You said I needed to hit higher level areas for a challenge. I'm saying that's not intended design of GW2 due to scaling. You should, technically, always be challenged.
I'm saying that your experience is not typical and surely you can acknowledge that. Lots of people say they're dying too much in zones that ARE intended for their level. You (and I, for the most part) are more skilled than that and can reasonably solo most things in my "appropriate" zones or below except for the giant World Events. I don't know what you mean by you should "technically" always be challenged, and by the way, per your analogy prior, the scrub zombies in Undead Burg are a lot less threatening to me at Soul Level 80 than the enemies in Plains of Ashford are to my level 40 character; the area is still
relevant, though much easier. To keep higher-level players challenged, ArenaNet provides you the opportunity to seek new challenges out, like going to higher-level areas than your level indicates. I didn't say you
needed to do it, I asked if you'd tried because I think it might be
fun.
I don't know how you could possibly argue that it's not their intended design for me to do this if I feel like it, seeing as the rewards are so amazing for succeeding.
No i'm not naturally awesome and I have seeked challenges. Tried a DE all by my lonesome at some off hour. Impossible to finish. Not because of my skill - but because having to kill wave after wave of centaurs I was overwhelmed by wave 3.
Me dying to 1-2 mobs is me not having the skill to defeat them. Me dying to 15 mobs at once is being overwhelmed. Stark contrast.
Got it, so you sought one out and couldn't do it, and as a result are going to stick only to doing things that provide you no challenge but you can do, and then complain about a lack of challenge...? It just seems ridiculous to me, I will still leave the possibility open that I am missing something though.
I do like GW2 - I think it's great for about 30 levels until everything feels regurgitated. Level cap should have been 30 and no more.
Totally disagree. By far the majority of the content I have gotten the most from started after 30- really, that was a significant milestone because the first dungeon became available, which I found very enjoyable.
I loved that the cap was 20 in GW and I was initially against a cap of 80 in this, but the leveling curve is so smooth that I'm really, really glad to be roughly only halfway to it.
The purpose of GW1 was to get rid of the grind and just have fun playing - that's not the case here. There is most definitely a grind.
I don't know what to tell you here, I just couldn't disagree in stronger terms. I haven't repeated a single thing I didn't legitimately want to repeat (AC story mode, getting better every time ;D )
I'm not saying that it can't be fun - it is for a good while - but the fun dies off when you realize nothing changes the higher level you get. It's all the same.
Again, just a completely different experience. The most fun I've had came at level 40 when I wandered onto Bloodtide Coast.
Some people like repetition - hell - it's why people Raid. I got tired of that over the years - I will still play GW2 but not as my go-to MMO. It's just far too grind-y than ANet has let on.
I
loathe repetition. There's no cause for it. If you're sick of doing events (though I seem to find them more varied than you to begin with) there's a lot more stuff you can do in the interim.
It sounds extraordinarily like you just
don't enjoy the game, which is completely valid; it couldn't be everything for everyone. But I can't really acknowledge any of the points you raised here as flaws in the game.
And by the way, it does have plenty of flaws. Some pretty darn substantial ones. I just don't think your points describe them.