And then you sit around looking for a "Taxi" for a map that never comes. You end up in an empty map, which gets closed and time and time again, forcing you to wait until the meta has run its course so you can look for another taxi. What a living and breathing world!
I agree that Taxing is not an ideal solution, but its a solution uniquely fitting to GW2. It doesn't mean it gets a free pass but over 3 years into the games life, I am bipartial to it, and I take the annoyances of it and accepts it, if the alternative is the stuff we are fed in most other games open worlds.
For the design of DS and the like, I think the idea is worth exploring, but I disagree that "knowing what to do" enhances the fun. It's fun the first two times for me, but then you realize that everything is just on a never-ending timer that never evolves. The old maps had a lot of hidden events and tiny secrets everywhere. I've yet to find more than one or two such rogue-events anywhere in the new maps, because all events lead up to the big meta events. It makes every single map seem like it's just there for the mechanic of enhancing the "final battle", which makes it seem artificial and incredibly un-fun. Not to mention the fact that a lot of the masteries are not implemented in a meaningful way like gliding. Poison, for example, is literally just a gating mechanic. Gliding at least introduces new mechanics and ways to explore.
While the ideas are interesting, they'd need a large overhaul for me to ever find it as enjoyable as exploring the orginal maps. I'd be sad if these maps were the way that new maps were to be designed. No thank you.
Edit: To be frank, VB is the best designed map of the four new ones, I find. It doesn't all lead up to a battle that can instantly fail because of a few amount of players. It gives decent rewards to small groups of players. It's varied enough in the event strains that they don't feel as stale as some other maps, and the two-phase structure of the map seems more "living" than "oh you just unlocked x on ogre lane for the boss fight in an hour yay".
I felt like this when HoT came out, but I don't feel like this anymore. You have to remember that the old maps sometimes had maps that lakced meaning and served small isolated stories that sometimes didn't go anywhere. It was ineffective storytelling, particularly when your coming across a mid-state event or an event that is further along in a chain, and you don't get the context.
They made the meta like they did so players better know why they are doing the thing.
I am with you that there needs to be some of the cool hidden events that pop up, but I like the meta.
The thing is, I appreciate the HoT maps a lot more now as I am doing the achievements, and I am beginning to figure out that there is actually a lot of variation in the maps. I couldn't appreciate Tangled Depths for a long time, but it is warming up to me. It actually is quite insane when your on a small rag tag on you fight your way the deep the fuck down on the 4th or 5th lowest levels, to chase HPs, PoIs and those weird things related to Novus and the underwater cavern. AB lacks it a bit more, but it is fun to get the collectables, and find the things that are unrelated to the HP, the PoIs, the parrot-tengu, the balthazar shrine and that, but the problem is that the meta is just if your north, east, west or south. I do think it's really cool, and I agree with Miktar that it's more fun when people know what to do.
In the last month since people star to do AB regularly, I'm on random maps with a 50% success rate now, and I am really taking to liking east. It's fun. It reminds me of teq. I enjoy the non-commitment aspect of it, and I enjoy I can just load GW2timer and show up for a thing 5 minutes before it starts, and usually there is success.
I just think they need to find a happy medium between the old maps and the new ones. And up the player cap per map, so a map can have enough players to both dick around and enough to do meta.
For example, let's say Season 3 updates some of the old maps. If Snowden Drifts or Dregehaunt Cliffs became the subject of the story, and that they would attach marionette styles bosses to the zones and a whole meta chain that leads up to it, I think it would be really cool.
When you have events that can impact each other, your also seeing the world at works and I think, the more metas they have in the game (a final boss confrontation for every map) the more they can screw down the cooldown.