Whoops, forgot to do that. Here it is.
Nice, I never really ran Purity sigils, I usually use Generosity. But on hit verse on crit I bet makes it a lot easier to survive.
Whoops, forgot to do that. Here it is.
Got a couple of minis, 1 that goes for 17g and one for 2 or 3. I guess I'll sell them next year sometime when Halloween stuff is expensive to get.100 net lost? Or can you make some back still by selling the insides?
Nice, I never really ran Purity sigils, I usually use Generosity. But on hit verse on crit I bet makes it a lot easier to survive.
Got a couple of minis, 1 that goes for 17g and one for 2 or 3. I guess I'll sell them next year sometime when Halloween stuff is expensive to get.
I should probably invest another 50g on ToT bags and sell them after Halloween when thier supply drops....or I can just channel my inner retro and keep saving my gold.
Was at 600g before HoT just from playing regularily. Decided to play the Ecto lottery, lost 400g and all my ectos. Now looks like I lost 100g on ToT bags.
I wish I could buy ToT bags with candy corn.
I should stick to the middle class way of making money...very slowly and never spending anything.
I know but, everytime I get time to play (max 1 hour usually) I like spending it in the new areas and doing the story.Farming them is really easy. In ~3 hours last night I farmed close to 50g in bags alone just by rampaging through the maze alone or with a smaller group. Plus a ton of vendor loot and a handful of rares/t6 mats. The maze is a goldmine with bags this expensive if you like the grind.
You and retro will have to fight for the naming rights of this "way of life".The Kanik life.
The screen is from the last Beta, but she looks just the same.
What's the endgame like? I'm someone who liked dungeons but disliked Fractals when they came out, leading to be quitting. I primarily play Necro. Seeing as I haven't played in awhile, is the expansion worth the dough? I also loved the leveling process.
Is this order back piece something you get from the expansion story? Will my Rev miss out due to not having joined a faction yet?I'm beginning to see the genius of the Mastery System. I'm rank 8, I did the story on my Warrior (main) and I am now picking up story achievements for alternative routes, and getting different backpieces from the different orders. Protip: when you get your vigil/whisper/priory backpiece, don't take it out of your inventory. I put mine in the bank and then the piece was not upgraded to higher tiers. The upgrade-backpiece reward takes place immediately so you cannot keep it in the bank if you want the upgrades.
This expansion really revamped the endgame. They are adding Raids which will be the true end game as it will be both difficult and also drop ingredients to create Legendary Armor. Fractals have also been really shaken up and you may like them better now depending on what turned you off before. What was it you didn't care for? Having to do multiple fractals per run? Or the Agony? The former is changed and you only do one fractal per run now but Agony is still a thing at higher levels.What's the endgame like? I'm someone who liked dungeons but disliked Fractals when they came out, leading to be quitting. I primarily play Necro. Seeing as I haven't played in awhile, is the expansion worth the dough? I also loved the leveling process.
What's the endgame like? I'm someone who liked dungeons but disliked Fractals when they came out, leading to be quitting. I primarily play Necro. Seeing as I haven't played in awhile, is the expansion worth the dough? I also loved the leveling process.
What's the endgame like? I'm someone who liked dungeons but disliked Fractals when they came out, leading to be quitting. I primarily play Necro. Seeing as I haven't played in awhile, is the expansion worth the dough? I also loved the leveling process.
Currently the way it is right now. Only the completing members of a guild mission get the reward. IE, If you activate a easy win a match of x PvP mission and queue with 5 guild teams, the first team to win gets the reward, others do not. Also happens in missions like Rush. Only the first 15 members to complete the rush get a reward. This being because the mission completes and closes after the minimum requirement is met.
As a guild leader I usually have 30+ people show up for guild mission night, and that is on a slow week. The current format does not support this level of participation as people would not be able to participate all at once, and it would take 2-6+ activations per mission to get everyone their rewards.
