Not that I liked them anyway but RIP Jumping Puzzles.
Why? They're adding no-fly zones so people can't glide right to the end.
Not that I liked them anyway but RIP Jumping Puzzles.
Not that I liked them anyway but RIP Jumping Puzzles.
It will depend on how the no-fly zones work, of course.
It will be like Aion, where suddenly my wings won't work. Alas.
Didn't read it so didn't know about the no-fly zones. So they're not only adding flight for no particular reason other than to jump off stuff that already exists, they're arbitrarily deciding where it won't work based on "reasons?" Yeah, sounds like ANet.
Edit: Remember how they said they wouldn't add mounts unless there was a reason for them other than just travel? I guess technically gliding isn't mounts, but yeah.
Bug Fixes:
- Fixed a client crash.
- Fixed a bug that could allow players to glide indefinitely without having trained Advanced Gliding Mastery. Deploying your glider now requires a small amount of gliding endurance.
You should probably read it before making comments like this. It says that they are using it in as few of places as possible because otherwise you take away all the fun and what's the point? They are putting it at the end of certain JPs so you can't skip the whole JP. It's not just 'reasons' and it's not arbitrary. Now if they end up putting it in dumb spots for no reason, complain then but from what they said today, that doesn't sound like it will be the case.
Also had the thought Spyware did in terms of gliding skins not being a waste now. I wanted a cooler looking design but wasn't willing to waste gems on something I could only use in one area. Problem solved! Alas, I'm sure that snow one is gone now...
Nope, it is "reasons" because there's no real in-game story reason for it. It's arbitrary because do you really think that in lore there'll be a reason beyond "well, there's a jp there?" It's mechanics for the sake of mechanics. That doesn't bug some people, but it bugs me. I prefer my game to have consistancy. It helps my suspension of disbelief. Planes don't just magically stop working when they enter a no-fly zone. Hell, at least before they could handwave it only being in HoT cause "giant tree creates goofy weather patterns that allow gliding." Main Tyria? "Well, gliding works except when we say it doesn't." That doesnt, well, fly with me. Like I said, some like you don't and won't care. Different games for different people and all that.
"reasons" means there's literally no reason conveyed by the company. A mechanical reason is a legitimate reason, preventing game content from being trivialized when it's supposed to have an element of challenge is a legitimate reason. I took issue with you acting as though there wasn't a reason, that's all. At least you state in this post why it really bothers you, you want it to make sense in the game world or mythos. Fair enough but you already can't go literally anywhere in any RPG anyway so how is this really any different than hitting the border of a zone and it forces you to go back? It's not going to be all over the place where suddenly you're gliding through the middle of the zone and smack! No fly zone! It's going to be in very specific spots, JPs, that are out of the way of most of the zone. Just do the JP proper and poof, no destruction to your consistent world theme.
Colin Johanson said:Take hang-gliding, for example. "We will more than likely only be able to do that in the Jungle initially, because it would break a lot of maps in the core world we have today," Johanson says. "It will expand beyond that though as we add more maps and content to the game - all of those have the capacity to include hang-gliding as well." (source)
"Guild Wars fans have been waiting for an expansion pack, but they have very specific ideas as to what they want in an expansion pack," said ArenaNet president and co-founder Mike O'Brien told me in an interview. "We have a lot of fans who feel abused by the process of other MMOs. MMOs have the assumption that you're supposed to dedicate your life to it. Each expansion pack is going to invalidate all the work you did before. It's going to be a constantly moving goal post. Because we have a lot of people coming to Guild Wars 2 who have done that kind of thing before, they don't want to be doing it again." (source)
My mini got turned into an asura in the middle of Thaumanova today and he was very upset about it
https://fat.gfycat.com/YawningFirsthandBabirusa.webm
My problem with gliding isn't that they're allowing gliding in the old world. I think it's perfectly fine, and it'll save me a lot of accidental deaths. They aren't 100% clear on whether you have to be 80 for it to work or not, but I can live without it even though it'd be great for alts.
