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Guild Wars 2 |OT| Buy Once, Sub Never, Fun Forever

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lol51

Member
They'll be based on the skill of the participants just like the rest of the game.

Yeah. Knowing when to run away when a boss is charging an AoE, how to roll to avoid a specific attack, managing adds, using tools in a room to aid in the battle, getting out of a straight line charge, using CC to separate 2 bosses which power each other up when together. This is all stuff we have seen in a level 30 dungeon. Groups will wipe as they learn how to handle an encounter.

There is also skills players can equip that can help turn the tide of a specific battle. For example equipping an AoE resurrect before a specific boss fight when its not really necessary anywhere else in a dungeon.
 

Deitus

Member
That's nice and all, however the only thing I'm worried about is how endgame dungeons will play out without the trinity.

Instead of having a hyper specialized team, think of it more like a military squad. Everyone has a specialty, but they aren't limited to doing only that one thing. So you might have a marksman, a heavy weapon specialist, and a combat medic, but every one of them can fire a gun, throw a grenade, or dress a wound. They play off each other's specialties, but don't rely on the others do do everything for them.

The same will happen in this game. Guardian has access to a number of defensive and supportive abilities, but he also can deal plenty of damage if he needs to, and apply conditions to enemies. Elementalist seems like a typical glass cannon mage, but he has access to a number of abilities to control enemy movement, evade attacks, and even improve his defensive abilities if he gets engaged directly. What this means is he doesn't have to cower behind a tank, and can instead jump into the fray, so long as he pays attention and keeps himself alive. Rangers can effortlessly switch between ranged combat and melee combat, and be incredibly effective at both.

You can play a mage class in GW2, though. In fact, GW2 gives 90% of the MMO player-base the ability to do exactly what they always wanted to do: do tons of damage and not have to worry about finding healers to enable them to do tons of damage.

Correction: 90% of MMO players want to do nothing but do damage, and have someone else take care of them. In Guild Wars 2, you have to protect and heal yourself or you die. The typical DPS mentaility will lead to a number of deaths and probably more than a few ragequits.

Regardless, I totally understand why GW2 is the way it is, and I'm fine with it. I was a little disappointed at first, but I've come to terms with it fairly quickly (within 12 hours, as you may have seen earlier). In particular, this design setup allows for the very large-scale ungrouped encounters that seem to be on center stage in the game. I think that part is wonderful to see, and I'm glad there exists a game where that's much more easily done. But I just do not buy this "GW2 doesn't let you play the roles you're used to" because it does, as long as it's not a dedicated healer or dedicated tank.

I think there are a lot of ways to deal with the "problem" of 90% of the MMO playerbase not wanting to be a healer or a tank, and GW2's way is one of them. I hope to see other ways in the future too. Meanwhile, I'll find my niche in GW2 and have fun with what's given to me.

And that's absolutely the way to go about it. Again, I wasn't really trying to direct my post at you specifically, but at a sentiment I've seen from a number of MMO players who are very set in their ways.

Actually, I had pretty mixed feelings about the removal of the trinity myself, at least initially. I knew it was flawed, but I thought maybe they could have fixed it a different way. Ultimately, this is how they choose to deal with the problem, and from what I've seen it has worked for them. But I'm definitely not opposed to other games out there who find a different solution. I really hope someone does it. I just don't want people selling Guild Wars 2 short because they chose to make a different game, and thus the exact same strategies don't work.
 

Kalnos

Banned
I like how GW2 approaches eliminating the trinity, I just don't think that there is anything necessarily 'wrong' with the trinity. With that said, I'm sure there will be plenty of new games featuring dedicated tanks and healers if that's your thing.

The most revolutionary part of GW2 for me is that it doesn't have a sub fee.
 
Asura in Baseball Caps

ovNM2.jpg
 

Complistic

Member
I like how GW2 approaches eliminating the trinity, I just don't think that there is necessarily 'wrong' with the trinity. With that said, I'm sure there will be plenty of new games featuring dedicated tanks and healers if that's your thing.

