To reiterate; I think it's cool that we're getting this "treat" from ArenaNet and it's something I didn't expect them to ever get around to doing (mostly because doing it right seemed like it would take a lot of work). My gripe is that the way they've been communicating this improvement makes it sound like they're just throwing it in and anything that breaks isn't a big deal because LOL, it's old content who cares.
I'm not even really that annoyed that they're just shoving it in without changing the zones much beyond generic "no fly zones." The ArenaNet at launch, where people made Jumping Puzzles in their spare time and hid stuff everywhere just because it was fun seems to have been replaced. Obviously we'll have to wait until the next update to know if anything at all ways added, but from the sound of things it won't be much.
I'm not going to call it a pro or a con, this gets sorted under "missed opportunities."
Its probably not a 'treat', glider skins are probably very popular on the gem store since its the most reliable way to get them, and this means they can appeal to the whole userbase and not just the ones with HoT.
alsoI was so useful in that fight zzzzzzzzzzzz
You can't glide unless you have HoT.
Wooo, precursor, now just have to finish the rest of the collection and I'm finally done.
Wooo, precursor, now just have to finish the rest of the collection and I'm finally done.
My main was nerfed into the ground, bye forever
We couldn't clear Gorseval until we had 100% alacrity/quickness uptime on both subgroups, we're totally boned guys
Josh Davis said:Hi all,
Were planning on making some changes to amulets/sigils/runes available in PvP for the Winter 2016 Update (January 26). Some of these changes will greatly affect the way that PvP is played, so I wanted to take this opportunity to get the changes in front of everyone, discuss the implications as a group, and see where we net out. Most of these changes are easily reversible, so dont view this as a forever change, but rather something well tweak until we get PvPs gameplay closer to our vision for it. These changes will go out prior to our next season PvP League season, so if we identify a change that isnt accomplishing our goals well have time to address it before the season begins.
Youll note that a lot of the changes below are directed at more defensive stat combos/items. Our intent is not to eradicate this type of gameplay, but simply to improve the pace of gameplay overall.
Runes
Well be removing the following runes from PvP:
Rune of Durability
Rune of Mercy
Sigil Changes:
Sigil of Demon Summoning: this sigil will no longer be usable in PvP.
We already removed a majority of AI summoning sigils/runes in a previous release were just finishing the job.
Sigil of Energy: the functionality of this Sigil is changing slightly. Instead of granting 50 endurance on weapon swap, Sigil of Energy will instead grant 5 seconds of vigor to the player with the usual 9 second ICD. This change only applies to PvP.
Amulet Changes:
Well be adding the following amulets:
Mercenarys Amulet
1050 Power
1050 Condition
560 Toughness
560 Vitality
Sages Amulet
1050 Power
1050 Condition
560 Healing Power
560 Vitality
Paladins Amulet
1050 Power
1050 Precision
560 Toughness
560 Vitality
Menders Amulet
1050 Power
1050 Healing Power
560 Precision
560 Vitality
Were also removing the following amulets:
Soldiers
Settlers
Celestial
Sentinel
/discuss
aka Grouch
Emitan's back!
Is Alacrity with a 33% reduction really that terrible? I feel like it needs a wait and see approach, or at least have it coupled with a few longer durations. I was finally going to get around to Chrono for PvP Ascension achievements.
That's a 50% reduction, so yeah it's pretty bad. Chaos Armour was gimped, Well of Precognition changed to Aegis, and also Sigil of Energy turned into Vigor. That's only a preview, I'm sure there's even more nerfs coming.
I don't see why Well of Precog needed to be changed again. It was fine after the first nerf.
Also RIP Sigil of Energy.
We monitor all incoming and outgoing sources of wealth. The gold that was used to purchase your arcane slivers (4 of them) for a total of 499.99 Gold originated from a RMT source and while your item listings may have been setup 8 months ago, that doesn't change where the wealth originated (which was banned).
While the transactions completed, and do not appear to be any fault of yours, we still needed to reclaim the gains from it to remove the wealth from the economy that you should not have gained in the first place. Since we only removed 300g, it looks like you are netting about a positive 166 gold from this. We'll let you keep that, and I'll take the strike off your account for buying gold.
What the..
I can't believe they thought originally that it was alright to just confiscate all 300g and never actually give them back his items, because the gold originated from RMT. It took that much back and forth with support and Cleary for that person to actually get the items back, and it sounds like he should be grateful. Geez. :/