http://gw2skills.net/editor/en/?fcAQJAqel0piYn1ShF17ICIF1HgJSR+RZfewWPIEC
For the heal I use med kit. You say its a pain which leads me to believe you're trying to heal yourself the the actual droppable medkits primarily. I use the F1 skill as my main heal and the kits as my "oh shit I'm about to die let me drop these as I run away to get some breathing room." A nice thing with the med kit is that combined with the "Enhance Performance" trait you can get a permanent 6 stacks of might. You just to flip back and forth between med kit every ten seconds or so.
For the healing turret the best way to use it is to drop it and immediately pick it up again. This gives it the shortest cooldown of fifteen seconds.
Yea, thats how I use those two heals as well. I just find dropping med kits really clunky and the F1 heal too weak to actually heal me decently
"Right now im running a 30 power/20 precision/20 tool kit (eventually). I am damn squishy atm, but will stack vit and toughness on my gear once i hit 80. "
I go full glass cannon. Same build as you, but all power/precision/crit damage gear.
"Not really a huge fan of any of our heals, honetly. Elixir was probably my fav, but thats out the window now that im not specced into aclhmeny. med kit is just a pain, and healing turret doesnt do enough heals"
Healing turret actually has two heals. If you drop healing turret then immediately detonate it, you get an AOE heal combo. Healing turret also has condition removal.
Wait, it does? Do you mean the water field the tool belt skill creates and then you can possibly remove conditions with your gun or does acutally dropping the turret remove conditions? I didnt see that anywhere in the tooltip at all
I havent really tried blowing my turret up immediately. Usually I drop and pick it up immediately for the shorter CD