The most revolutionary part of GW2 for me is that it doesn't have a sub fee.

That's certainly special, but for me it's got to be the combat. I can not stand combat in MMO's.
 
Does anyone know how gamestop.com handles shipping pre-orders? I pre-purchased the CE for my girlfriend from their site and am still waiting for it to update. Called yesterday and the support guy seemed to have no clue about anything other than "yea we see your order right here!"

From the website it says it'll ship on release day, which is the 28th and will take 3-4 days to get here, wondering if that's how they normally handle games that have headstarts.
 

Kalnos

Banned
Does anyone know how gamestop.com handles shipping pre-orders? I pre-purchased the CE for my girlfriend from their site and am still waiting for it to update. Called yesterday and the support guy seemed to have no clue about anything other than "yea we see your order right here!"

From the website it says it'll ship on release day, which is the 28th and will take 3-4 days to get here, wondering if that's how they normally handle games that have headstarts.

You should receive a code from GameStop to create an account and then you can just download the game.

*Assuming you ordered online*
 

Piecake

Member
I like how GW2 approaches eliminating the trinity, I just don't think that there is anything necessarily 'wrong' with the trinity. With that said, I'm sure there will be plenty of new games featuring dedicated tanks and healers if that's your thing.

The most revolutionary part of GW2 for me is that it doesn't have a sub fee.

The only thing wrong with it is how long it takes to find healers and tanks to get a group growing most of the time. One great thing about this game is that there will be very few people bitching about a auto group finder since its simply isnt needed. Trinity based games? Oh yea, even it hurts the server community vibe a bit. But this, all you need is 4 other dudes and you are good to go

Plus, I kinda like having to do a bit of everything to succeed instead of only one thing - dps, heals, or tank. Sitting there doing your rotation while occasionally running out of the fire gets a bit boring after a while
 

khefka

Neo Member
Anyone in the stress test and have the Digital Deluxe Edition, is anyone only getting the DDE items once but if you make another character, you only get the pre-purchase (hero band) item and not the DDE items?

I'm wondering if that means the DDE items will go to your first character only? And no other character gets them.
I can see it going both ways, esp with an item like the guild influence consumable. Seems a little overboard if you could get it and use it on all characters. Possibly you will get it on all but can only use one for any guild(s) you are a part of. I do hope they have factored in how a lot of people will be creating and immediately deleting characters for name purposes though.
 
You should receive a code from GameStop to create an account and then you can just download the game.

*Assuming you ordered online*

Shoulda clarified my post, was more-so asking when I can expect the physical box. I pre-ordered this back in April, already have the codes, played in beta etc etc. I figured there would be some sort of update to it between then and now, all it has said is Open, and yea I ordered online.

I'm more nervous after the horror stories I've heard from Gamestop. If they somehow cancel my order I think Ill burn the place down.
 

Kalnos

Banned
Shoulda clarified my post, was more-so asking when I can expect the physical box. I pre-ordered this back in April, already have the codes, played in beta etc etc. I figured there would be some sort of update to it between then and now, all it has said is Open.

I'm more nervous after the horror stories I've heard from Gamestop. If they somehow cancel my order I think Ill burn the place down.

GW2 Guru thread.

Basically you receive a code for headstart and then, in the 5 days after you start playing, you need to drop by your local Gamestop at some point to pick up the code to upgrade to a full account.

I don't *think* that GameStop would oversell on a pre-purchase but you never know.
 

Complistic

Member
Oh God. For the first time I've really got the itch to play this more. I had so much fun on my guardian. I just didn't get enough of it. :(


Profane Armor for Asura.

Yep.


So is that actual armor or is it just town clothes? If it's armor, what are it's stats?

edit: ahh armor skin. So basically it's something to transmutate with.
 

