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Guild Wars 2 - Heart of Thorns |OT| Welcome to the Jungle...

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Anno

Member
I assume this is just a test run. Likely no one will buy them and we won't see too many more bound skins in the future.
 

Wanderer5

Member
Pffft HA HA HA

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The first boss of the raid wing is really neat. It seems like they're trying to experiment with non-traditional encounters (i.e. not a single boss that you wail on until it dies). I agree that Bandit Trio in Salvation Pass missed the mark for that, it just felt like a bandit clusterfuck (especially Nutella, fuck that boss), but Siege the Stronghold was really fun. It felt like we were actually... sieging a stronghold :D. You split into two teams and run in parallel... it's pretty cool. Maybe my favorite so far, even if it was pretty easy in comparison to all the other raid bosses.
 

Taffer

Member
Anet back on my hate bandwagon for changing Gift of Battle with out telling us the changes were coming this week, you gave us one warning and nothing after that, that is some Capcom SFV level of communication right there..

Been sitting on my badges because what else am I going to spend them on? I think I'll just get whatever cultural armour I can with them and go back to ignoring my badge stockpile.
 
Oh another thing about the new raid that I really liked, the dialogue between player characters is great. There's a part where you talk to an NPC about what the plan is, you have to escort her. My character was commander of the squad, so she asked for escort volunteers... there were several seconds of silence from the rest of the members of the group, and then Zeroth's character was like "... (cough)"

There's also little bits and pieces that your character reacts to when you read books or notes in the environment. It's really well done. Eeeeeeee I love it.

I've been spending my badges on cultural armor. I guess I'll probably spend them on HoT stuff too, now that it's an option.
 

mikeGFG

Banned
Anyone else feel that Anet's commitment to Raids was a major misstep?

Maguma Jungle has been stale for a while now.
Legendaries have been canceled.
Living Story Season 3 pushed back in favor of all three raid wings.
and WvW languishes.

And with the exception of this thread, I never see anyone in-game even mention raiding. It's like it's already dead in the water..
 

Ashodin

Member
Anyone else feel that Anet's commitment to Raids was a major misstep?

Maguma Jungle has been stale for a while now.
Legendaries have been canceled.
Living Story Season 3 pushed back in favor of all three raid wings.
and WvW languishes.

And with the exception of this thread, I never see anyone in-game even mention raiding. It's like it's already dead in the water..

Not surprising, raiding only exists for a subset of a subset of players. Those that enjoy the difficulties of group content.

So the majority of players in GW2 just ignore it and see it as food they can't eat.
 

Quenk

Member
Anyone else feel that Anet's commitment to Raids was a major misstep?

Maguma Jungle has been stale for a while now.
Legendaries have been canceled.
Living Story Season 3 pushed back in favor of all three raid wings.
and WvW languishes.

And with the exception of this thread, I never see anyone in-game even mention raiding. It's like it's already dead in the water..

Raids Team is about a dozen people. Those other areas of the game should not be in a bad state because they weren't working on it. There has been poor prioritization but cancelling raids would not have made all of that happen by now.

As for talking about raids in game, people aren't likely to just talk about it in map chat and such. They probably just talk about it in their guilds and raid groups.
 

Zeroth

Member
Anyone else feel that Anet's commitment to Raids was a major misstep?

Maguma Jungle has been stale for a while now.
Legendaries have been canceled.
Living Story Season 3 pushed back in favor of all three raid wings.
and WvW languishes.

And with the exception of this thread, I never see anyone in-game even mention raiding. It's like it's already dead in the water..

The resources spent on raids do not affect other game content. The raid team is also really small, so moving them around wouldn't really make certain projects come significantly faster.

And believe it or not, raids are considered a huge success to ArenaNet, so odds are that you are just not in places where it is talked about. On communities where players post (forums, reddit), raids are a pretty big topic and is constantly discussed.
 
Raids Team is about a dozen people

It's even less than that, it was 5-6 people for several months. I get that people are pissed because it seems like raids are the only thing ArenaNet is working on, but raids are not taking away any efforts from the Living Story team (Zeroth cited an official post that stated this).

Raids aren't for everyone, and that's ok! But they're far from a failure, and they're not the reason why the rest of the game is suffering. The legendary weapons team was severely under-performing, WvW was neglected for several years (but they have an active team working on it now, and they're doing quite well), and I have no idea what the hell is going on with the Living Story team but god I hope they release some new stuff soon.
 

Wanderer5

Member
Lol as mentioned before it not like the raid team has been a large team. There been issues with Anet regarding other part of the games, but I don't see how this is connected to how successful Raids have been.
 

Retro

Member
how successful Raids have been.

Yeah, about that...

Rising Dusk.2408 said:
I don’t have exact figures, but internally to ANet the raid team is lauded and praised for being a massive success. I am under the impression that there will absolutely be more raids, potentially even very soon as a component of LS3 (they said this was a possibility, so no guarantees).

