I am curious to hear what people were hoping for from an ideal first expansion. HoT completely missed the mark for basically everyone that was playing regularly for years before it came out. What does a 10/10 expansion look like to you
Expanded map (I'm happy with the amount of new zones they added just not the content in them), massive expanded content for *existing* maps like 10-20 new dynamic events in ALL maps, removal of Sigil system replaced with something better, build templates, a new race not just a new class, reworked crafting interface, fixes for stalled DE's that have been stalled for over a year (though they're getting around to it now), NEW GROUP CONTENT like Hard Mode dungeons of the existing dungeons, or at least a few new dungeons.
I would have been much happier with HoT had it been released piecemeal over a year, and each part had more thought put behind it. The story side of HoT wasn't bad, but I think LW season 2 had better storytelling, pacing, characterization and gameplay mechanics. The new story missions in HoT don't even have goddamn restart points for people trying for achievements, UNLIKE the EXISTING Season 2 story missions... So technically, the story missions in HoT are from a technical standpoint, worse than those in HoT. Which is pretty bizarre.
I enjoyed HoT, but it was unfocused, rushed, and they took the wrong lessons learned from Season 2 and built on them, instead of keeping to the spirit of what made Season 2 so good.
Basically, I wanted HoT to make Guild Wars 2 better across the board, not just slap in some maps at the end and ignore all existing content in favour of stupid long map metas and raids. I always thought one of GW2's hidden strengths was it's dungeons, until they got utterly abandoned. And where are the new JPs for existing maps?
GW2 now feels stagnant. I know this isn't true - but it feels like if I log in now, it's the same game from 3 years ago. Same shit, different people thanks to B2P. Without Living World, GW2 has nothing that sets it apart anymore.
Living World was, in my opinion, the
raison d'etre for GW2. A platform for fresh, regular content to experience, a plot that moved forward without having to wait 3 years per expac. I know the two-week pacing wasn't to everyone's taste, but it sure as hell gave everyone more of a reason to log in every few weeks, than HoT did.
If you use reddit metrics just for the sake of argument, you can see that HoT's launch had a big bump in participation and interest, but after 3 months, people actually started bailing and didn't bother coming back. 3 months after HoT, the subreddit saw it's *first ever decline* in subs to it, something that has *never* happened to the GW2 subreddit since it's launch. It likely doesn't mean anything, but I think it does.