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GTA: LCS multiplayer is better than YOU

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JavyOO7 said:
My favorite GTA is Vice City, how would this one stack up amongst this gen's GTA's?

Picture most of the features in Vice City and put them back in GTA3 with a new story / radio / etc and slightly better graphics.
 
Willpower... to... resist... bad trolling... failure...

If a handheld GTA expansion pack that chews up the battery significantly faster than I can charge it is what passes for "REAL INNOVATION" these days, it must be a pretty sad day for gaming indeed.
 
Christberg said:
Willpower... to... resist... bad trolling... failure...

If a handheld GTA expansion pack that chews up the battery significantly faster than I can charge it is what passes for "REAL INNOVATION" these days, it must be a pretty sad day for gaming indeed.

When you're done with the engineering and want to discuss an actual game, please come calling.

Giant 3d World, highly interactive, wi-fi play... yes, innovative.
 
The PSP charges in two hours. Wifi play with full brightness and volume at a low level is three-ish hours. It ain't ideal, but chances are that if you're in a location where you can play for 3+ hours straight, you'll have a wall socket available.

And the great, DS-crushing gameplay kinda makes up for the shitty battery times, of course.
 
maybe there should be a 3rd option for moderators...instead of just outright banning folk, next time they log in it should take them directly to say...the insertcredit forums or the like.
 
Christberg said:
Willpower... to... resist... bad trolling... failure...

If a handheld GTA expansion pack that chews up the battery significantly faster than I can charge it is what passes for "REAL INNOVATION" these days, it must be a pretty sad day for gaming indeed.

Wooo - the second screen's a MAP SCREEN!

Think of the POSSIBILITIES!
 
Ignatz Mouse said:
When you're done with the engineering and want to discuss an actual game, please come calling.

Giant 3d World, highly interactive, wi-fi play... yes, innovative.

For a handheld, sure. Compared to GTA PC this stuff is nothing new though, just handheld. I don't really quantify that as "innovative". GTA3 was innovative, it's two sequels are not, and likewise, neither is this handheld port of it.

I'm not slagging the quality of the actual game mind you, it's quite well put together I'm sure.

Discussing the engineering end of it does become important, though, because it detracts from the actual play experience.

It's not Rockstar's fault the PSP has unacceptable battery life for multiplay- but it does detract from the actual experience enough to make it significantly less fun by any measure.
 
Ignatz Mouse said:
Innovative? I clipped the part of your post that wasn't relevant.

You mean, you clipped the part that was irrelevant. Moving something from one paradigm to another doesn't make it more innovative. Changing the play mechanics to something not previously experienced does. Is Mario Kart Super Circuit innovative? No. Is it a great game? You bet. Is Goldeneye innovative? No. Is it a damn fine game? You betcha.

dictionaries are your friend:
innovative
adj. being or producing something like nothing done or experienced or created before; "stylistically innovative works"; "innovative members of the artistic community"; "a mind so innovational, so original"

So, is GTA on a handheld like nothing experienced or created before? Nope. It's largely the same thing, just now you can take it with you.
 
Christberg said:
dictionaries are your friend:
innovative
adj. being or producing something like nothing done or experienced or created before; "stylistically innovative works"; "innovative members of the artistic community"; "a mind so innovational, so original"

So, is GTA on a handheld like nothing experienced or created before? Nope. It's largely the same thing, just now you can take it with you.

Awesome, you answered your own question for yourself. It's GTA on a handheld that has never been done before like this. And you have Multiplayer introduced to boot as well. Move along now, move along.
 
Ponn01 said:
Awesome, you answered your own question for yourself. It's GTA on a handheld that has never been done before like this. And you have Multiplayer introduced to boot as well. Move along now, move along.

So I have this painting I did on oil and canvas. If I copy the same exact painting on Bristol board with acylics, is it innovative?

The system is the canvas, and the game is the painting. Think hard, grasshopper.
 
Christberg said:
So I have this painting I did on oil and canvas. If I copy the same exact painting on Bristol board with acylics, is it innovative?

The system is the canvas, and the game is the painting. Think hard, grasshopper.

That is a god awful horrible analogy. You = selfpwnage
 
Christberg said:
So I have this painting I did on oil and canvas. If I copy the same exact painting on Bristol board with acylics, is it innovative?

The system is the canvas, and the game is the painting. Think hard, grasshopper.


Shut up bitch.
 
Christberg said:
So I have this painting I did on oil and canvas. If I copy the same exact painting on Bristol board with acylics, is it innovative?

The system is the canvas, and the game is the painting. Think hard, grasshopper.

So Online GTA style gameplay has been done on a handheld before? I feel bad for your pupils master, your training them to be retards.
 
I've never been able to play GTA multiplayer in a pick-up setting. or been able to play GTA on a commute.

So yeah.

Never answered the Walkman question, either.
 
GTA Multiplayer is pretty damn sweet and I've only played 2 player Liberty City Survivor. There's 4 of us that have it, but unfortunately have yet to all get together. Looking forward to 4 player matches though!
 
Just as the iPod was invented to allow you to take your music collection on the go and enjoy it as you would at home without having to sacrifice the quality and selection, the PSP was designed to provide the closest portable experience to a home console it possibly could. They aren't trying to do anything different than that. So the argument about GTA not being innovative doesn't debunk the PSP in any way. The fact that it's being compared to the console GTAs simply proves how successful the venture was.
 