This is the quote where the "Raids are very successful!" myth often ends up leading. What's never mentioned for some mysterious reason is the disclaimer 6 posts later from an actual ArenaNet employee;

Gaile Gray said:
Our forum specialists are not privy to confidential information such as forward-looking, unannounced plans. They represent our forum members, and they do it well. Their perspective is of particular value because they are looking at the game as you do — as members of the player community. To keep that clear perspective, we don’t expose them to internal testing, NDA-bound info, private/internal communications, or that sort of thing.

In other words, the "raids are successful!" guy only knows what he's hearing around the office. Raids are popular around the watercooler =/= raids are successful overall.
 

Spyware

Member
What is "successful" (at the office)? From what I have seen, the people that like raiding generally like the raids. The raid wings are recieved well by that specific community and people generally post positive stuff about them. The team is small and still manages to continually make content that a specific group of people enjoy. So in that way I can see them as successful and the team deserving of praise.

...but how many players out of all of us actually play them? Do raids sell HoT copies? And so on.
 

Retro

Member
Do raids sell HoT copies? And so on.

HoT didn't even sell copies of HoT though. In the last NCSoft quarterly report's conference call, they said "the contribution of item sales to the total sales is much stronger than the box sales." The gemstore is making them more money than the expansion.

But I'm sure they'll take that as a sure sign that they need to keep making expansions where nothing happens for half a year instead of giving people reasons to stick around and buy gems.
 

Quenk

Member
What is "successful" (at the office)? From what I have seen, the people that like raiding generally like the raids. The raid wings are recieved well by that specific community and people generally post positive stuff about them. The team is small and still manages to continually make content that a specific group of people enjoy. So in that way I can see them as successful and the team deserving of praise.

That's what I'd consider successful. Their goal was to make challenging yet fun content for the hardcore PvE players. I'd say they accomplished that.

Since Raid Team is small and isn't impacting the speed of development of other areas of the game, I'd love for them to continue. Maybe 1 raid (3 wings) per year or something along those lines.

https://forum-en.guildwars2.com/for...sura-female-precursor-armor/first#post6204653

I'm glad to see that they're willing to take some feedback on that. It looks really dumb for Charr and Asura females.
 

Retro

Member
That's what I'd consider successful. Their goal was to make challenging yet fun content for the hardcore PvE players. I'd say they accomplished that.

Since Raid Team is small and isn't impacting the speed of development of other areas of the game, I'd love for them to continue. Maybe 1 raid (3 wings) per year or something along those lines.

To your first point, if the goal was to create fun content for hardcore PvE players, they would be even more successful if the content they were developing was accessible to more players. Hardmode dungeons, harder versions of fractals for the higher levels instead of just passive instabilities, etc.

To your second point, they aren't impacting other areas of the game, but a team that can consistently create content with existing art assets quickly would reach a lot more people if they were continuing the process of revamping dungeons (there's only, oh, 21 paths that haven't been touched since launch), creating new fractals (which supposedly has a team...), adding new dungeon paths... ya know, stuff that was already popular with the community, was already underway before abruptly stopping, and has been consistently requested / demanded / begged for since launch.

This is a game that used to update every two weeks, but it's been a solid 6 months since anyone but the raiders had anything to talk about.

That is not a success by any metric.
 

Retro

Member
You should try the first encounter of the new wing Retro. I think you would like it. It's very unlike anything in the other two raids. No strict enrage mechanic or time limit either.

Yeah, I've seen some videos of it, I'm surprised it took them three raids to figure out that splitting the group up to accomplish completely separate objectives simultaneously is one of the few actually solid reasons to have a lot of players around (though it could still be done with a smaller group). From a lore / exploration standpoint it'd be nice to just see this stuff and try to piece the story together instead of waiting months for them to quickly gloss over it all in a cut scene.

The problem is, I have about hour or so for GW2 lately, which doesn't even happen most nights; I've only been logging in to craft Elonian Leather for our Guild Hall before bed. I'll maybe hit up the achievements if they're easy (gathering / vista / etc.). I'm sure the first encounter where the group splits up doesn't take much more than an hour, but the organizing / scheduling aspect is going to cut into that window.

If it could be done spontaneously, that'd be one thing; Hawk or Callunah usually shoot me a message on Steam and if I'm free we'll do a quick dungeon path or two, or I'll grab a few people for a quick dungeon and off we go. It happens immediately, when I'm free. But that's always been the issue with raids, regardless of what game they're in; it's such a chore getting 10 people (or 20, or 40, as I did more than I'd like way back when) online, organized, ready to go, and then all hopefully doing what they're supposed to do that by necessity it demands a schedule.

Do you guys just skip over every post where I mention accessibility? I'm not even going into how the demand on time also leads to cutting corners like learning the raid before hand or following a formulaic build since those are personal gripes.
 
