Thank you appleQuickly skimmed through the last 5 pages to make sure everyone was invited, I think I caught them all...
Thank you appleQuickly skimmed through the last 5 pages to make sure everyone was invited, I think I caught them all...
Don't worry about user-reviews (
This is bad advice, I have been playing this game since day one, clocked well over 1500 hours in it, and this expansion has so many things wrong with it that I am majorly disappointed, I've been looking forward to it for a long time. Really dismayed at Anets approach to this, the lack of any real direction. I will continue to play and hopefully learn to enjoy it, but to blindly defend some of their design choices is baffling.
I should have said the overly negative "0/10 this game sucks" reviews.This is bad advice, I have been playing this game since day one, clocked well over 1500 hours in it, and this expansion has so many things wrong with it that I am majorly disappointed, I've been looking forward to it for a long time. Really dismayed at Anets approach to this, the lack of any real direction. I will continue to play and hopefully learn to enjoy it, but to blindly defend some of their design choices is baffling.
This is bad advice, I have been playing this game since day one, clocked well over 1500 hours in it, and this expansion has so many things wrong with it that I am majorly disappointed, I've been looking forward to it for a long time. Really dismayed at Anets approach to this, the lack of any real direction. I will continue to play and hopefully learn to enjoy it, but to blindly defend some of their design choices is baffling.
I'm curious, what are your issues? Overall the experience seems very much like stuff that should continue to appeal to GW2 fans.
I can't say I agree with the lack of direction. I think this is a good start for ArenaNET finally having found their footing for what they want to do with the game.
In this Xpac, PvE-wise, we've gotten difficult open world content as well as somewhat long-term progression with masteries. We've got raids coming, an announced focus on fractals as small group content, and the living story. We have an idea of the future of the game and what it will hold.
At launch, we had the open world and dungeons. Then they added fractals and kind of stopped supporting dungeons. Then the living story started and we were getting a bunch of temporary content that didn't really seem to be building to anything. Then a new dungeon path, then dungeons basically being unsupported all together. Then a few new fractals. Then a world boss revamp. (maybe not in that order but you get the point)
The focus of the game was kind of schizophrenic for a while until Living World Season 2 and the announcement of the expansion. Now it seems like they've finally got a plan on what they want to do moving forward, and I'm really excited and hoping for more focused content and updates. But that's just my thoughts on it.
Druid shoehorns my class into a role I didn't want when I picked Ranger, and one of the selling points to me was the lack of 'holy trinity' and they make my elite skill basically a healer. I'm sure there will be a way to play DPS role, but this will probably mean using the old weapon combo's that I have used for 1200+ hours on my ranger already, a change would have been nice.
The WP system is awful, too many times I can't get to an event because it's finished by the time I arrive, or the WPs are contested making traversing the map fast a nightmare.
The reward system is woeful, I killed the legendary Wyvern and got a heirloom pouch with a blue staff for my troubles, I don't expect WoW style loot (one of the reasons I love GW in the first place) but come on, at least a rare/exo for killing that....
...which leads me to the fact they made hardly ANY new items to work for. 2 new armour sets, hardly any weapons to try and find, yet they can manage new outfits for the gem store...
HP system which I think everybody understands the issues with anyway
Maps are empty (probably megaserver issue so this is temporary)
A real lack of explanaition about pretty much any of the map-wide events and how the META works (again, will come with time and actually could end up being a good thing once I calm down about my dissapointments)
Precursor crafting is pretty bad, but then I never had an issue making money on the TP so this doesn't really matter as much
And I could go on but I won't because what's really the point, I don't want to start a war and there are many things I do like, it just annoys me when people blindly say 'don't listen to user reviews' or 'ignore that dumb haters' when in fact people who are very passionate about the game have some valid concerns too, it's not all salt and hyperbole.
This is also because of CDIs where players told ANET that they loved traversing the Labrynthine Cliffs with the aspects. Players ask for these things and cry about it when it is too hard for them to do, or takes too much time or whatever.After Dry Top and Silverwastes, ANet seems like they prefer making zone traversal cost a lot more time (and making it more interactive with Masteries), for better or worse.
I had a very different experience so I assume there is a broad spectrum. I chose the other option in that mission though so if the one I didn't choose is reproducibly bugged I hope that's something they sort out quickly. edit: so different I didn't even complete my daily, now that I think about it, lolJust wanted to chime in on the discussion with an anecdotal on my experience from yesterday. Last night was my first foray into HoT territory, being too busy the rest of the week (and even last night tbh) to delve into the expansion. Prologue was pretty standard stuff, similar to the instanced prologues from vanilla GW2: a group of new players achieve a "baby" objective before gaining access to the world and either continuing with story or exploring on their own. I opt for story, and right away run into a problem: the mission branches into two paths --I choose the former only to find out as the mission progresses that it appears to be bugged and won't proceed past a certain point. Thinking I had missed something, I exit then re-enter the mission, only to encounter the same problem; the linear path to progression is blocked. So, I end up taking the path I didn't want to take and complete the mission, and am told to earn the gliding mastery to continue the story; the game is somewhat vague on how exactly this is accomplished, but I assume that I do so by exploring and playing missions? Anyway, I star exploring and not far from the waypoint I am downed by a pack of mini raptors. My fellow GW2 players, being who they are, take the opportunity to run past my downed body, as the raptors are more concerned with finishing me off than they are with downing opportunistic players. Dead, I resurrect at the waypoint and decide to explore in the other direction, where I find a group of cool-looking tree-dwelling frog people... whose content appears to be locked behind another mastery that I can't access yet because I haven't completed the first one. Tired from a long day of working, somewhat frustrated, and having already completed my daily, I decided to log out.fortify the base, or save the prisoners.
