PenguinPoacher
Member
It's called an opinion.
You might want to learn what an opinion is, because the first part of what he quoted is not an opinion. The reviewer is saying it doesn't work when in fact it does.
It's called an opinion.
Wait, what's your issue with it? I don't get the Dead Space reference, sorry.
You might want to learn what an opinion is, because the first part of what he quoted is not an opinion. The reviewer is saying it doesn't work when in fact it does.
I think that saying something "doesn't work well" rather than saying that you "don't like how it works" crosses into stating something as fact, but regardless even if we stipulate that it's an opinion (and I certainly concede that the "clunky" part is), it's a sorely ill-informed opinion at level 12 and that's why I used that word.Your the one who can't read, since he said "doesn't work very well". Hes not saying it doesn't work, just that it doesn't always work that well, which is *gasp* an opinion.
You might want to learn what an opinion is, because the first part of what he quoted is not an opinion. The reviewer is saying it doesn't work when in fact it does.
I think that saying something "doesn't work well" rather than saying that you "don't like how it works" crosses into stating something as fact.
Dead Space...you're moving through content in the game. Getting used to a particular play style as well as the controls and then...bam...they put you in a situation with a completely unfamiliar mechanic and method of control. That might not be too terrible were it not for how the difficulty was ratcheted up. It's a moment of really poor game design inside an otherwise strong game with very tight game design. It's an anomaly. What were they thinking?
The same goes for Ascalonian Catacombs. It's hard...like...fucking hard. I've completed it more times than I've failed to do so but still...there's always two or three significant ass-kickings.
So AC had me thinking that maybe I was just playing wrong when grinding on mobs leading up to it and although it might be nice that the "beginner dungeon" eases the players a little more into what dungeon running will be like...so be it. Tough love and all that. Get better at the game, right? So I get better...but AC is still pretty fucking tough but I chalk it up to lack of gear and that I still need to get..."more better".
Then I hit 40th level and Cadecus' Manor opens up. I'm thinking...okay...how much of a mother-fucker is this one going to be? Surprisingly, I coast through Cadecus' Manor. Thinking it's luck, I PUG a second time through and once again...it's no where near as difficult as AC.
I haven't gone into the third dungeon yet but so far, I can't help but feel that AC is the anomaly in this. Why is it the way it is?
I seem to be kinda stuck. I've been going through the Norn 40-50 area, which I'm now halfway done with, but I'm only level 42, and I've started to run into trouble fighting mobs 5-8 levels above me.
For which class? Im on my Guardian right now and I cant use Shield of Absorption and then roll immediately afterwards.
Who's "ill informed" now?
https://skydrive.live.com/?cid=2285718dce0cbb9d&id=2285718DCE0CBB9D!482Where can I get more info on this SweetFX thingamajig? I want these colors, dammit!
If you are getting crashes, it probably isn't working at all. You can switch it on and off in real time with the scroll lock key. If that doesn't work, it's not working for you.I have a Sweetfx question, does it work in fullscreen borderless window mode? I'm partially colorblind so I don't know if it's actually working because my game doesn't look as good as those screenshots. I do however get the same crash error someone else mentioned every time I close GW2
The bugged skill points in Cursed Shore and Malkhor's Leap were fixed. Hooray.
It's a bit ridiculous.
Stupid question time: Let's say I equip the same weapons in both my weapon sets. Will they share their cooldowns, or will I be able to use the skills twice as often?
AC is the anomoly. You're absolutely right. It's a shit dungeon in a game with only average dungeons at best already. Many of the others are vastly more fun, anyone defending AC I can almost immediately dismiss as a fanboy in the truest sense of the word. Not trying to sound 'mean' but it really is hard to justify the mechanics of that zone - It's not hard per se, it's just actively spiteful of the players. Difficult for all the wrong reasons given the type of gameplay GW2 has.
There's a reason that the only explorable mode 90% of the population runs is Citadel of Flame
Anyone?
I think CM, story and explorable, is way, objectively easier. I don't think it's a bad thing for them to not go in a direct order of difficulty. But based on all the complains I'd wager AC story just needs to be made easier so it's not so frustrating to people cutting their teeth on a dungeon.It throws you in the deep end, while CM feels actually fairly easy in comparison.
I have two responses to that: One, CM being shorter probably should have been applied to the AC Story mode.