To your first point, if the goal was to create fun content for hardcore PvE players, they would be even more successful if

I don't think undermining whatever success raids have seen with "well, it could've been better if..." is a good counterargument. Sorry. Raids are successful with their target audience, however small or large that audience may be, and it's a shame that there isn't any content for the casual-to-midcore player spectrum right now but that's not the fault of raids. I don't think you should be upset that raids exist, I think you should be upset that as a whole, the company is utterly failing to deliver any content. The existence of raids are irrelevant. They're a 5-6 person team who were asked to create fun, challenging content for 10 person groups and they did just that.

The problem is, I have about hour or so for GW2 lately, which doesn't even happen most nights; I've only been logging in to craft Elonian Leather for our Guild Hall before bed. I'll maybe hit up the achievements if they're easy (gathering / vista / etc.). I'm sure the first encounter where the group splits up doesn't take much more than an hour, but the organizing / scheduling aspect is going to cut into that window.

...

Do you guys just skip over every post where I mention accessibility? I'm not even going into how the demand on time also leads to cutting corners like learning the raid before hand or following a formulaic build since those are personal gripes.

If you find the free time, and 9 friends from your 400+ person guild, you should check it out if you feel like it - it seems to address many of the concerns you had with the previous raid encounters and I also think you will like it. If you find yourself without the time or interest in it, oh well. Maybe another time. This is what Lev was trying to say.

Lev isn't going to respond to this because he's too nice, but I think you're being unnecessarily aggressive to him with your response.
 
Yeah, I've seen some videos of it, I'm surprised it took them three raids to figure out that splitting the group up to accomplish completely separate objectives simultaneously is one of the few actually solid reasons to have a lot of players around (though it could still be done with a smaller group).

Splitting up the group to take care of different objectives has been a mechanic since the first boss. And the second. And the fifth.
 

docbon

Member
The nonboss sections of the last raid wing are surprisingly fun. I would probably put the difficulty of the actual raid bosses I've seen somewhere around extreme primals in FFXIV, if not a wee bit easier, so you don't have to be MMO delta force to get through it.
 

nataku

Member
There's a new WvW poll up on whether or not they should just delete the desert borderlands from the game.

Luckily it's pretty in favor of keeping it. Would have been a embarrassing waste of time and resources on ANets part if they had ended up just deleting it.
 

Stuart444

Member
There's a new WvW poll up on whether or not they should just delete the desert borderlands from the game.

Luckily it's pretty in favor of keeping it. Would have been a embarrassing waste of time and resources on ANets part if they had ended up just deleting it.

I like that they say exactly how much percentage is needed for it to be deleted. Also that they have a "don't count my vote" so I can see the result. Wouldn't feel comfortable voting either way since I don't play WvW much.

On a separate note:

Did my first explorable dungeon (yes not done one before and I bought GW2 at release >.> ), Tzark's path in AC. Mainly did it because 3 guild members from another guild joined me and my partner for Honor of the Waves and then asked us to do AC story and then AC Explorable.

Did not go smoothly at all. Lots more red circles than I expected. I hate the traps in it >.> (didn't expect the one down the stairs, died to it and even though I wasn't in combat, I couldn't go to a waypoint because it said I was in combat so the others had to revive me) also I hate the burrowers/gravelings so much. Also it felt rather longer than I was expecting.

The final boss was probably the easiest in the dungeon (including the Spider earlier on). We ended up doing it with 4 people since one had to afk for a bit during the previous burrow section.

Makes me wonder what the other paths/explorable dungeons are like.
 

Stuart444

Member
You can't port to a way point if any of your party is on combat, just fyi.

Congrats getting through your first dungeon! A big part of dungeons is just knowing the encounters. Going through on your first time is always tricky since you don't know which fights need stun breaks, which need reflects, stability, etc. For instance, if you do the other AC paths, you'll get to fight the spider in the other paths as well, and you'll know where the traps are and what the spider brings.

For that fight specifically, projectile reflects and blocks are super helpful since they would neutralize both the add spider poison and the fire balls of any remaining gargoyles. Guardians Wall of reflection, Mesmers feedback, or elementalists swirling winds would do it. At least one condi cleanse to bail you out of a immobilize in a bad spot could also be useful. Lastly, if the party brings enough enough crowd control, breaking the dungeon bosses can be a huge advantage in pretty much every dungeon path.

Eventually you'll learn what to bring for each fight and I promise its fun!

Hehe, thanks for the advice. though I don't think any of our team mates were in combat (2 (me and my partner) were dead and the other 3 were rezzing.) Unless it was bugging out and said we were in combat or something, idk.

Since it was on spur of the moment, I never even got the chance to look up AC Explorable so I had no idea what to expect.

On a side note: Tried Struc PvP for the first time (mainly to try something different for the dailies), used the Auramancer build on metabattle and damn it works well, only died once at the very end of the fight.

Did have someone go at the end of the match (and then left before a reply could be given) "Gotta rez fucking shit noob". I prioritized killing someone over helping them and it was the end of the match so it didn't seem to matter anyway.
Some people take it seriously though and this was unranked lol.
 
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