NullPointer
Member
A question I keep asking myself. How the hell do these stick settings become standard? When they play their own game this feels right to them? No playtesting feedback made them want to tweak the controller?I don't think it's possible to have shittier analog settings than what's available here.
I mean do these devs even play games? There is a combination of high acceleration and a huge deadzone on the stick. It's literally the worst possible combination.
This is definitely one area were Watch_Dogs leaves GTA in the dust. Movement and shooting is a million times better than this. GTA controls are functional, but its hard to have pure fun in the shootouts when wrestling the controls requires as much attention as it does.