Two, CM feels easier, but I wonder if a big part of that is what you learn from pushing through AC.
ouch. What mechanics would you describe as "actively spiteful"?AC is the anomoly. You're absolutely right. It's a shit dungeon in a game with only average dungeons at best already. Many of the others are vastly more fun, anyone defending AC I can almost immediately dismiss as a fanboy in the truest sense of the word. Not trying to sound 'mean' but it really is hard to justify the mechanics of that zone - It's not hard per se, it's just actively spiteful of the players. Difficult for all the wrong reasons given the type of gameplay GW2 has.
There's a reason that the only explorable mode 90% of the population runs is Citadel of Flame
Shared cooldowns.
Just 100%ed Frostgorge Sound and got two exotics(worth 50s and 1g respectively), 40 Orichalcum Ore and a Black Lion Key. Did I just get lucky or does completing level 80 zones always give that much?
Are you on Stormbluff? Happy to tag along. I'm level 62 but it doesn't matterI'm logging on now for an all day session. Is there anyone around level 16 that wants to group up? I've been a loner most of the time, I could use some company.
Can't argue with it being put that way. AC Story did more to force me to learn my strengths and weaknesses than anything before it.I didn't find AC as difficult as most. I think, like hawkian stated, it's a dungeon that asks "How well do you know your class, and have you paying attention to its strengths/weaknesses these past 30 levels?" I will say most first foray took about an hour, but it wasn't anything that I hadn't experienced in Guild Wars. Yes, you die a lot, but it's my thinking you're supposed to learn something from those deaths, as I quickly learned that I shouldn't be doing any melee fighting as a ranger, just rolling nuker/ints as best I could. I'm only level 39, but I can't wait to try the other dungeons.
AC as an entry level dungeon is way too difficult
I would absolutely love Guild Wars 2 servers that were WvW done on a huge scale, with all the events in (and taking place based on what each faction is doing), with design that could keep the zergs to a minimum somehow. Not sure how to pull of that last one, exactly, but I think it'd be fun.
I didn't find AC as difficult as most. I think, like hawkian stated, it's a dungeon that asks "How well do you know your class, and have you paying attention to its strengths/weaknesses these past 30 levels?" I will say most first foray took about an hour, but it wasn't anything that I hadn't experienced in Guild Wars. Yes, you die a lot, but it's my thinking you're supposed to learn something from those deaths, as I quickly learned that I shouldn't be doing any melee fighting as a ranger, just rolling nuker/ints as best I could. I'm only level 39, but I can't wait to try the other dungeons.
The random encounter fight with the cave troll? Christ...
Are you on Stormbluff? Happy to tag along. I'm level 62 but it doesn't matter
pm Hawkian the Blade in-game. I won't be on that actively til the workday's over though.
My favorite of the 3 so far, it's a very pretty area. Really wanted to do Explorable mode after but it was mad bugged.Hopefully I can find time to do TA tonight. Been putting it off a while.
The no faction stuff is the best part. It's great the way they have it. Faction splitting has so many problems involved with it.
I'm logging on now for an all day session. Is there anyone around level 16 that wants to group up? I've been a loner most of the time, I could use some company.
AC as an entry level dungeon is way too difficult
Ahahaha, yes. The first time I ran AC with a few other gaffers on mumble, he busted through the wall like the kool aid man and proceeded to slaughter us in seconds. Totally unexpected, and something we weren't prepared for.
But in the end it's all just pie in the sky thinking. Game design talk. Nothing we'll see anytime soon, nor am I actively demanding it be included. As I said, I'm just a fan of that kind of design.
I'm lvl 80, but I'm happy to join as well. I won't be on until after 6pm Mountain Time, though.
Do not agree. The only truly difficult part of AC story is lovers, and you figure out how to beat them after a couple deaths.If anything, CM is too easy.
So how do you beat them?
You have 2 warriors, each constantly taunt a separate lovers. Have a priest spam heals while DPS do their thing.
You have 2 warriors, each constantly taunt a separate lovers. Have a priest spam heals while DPS do their thing.
Yes sir! As a matter of fact you're the only person I've ever PM'd before (guild invite yesterday).
Anyone else unemployed at the moment like me and playing all afternoon?
Oh shit I alt tabbed while using a way point and died. That will teach me.
So how do you beat them?