GTA VI has so much to prove in the gameplay department

NomenNescio

Dual Sense Edger and Blower
Hype has been through the roof lately with the second trailer. I get it, it looks incredible. But the real, and most important question is: how will it play?

If we take a look at Rockstar's history, they haven't been very good when it comes to gameplay. I've been recently playing GTA V (PS5 Pro), and while the game looks great and its world simulation is unparalleled, it leaves a lot to be desired in the "fun" department. The on-rails mission design, how heavy the characters feel, the clunky outdated shooting mechanics. It sucks in pretty much everything you do in the game. The driving is bad, the shooting is bad, the exploring is bad. All it has going for it is realism.

I had a far better time with lesser open-world games that don't get all this fuss. I much prefer doing another run of Days Gone than playing GTA V again.

Red Dread Redemption was the same thing. A complete borefest, pretentious 500 hour game. You have to maintain your guns, your horse, your horse stamina, your beard, change your clothes, feed your character, etc. I was surprised I wasn't required to do a 9-5 job within the game and pay taxes.

Honestly I still very much look forward to GTA VI, but I think people should be a little more objective with the game and not let visuals blind them so much.
 
Rockstar's 3 MASSIVE ISSUES need to be resolved:

1: Imprecise and laggy controls

2: the worst gunplay known to man

3: Mission design so linear and so restrictive that even corridor shooters like CoD feel less restrictive
 
It's understandable if it's not for you and my only criticism is the controls. But to say RDR2 gameplay was boring is out of this world

Maybe you don't like realism and thats also fine. People don't play Rockstar games for the visuals by the way
 
The quest structure in Rockstar games is the worst, I never understood what's the point to have a huge world fully explorable if you fail your mission just going 20m outside of the intended path.
 
Rockstar's 3 MASSIVE ISSUES need to be resolved:

1: Imprecise and laggy controls

2: the worst gunplay known to man

3: Mission design so linear and so restrictive that even corridor shooters like CoD feel less restrictive

^^^In a nutshell why I don't care for R* games
 
It's something I'm really curious about. You could do SO much in V, so I really don't see how they could change the gameplay THAT much. I'm not super hyped, but I'm definitely curious to see the end result.
 
It's understandable if it's not for you and my only criticism is the controls. But to say RDR2 gameplay was boring is out of this world

Maybe you don't like realism and thats also fine. People don't play Rockstar games for the visuals by the way
With that said, RDR2 is still one of the best looking games out there and it's been 7 years. Especially one of the most beautifully crafted open world games that was a joy to explore.
 
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With that said, RDR2 is still one of the best looking games out there and it's been 7 years. Especially one of the most beautifully crafted open world games that was a joy to explore.

If they can refine the gameplay a bit then I'd be all over these games myself. I get too frustrated with them to play and it sucks because I think these games would be right up my alley otherwise.
 
If they can refine the gameplay a bit then I'd be all over these games myself. I get too frustrated with them to play and it sucks because I think these games would be right up my alley otherwise.
I can see that, yeah, GTAV was more like that for me, which is why I did not bother too much with it.

RDR2 clicked for me, especially as Arthur (or your online char) started to upgrade with "dead eye" and the like and select card loadouts. The fist fighting was also fun with the head slamming triggers near bars, tables, walls, furniture, and tossing them out the windows.

But yes, I welcome improvement to 6, since the location is an uncanny valley that I want to explore. And the story/premise seems to be more grounded and right up my alley. I do have location bias with this one, for sure.
 
you are a masochist? the input lag alone would make me throw my controller at the screen
giphy.gif


I am a mouse user.
 
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ok, on PC I guess their gunplay isn't complete torture, but on console it's really on the edge of unplayability... and no, that's not an exaggeration.

with GTA6 being console exclusive for now, that's an issue
Oh I believe in you. Ironically saying something close to that gave me my tag. 🤷‍♂️
 
Oh I believe in you. Ironically saying something close to that gave me my tag. 🤷‍♂️
It's probably because you repeat it ad nauseum, over and over and over and over and over, in every thread.

Almost like a sped obsessed or "Hodor" from Game of Thrones. Even if I agree with you 95% of the time.
 
lol, what did you say?
Something about how controllers suck for shooter, WoWs, RTSs, Diablos...

It's probably because you repeat it ad nauseum, over and over and over and over and over, in every thread.