LeCapitan

Neo Member
I'm going to miss out on this Stress Test and I really wanted to play because I'm testing out using my PS3 controller for the first time! O well, looks like I'll be doing release morning testing for the controller.

edit: unless there's another test before Friday :)

What software(/hardware?) are you using to connect your ps3 controller? I hope it is not that motioninjoy stuff :\
 

Wallach

Member
So are those armor sets one-time use consumables, or do you get to re-apply that set to that character's gear whenever you please?
 

Deitus

Member
So are those armor sets one-time use consumables, or do you get to re-apply that set to that character's gear whenever you please?

I would assume you could transmute it as many times as you want. You just have to have Transmutation stones.
 

Wallach

Member
Liked the Necro more than I thought, probably be my primary alt. MM seems good in PvE. Flesh Golem in this?

Yeah, as one of the 10 point Elite skills. Cripples on default attacks and has a 40r rhino-esque charge that ends in proper launch.
 

Forkball

Member
I went to all the home cities during the last stress test. I must say, humans have the worst one and Charrs have the best. The Sylvari had the most confusing one. I went there, and there was an instance with some tree goddess and some stone... I just got out of there.
 

Emitan

Member
I went to all the home cities during the last stress test. I must say, humans have the worst one and Charrs have the best. The Sylvari had the most confusing one. I went there, and there was an instance with some tree goddess and some stone... I just got out of there.

What. No way. Divinity's Reach is gorgeous. Us poor Norn have a boring empty city that's big for the sake of being big.
 

Forkball

Member
What. No way. Divinity's Reach is gorgeous. Us poor Norn have a boring empty city that's big for the sake of being big.

Also fall damage.

Divinity's Reach is alright but... it's a castle. It's not even floating in the air or made of crystals or something. At least I can figure out how to get out of Divinity's Reach though. I went to Rama Sum and had no idea how to get out to the field.
 

Ferny

Member
Also fall damage.

Divinity's Reach is alright but... it's a castle. It's not even floating in the air or made of crystals or something. At least I can figure out how to get out of Divinity's Reach though. I went to Rama Sum and had no idea how to get out to the field.

It's an awesome castle though! So much going on with it. I enjoy being in DR every time I get a chance to go.
 

Vodh

Junior Member
GAF, help me out. I'm having a hard time deciding between professions. I'm stuck between the Mesmer, Necromancer and Elementalist.

I like a lot about Mesmer's style, deception, temporary invisibility, dig the weapon choices they have - but the mechanic with clones and decoys as a resource is a bit meh. Also, it kind of feels like their damage might be inferior to the two other options, and I like dealing high damage even if it means a little bit of a tradeoff in survivability. Plus they seem to be lacking in the AoE field.

Necromancers on the other hand, oh yes please, the mechanic with life force and death shroud is amazing, I love the feel - they also seem to be pretty good in terms of damage and survivability. On the other hand, I don't really like pets - and while they have some pretty cool skills, I don't see any weapon that would trump the others - with Mesmer I'm absolutely in love with the greatswords style, Necro don't seem to have such a clear favourite for me.

And then there's the Elementalist - I don't really like their style, but the multitude of options and the clean, pet-less mage style are things they definitely have going for them. Both Necro and Mesmer seem more interesting though...

Anyone willing to try and push me over that fence in one way or another?
 

Ferny

Member
EXCITING!!! I wonder if I should join the GAF guild since I am inadvertently ending up on Stormbluff anyway!

You should! Honestly the community overall is awesome and the guild won't be like some crazy OMG YOU DO THIS type deal. We just want to have fun :)
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I was looking up the server that we chose (stormbluff isle) and I found the 'official' Stormbluff Isle community website. Well, apparently guilds can register to the website so that the community at large can work together well. I go to see the Guild List to see if GAF is a registered guild on that site and lo and behold, there we are. Nice work!

Anyway, that tells me that I'm probably late on this but the website I found was www.stormbluffisle.com
 
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