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GTA V PC Performance Thread

viveks86

Member
that shot just happens to expose some of the areas that miss msaa coverage. in motion msaa looks far better than fxaa. txaa doesnt really help much over msaa. you can tell by the classic thickening effects on the foliage fxaa always has.

Yeah. Just checked the rest of the shots. Interesting!
 

noomi

Member
I've cleared the final hurdle, it's here!



Now, what's next? Project Cars? Witcher 3?! :)

P.S. If anyone's awesome at Photoshop and has the time to make a better feature graphic I'll happily use it.

Andy, this is awesome work. I'm a few hours late but I have added it the OP. Thank you so much for your hard work, your guides are really amazing :)
 

Philtastic

Member
I've cleared the final hurdle, it's here!



Now, what's next? Project Cars? Witcher 3?! :)

P.S. If anyone's awesome at Photoshop and has the time to make a better feature graphic I'll happily use it.

I thoroughly enjoyed reading your guide! One thing that I think should be noted is that High Resolution Shadows only actually enables if your Shadow Quality setting is already set to Very High, otherwise it does nothing (this is also reflected by the fact that the predicted VRAM usage only changes if Shadow Quality is already on Very High). Oh and the final interactive picture under Shader Quality which highlights POM and AF changes between Very High and Normal is mislabelled as a comparison between Very High and High.
 
It's an issue with the game's vsync. You could turn it off, and try to force vsync within your GPU settings. If that doesn't work, I found out that you can temporary fix it by turning vsync off in the game's settings, then turning vsync back on. Now you should not have to worry about the frame rate cutting in half. That is, until you quit the game & start it back later. Then you would have to turn vsync off and on again.

Enabling it in the GPU settings didn't seem to help, but pressing alt+enter to go to windowed mode and then right back to full screen actually did. But then I was getting a lot of stuttering while driving, which I wasn't getting before. Seems like recent patches have actually made things worse for me.
 

Garuda1One

Member
This whole thread explains the reason why i don't PC game

It's a bloody ball ache lol

for PC gamers like me, tweaking, turning this off and on, and bla bla bla is THE best part,
an experience you wont find in console..

and when you achieve that 60fps goal after tweaking here and there and hit that sweet spot of performance vs quality, dear God you will never look back...
 

LordAmused

Member
Soo I forced FXAA through Nvidia Drivers and I'm getting (more?) jaggies when taking screenshots, but none ingame...anybody experienced that issue?

gta52015-04-2121-28-41taeq.png
 
Just wanted to tell Andy what a great job he did on the Graphics/Performance Guide for GTA5. I can just imagine the amount of time and patience that took, due to the sheer amount of options and settings the game has. Great work!
 
Soo I forced FXAA through Nvidia Drivers and I'm getting (more?) jaggies when taking screenshots, but none ingame...anybody experienced that issue?

gta52015-04-2121-28-41taeq.png

AFAIK screenshots can't capture the way the control panel does it. You'd have to go borderless windowed and printscreen the window in order for it to show up.
 
Actually, what would be more interesting is to see what affect the below command line function does in game, taken from here:

-fxaa: Set FXAA quality (0-3)

as FXAA is either 'on' or 'off' in game, so it would be great to see what the different versions of FXAA are like.

Can someone test this out with all 4 presets? (0 to 3)
 

LordAmused

Member
Can you give us a couple of shots comparing No AA to in game FXAA and NCP enabled FXAA?

And maybe comparing those to DSR @1440p?

You got it!

FXAA through game menu.

gtavwithaa0jrq2.png


No FXAA in menu nor NCP

gtavnoa24rgn.png


FXAA through NCP @ borderless

gtavfxaancpnoois.png



EDIT: Honestly, I think the in-game implementation of FXAA looks better than through NCP.
 
Did you make sure FXAA was disabled in the last shot where it was enabled in the NCP?

Also, would you mind testing the command line FXAA I posted a bit earlier?

Thanks for your efforts!!!
 