These innovation arguements are useless. Neither the PSP or the NDS turn many heads with regard to innovation.

OMGZ!!!!!!!!!!1 I can use 10 year old touch screen technology and sacrifice optimal control in the process! TEH G00Dness TEH Gracious!! OMG teh second screen!!!!!111 Now I can have one big Sidewayz widescreen...............................................
or a map!

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PLEASE. I mean, really, just get over the fact that GTA isn't doable on the DS.. Repeat after me: "Don't hate, congratulate." PSP owners were long overdue for a killer app, and now we have it. DS owners have had plenty of time to bask in the greatness that is Nintendogs, etc. Let PSP owners have some fun now :) Remember, innovative Mario Kart is right around the corner, so pretty soon, PSP owners will all be trading in their PSP's + GTA for the DS Mario Kart Bundle.

Mario-Kart-DS-screenshot.gif

THE INNOV4T1ON!!!!!!!!!
 
Ignatz Mouse said:
I've never been able to play GTA multiplayer in a pick-up setting. or been able to play GTA on a commute.

So yeah.

Never answered the Walkman question, either.

And no, a walkman (CD player) isn't technically innovative as you had portable tape players before that. Now a portable tape player... is definitely innovative. First portable music/recording device that I'm aware of, and at the least, the first easily usable one.

Basically, what you're saying is that a portable tape player is innovative because it's portable so GTA must be innovative if you make it portable. This is a really bad analogy- because it was the act of making the portable hardware that was innovative, not the music it was playing. Basically, you're proving my point instead of effectively proving otherwise.

The gameboy was innovative. Metroid II wasn't.

EDIT:and yes, GTA in this fashion is only doable on PSP. It's pretty cut and dry frankly, nobody was every arguing that.
 
Christberg said:
And no, a walkman (CD player) isn't technically innovative as you had portable tape players before that. Now a portable tape player... is definitely innovative. First portable music/recording device that I'm aware of, and at the least, the first easily usable one.

Basically, what you're saying is that a portable tape player is innovative because it's portable so GTA must be innovative if you make it portable. This is a really bad analogy- because it was the act of making the portable hardware that was innovative, not the music it was playing. Basically, you're proving my point instead of effectively proving otherwise.

The gameboy was innovative. Metroid II wasn't.

*scratches head

Your trying hard aren't ya. A game on its own merits can be innovative. Also, this isn't just GTA being portable, the function thats being touted as innovative is the fact that you can take GTA on the go and being able to fight with 6 other friends in the GTA world. All on a handheld.

Now what makes CD players innovative is not because its the first device to make music portable but because its such a leap beyond tape based diskettes. The fact that CDs could be played on the go is what made it innovative. No rewinding, fastforwarding and the quality of sound was better.
 
BlueTsunami said:
*scratches head

Your trying hard aren't ya. A game on its own merits can be innovative. Also, this isn't just GTA being portable, the function thats being touted as innovative is the fact that you can take GTA on the go and being able to fight with 6 other friends in the GTA world. All on a handheld.

Now what makes CD players innovative is not because its the first device to make music portable but because its such a leap beyond tape based diskettes. The fact that CDs could be played on the go is what made it innovative. No rewinding, fastforwarding and the quality of sound was better.

Doing something more efficiently before isn't innovative, doing something differently than before is. The optical design of CDs is innovative. The fact it plays music isn't. Get the difference? Same thing here. GTA has already been done online and multiplayer. The fact that it's portable is a function of the hardware itself, not the actual game design, therefore the game design isn't innovative in and of itself.

I'm not belittling the game at all. I already said before that I'm sure it's a great product. The idea it's innovative, though... smacks of being semiliterate.
 
The more you bitches cry and try to knock down the best portable game ever made, the more I enjoy it. Please, keep it coming, your tears are so yummy and sweet!
 
Sho Nuff said:
The more you bitches cry and try to knock down the best portable game ever made, the more I enjoy it. Please, keep it coming, your tears are so yummy and sweet!

Hmm, I don't see anybody dissing Gunstar Super Heroes in this thread ;)
 
I got to do an hour of LCS deathmatch with a friend on the train yesterday (we took the non-express on purpose), and it was hysterical. We found a stunt area in Harwood (I think) where two ramps face each other, and we started motorcycle jousting.

Favorite kill: I get nailed by machine gun fire and my body flies off the bike, but the bike keeps going and makes an awesome jump. Then EXPLODES!
 
BlueTsunami said:
*scratches head

Your trying hard aren't ya. A game on its own merits can be innovative. Also, this isn't just GTA being portable, the function thats being touted as innovative is the fact that you can take GTA on the go and being able to fight with 6 other friends in the GTA world. All on a handheld.

Now what makes CD players innovative is not because its the first device to make music portable but because its such a leap beyond tape based diskettes. The fact that CDs could be played on the go is what made it innovative. No rewinding, fastforwarding and the quality of sound was better.

You're not serious right?

Tape based diskettes?

CDs are the first players that can be played on the go?

A Walkman was a portable cassette player. These came out before CDs.

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Aren't you too young to be on the internet? I mean seriously, these things were very popular until about 1995. That would mean that in 1995 you were too young to remember that.
 
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