Almost like a sped obsessed or "Hodor" from Game of Thrones. Even if I agree with you 95% of the time.
Just like people repeat over and over and over how some games (mostly shooters) are amazing/GotY/best games ever on controllers + 30fps + 400ms of input lag + aim assists/full auto aim. 🤷‍♂️
 
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Rockstar's 3 MASSIVE ISSUES need to be resolved:

1: Imprecise and laggy controls

2: the worst gunplay known to man

3: Mission design so linear and so restrictive that even corridor shooters like CoD feel less restrictive
All true, but on the other hand this sold 200mil copies. Why should Rockstar change just a little damn thing.
 
I just don't want characters to feel "floaty" when controling them.

I also want them to be more like TLOU2 which i think has a great middle ground between realistic gameplay but also doesn't have those lengthy animations which make their games a slog sometimes (RDR2).
 
The quest structure in Rockstar games is the worst, I never understood what's the point to have a huge world fully explorable if you fail your mission just going 20m outside of the intended path.
Should be able to do shit at your leisure.

That's why all these games feel like going from point A to point B.
 
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I hope they don't change the gameplay. GTA games should be like that.

I just don't want characters to feel "floaty" when controling them.

I also want them to be more like TLOU2 which i think has a great middle ground between realistic gameplay but also doesn't have those lengthy animations which make their games a slog sometimes (RDR2)
That has been a thing for so many years so changing it would feel wrong. Its just how GTA games are and should be.
 
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the game simulates what would get you into major trouble irl, if its just a better looking and more detailed than the last then we chilling.
 
I hope they don't change the gameplay. GTA games should be like that.


That has been a thing for so many years so changing it would feel wrong. Its just how GTA games are and should be.
What do you mean GTA "should be" like that? The last game came out in 2013...no way its 2025 sequel "should be" the same. But i get what you man though.
 
Just like people repeat over and over and over how some games (mostly shooters) are amazing/GotY/best games ever on controllers + 30fps + 400ms of input lag + aim assists/full auto aim. 🤷‍♂️
Who cares? Why do you let that bother you with how they play their games?
 
Something about how controllers suck for shooter

well you're wrong. if a shooter is well made it will play fine on a controller.

the big issue is that there are still developers out there that don't know how to do it properly, even tho Midway got it almost right even as far back as 1998 with Quake on N64... so you'd think people would just refine from there, but oh no.

developers still somehow think using axial deadzones is acceptable... they still think aim acceleration is acceptable... or that you don't need deadzone and reaction curve settings.

Destiny 2 of course being guilty of all of these at once (although I think they since patched at least a deadzone setting in... not sure tho)
 
They don't have to prove anything to me - from GTA3 onwards they've all been fun campaigns to play.

RDR2 up there with the best I've ever played.
 
I just don't want characters to feel "floaty" when controling them.

I also want them to be more like TLOU2 which i think has a great middle ground between realistic gameplay but also doesn't have those lengthy animations which make their games a slog sometimes (RDR2).
If GTA6 had TLoU2 controls and gunplay, it would be too damned good :pie_roffles:

RDR2 up there with the best I've ever played.
Same. One of the very best campaigns/stories in gaming, ever.
 
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well you're wrong. if a shooter is well made it will play fine on a controller.
Then explain the existence of aim assists, claw grip(s), shortcuts to turn 180º, Pro controllers, ARMA games being PC (m+kb) only. And especially RDR2 playing fine on mouse+kb.
 
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Something about how controllers suck for shooter, WoWs, RTSs, Diablos...


Just like people repeat over and over and over how some games (mostly shooters) are amazing/GotY/best games ever on controllers + 30fps + 400ms of input lag + aim assists/full auto aim. 🤷‍♂️
There is a skill to making shooter controls feel good on controller other than just increasing auto aim, and even after the release of Halo and CoD 4, plenty of dev teams were still failing at this skill.

We have come a long way since then to the point where even most Japanese devs have figured out shooter controls, but some devs feel stuck in the past when it comes to these controls.

Rockstar is arguably one of them, and they're too high profile of a dev to be that way.
 
Then explain the existence of aim assists,

casual players needing easy dopamine.
I am a stirn advocate for removing aim assist in games that have no PC crossplay.
you don't need it in well made games. and since everyone is on controller, noone has an advantage be it with or without aim assist.
so get rid of it!

I get it in games with PC crossplay as mouse does have a small advantage still of course, but Apex Legends on PlayStation and Xbox for example, wouldn't really need aim assist as you only play against console players (unless you queue with a PC friend in your party)

PUBG on console has no aim assist for example and works just fine.


claw grip(s),

casuals being too dumb to properly rebind buttons (or shitty devs that don't let you rebind)


shortcuts to turn 180º

that doesn't exist in most modern games... I also wouldn't use it if it did tbh, that would be disorienting


Pro controllers

same as gaming mice with tons of buttons?


