GTA V PC Trailer (60 FPS)

Magic.

Actually, it's complicated, and involves hijacking DX9 in a specific way to add your own effects on top of the renderer. Someone more well-versed in such things like Durante could probably give you a deeper, more educated answer.

Sadly it's only for DX9, so unless Boris Vorontsov (creator of ENB) can modify DX11 to do the same thing (not even sure such a thing is possible anymore), we probably won't be seeing ENB for GTA V. Or any other future game for that matter.

Thanks.

So it's not just tweaking what's already in the engine--it's actually adding new effects on top of it?
 
I seriously don't care, I just want to play the damn game at this point.

This 60fps proved to me nothing other than what we already know, 60fps sure is smooth.
 
Magic.

Actually, it's complicated, and involves hijacking DX9 in a specific way to add your own effects on top of the renderer. Someone more well-versed in such things like Durante could probably give you a deeper, more educated answer.

Sadly it's only for DX9, so unless Boris Vorontsov (creator of ENB) can modify DX11 to do the same thing (not even sure such a thing is possible anymore), we probably won't be seeing ENB for GTA V. Or any other future game for that matter.

This is still possible with DX11.

Reshade
 
Come on man. Don't do this.

Don't have an opinion? Good call.

xKMrgIi.gif
 
Wow, just watched this video and im very disappointed, im deciding whats the point? 60FPS cutscenes, erm im not sold, try again rockstar.
 
A trailer with more normal gameplay footage (like the first person trailer) in 60fps would look a lot more impressive, and indicative of what actual 60fps gameplay will look like.
 
Jumping to conclusions considering that isn't in the tweets or even their context. Vulkan isn't even ready. Any implementation would be a long way off

It is implied that mantle will be supported in GTA V in the form of Vulkan, that much it says, right?
 
It is implied that mantle will be supported in GTA V in the form of Vulkan, that much it says, right?

Yeah, but it could be released in 6 months. Or in 9 months. Who knows.

So if that's the case, it isn't true the last delay was to implement it, it wouldn't make sense.
 
They should do what the guys at EA did and just make a video of them playing the game on PC for a while. I liked what EA did before DAI's release with their video streams, showing the game off, going into the settings to show what the graphics are set to and what components the PC has.
 
https://twitter.com/amd_roy/status/583702029488402432

Apparently the delay was to implement the Vulkan API, according to this AMD rep. No idea if actually true, however, but I feel it's unlikely that he's pulling this out of his ass.

That would be huge but I highly doubt it. But imagine it launching with Vulkan then a DX12 update in the future. So good.

Jumping to conclusions considering that isn't in the tweets or even their context. Vulkan isn't even ready. Any implementation would be a long way off

I can agree although could it just be Mantle in it's somewhat current version but renamed possibly?
 
It is implied that mantle will be supported in GTA V in the form of Vulkan, that much it says, right?

It's implied, but not that they have delayed the game for it or that it would even be available from the start.

I can agree although could it just be Mantle in it's somewhat current version but renamed possibly?

I doubt it. The GDC Vulkan talks suggest that they had only just got the open source Intel driver going at that time, and it seems that Vulkan use Mantle as a base but certainly isn't Mantle as is. If Vulkan gets implemented it has to be further down the line (unless they lied through the talk). Mantle is good to go sure but it is pretty much dead for now and is still only compatible with AMD cards despite being opened up. Just doesn't seem likely from that tweet

Don't get me wrong, GTA V supporting Vulkan would be cool as a first game

Edit: yep, misunderstanding and not happening

Roy@AMD ‏@amd_roy
@DurkaDerper @artins90 @AMDRadeon @RockstarGames guys my response was to artins90 and not related to the game, apologies for any confusion.
 
Frame rate aside, most notable improvement is cars headlights seemingly casting shadows, or characters' shadows at least.
 
Somewhat curious about running in first person with mouse/keyboard. I wonder if the weapons will feel good or very arcadey.
 
The point is completely different.

Stutter you mention is caused by game engine rendering and has nothing to do with display.
Let's go to digital foundry:
Bloodborne
Though its 30fps average is technically correct, Bloodborne often produces two unique frames followed by two duplicates - rather than one after another - creating a perception of frame-rate drops throughout.
30 fps - stuttering.

