Is it meta if I have a human female but without flower hair and underboob?
Thank you, CJ!
Starting to think introducing dedicated healing roles/specs was a pretty terrible idea, but maybe I'm wrong. Having flashbacks to how central monks were to everything. If I don't see a tempest/druid on my team, I'm disappointed. Grk.
The human female meta stuff is real. We originally took females in GW1 to be goofy and different. But in GW2 they outnumber all the other race combos to the point it seems more awkward than anything, especially with all the bewbie-leggy armors. Thank Goodness for Charr & Asura, else I might have to roll males.
Too bad you can't see anything on the "Master Race" when you're actually in game.
healer is an obvious exception, druid is the only class acceptable for that role.
I agree, I've put nearly 2k hours into this game now, and most of those were pre Xpac. The way the original content was constructed was perfect for me, I don't think I've ever enjoyed exploring and taking part in a gameworld so much if I'm honest. The new stuff was OK, but exploration wasn't as relaxing as they put a lot of frustrating mechanics into it and not enough interesting things to work towards. Base game was pretty much 10/10 for me, the add-on 5 at best.After thinking about it, I'm convinced Anet made a mistake in releasing a semi-conventional xpac. I don't know if it was pressure from NCSoft or just because they felt it was expected, or whatever, but the xpac was a mistake. If they had taken all the content made for the xpac and released it as Living World updates, spreading it out over a year, letting people unlock Elite specializations as part of the narrative, revealing each new map over time and letting players get used to them (and keeping the majority of players clustered around each new content drop so that it's easier to do), everything culminating in the rather impressive Mordremoth openworld raid fight (which IS really damn impressive)...
It would have been better. Living World is better than a conventional Xpac, in my opinion. Anet was on to something with it, but yeah.
Game also needs a serious item and stat squash. But I ain't holding out for that.
It would have been better. Living World is better than a conventional Xpac, in my opinion. Anet was on to something with it, but yeah.
Heart of Thorns, the first expansion to Guild Wars 2, divided players with its many changes. But one things for sure, its one of the most complete expansions to an MMORPG in years. Every facet of the game was touched, polished, tweaked, or overhauled.
Game also needs a serious item and stat squash. But I ain't holding out for that.
Raids are exactly what 10-person content needed to be in GW2 and probably the only thing that they got right about the expansion.
I made a tree guy mesmer and this is super cool, they're like a magic circus performer turned combatant it's a really awesome class aesthetic.
I had no idea they could dual wield swords and guns I thought they would just use more traditional caster weapons what an awesome surprise.
I made a tree guy mesmer and this is super cool, they're like a magic circus performer turned combatant it's a really awesome class aesthetic.
I had no idea they could dual wield swords and guns I thought they would just use more traditional caster weapons what an awesome surprise.
Greatsword Mesmer is a ton of fun, they use it like a casting 'focus', turning it into a ranged magic weapon.
They use greatswords too as a ranged weapon and they shoot lasers
people are raiding because there's nothing else to do and that's going to skew the metrics.
I am not exactly sure why the repeatable raiding is now the bag that broke the camels back .
I am not exactly sure why the repeatable raiding is now the bag that broke the camels back .
Dragon's Stand is a phenomenal open world raid, held back by crashes and issues unrelated to the mechanics of the raid itself. Anet should have focused more on stuff like DS, I feel, that handle hundreds of players at a time.
Anet should have focused more on stuff like DS, I feel, that handle hundreds of players at a time.
Dragon's Stand is a phenomenal open world raid, held back by crashes and issues unrelated to the mechanics of the raid itself. Anet should have focused more on stuff like DS, I feel, that handle hundreds of players at a time.
On a happier note, and to bounce back on the fashion wars talk from last page, this is what I've been working-on these past few weeks ! (And if you don't like female Norns you're a terrible terrible person D: )
A message from the PvP team:
Five weeks ago, we launched the first season of our PvP League system, and since then weve been talking to many of you in-game and keeping our eyes glued to our forums, reddit, Twitch, and other social platforms in an effort to take in as much of your feedback as possible. Now that weve had time to fully digest your thoughts and contextualize it with the heaps of data that weve collected, wed like to kick off the New Year by discussing the changes that will be coming to PvP Leagues for Season 2.
