arts&crafts
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I havent been following this game much but am I reading it correctly that all classes have a heal? So if i want to mainly be a healer in raids or pvp i can be a thief?
So... the skill point skills just buff your other skills or...
At level cap, would you be able to access all your skills for 1 weapon set or w/e with 1 hotkey bar?
I havent been following this game much but am I reading it correctly that all classes have a heal? So if i want to mainly be a healer in raids or pvp i can be a thief?
I havent been following this game much but am I reading it correctly that all classes have a heal? So if i want to mainly be a healer in raids or pvp i can be a thief?
Yep. There isn't a dedicated healer. All classes have to watch their health and deal damage.
Ah fascinating.
I tried /dance in game
did nothing
was this added recently?
So it was a mistake to upgrade to the latest Nvidia drivers? Are they going to fix this by launch?
Yes. More than one.I havent been following this game much but am I reading it correctly that all classes have a heal?
No. The game is totally different from this for the ground up. Be what you wanna beSo if i want to mainly be a healer in raids or pvp i can be a thief?
So it was a mistake to upgrade to the latest Nvidia drivers? Are they going to fix this by launch?
So it was a mistake to upgrade to the latest Nvidia drivers? Are they going to fix this by launch?
Ah fascinating.
Great for everyone but those who get a lot of enjoyment out of main healing. But I guess there aren't that many people like that, which is why this paradigm is so popular in GW2.The greatest benefit to this is that you never have to say, "LFG NEED HEALER" and wait for an hour before doing a dungeon. Everyone is capable, just gather your friends and play.
I havent been following this game much but am I reading it correctly that all classes have a heal? So if i want to mainly be a healer in raids or pvp i can be a thief?
Great for everyone but those who get a lot of enjoyment out of main healing. But I guess there aren't that many people like that, which is why this paradigm is so popular in GW2.
Great for everyone but those who get a lot of enjoyment out of main healing.
Great for everyone but those who get a lot of enjoyment out of main healing. But I guess there aren't that many people like that, which is why this paradigm is so popular in GW2.
There is no dedicated healer role in GW2. As such, there is no such thing as playing "mainly a healer."
Great for everyone but those who get a lot of enjoyment out of main healing. But I guess there aren't that many people like that, which is why this paradigm is so popular in GW2.
Great for everyone but those who get a lot of enjoyment out of main healing. But I guess there aren't that many people like that, which is why this paradigm is so popular in GW2.
This along with a few of the other listed features such as the dynamic events and the combat have me pretty excited. I haven't been following the game much either and never played GW1, but thanks to the wealth of information in this thread (fantastic OP), I'm planning on pre-ordering this in the next couple days.
My only concern is performance at this point. Game looks beautiful from what I've seen thus far, but I'm not certain how smooth it'll be on my rig:
Q6600 @ Stock (2.4GHz)
560Ti (1 GB)
6GB of RAM
To anyone with comparable specs, how was your performance in the beta/stress tests?
Considering most MMO time is spent sitting around looking for a healer, I can't see how that's great for anyone except 10% of the players.
2.4 is too low.
I have a Q6600@3.2 Ghz + 460 GTX and I got 20-50 fps at 1650x1050. But I have the shitty driver so...
I had trouble grouping in SWOTR because our server strangely had an excess of healers haha
I think that's a weird byproduct of too many people having serious issues with finding healers in other MMOs, and deciding to capitalize on being a healer.
Yeah, but my performance still tanked when I enabled it. I'll try it again at launch because stomping out jaggies would be nice.
I lost about 5-10 fps. What's "tanked" for you?
Not trying to turn this into a fanboi fight, but Blizzard really needs to step up their game - LMFAO vs GW2 vs WoW dance off:
http://www.youtube.com/watch?v=sv96KijXEC8&feature=youtu.be
Asura have the best dance. The robot!
Incorrect.Asura have the best dance. The robot!
Is it just /dance? I don't know why, but dances never worked for me in the BWE or the last few stress tests.
Uh.. You should be more specific. What about tera did you not like?
Great for everyone but those who get a lot of enjoyment out of main healing. But I guess there aren't that many people like that, which is why this paradigm is so popular in GW2.
Also, I think I'm going with Elementalist.
