I'm sure I'm not the only one who finds the in game radio volume too low... even reduced the SFX down two notches and everything still sounds muffled.
Yeah, Trevor was reallyyyyyyyy crazy in the beginning. Every time someone talks to him, I'll be like "Oh shit..what's Trevor gonna do this time?".
Then when he finally meets Michael, he's so tame in comparison.
Part of it is that he's using Michael. It's explained later that he's using Michael because he knows with his crew, he can get more money for Trevor Philips Industries.Yeah, Trevor was reallyyyyyyyy crazy in the beginning. Every time someone talks to him, I'll be like "Oh shit..what's Trevor gonna do this time?".
Then when he finally meets Michael, he's so tame in comparison.
Trevor had problems with The Lost, we just don't see it. Almost the whole opening act involves basically destroying their remaining power structure.
Stuntjump failed, haha, i disagree!
he has a lot of great lines that I appreciate a bit more on multiple playthroughs, like "just said the same thing to be my wife" at the start of By the Book, "the today's lesson is all about humility" before Father/Son, or "stockholm syndrome being beautiful this time of year" before Derailed.. even "eye lash soup" during Ending A (or is it B)... Some of them are cheesy but a lot of them are so aware and subtle that I appreciate them more now.We get to see a lot of this play out in GTA Online, where they are rival meth dealers.
Also good catch on the Michael cheesy one-liners thing. I never thought of it that way, but you're so right.
I haven't passed ANY stunt jumps. I haven't really tried but they must be hard. Do you need a really fast car?
Getting a weird bug. When I start my game (about 25 hours put in) about 2 minutes later the game goes to a loading screen and restarts itself from the very first cutscene :S
Ok, I bought this yesterday. I've never been one where GTA clicks with me (Vice City is the only one and that's more because of the OST and the time period).
What should my plan of attack be? Do I just go along doing story missions, doing "?" missions etc? Should I go off the beaten track exploring? Sometimes the depth and scope of GTA games are what put me off as there is so much to see and do that I just can't make my mind up with what to do lol.
Ok, I bought this yesterday. I've never been one where GTA clicks with me (Vice City is the only one and that's more because of the OST and the time period).
What should my plan of attack be? Do I just go along doing story missions, doing "?" missions etc? Should I go off the beaten track exploring? Sometimes the depth and scope of GTA games are what put me off as there is so much to see and do that I just can't make my mind up with what to do lol.
I'm enjoying playing through this right now but I don't think I've ever played such a well-liked game that had such horrible controls, christ.
I agree with all the bolded parts. As a longtime GTA fan I must express myself as well... again. At least whenever people bring it up.Bolded for truth. Completely agree with you.
I also don't like how all of the side missions end up just being a farce. After you beat the main story missions, there's really not much to do... And many of the extras are "oops! Looks like you -- criminal mastermind -- were tricked by another silly NPC!" Nearly every side mission follows this format of lurring the player in for a bonus, only to "Oops! Tricked again, darn!" Franklin collecting all of the weed cars for the big "smoke out"Wow, what a great social commentary on stoners. The old couple who are looking for memorabilia and there will be a big reward at the end...and then the guy never shows up...And mission after mission follows this. The gameplay:reward ratio in the game is a joke, which I think is why they put this phony stock market into the game, and then every conversation online is how to maximize profit form the ingame stock market, instead of ... yknow, balancing gameplay with rewards. I'd wager the majority of posts in this thread that are about actual missions in the game are about Lester's assassination missions. These are side story missions that shouldn't be important, yet, because the reward system in the game is so inbalanced, they end up becoming the 5 most important missions in the entire game.end up just being crazy old coots.
Played through it on 360 (and about 50% of the way on X1) and I got pretty frustrated when it seemed like Rockstar wanted to focus more on making a mockery of videogames as they as today, rather than providing any ingame rewards to players for doing inane tasks. It's funny the first or second time that you get a reward of nothing for putting up with an arduous mission, but when the entire game is that, minus one mission that gives you $250,000 and another that gives you $40million, it wears thin. GTAV is not as bad as GTAIV in this regard, but it's still bad.
