Where is the Rodgort brag.
How many guild commendations can you get in a week?
Each profession has had their default ground-target decal interchanged with a new profession-specific decal.
So the Brewmaster collection. It's literally just logging in to a main city once a month to get a new brew? That's it?
Mossman hut bug fixed
Ether Clone: This skill no longer generates a clone if the player has the max number of illusions. It instead applies 2 stacks of torment for 5 seconds.
Wait what? Why would it ever open if you don't hold the button?Gliding in core tyria is sooo annoying in so many places !
Jump from the bank stairs in LA -> Glider opens !
Jump to get to the Potato patch in Metrica Province - Glider opens at every platform !
Jump over even the tiniest bump in terrain -> Glider opens !
fix this shit ! D:
Wait what? Why would it ever open if you don't hold the button?
Isn't that the point? It was suppose to match zone level.Shatterer was pretty simple, killed it my first try with 10 mins still remaining. It's definitely a lot easier than Tequatl.
12-15
So that I'm not going solely off of the hotheads on the offical forum, is there a rational person here that plays Rev that can say if this patch more or less ruined them or not? I have to admit, sure seems like they did. 100 percent nerfs with no fixes for the myriad of problems including a few legends but most importantly, I'm concerned how viable they will be after having the auto nerfed. With boons taking up so much of our energy, what the heck are we supposed to attack with that won't cause the energy to go poof in two seconds? How are we ever supposed to benefit off of Impossible Odds? It just seems like there will not be a reasonable way to manage energy and our class doesn't work without the auto being strong. If you want to nerf the auto, you have to find a way to allow us to use more of the weapon skills without tapping out in 2 seconds. They did not adjust energy in any way nor the cost of the weapon skills so.... That all said, I'm talking off what it looks like on paper so someone that's actually played it, I'd appreciate your view. It's especially a bummer because I was just starting to try out the Raid and now I'm concerned my character won't be able to hack it.
So that I'm not going solely off of the hotheads on the offical forum, is there a rational person here that plays Rev that can say if this patch more or less ruined them or not? I have to admit, sure seems like they did. 100 percent nerfs with no fixes for the myriad of problems including a few legends but most importantly, I'm concerned how viable they will be after having the auto nerfed. With boons taking up so much of our energy, what the heck are we supposed to attack with that won't cause the energy to go poof in two seconds? How are we ever supposed to benefit off of Impossible Odds? It just seems like there will not be a reasonable way to manage energy and our class doesn't work without the auto being strong. If you want to nerf the auto, you have to find a way to allow us to use more of the weapon skills without tapping out in 2 seconds. They did not adjust energy in any way nor the cost of the weapon skills so.... That all said, I'm talking off what it looks like on paper so someone that's actually played it, I'd appreciate your view. It's especially a bummer because I was just starting to try out the Raid and now I'm concerned my character won't be able to hack it.
I'm pretty happy; War is pretty decent in pvp again, played around 15 matches. I tried the old gs and a/s build with Paladin and it works amazing. I also tried some condi zeker with mercenary and it works well for the most part. Despite all the complaining on the forum, War is a lot better now.
Looks like they just got it.
Of course boons are always a big part of what Rev brings to the table but wasn't their primary role in the Raid DPS? Hopefully you're right but the auto was a huge part of what allowed us to have solid dps so I'm concerned. Was curious if anyone had tested playing against strong opponents yet but it'd be great if the nerf isn't as bad as I fear it is.The nerfs are bothersome but won't change much what Revenant does at raids anyway, so you are not being gimped. I expect Revenant's DPS to still be high, so don't worry too much over it. Furthermore, if the nerfs prove to be too much, they'll be changed. For now, just play normally, this won't make or break the class. At best, I expect that Revenant will no longer be the "stack this class for faceroll DPS", but still valued for what it brings.
Well yeah, that's why I'm asking for perspectives here. The main forum is always hyperbole. I wasn't concerned because they are upset, I'm concerned because they nerfed what has been a primary fundamental for the class.For comparison's sake, half of the profession forums are saying that they're useless now, and the half that aren't are saying that they were already useless and haven't been made any better.
The forums also always talks in hyperbole. If the profession isn't the best in the game at something, it's useless.
I know that stuff is what matters most, I'm just wondering how much this hurt the Rev's viability beyond boons. I guess I should try fighting stuff in a lvl 80 zone and see how it feels but was hoping some Revs here already tested things out.If you're just starting to try out the raid, you shouldn't worry about dps yet. Revenant is still great at providing buffs and their damage is probably pretty good. Focus more on learning the mechanics of the fight and if you find that you're consistently hitting the enrage timer, then start looking into improving your dps. It might not even be switching classes. Having good stats for your weapons and armor, runes, sigils, and even the best food you can get would help.
Of course boons are always a big part of what Rev brings to the table but wasn't their primary role in the Raid DPS? Hopefully you're right but the auto was a huge part of what allowed us to have solid dps so I'm concerned. Was curious if anyone had tested playing against strong opponents yet but it'd be great if the nerf isn't as bad as I fear it is.
Well yeah, that's why I'm asking for perspectives here. The main forum is always hyperbole. I wasn't concerned because they are upset, I'm concerned because they nerfed what has been a primary fundamental for the class.
I know that stuff is what matters most, I'm just wondering how much this hurt the Rev's viability beyond boons. I guess I should try fighting stuff in a lvl 80 zone and see how it feels but was hoping some Revs here already tested things out.
Sincerely, Revenant is fine. Sword 2 is a great increment to DPS, so the only big thing is that rotations will now favor using 2 when it's not on CD. I've talked to the guy behind a lot of the class balance changes (including the original revenant sword buffs) and he assured me revenant will be fine even with the nerf to AA damage.
I mean, seriously, there are classes with lower DPS output than rev but that would still go to raids and be as welcomed as any other. The only scenario where a revenant could potentially be kicked from a raid due to these changes is on a world first guild. If you are not in one, don't worry.
Man this might be the first glider I buy.
Where is that from?
Too bad those colours are.. gaudy, because the shape is nice.
Oh, shit, I haven't been adding kegs in a while. Let me get on that!I added more Mugs last night. Those Kegs though...
so uh, rytlock's in another game
so uh, rytlock's in another game