Matchmaking Changes
The matchmaking system in Season 1 uses a blend of both your current division placement in Leagues as well as your individual matchmaking rating (MMR). This means that youll generally get paired with and against players in your division that are of similar skill levels. Unfortunately, what this also means is that from day one youre going to have difficult matches, and because of the way MMR works in Ranked play, youll have a very difficult time maintaining enough of a win-streak to progress through tiers and divisions. This is especially true as you climb into divisions such as Ruby where you can lose points as well as tiers. While this system helps ensure that your matches are always as competitive as possible, it does mean that its also more difficult to get to the division where you actually belong based on your skill for example, as a top tier player, the difficulty of your matches in Amber would actually be fairly close to what youd experience in Ruby and beyond. After analyzing your feedback, weve decided to shift toward having your division standing in PvP Leagues be even more reflective of your personal skill level than it currently is.
Beginning with Season 2, matchmaking for Ranked matches will use your placement in your current league division as your primary matchmaking consideration and pair you against players who are placed in the same point range as you, regardless of the skill level (MMR) of the other people in that point range. While well be using divisions to match you against your immediate opponents, well still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that youre not forced to play with individuals that are of a much higher or lower skill than you. Ultimately, this means that the new matchmaking changes will make PvP Leagues much more reflective of your actual skill, and each division will be progressively more difficult to compete in.
Win Streaks
Since the new matchmaking changes may make matches more volatile at the very beginning of the season (since everyone will be starting in the same division), were also planning to introduce a Win Streak System into PvP Leagues that will help more skilled players climb through early league divisions and get them into the divisions that they belong. On your third consecutive win (and for every win afterward), youll automatically earn extra league points toward your division progress for as long as you can keep the streak going. But keep in mind that a loss while on a win streak will reset your win streak status back to zero, and youll need to start another win streak in order to begin gaining extra points again.
Point Confusion: Fixes & Clarifications
If youre not familiar with the more detailed workings of our match prediction system, then we realize that theres still some confusion as to why you earned or lost points at the end of a match (for example, Why did I gain 1 pip for having won a close match, but lost no pips in a blowout?). With Season 2, well be displaying a postmatch breakdown for you at the end of each game, which will include items such as the win probability that our algorithm determined for your team and an explanation of why your points changed the way that they did.
Shopping for Ambers
In addition to the changes above, well also be adjusting the way that parties are scored in our matchmaking algorithm based on the overall division spread of a teams makeup. It is important to us that anyone can play with their friends regardless of league standing, but in doing so, we also want to ensure that teams arent gaining an unfair advantage in match difficulty based on their rosters. An example of this would be two friends: one is in Diamond and the other is in Amber. For Season 2, these two players will still be able to team up and play together, but theyll be placed into Diamond level matches based on the highest division player in the party. This means that forming a party with players in a higher division than you will always bring you up to their level for matchmaking and prediction, rather than adjust to compensate for party members at lower divisions. This specific change will go into effect in our next scheduled release (prior to the end of season 1).
Wrapping Things Up (For Now)
There are a few other things coming that will impact the next season of PvP Leagues (namely our next balance update) that will be discussed separately so keep an eye on our forums and on Guildwars2.com for updates.
Wed like to encourage all of you to please keep sharing your constructive thoughts with us so that we can continue to make PvP Leagues (and PvP in general) even better together. From all of us here on the PvP team, we wish you all a happy New Year and well see you in the Mists!
let me tell you that it is extremely far away than anything related to raiding or any kind of organized group content I experienced in other games.
Is the livestream in 45 minutes? I can't do all these time converts.
1 hour and 43 minutes
There's a greatsword skin that will really complete my look but it will require most of my entire life savings to buy. I need something worthwhile to invest this gold in or I'm going to make a really terrible decision.
You guys, I MESSED UP...
PvP changes for next season.
https://forum-en.guildwars2.com/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2
RIP amber player farming
That's a great skin, congrats. You'll make the money back in a few weeks if you're playing regularly, don't sweat it too much.
If anyone wants to come hang out in IRC during the livestream we're in irc.rizon.net #gafguild. (If you don't have an IRC client, use http://mibbit.com/, it's decent)
I just hit the 200 gold achievement today and I've been playing hard for a couple of months now. That definitely seemed like a painful amount of gold to drop in one go. I'm going to sit on it for a little bit and see whether I'm able to talk myself into using it or sell it back to the TP for some profits.
Re: the IRC thing, have you guys considered using a Discord server? I've been using Discord as a Mumble replacement slash general chat hangout for a group of Dota/gaming buddies for a few months now and it has been really good for us.
We use discord for raiding. IRC is just a thing we can idle in at work >.>;