Now, I've been playing GW2 regularly since launch, and last night's cherry-popping on HoT left me, well, not a fan of the bugs, gated content, and getting downed by mobs of pygmy monsters while players run by without so much as a glance. If others' experiences went anything like mine, and it was their first time with the game, then yeah I could see the low scores happening. User reviews are often snap judgements, and it doesn't take much for some people to sour on something.
I knew I liked you for some reason.For what's it's worth, I like the WPs as they are right now. You're in the middle of enemy territory after all.
The scarcity of waypoint is a direct reaction from ANET to player criticism of "waypoint zerging makes the game too easy/not fun".
One of the main suggestion by players when the talk of making open world content harder has always been "less waypoints".
Exploring verdant brink is suppose to be hard when you are still unlocking the masteries. It's a level 80 zone not a starter zone.
Once you learn the masteries you can traverse it much quicker. You'll be able to use updrafts, bouncing mushrooms, speed mushrooms, and nuhoch tunnels to get around much quicker.
These are suppose to be long term goals not something you get on day one. It is an end-game progression system not something you get just for showing up.
It's annoying because you have to play the game to unlock certain abilities that make it easier to traverse?Ive played the game for a long time, I am not concerned with doing things quickly whatsoever. What I am concerned with is how annoying some of this is. You seem to be one of those people who just piss on anyone who has an issue with the game though, so I don't expect you to 'get' any of my points.
I should have said the overly negative "0/10 this game sucks" reviews.
If you are not happy with the expansion, you can review it but try to be constructive.
You can also ask for a refund if you think they make terrible design decisions.
I don't read Guild Wars 2 reviews because I know more about the game and its development than any reviewer out there. I knew I'd like everything in this game when I bought it.I don't trust anyone who says anything is 0/10 or 10/10. But sometimes they wise up and do 1/10 or 9/10. So I end up just not trusting any reviews.
I recommend my life philosophy.
As a semi-casual player struggling to figure out a good build as a Necromancer, I threw together a Cavalier's of the Ice Reaper build (because it was cheap) and started whacking fools left and right with Shroud abuse. I don't even have half the spec unlocked yet and I feel I have way more damage than my old build. Slightly less survivability though, and I can't just autopilot like I did with condition damage.
If a moron like me can get that kind of performance out of the Reaper, they are going to nerf that son of a bitch SO HARD
Oh, and put me in with the camp that gets completely lost in the new HoT maps and wish the waypoints were both easier to find and not contested as much.
Now, I've been playing GW2 regularly since launch, and last night's cherry-popping on HoT left me, well, not a fan of the bugs, gated content, and getting downed by mobs of pygmy monsters while players run by without so much as a glance. If others' experiences went anything like mine, and it was their first time with the game, then yeah I could see the low scores happening. User reviews are often snap judgements, and it doesn't take much for some people to sour on something.
You seem to be one of those people who just piss on anyone who has an issue with the game though, so I don't expect you to 'get' any of my points.
I give GW2: Heart of Thorns S-firecrackers/ParadigmI don't trust anyone who says anything is 0/10 or 10/10. But sometimes they wise up and do 1/10 or 9/10. So I end up just not trusting any reviews.
I recommend my life philosophy.
I give GW2: Heart of Thorns S-firecrackers/Paradigm
I don't read Guild Wars 2 reviews because I know more about the game and its development than any reviewer out there. I knew I'd like everything in this game when I bought it.
Kanik, do you even play anymore?
I give GW2: Heart of Thorns S-firecrackers/Paradigm
Tell me all about Robert Hrouda.
It's difficult juggling both GW2 and Tinder. I was there for launch, although I ended up doing Fractals, PvP, CoF and other vanilla content instead when I realized my Chronomancer was barely unlocked. Which is is super counter-intuitive.
I read that in Adam Sessler's voice.
Do world server population fluctuate? There is a pretty big difference in cost between Medium/High/Very High, and I was wondering if logging in at some ungodly hour would help or not.
I realize the only reason to do this is for the wvw, but I've only returned to the game about a month ago and my server is pitiful. In fact, I don't even know that my server actually does it and looking at our world rankings only reinforces that.
I'm working on getting them unlocked more easily/frequently. Bear in mind that some adventures do not mesh well with events/mobs so some of them are gated simply to provide you with a clean and clear environment in which to enjoy them. As for difficulty, I've got my eye on a few adventures that might be a bit too hard (I'm looking at you Sanctum Scramble)
Man, the official forums make me not want to try the new zones.
Back to candy corn farming, I guess.
I'd be the one who can help but I'm super confused... We'll figure it out though!I've just setup my 360 pad but I had to make one change. My keyboard has no numpad so I had to change my dodge keybind to something else (f8 in this case). Now when I hold down RT nameplates and object names don't appear. Does anyone know how to fix it?
I'd be the one who can help but I'm super confused... We'll figure it out though!
Dodging is assigned to the V key, not anything on the numpad. Do you mean that you changed the RT assignment in Xpadder, or the keybind in-game?