ArenaNet, these things are not guild missions. They are 5-15 man missions. "Guild Missions" do not have a cap on participation and permit an entire guild to participate together. I shouldn't have to break up a line of teams and have each one wait as the previous one completes the mission. This is an more of an exercise of admin than actual play time.
I say we put missions on hold and just do guild events in new map till they address those issues.I'm reading this ahead of missions on Saturday, but it seems they really messed it up.
This is gonna be tedious.
I'm reading this ahead of missions on Saturday, but it seems they really messed it up.
This is gonna be tedious.
I say we put missions on hold and just do guild events in new map till they address those issues.
I agree with this. If people really want commendations we can accommodate, but oft he point is to have guild time we can make something happen. We could always make up an event in the guild hall or Halloween Labrynth.I say we put missions on hold and just do guild events in new map till they address those issues.
Lol I am busy Halloween night too. Ignore me as well.I agree with this. If people really want commendations we can accommodate, but oft he point is to have guild time we can make something happen. We could always make up an event in the guild hall or Halloween Labrynth.
Then again, you should ignore me as I'll be busy Halloween night.
From what I've been reading, it seems Fractals are fucked. What a shame, I was just getting into leveling it properly.
Anyone else find it ironic Toasty said dungeons were gimped but all she does is run CoF 24/7 now?
Bug Fixes:
General
- Fixed a client crash.
- Superior Rune of the Dragonhunter: Fixed an issue so that this will work properly with Trappers Respite.
- Runes of Svanir: The sixth bonus from this rune set now applies 5 seconds of Frost Aura when struck while below 20% health, rather than ice blocking the player.
- Fixed a bug in which the Fractal Vendor sold some items for the wrong price.
- Fixed a bug that caused Itzel Vendors to sell a single obsidian shard for the cost of five.
- Invisible Stompers, Invisible Slippers, and Invisible Boots now have the correct icon.
- Auric Basin: Implemented additional checks to ensure the Escorting Scholar Keenwit event starts.
PvP
- Several PvP build components have been removed in order to promote healthy gameplay:
- Removed Minstrel Amulet. Anyone who has purchased this amulet will be refunded their gold.
- Removed Rune of the Ogre.
- Removed Rune of the Lich.
- Removed Rune of the Pirate.
Elementalist
- Flame Burst: Fixed an issue so that this skill will no longer interrupt your target when used while facing away from them.
- Elemental Bastion: This trait can now activate when struck by missiles.
- TempestPowerful Auras: Fixed an issue that allowed this trait to double-apply boons associated with auras.
Engineer
- Adaptive Armor: Reduced the toughness gained per stack of Adaptive Armor from 100 to 60.
- Human Growth Hormone: Reduced the duration of might granted from this trait from 20 seconds to 15 seconds.
Guardian
- DragonhunterDragons Maw: Fixed a bug that caused this trap to last for 60 seconds instead of the full 5 minutes.
- DragonhunterPurification: Fixed a bug that caused this trap to last for 60 seconds instead of the full 5 minutes.
Mesmer
- ChronomancerTides of Time: Fixed a bug that caused the effects from this skill to fail to appear under certain graphical settings.
Ranger
- DruidLingering Light: Increased the internal cooldown on this trait from 3 seconds to 12 seconds and reduced boon duration to 3 seconds.
Revenant
- Legendary Dragon Stance: Fixed a bug so that active facets, besides Facet of Nature, will now immediately be removed when the player invokes another legend.
- Hardening Persistence: Fixed a bug so that the toughness stacks granted by Embrace the Darkness will be properly removed when invoking another legend.
Anyone else having issues connectivity wise? Can login, but won't connect to my characters
Adaptive Armor: Reduced the toughness gained per stack of Adaptive Armor from 100 to 60.
Human Growth Hormone: Reduced the duration of might granted from this trait from 20 seconds to 15 seconds.
Dead game