LordAmused

Member
Did you make sure FXAA was disabled in the last shot where it was enabled in the NCP?

Yes I did. Screenshot was taken through print screen + borderless like you said with FXAA off the ingame menu.

EDIT: If nobody's done it by tomorrow EDT 9-10AM, I will do it in the morning!
 

heringer

Member
I don't notice any performance difference between DSR + FXAA and 1080p + MSAA/TXAA 2x.

MSAA + TXAA is better at getting rid of aliasing, I think.
 
in my testing, it takes 2.25x dsr to match the level of aliasing reduction as 4x msaa. perf impact from that level of dsr is much more than the msaa.
 

Dries

Member
Guys, is there a way to calculate the ideal FOV? Is this setting just personal preference or is there a "right" way of setting this?
 
It appears as the NCP FXAA creates mini-jaggies on edges. You can see it on the door of the white car, the middle "line" (I don't know the exact word, English is not my native language sorry )

I think the phrase for that would just be trim. It looks like a chrome piece of trim.
 

Bebpo

Banned
Finally figured out what's bottlenecking my 980 SLI experience: VRAM when driving and loading in new objects at a fast pace.

GTAV has got to be one of the first games that's really really limited by 4 gigs VRAM. Running at 1440p/1527p/~1600p or 4k eats up a ton of VRAM. So does MSAA/TXAA. Everything else hardly makes a difference besides distance scaling/population variety if you've got a 980 or higher.

Once I figured out that, I found a happy medium by dropping population variety to practically zero, freeing up extra VRAM bandwith for higher resolutions. I'm running at ~1600p with just FXAA and it's pretty smooth now when driving. Even at 1440p, throwing on some MSAA/TXAA is just too much for the VRAM, so it seems like it's better to try to get to 1600p DSR with some smoothing and FXAA.

When walking around on foot none of this really applies and 4k or 8x MSAA/TXAA is fine even with 4gig VRAM and it'll be the gpu/cpu power limiting the FPS there. Since objects load into view, much, much slower.


Man, I hope GTAV is one of the very, very few games in this PS4/X1 based generation that's highly limited at 4gig VRAM. It sucks if stuff like the 980 have the raw performance to push FPS and effects, but turn out to be lacking the VRAM to do 2k-4k with decent AA because of VRAM limits.
 

Pagusas

Elden Member
Finally figured out what's bottlenecking my 980 SLI experience: VRAM when driving and loading in new objects at a fast pace.

GTAV has got to be one of the first games that's really really limited by 4 gigs VRAM. Running at 1440p/1527p/~1600p or 4k eats up a ton of VRAM. So does MSAA/TXAA. Everything else hardly makes a difference besides distance scaling/population variety if you've got a 980 or higher.

Once I figured out that, I found a happy medium by dropping population variety to practically zero, freeing up extra VRAM bandwith for higher resolutions. I'm running at ~1600p with just FXAA and it's pretty smooth now when driving. Even at 1440p, throwing on some MSAA/TXAA is just too much for the VRAM, so it seems like it's better to try to get to 1600p DSR with some smoothing and FXAA.

When walking around on foot none of this really applies and 4k or 8x MSAA/TXAA is fine even with 4gig VRAM and it'll be the gpu/cpu power limiting the FPS there. Since objects load into view, much, much slower.


Man, I hope GTAV is one of the very, very few games in this PS4/X1 based generation that's highly limited at 4gig VRAM. It sucks if stuff like the 980 have the raw performance to push FPS and effects, but turn out to be lacking the VRAM to do 2k-4k with decent AA because of VRAM limits.

You already know the 980 isn't setup for 4k/high frame rates. It's not a card that will take you through this gen achieving 4k/smooth game play. Give up on that dream now and just plan an upgrade in 2 cycles.
 

Bebpo

Banned
You already know the 980 isn't setup for 4k/high frame rates. It's not a card that will take you through this gen achieving 4k/smooth game play. Give up on that dream now and just plan an upgrade in 2 cycles.

