One hour a night, two or three times a week, and you would immediately start making progress.
Wish I could say that regarding the raid group I am in
One hour a night, two or three times a week, and you would immediately start making progress.
I feel like I'm missing info, though. Like if I had gone through the raid I would have better context.
And the gap between Salvation Pass (March 8) and the first bandit event (May 17)?
Pretty much what I'd do if it came down to it. I love lore and story. Not ideal way to experience it but if I have to... (a tuned to 1 - 5 people type of experience would help of course like Arah when it was converted from dungeon to what it is now but I doubt that will happen)
edit: and for anyone who goes "You don't have to, you can just play and do it" (didn't want to type this but someone usually wonders "Why can't they just raid, an hour or two every week should be more than enough" or something similar)
Don't have the type of time needed to. I play with my partner and we both have learning difficulties which makes learning this stuff takes longer and it's not easy to gather a bunch of people who are understanding and patient. Already had someone in a fractal not understand something (though they weren't mean about it at least when we explained but they couldn't understand the issue because 'matter of perspective' type of thing. - didn't break up the group though but fractals are nice and short content so it's not a big deal anyway).
Getting a group of people that won't rage after weeks of making small stupid mistakes (because of not learning as fast as others or something else like that) that others in the group aren't making as much anymore? Yeah, not easy to do.
It's one reason why I like the idea of story mode/normal tier raids in FFXIV (Alexander). Much more forgiving content.
So new players who hadn't played GW1 and don't raid are welcome to sit on it and spin, then?
Wish I could say that regarding the raid group I am in, through we finally starting to get Vale Guardian down more frequently, and now tackling Gorseval some more.
Instead of watching it on youtube, why not explore a completed instance. If you asked, I'm sure someone would be willing to open a cleared instance for you to explore and read the little tidbits scattered about. It might be more fun that way. The actual fights themselves have little to no story elements.
Good luck with Gorseval! He's a tricky dps check but your group will be able to do it. And you've already made infinitely more progress than not doing the raid.
Wish I could say that regarding the raid group I am in, through we finally starting to get Vale Guardian down more frequently, and now tackling Gorseval some more.
Instead of watching it on youtube, why not explore a completed instance. If you asked, I'm sure someone would be willing to open a cleared instance for you to explore and read the little tidbits scattered about. It might be more fun that way. The actual fights themselves have little to no story elements.
That what I don't like about him.<.< He seems like a great boss otherwise, but DPS check feels a bit stupid. I might have to end up getting full ascended armor, being the main PS Berserker of the group.
That a really good point too. I had alot of fun exploring Spirit Vale one time after it was completed and there still some good lore stuff even with the instance done. I should get around asking for a completed instance of Salvation Pass.
That what I don't like about him.<.< He seems like a great boss otherwise, but DPS check feels a bit stupid. I might have to end up getting full ascended armor, being the main PS Berserker of the group (thus the pressure lol). Luckily I have some other characters with some ascended armor that might not need them.
I have a completed instance of both wings that you can get into if you want to poke around. Hit me up in game if you want, appletoasty.7062 !
Ascended armor will make your life easier while you're still learning, but if you can play well enough it shouldn't be the only thing holding you back. The big turning point for my group was learning to dodge the slam knockdown and making sure we didn't get caught in eggs. When running him to the wall we found that we got a LOT more dps out if we had the tank run straight to the wall during the updraft part and have everyone else stick right to his butt and keep dpsing as he moves.
By updraft phase, do you mean when he is charging up that huge AoE attack, or does the tank start moving him after you get the break bar down (like what my group does).
And sure, maybe if possibly tomorrow or Sat then, I'll asked for Salvation Pass.
By updraft phase, do you mean when he is charging up that huge AoE attack, or does the tank start moving him after you get the break bar down (like what my group does).
And sure, maybe if possibly tomorrow or Sat then, I'll asked for Salvation Pass.
Hey there. I’ve been seeing some comments regarding the story and lore in the Forsaken Thicket raid, and how that fits into Guild Wars 2. We appreciate your enthusiasm! Just wanted to clarify a few things:
It will not be necessary to play Forsaken Thicket—or any future raid—in order to complete Living World or expansion stories. Raids do not gate main story progress.
- Raid stories can—and should—be thematically tied to Tyrian lore and enhance the game.
- If any lore information from the raids is relevant to storylines in other content, we’ll make sure that information is also available in that other content.
- Raids present story in a different manner than elsewhere in the game. They are not a replacement for Living World, expansion, or Personal Story.
- Output from the raids team isn’t coming at the expense of other projects in development. Raids are made independently of Living World. We do communicate regularly with that team (and we share some resources and assets in both directions) but neither team prevents the other from doing its job.
- The Forsaken Thicket story will conclude with the release of Stronghold of the Faithful on June 14.