GW2 by design limits you to around 10 skills available at a time, so that is less of a problem. Also, most classes can use a variety of support abilities. The one thing that isn't really an option is managing a bunch of health bars using direct targeted heals.But I was the best one. I hate managing a ton of skills (I'm more used to turn based or real time with pause RPGs) so only have a few heal skills was great for me.
Sorry to pile on about healers, but I feel like "Awww but I always do X" is one of the main things ArenaNet is trying to fix with this game. So many people have come into Guild Wars 2 threads and asked "I want to play a healer/tank/melee/rogue can I do that in this game." It's not inherently bad to have a playstyle you like; I typically play a mage class or a mage-hybrid when given the choice. But the MMO genre has gotten to the point where the thing people want to know most about a new game is "Can I do the exact same thing in this game as I did in every other game in the genre." That's a problem.
Kind of a tangent here, but it's gotten to the point where anytime I read a preview about a new MMO, and the article says "I played a tank class" I audibly groan. Not because the tank/healer/dps model is bad (although in practice it introduces a lot of game design problems for multiplayer games), but because I've already played that game, and I want to play a new game. There's too much potential in the idea of a massive online persistent world to waste on making the same game over and over.
Now all of the roles that people typically play in MMOs (healer, dps, buffer, debuffer, crowd control, and to a lesser degree tank), or at least the individual actions that make up those roles, still exist in the game. But they are portioned out to all of the classes (to varying degrees). The idea is that any given class is not locked into doing exactly one thing over and over again, but have a variety of options in playstyles. Further, the only way to choose exactly one role in combat is to actively ignore all of the abilities you have that focus on other roles, and this generally makes you less effective. Even if you choose to build your character as a glass cannon, you may have access to a number of skills that can allow you to keep yourself alive, and everyone gets a heal spell. Classes are not designed as melee or ranged, but every class has access to long range and close range weapons, and its often a good idea to keep one of each around for versatility's sake.
You can't play the same role you played in [insert Diku/Everquest/WoW clone here] in this game, because this is a different game. I'm not trying to berate you here; this post is more general advice to people who haven't been following this game and its mechanics quite as closely. But it would be better to not try to figure out how to play a WoW class in GW2, and instead focus on what the different classes in GW2 have to offer, and how to get the most out of them.
That's nice and all, however the only thing I'm worried about is how endgame dungeons will play out without the trinity.
You can play a mage class in GW2, though. In fact, GW2 gives 90% of the MMO player-base the ability to do exactly what they always wanted to do: do tons of damage and not have to worry about finding healers to enable them to do tons of damage.Sorry to pile on about healers, but I feel like "Awww but I always do X" is one of the main things ArenaNet is trying to fix with this game. So many people have come into Guild Wars 2 threads and asked "I want to play a healer/tank/melee/rogue can I do that in this game." It's not inherently bad to have a playstyle you like; I typically play a mage class or a mage-hybrid when given the choice. But the MMO genre has gotten to the point where the thing people want to know most about a new game is "Can I do the exact same thing in this game as I did in every other game in the genre." That's a problem.
Kind of a tangent here, but it's gotten to the point where anytime I read a preview about a new MMO, and the article says "I played a tank class" I audibly groan. Not because the tank/healer/dps model is bad (although in practice it introduces a lot of game design problems for multiplayer games), but because I've already played that game, and I want to play a new game. There's too much potential in the idea of a massive online persistent world to waste on making the same game over and over.
Now all of the roles that people typically play in MMOs (healer, dps, buffer, debuffer, crowd control, and to a lesser degree tank), or at least the individual actions that make up those roles, still exist in the game. But they are portioned out to all of the classes (to varying degrees). The idea is that any given class is not locked into doing exactly one thing over and over again, but have a variety of options in playstyles. Further, the only way to choose exactly one role in combat is to actively ignore all of the abilities you have that focus on other roles, and this generally makes you less effective. Even if you choose to build your character as a glass cannon, you may have access to a number of skills that can allow you to keep yourself alive, and everyone gets a heal spell. Classes are not designed as melee or ranged, but every class has access to long range and close range weapons, and its often a good idea to keep one of each around for versatility's sake.
You can't play the same role you played in [insert Diku/Everquest/WoW clone here] in this game, because this is a different game. I'm not trying to berate you here; this post is more general advice to people who haven't been following this game and its mechanics quite as closely. But it would be better to not try to figure out how to play a WoW class in GW2, and instead focus on what the different classes in GW2 have to offer, and how to get the most out of them.