Eh, basically any game other than GTAV/AC Unity runs at 2k+ 60fps no problem with good AA and most optimized PS3/X360 gen titles run at ~4k/60fps with 4x MSAA.



So I'm wondering if overclocking the VRAM would help driving performance at higher resolutions when the game is slow to load in the new objects which causes the framerate to drop during driving. Need to figure out what program to use to overclock vram.
 

Peterthumpa

Member
Quick question - which setting governates (if there's one) self shadowing quality based on distance from objects?

Self shadows from the angles of my Lambo's doors, for example, are good up close but become a pixelated mess a few steps back. Same happens with self shadowing in store signs, buckets and plenty of other objects.

Shadows are very high, using PCSS. Basically everything maxed.
 
Eh, basically any game other than GTAV/AC Unity runs at 2k+ 60fps no problem with good AA and most optimized PS3/X360 gen titles run at ~4k/60fps with 4x MSAA.



So I'm wondering if overclocking the VRAM would help driving performance at higher resolutions when the game is slow to load in the new objects which causes the framerate to drop during driving. Need to figure out what program to use to overclock vram.

A 980 doesnt have the power to drive gta at anything even approaching 4k/60 regardless of vram.
 
Quick question - which setting governates (if there's one) self shadowing quality based on distance from objects?

Self shadows from the angles of my Lambo's doors, for example, are good up close but become a pixelated mess a few steps back. Same happens with self shadowing in store signs, buckets and plenty of other objects.

Shadows are very high, using PCSS. Basically everything maxed.

Short of someone finding ini commands to edit theres nothing you can do to improve it
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
You know what I should do?

turn MSI afterburner off and just play the game :(
 

Jebral

Member
Running practically everything at very high myself. After reading that (very cool!) Nvidia tweak guide and playing around with the director mode... I think I've settled on my final settings, the ones where I can just turn off fraps and enjoy the damn game, haha. Dropped particles and grass to high, turned PCSS back on, and reflections and postfx to ultra. No AA, heretic I know! I can use director mode to jump to Paleto Bay with 5 stars at midnight with rain and thunder and it stays mostly at 60, drops are totally bearable (55? OH NO!) and only really perceivable when I'm eyeballing the frame counter instead of the game. Same setup with very high grass would slice my framerate in half in that area.

i5 4670k @ 4.2 and a GTX 970 FTW, by the way.
 
jesus christ, my framerate dropped so much after the latest patch. Before it would barely dip below 60, now I'm driving around the city at a pretty much stable 52fps.

So fucking annoying.
 

Philtastic

Member
Pretty sure it's some kind of glitch with a program on my computer (4790k/16GB RAM/290x) but as soon as I turn on the Afterburner OSD, my FPS drops 10-15, which I've verified by having FRAPS running at the same time.

Interesting. I might have to test that with FRAPS in Paleto Bay....
 
I'm rocking R9 290, 8GB RAM, and 17 4790. All settings at high and very high (I just stuck with defaults) at 1080p. It runs well, but it get obnoxiously hitchy driving with areas of high traffic. Not so much like a frame rate dip, but it will just like stop for a few milliseconds constantly, super jarring. It's actually really obnoxious especally since it isn't just a smooth dip in the framerate.

Has anyone noticed this? Anyone know what might be a quick fix?
 
Running practically everything at very high myself. After reading that (very cool!) Nvidia tweak guide and playing around with the director mode... I think I've settled on my final settings, the ones where I can just turn off fraps and enjoy the damn game, haha. Dropped particles and grass to high, turned PCSS back on, and reflections and postfx to ultra. No AA, heretic I know! I can use director mode to jump to Paleto Bay with 5 stars at midnight with rain and thunder and it stays mostly at 60, drops are totally bearable (55? OH NO!) and only really perceivable when I'm eyeballing the frame counter instead of the game. Same setup with very high grass would slice my framerate in half in that area.

i5 4670k @ 4.2 and a GTX 970 FTW, by the way.
I've boy toying with dropping grass down to high. I think I can live with losing some shadows...
 
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