Are you playing in the borderlands or in Edge of the Mists? The borderlands are where the actual fighting happens. EOTM is mostly a place where people go to karmatrain and mess around. Haven't played in a while though.
mhm. there are lots of places I want to try gliding just for fun. and being able to use any cliff/fall as a vertical shortcut because of the ability to avoid falling damage is a huge change-up of the navigational restrictions on a lot of maps as well. I don't have any issues with any of this.Well I for one am absolutely thrilled with gliding in core Tyria, who cares that they didn't add any gliding-specific content or anything to the old maps? Gliding just feels like part of the game now, and jumping around in core Tyria and not having my glider deploy feels like something is missing. There's plenty of high places to jump off in the old world and plenty new views to see. Yay for gliding
I feel like people are going to be upset with anything ArenaNet does from here on out. If they *did* add new glider-specific content to old maps people would be like "anet what the fuck where is the living story/SAB/new events/whatever else" and if they didn't people would still be upset that gliding in core Tyria hasn't happened yet
I can agree that they are making some weird decisions and I don't like most of them but I'm going to thoroughly enjoy jumping off things
oh for fuck's sake.xeris said:Didn't read it so didn't know about the no-fly zones. So they're not only adding flight for no particular reason other than to jump off stuff that already exists, they're arbitrarily deciding where it won't work based on "reasons?" Yeah, sounds like ANet.
I only went Cav Reaper at launch because the armor was cheap. Turned out GREAT for me too. I forget to enter shroud to save my ass sometimes, which is more often than I'd like to admit.Yo this cavalier reaper tank build though!!
I only went Cav Reaper at launch because the armor was cheap. Turned out GREAT for me too. I forget to enter shroud to save my ass sometimes, which is more often than I'd like to admit.
I concentrated on chill damage so I went Spite, but it's hard to make a bad build.
And yeah, Rise is stupid good. Even without any minion boosting traits it's good.
Along with the existing turrets and mortars, the vigil artillery line now also includes launch pads, where you get to be the ammo! These launch pads are a great way to get to the front line in a hurry, but for those who have Base Gliding unlocked, they will also allow you to deploy your glider midair, equipped with a Bombardier kit. This kit allows you to envision what life would be like as a B-52, raining death from above with volleys of bombs. Its not all hellfire and shrapnel, though, youre also able to throw medkits for your allies fighting on the ground to pick on, which will be much appreciated on the far more deadly Lowland Burns battlefield.
The sky has its own hazards, though. As those familiar with the fight may have noticed, the Shatterer is surrounded by quite the electrical storm, and rumor on the street is gliders are conductive. Stealth Gliding is a great way to not get knocked out of the sky!
I don't know if any of you played GW1, but that game was full of inconsistencies after a campaign or expansion came out. No heroes in Prophecies or Factions, but everywhere else sure. Updated UI dialog boxes for everywhere except Prophecies. No Tyrian armor for Assissin, Ritualist, Dervish, or Paragon; no Canthan armor for Dervish and Paragon. PvE titles (AKA Masteries) only worked in certain zones. I could go on.
Wow what the hell, sounds awesomeWe get to divebomb Shatnerer
http://www.mmorpg.com/gamelist.cfm/game/473/feature/10478/Guild-Wars-2-The-Shatterer-Reborn.html
weeee
Honestly, I just chose every trait I could with "Chill" in it. Deathly Chill ticks do good damage and Chilling Nova adds more damage to crits. It also uses Spite instead of Death Magic so I'm not as tanky.How does the chill build work? It sounds like it could be super interesting.
Reaper Build
I don't know if any of you played GW1, but that game was full of inconsistencies after a campaign or expansion came out. No heroes in Prophecies or Factions, but everywhere else sure. Updated UI dialog boxes for everywhere except Prophecies. No Tyrian armor for Assissin, Ritualist, Dervish, or Paragon; no Canthan armor for Dervish and Paragon. PvE titles (AKA Masteries) only worked in certain zones. I could go on.
Hm. I missed the first month or two of Nightfall. Were they limited before that? When I returned you could take heroes into any area. The armor thing, best I remember, was to support the lore/culture stuff. All those classes had FoW armor, sunspear, and Luxon/kurz skills.
Surprised by the lack of Expansion 2 speculation. I'm hopeful that whole bit about not needing to add new systems allows them to make the next expansion bigger. Not that I think HOT is small gameplay wise. But I do hope the next one gives us something akin GW1 with an entire new region, with its own cities, culture, heroes (npcs) and the like. I honestly don't care if they can't make it as big as GW1 with all the new weapon & armor skins. I just want want that foreign land vibe back. A non-elder dragon final boss would be amazing, too.
Surprised by the lack of Expansion 2 speculation. I'm hopeful that whole bit about not needing to add new systems allows them to make the next expansion bigger. Not that I think HOT is small gameplay wise. But I do hope the next one gives us something akin GW1 with an entire new region, with its own cities, culture, heroes (npcs) and the like. I honestly don't care if they can't make it as big as GW1 with all the new weapon & armor skins. I just want want that foreign land vibe back. A non-elder dragon final boss would be amazing, too.
a meta-achievement that rewards a new Branded back-slot item