NFS Rivals
As a result, the tweak minimises a problem on PC that's common to console platforms: the frame-pacing issue. Even on the latest patch version 1.01, this persists throughout the 30fps play on PS4 and Xbox One, just as it did in our preview analysis of the game. In a nutshell, the uneven spread of unique frames creates the sensation of screen judder, making panning camera motions appear to stutter. This is despite the overall frame-rate average sustaining the target 30fps mark. It's a curious quirk of the engine that we see in Frostbite 3 driven Battlefield games on PC too, where the engine occasionally renders two duplicate frames followed by two unique frames to cause a perception of performance being lower than it actually is.

KZ Shadowfall
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So. Stuttering is caused by poor engine coding and in severe cases nothing prevents you from experiencing the issue even @60 or 120 fps. Has nothing to do with display refresh rate - decent engine, consistent 45 fps = no stuttering.

Don't mix up green and cold otherwise you are trying to prove that 30 fps is superior to locked rock solid 59 fps.

Really not sure you understood what I meant there. I used Bloodborne as an example of what happens when you have inconsistent frame times, something you just quoted several pieces about. So you said the exact same thing there.

A rock solid 45FPS can never be shown perfectly on a 60Hz monitor. Some frames need to be on screen for a shorter time compared to the previous one, exactly the same thing that happens in Bloodborne for example when the renderer glitches out and outputs more frames than it should. Every frame at 45FPS should be on the screen for 22ms and the monitor should then update every 22 or 11ms (45 or 90FPS) for it to be a completely smooth experience. That is not possible on a 60Hz monitor. It's either 16 or 33ms to have a completely consistent set of frames.

This is the entire reason as to why we have G-sync and FreeSync right now, to get rid of the mismatch of frame times and refresh rate on monitors.

And I would never say that 30FPS is better than 59, even though the problem still exists at 59FPS but it's much less noticeable there because every frame is 16.9ms instead of 16.6 for 60FPS. It doesn't have to display the same frame for 2 refreshes anywhere near as often as it does at 45FPS.

So it totally has something to do with a monitors refresh rate.
 
Frame rate aside, most notable improvement is cars headlights seemingly casting shadows, or characters' shadows at least.

This image gets posted around a bit comparing the PC screenshot with PS4. If its accurate, I guess better / reworked textures are a thing

9KbhBfW.jpg
 
Magic.

Actually, it's complicated, and involves hijacking DX9 in a specific way to add your own effects on top of the renderer. Someone more well-versed in such things like Durante could probably give you a deeper, more educated answer.

Sadly it's only for DX9, so unless Boris Vorontsov (creator of ENB) can modify DX11 to do the same thing (not even sure such a thing is possible anymore), we probably won't be seeing ENB for GTA V. Or any other future game for that matter.

Man, a lot of neat graphics tricks aren't possible in DX11. D3DOverrider is another. Using borderless windowed mode is a good workaround for triple buffering but the framerate in that mode is worse than exclusive fullscreen.
 
This image gets posted around a bit comparing the PC screenshot with PS4. If its accurate, I guess better / reworked textures are a thing

9KbhBfW.jpg

Different times of day and that PS4 shot is blurry as hell, so it's hard to know how different. Trailer looks great though.
 
Not sure how this link was found (the video is unlisted), but below is an unreleased Heists trailer filmed on PC

GTA V PC Heists Trailer (30 FPS) - Leaked?? English Voice w/ Russian Text

Via Actual Russian (MrInspirer) on Reddit said:
"Watch video of Heists in GTA Online, shot entirely on the PC version of Grand Theft Auto V. PC version comes out on April 14 and includes Heists and all other updates for GTA Online released at this moment.
 
Despite being a cultural phenomenon. I still haven't played GTAV

Bring on the PC version, baby.
 
I'm ready to sacrifice everything to get sweet, sweet 60 fps. I will even play this at 720p, i don't care. Although i think the 960 should be powerful enough to keep most stuff at high (judging by the recommended settings).
 
Damn. I'm gonna need a new CPU before I can even think about getting 60fps. It bottlenecks my GPU so bad.

Anyone know if the retail copies of GTA V will activate on Steam? I'm looking to grab one of those instead.
 
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