The properties are another joke. The cost:benefit ratio is so FUBAR, every property minus the handful that give you something like an airplane or boat are an utter waste of money, a ridiculous waste of money. Most of them would take literally years, real life years, to pay back the return on investment. The one up in Paleto Bay, that bar, I did the math and it takes something like 90 ... real life weeks ... to just pay back the $90,000 or whatever that it costs. 90 weeks in real life. That's two years. If you want ot double your investment, you're looking at four years of playing the game every day. I actually thought that they were going to overhaul property ownership for this release, and it SEEMS like they aimed to, but didn't. When you first unlock properties, the description says that if you do missions for them then they pay out more money, but that isn't true. If you do a mission for any of the properties, they continue to pay out the same money, and the majority of properties only give you one or two random encounter missions... The weed store is under attack, or Biker gangs are rowdy at the bar. You dispatch them once and that's it, back to normal as a property that you "own" that gives you virtually no reward and doesn't let you do anything. hell, even when you purchase the restaurant on the highway, or the bar in Paleto Bay, you can't even go into them.
I dunno, I've vented about this poor game design before. Was hoping it'd be tightened up for nextgen, disappointed that it wasn't.
You don't need believable motivations for those moments, like Trevors rampages, Michael's alien hallucinations, or cops who shoot you if you stare at them. You should have motivations for the main storylines in a game, especially a company that seemingly wants to deliver storyline in a game.
Why does Michael's family abandon him? Because he tries to .. tackle the yoga instructor. Really? That's what causes them to leave?
Why do they come back to him? Because they miss him ...
Why does Michael have to become a criminal again? Because his wife is cheating on him and this causes him to tear a building off of cliff..... Meanwhile, it's stated throughout the game that she's been cheating on him since they met.
Why does Trevor get mad at Michael when he realizes he's been lying to him for 10+ years and he secretly sold him out to the FBI? Oh, wait, that's right, Trevor doesn't get mad at him.
Why does Michael end up getting involved with Devin Weston? Because he says he's going to ... get him a part in a movie? ... What?
And, if you get into the motivations of the bad guys they're just utterly pointless and stupid. "Dumb jock FBI guy does bad things because he's a big dumb jock FBI guy." The characters who are supposed to pose a threat to you end up posing no threat to you at any time. Martin Madrazo is supposed to be some terrifying drug kingpin. Your only interactions with him are lighthearted bullying. The Lost Motorcycle gang is supposed to be this gang that Trevor has a real problem with... Yet at no time do the Lost ever do anythign to Trevor at all, in any way, at any time.
Worst of all is the interaction between the three characters themselves. Any sense of suspense between Michael and Trevor is mishandled in every scene. Any sense of Franklin trying to learn the ropes, learn the game, is similarly mishandled. There is zero character development from the first moment of the game to the last. Every character is exactly the same when they start the game as when they end it (maybe a SLIGHT exception to Lamar). Every other NPC is the same. If there is an NPC who is an annoying character who bleeds you for money when the game begins, he's an annoying character who bleeds you for money when the game ends.
FInally, there's no bad guy. Just no bad guy at all. This is par for Rockstar course, though, they haven't made a compelling antagonist since GTA San Andreas, over 10 years ago. A lot of my criticism of GTAIV, RDR, and GTAV -- storyline wise -- is because Rockstar got so much right with GTA San Andrea, and somehow in the years following it, they got so much wrong. The motivations for the characters in that game are believable and interesting... Sure, there are silly ones like "The Truth" and the guy who owns the hobby shop, but the major characters have realistic, believable motivations, and on top of that, they develop and change throughout the game. Characters who were friends in GTA:SA don't stay friends, characters who are presented as enemies end up coming around and being useful or being friendly. Most importantly, there is a believable antagonist who is present throughout most of the story, and his motivations are realistic for that character. Hell, as the game ends, you can almost sympathize with him. And despite this, I don't think that anybody considers GTA:SA a "serious" GTA game... There were zany characters, crazy subplots, and plenty of nonsense to make the game lighthearted... But the actual core narrative was a strong one, cliched sure, but strong. When Rockstar abandoned the "let's borrow other stories" philosophy (GTAIII, VC, and SA), it became obvious that they can't really craft narratives.
