Nemesis121
Member
Gold is unchanged for Dungeons but getting 100 tokens per path now, also the loot is upped at least for me, i got 10 rares in 2 paths...
I've been really enjoying slowly leveling my Revenant, so I think I might just use the boost on my maligned Warrior. You know, so that I have to play him as little as possible.
edit: Top of page info etc.
Renamed Novice to Fanatic.
Man there's lots of stuff. Overwhelmed.
But anything I don't like will almost certainly be dwarfed by the new dungeon rewards. As we all know the objective of Guild Wars 2 is to obtain the most Ascalonian Tears. I am well on my way, and this will help tremendously.
May get into the habit of leading some 8-path dungeon trains. AC 1-3, SE 1 and 3, CoF 1 and 2, HotW1 ought to get the job done pretty easily, plus we could mix it up...
Should do another Aetherpath night in a the near future as well, see if/how many people snag an aetherblade weapon.
I guess they couldn't be novices forever, right?Hawkian they patched out the Veteran Novices from the cliffside fractal. RIP best enemy name.
I guess they couldn't be novices forever, right?
Veteran Intermediates
Nemesis seems very happy with this patch
wellllll I was running dungeons back when the reward was 20 tokens and 15 silver
I ran dungeons when you killed the bosses for tokens instead.
The original CoF farm, killing the first boss over and over and over.
And tokens werent a currency.
I wonder if I have a screenshot somewhere of my stacks of Tears and Knowledge Crystals in my bank...I ran dungeons when you killed the bosses for tokens instead.
The original CoF farm, killing the first boss over and over and over.
And tokens werent a currency.
The aetherpath weapons apparently drop close to 100% of the time. Noice
WHAT
wellllll I was running dungeons back when the reward was 20 tokens and 15 silver
That's gloriousThe aetherpath weapons apparently drop close to 100% of the time. Noice
Bug Fixes:
- Fixed a bug in which the proper leader was lost from the listing when two squads that already had leaders were merged together.
- Fixed a bug in which readvertising a previously full listing would use the previous description instead of the new one.
- Fixed a bug in which squads with five or more members would become unlisted from LFG.
- Fixed a bug in which full raid squads were not removed from LFG.
- Fixed a server crash.
- Fixed a client crash.
Thought I'd log in to check out the shared slot. Noticed they put it in front of all other bags, thus messing up the inventory screen entirely. Logged out in disgust.
Seriously though, it's pretty bad. Not sure why they had to go and ruin a perfectly sorted and sized inventory screen by slapping it in haphazardly.
As for the rest of the patch, seems like a lot of good fixes overall, but no new content whatsoever, so no reason to play yet.
Allowing the option of moving shared inventory slots around is a lot of work. We can look at keep shared inventory slots separate even in hide bags mode which can be done in a shorter timeframe.
Dragonhunter change was needed, and it's only True shot and faith trap, right? On top of like a dozen cool down reductions and bow skills 3-4-5 all getting damage increases.
So I'm busily redownloading, will I be able to play with some gaffers without the expac? I don't want to buy it until I've figured out if I'm digging the game again
Sure looks like it. Removing chill damage and replacing it with bleeds kinda blows.They nerfed the shit out of my reaper chill build didn't they?
Sure looks like it. Removing chill damage and replacing it with bleeds kinda blows.
On the bright side, I don't see many survivability changes in the patch notes.
The fact multiple necromancers using deathly chill stomped on each others damage was something we wanted to fix.This change allows the reaper to apply attrition damage to enemies through chill. The reason it's bleed and not something like poison is that this trait is intended to be a DPS add instead of another debilitating effect.
Yeah, figured it had something to do with that. As the only necro in my group that used deathly chill it was fine as it was, but I can see how multiples running into each other would cause problems.From the Reddit AMA.