Pffft HA HA HA
Anet back on my hate bandwagon for changing Gift of Battle with out telling us the changes were coming this week, you gave us one warning and nothing after that, that is some Capcom SFV level of communication right there..
Anyone else feel that Anet's commitment to Raids was a major misstep?
Maguma Jungle has been stale for a while now.
Legendaries have been canceled.
Living Story Season 3 pushed back in favor of all three raid wings.
and WvW languishes.
And with the exception of this thread, I never see anyone in-game even mention raiding. It's like it's already dead in the water..
Anyone else feel that Anet's commitment to Raids was a major misstep?
Maguma Jungle has been stale for a while now.
Legendaries have been canceled.
Living Story Season 3 pushed back in favor of all three raid wings.
and WvW languishes.
And with the exception of this thread, I never see anyone in-game even mention raiding. It's like it's already dead in the water..
Anyone else feel that Anet's commitment to Raids was a major misstep?
Maguma Jungle has been stale for a while now.
Legendaries have been canceled.
Living Story Season 3 pushed back in favor of all three raid wings.
and WvW languishes.
And with the exception of this thread, I never see anyone in-game even mention raiding. It's like it's already dead in the water..
Raids Team is about a dozen people
It's even less than that, it was 5-6 people for several months.
Living World stuff seems like it has to be close. The White Mantle facebook page even got an update!
Anyone else feel that Anet's commitment to Raids was a major misstep?
Anyone else feel that Anet's commitment to Raids was a major misstep?
..
how successful Raids have been.
Rising Dusk.2408 said:I don’t have exact figures, but internally to ANet the raid team is lauded and praised for being a massive success. I am under the impression that there will absolutely be more raids, potentially even very soon as a component of LS3 (they said this was a possibility, so no guarantees).
Gaile Gray said:Our forum specialists are not privy to confidential information such as forward-looking, unannounced plans. They represent our forum members, and they do it well. Their perspective is of particular value because they are looking at the game as you do — as members of the player community. To keep that clear perspective, we don’t expose them to internal testing, NDA-bound info, private/internal communications, or that sort of thing.
Do raids sell HoT copies? And so on.
What is "successful" (at the office)? From what I have seen, the people that like raiding generally like the raids. The raid wings are recieved well by that specific community and people generally post positive stuff about them. The team is small and still manages to continually make content that a specific group of people enjoy. So in that way I can see them as successful and the team deserving of praise.
That's what I'd consider successful. Their goal was to make challenging yet fun content for the hardcore PvE players. I'd say they accomplished that.
Since Raid Team is small and isn't impacting the speed of development of other areas of the game, I'd love for them to continue. Maybe 1 raid (3 wings) per year or something along those lines.
You should try the first encounter of the new wing Retro. I think you would like it. It's very unlike anything in the other two raids. No strict enrage mechanic or time limit either.
To your first point, if the goal was to create fun content for hardcore PvE players, they would be even more successful if
The problem is, I have about hour or so for GW2 lately, which doesn't even happen most nights; I've only been logging in to craft Elonian Leather for our Guild Hall before bed. I'll maybe hit up the achievements if they're easy (gathering / vista / etc.). I'm sure the first encounter where the group splits up doesn't take much more than an hour, but the organizing / scheduling aspect is going to cut into that window.
...
Do you guys just skip over every post where I mention accessibility? I'm not even going into how the demand on time also leads to cutting corners like learning the raid before hand or following a formulaic build since those are personal gripes.
Lev isn't going to respond to this because he's too nice, but I think you're being unnecessarily aggressive to him with your response.
Yeah, I've seen some videos of it, I'm surprised it took them three raids to figure out that splitting the group up to accomplish completely separate objectives simultaneously is one of the few actually solid reasons to have a lot of players around (though it could still be done with a smaller group).
There's a new WvW poll up on whether or not they should just delete the desert borderlands from the game.
Luckily it's pretty in favor of keeping it. Would have been a embarrassing waste of time and resources on ANets part if they had ended up just deleting it.
There's a new WvW poll up on whether or not they should just delete the desert borderlands from the game.
Luckily it's pretty in favor of keeping it. Would have been a embarrassing waste of time and resources on ANets part if they had ended up just deleting it.
There's a new WvW poll up on whether or not they should just delete the desert borderlands from the game.
Luckily it's pretty in favor of keeping it. Would have been a embarrassing waste of time and resources on ANets part if they had ended up just deleting it.
You can't port to a way point if any of your party is on combat, just fyi.
Congrats getting through your first dungeon! A big part of dungeons is just knowing the encounters. Going through on your first time is always tricky since you don't know which fights need stun breaks, which need reflects, stability, etc. For instance, if you do the other AC paths, you'll get to fight the spider in the other paths as well, and you'll know where the traps are and what the spider brings.
For that fight specifically, projectile reflects and blocks are super helpful since they would neutralize both the add spider poison and the fire balls of any remaining gargoyles. Guardians Wall of reflection, Mesmers feedback, or elementalists swirling winds would do it. At least one condi cleanse to bail you out of a immobilize in a bad spot could also be useful. Lastly, if the party brings enough enough crowd control, breaking the dungeon bosses can be a huge advantage in pretty much every dungeon path.
Eventually you'll learn what to bring for each fight and I promise its fun!