*edit*
Sorry for the long rant, it's not to you, just to GTA in general. I'm hoping if Rockstar puts together single player DLC for GTAV, they do it in an interesting way.
I found saving and reloading the game results in the high return percentage like it's suppsosed. That worked for me 3 or 4 times.My stock market is just flat out glitched in my game. It baffles me.
I buy Vapid after Bus Assassination. A week later, it sits at the same price. 5 hour high $0. Five Hour low $3.50
So frustrating.
I really really hate Trevor's early interaction with Michael and the FIB. Dude should be fucking pissed at him and instead he helps him being a lapdog for Steve Haines and even takes shit from them. This is not the Trevor from the first few hours. Stands out more to me in my second playthrough now....
I fucked up flying in first person
And then this fucker one shotted me immediatley after. Make sure sound is up
Fuckin lol'd at character dialogue.
It depends on the jump. If you go too fast on a lot of them, you will overshoot the landing zone. There was one off the roof of a parking garage that I remember needed a super car to get the distance, but most of them you can get away with something like Michael's car. Dirt bikes work well - just not off buildings.
There are a couple you can do on a bicycle.
This is GTA in a nutshell. Controls have always been the weakest part of the series. I always find player movement to be really annoying in the GTA games. Just really clunky. No one seems to care though.
No, you don't necessarily need a fast carI haven't passed ANY stunt jumps. I haven't really tried but they must be hard. Do you need a really fast car?
One part about the ending that is overlookedis Steve Haine's death.In the mission where you torture Mr.K, Dave mentions to Michael that if Steve Haines were to be killed that people would be investigating every detail of LS FIB and would uncover Dave's deal with Michael. So then wouldn't Michael be fucked?
Did I miss something as to why he would be in the clear?
One part about the ending that is overlookedis Steve Haine's death.In the mission where you torture Mr.K, Dave mentions to Michael that if Steve Haines were to be killed that people would be investigating every detail of LS FIB and would uncover Dave's deal with Michael. So then wouldn't Michael be fucked?
Did I miss something as to why he would be in the clear?
I feel weird asking, but can someone tell me how to choose secondary weapons within the same class?
I assume it is possible because the center of the weapon wheel says 1 / 2, 1/3 etc.
Triggers.
I use dpad left or rightI feel weird asking, but can someone tell me how to choose secondary weapons within the same class?
I assume it is possible because the center of the weapon wheel says 1 / 2, 1/3 etc.
On the DS4, hold L1 to bring up the weapon wheel, use the right stick to highlight the weapon class, and then while that weapon class is highlighted use left and right on the d-pad to cycle through the options in that class. When you have the correct one on screen then release L1 and your character will equip it (so long as you don't accidentally move the right stick to highlight a different class of weapons as you're letting go of L1 - something I do way too often lol).I feel weird asking, but can someone tell me how to choose secondary weapons within the same class?
I assume it is possible because the center of the weapon wheel says 1 / 2, 1/3 etc.
Triggers.
I bought GTA V for PS3 in PSN. I think I didn't play the game for more than 5 hours due to me playing some other game at the time.
Is the upgrade to the PS4 version worth it? As I can't get rid of the PS3 version I never really cared playing.
Depends how much you like the game. The remaster is infinitely more playable. The PS3 version was a mess for me and I gave up after 5 hours. Currently 30 hours into the PS4 version and enjoying myself despite the (still) horrible controls.
I found the PS3 controls to be great. I can't say the same about the PS4 controls unfortunately, the deadzone means the free aim setting isn't really a workable option any more (at least for me). On PS3 I only ever used free aimDepends how much you like the game. The remaster is infinitely more playable. The PS3 version was a mess for me and I gave up after 5 hours. Currently 30 hours into the PS4 version and enjoying myself despite the (still) horrible controls.
I found the PS3 controls to be great. I can't say the same about the PS4 controls unfortunately, the deadzone means the free aim setting isn't really a workable option any more (at least for me). On PS3 I only ever used free aim
That aside though, the PS4 version is brilliant. I played the PS3 version to death and now I'm doing the same with the PS4 version.
They mentioned a 'flash sale' on PSN for this. Is it up yet?