ARMA games being PC only.

terribly optimised game that would probably run like shit
 
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Whoever put the laugh emote on OP is a Rockstar simp, because it has been common knowledge for years that their mechanical gameplay is out of the fuckin' ark. Their games control like shit with basic movement and traversal being worst in class and the shooting feeling like something out of the PS2 era.

Imagine a GTA game controlling like Sleeping Dogs, with the responsive movement and melee feeling even half as satisfying as that. But I actually believe this level of core mechanical finesse is beyond Rockstar. They're a world simulation and style company. Their sheer astronomical rendering budget doesn't have the room for snappy and precise moment to moment gameplay, hence the auto aim and horrible input response - even on PC.
 
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Hype has been through the roof lately with the second trailer. I get it, it looks incredible. But the real, and most important question is: how will it play?

If we take a look at Rockstar's history, they haven't been very good when it comes to gameplay. I've been recently playing GTA V (PS5 Pro), and while the game looks great and its world simulation is unparalleled, it leaves a lot to be desired in the "fun" department. The on-rails mission design, how heavy the characters feel, the clunky outdated shooting mechanics. It sucks in pretty much everything you do in the game. The driving is bad, the shooting is bad, the exploring is bad. All it has going for it is realism.

I had a far better time with lesser open-world games that don't get all this fuss. I much prefer doing another run of Days Gone than playing GTA V again.

Red Dread Redemption was the same thing. A complete borefest, pretentious 500 hour game. You have to maintain your guns, your horse, your horse stamina, your beard, change your clothes, feed your character, etc. I was surprised I wasn't required to do a 9-5 job within the game and pay taxes.

Honestly I still very much look forward to GTA VI, but I think people should be a little more objective with the game and not let visuals blind them so much.
This!! All of this!! I'm really hoping that they actually evole the gameplay controls and shooting mechanics. They feel so fucking outdated in 5 and with a 12 year gap they really need to step those things up instead of being stubborn and stuck in the past! Hopefully they took a good look at The Last Of Us Part 2 and how they did their player animations & controls. That game controlled wonderfullly IMO

Also, they need give us some open ended mission that could be tackled in different ways instead of every mission being on rails and failing you for thinking outside the box..
 
Imagine a GTA game controlling like Sleeping Dogs, with that responsive movement and melee which felt even half as satisfying as that. But I actually think this level of core mechanical finesse is beyond Rockstar.

the aggravating thing is that it isn't. Max Payne 3 showed that they can do proper controls... even in combination with the Euphoria physics/animations.
 
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The on-rails mission design, how heavy the characters feel, the clunky outdated shooting mechanics. It sucks in pretty much everything you do in the game. The driving is bad, the shooting is bad, the exploring is bad. All it has going for it is realism.
From my perspective, this must be a YOU issue. I like the way the missions are designed (for this type of a game). The shooting mechanics in V are absolutely fine. The driving in IV was terrible, the driving in V is fun. Exploring is actually great. So many things to see while exploring. Even meeting some NPCs in place where you wouldn't expect anyone.
The control of the characters may sometimes feel a little bit "unresponsive", but miles away from being bad.
 
casual players needing easy dopamine.
I am a stirn advocate for removing aim assist in games that have no PC crossplay.
you don't need it in well made games. and since everyone is on controller, noone has an advantage be it with or without aim assist.
so get rid of it!

I get it in games with PC crossplay as mouse does have a small advantage still of course, but Apex Legends on PlayStation and Xbox for example, wouldn't really need aim assist as you only play against console players (unless you queue with a PC friend in your party)

PUBG on console has no aim assist for example and works just fine.
So every Halo and Destiny player is casual player as we can't disable every assist?

If mouse has a "small" advantage means controllers sucks compared to mouse. 🤷‍♂️
casuals being too dumb to properly rebind buttons (or shitty devs that don't let you rebind)
So the need of weapon wheels and claw grip to have access to every button all the time is a matter only of being hardcore gamer with devs just letting you rebind keys??
same as gaming mice with tons of buttons?
That with the keyboard it has more than enough buttons. Thing that controllers don't have.
terribly optimised game that would probably run like shit
ACE4D4F48AA996CA590B5D175CEF1E6211258DA7
 
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Rockstar's 3 MASSIVE ISSUES need to be resolved:

1: Imprecise and laggy controls

2: the worst gunplay known to man

3: Mission design so linear and so restrictive that even corridor shooters like CoD feel less restrictive
There is 0 wrong with the gunplay, put it on free aim and stop using their shitty lockon.

And no, they aint gonna fix the lineair missions. They want to tell a story, and in their missions you will be railroaded, and that aint changing with Gta 6.
 
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