- Raids are not part of our Living World episodes; they are separate game elements.
- More information regarding Living World Season 3 will be announced in the future. As always, content will be released when it is ready to ensure the optimal quality for our fans. Hang tight.
Too difficult to glide to without the chopper, and even with the chopper, it's difficult enough. Only two PoIs I need to complete the map and I have to wait til it's night again because I fell a few times and missed the last chopper ;_; grr.
I tried to keep with the Sylvari aesthetics, but just not enough armor pieces i liked for Light Sylvari armor...
New Look
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So 2 things:
1. The stealth evading dicks in Verdant can fuck off. Seriously, evade evade disappear, down, evade before I can kill to rally myself, kill me. Even worse when it's two or 3 against one.
2. The last two PoIs in Verdant are a bitch to get. One over Jaka near the heartless pass and one is near there, near the brooding gulch PoI.
Too difficult to glide to without the chopper, and even with the chopper, it's difficult enough. Only two PoIs I need to complete the map and I have to wait til it's night again because I fell a few times and missed the last chopper ;_; grr.
/mini rant.
edit; Guess I'll try again tomorrow. :/ since the next night time isn't til 12:45am here.
If you have the updraft mastery you can get up there without choppers, although it might take a few tries.
once you master Draft and unlimited Gliding you will be having fun
also I thought the stealth frogs are easy, it's the HAHAHA RANGED ATTACKS EVASION AND POISON POOL frogs are the annoying ones
Well that should clear things up.
thank mr skeletal
edit: btw question, is there any use for hero points once your specialization is maxed out?
Verdant Brink is a pain in the ass to complete, so congrats. The first time I did it, I used more Teleport to Friends that I am proud of..
Got 500 on my armor smith. Now the loooooong process of saving up mats for ascended armor. You know what's the worst about ascended armor. It's not the ascended materials, it's the goddamn silk scraps. 7500. That number is stupid high. It's going to take me FOREVER to get that many.
good fucking god those mystic coin prices
how come anet still hasn't done shit like trade spirit shards for coins
I need Shards of Zhaitan to work on crafting Bifrost. I'm thinking the Dungeon Frequenter achievement might be the best route to take on collecting these. The way I'm reading it is complete any 8 dungeon paths and choose a Bag of Shards of Zhaitan which contains 150 Shards of Zhaitan. Then repeat the achievement. So in theory I could run CoF Path 1 32 times and get all 500 Shards I need correct? Or 24 times for 450 and something else for the remaining 50.
Is running the Arah dungeon itself or WvW rewards tracks a more efficient option? Farming CoF Path 1 seems like it would be the quickest.
The dungeon frequenter achievement doesn't work like that. You have to do 8 different paths to get it. Doing Arah with a competent group would be the most efficient option. You'd get 100 tokens per path.
The dungeon frequenter achievement doesn't work like that. You have to do 8 different paths to get it. Doing Arah with a competent group would be the most efficient option. You'd get 100 tokens per path.
Finding an Arah group ain't so easy, i completed Bifrost thanks to Dungeon Frequenter, I ran AC all paths, SE1/3, TA up/fwd, and CoF 1, then restarted it again the same day with All 3 paths of CoE, CoF p2, CM 1 2 3, and HoTw p1..I got what i needed in 2 days..without needing Arah..and Now i am starting to collect Arah armors.
Another thing of note that isn't in the patch notes: the new BLTC weapons are account bound on acquire and cannot be traded. :/
WHAT? Why??? NNOOOO.
I wouldn't be mad about the account bound BL weapon thing if ticket scraps replaced the boosters. Ten chests would be a guaranteed ticket, with RNG deciding if you get even more. But since that isn't how it works, this is a stupid change and I'm mad about it.
Reading this thread, we understand your questions and want to share a little information: This set is designed to be a special, exclusive set and therefore it’s a little different than most. There are a couple of other interesting factors that you’ll want to know: The set is available for one ticket. It will remain priced at one ticket into the future, so someone who wants it now doesn’t need to be concerned about it becoming unavailable or about it rising in price in the future. Other sets currently available are not account bound, such as the Cavalier Weapon Set which was recently released at a price of 1 Black Lion Claim Ticket and remains at that price now. In addition, we do intend to continue to offer tradeable sets in the future. If you’d like a preview of the new set, go to your bank wardrobe and filter for “Privateer.” We hope this answers your questions, and thanks for sharing your thoughts.
-Sarah
https://forum-en.guildwars2.com/forum/game/gw2/Untradable-weapon-skins/page/2#post6201888
Sounds like a huge cop-out to me. What exactly about these skins are "special and exclusive"? They look pretty standard to me... but at least they're aware that people are pissed off and it's not intended to set a precedent (we'll see).
This feels like more of a "how far can we push them to give us more money" experiment than anything else