answer your question, no they wouldn't be happy with performance drops like that.![]()
I stick with 30-40fps prediction
They can enable 60fps mode, why not. But problems is - will they accept big ass differences in performance? Both Starfield and Crimson Desert have places that drop to 30-40fps range in performance mode on Zen 2 console CPU:
![]()
![]()
So question is - will rockstar accept performance like that? If they do, game might ship with unlocked mode.
Neither of those games are anywhere near the simulated world and geometric detail that GTA 6 will have. We won't see 60 until PS6, Helix and PC whichever comes first. To answer your question, no they wouldn't be happy with performance drops like that.
Personally i don't think the beach scenes will look like this, it's just a set up for a beach shot with many characters, in the final game there won't be such variety for such a scene. But thats just me, and we don't know for sure.![]()
This scene in particular makes me doubt it'll reach 60fps on consoles. So much physics going on, they even have dusty feet from the sand.
You just know the framerate will tank if you cause some chaos there, on a base PS5 anyway.
Rockstar are wizards and will be working closely with Sony. They ain't gonna be fucking around with this one and will squeeze all the juice they can imo. So yeah, best in class integration of pssr2, with 60fps and much better ray tracing would be my guess.
Indeed. Their CBR implementation was the worst ever. Thankfully that won't happen with PSSR2.Yeah, with RDR2 - working close with Sony resulted in trash image quality on PS4 Pro vs. native 4k on One X.
Honestly the ps5 pro is so much better it's like ps3 to ps4
If base PS5 tanks in complex scenes (regardless if this particular scene will make it to the game or not) then the Pro will most likely tank too.![]()
This scene in particular makes me doubt it'll reach 60fps on consoles. So much physics going on, they even have dusty feet from the sand.
You just know the framerate will tank if you cause some chaos there, on a base PS5 anyway.
Lol, no.Honestly the ps5 pro is so much better it's like ps3 to ps4
Is there even a single PS5 game that doesnt have a performance mode? They may not all be a perfect 60fps and may have issues elsewhere but a company shipping a 30fps only game would be insanity.
I say 60fps. 1080 to 4K PSSR2 upscale.
I'll be disappointed in my Pro, which I got during "cheap" pricing when GTA was coming last year, if it does anything less.
I think people are overestimating what the PS5 Pro can actually do for something like GTA VI.
The big thing everyone's missing is that GTA isn't really a GPU problem; it's a CPU problem. And the Pro doesn't meaningfully upgrade the CPU. It's basically the same one with a small bump.
GTA is constantly simulating a ton of stuff at once: NPC routines, traffic, physics, world state, all the background systems that keep the city feeling alive. That's the kind of workload that scales with CPU, not GPU. If the CPU can't handle 60fps, you're not getting 60fps no matter how strong the GPU is.
And Rockstar has always leaned into that. They prioritize density and realism over frame rate. Both GTA V (at launch) and Red Dead Redemption 2 were 30fps on consoles for that exact reason. GTA VI looks like it's pushing even harder in that direction, not pulling back.
Could they make a 60fps mode? Probably, but it would come with trade-offs: less NPC density, less traffic, reduced simulation, maybe cutbacks in lighting or world detail. At that point, you're kind of undermining what makes GTA feel like GTA in the first place.
Also worth noting: stuff like PSSR or upscaling doesn't help here. That's great for resolution and image quality, but it doesn't reduce CPU load. It won't suddenly double your frame rate in a CPU-bound game.
My guess is:
And honestly, that fits Rockstar's usual approach anyway. They push the hardware hard at 30fps first, then scale up later.
- Base consoles: 30fps
- PS5 Pro: same 30fps, just cleaner image / higher res, maybe a 40fps VRR mode if we're lucky
- 60fps probably happens later on PC or next-gen
So yeah, I wouldn't go into this expecting a proper 60fps mode on PS5 Pro. Would love to be wrong, but all the technical signs point the other way.
That's a fair way to frame it, but I think it's a little more complicated than just "flip the settings switch."No doubt R* will have to cut back on some stuff. NPC presence, as you say, such as traffic and NPCs is what causes frame rate drops in other games. So the question really isn't whether PS5 Pro is capable. The question is whether R* is willing to offer that settings change.