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Guild Wars 2 |OT| Buy Once, Sub Never, Fun Forever

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Ashodin

Member
I read the "we've changed end game forever" blog post and rolled my eyes slightly - I'm still being forced to grind stupid amounts for max level gear...

If you're talking dungeon or karma gear, I think you're only doing that because you want to. Exotics all have the same stats, just in different combinations. You can make exotic gear from crafting, if you'd like. It really comes from any aspect of the game, including WvW.

And nothing is forcing you to grind them. Rare gear is not that much less stats than Exotic, so you can get by with having yellows around your oranges for a while. Just take your time and have fun, there is no explicit reason to grind out Exotic gear. There's no raids, nothing to really put your frenzy into overdrive like other treadmill MMOs.
 

Torraz

Member
Yeah, it's kind of tough. The combat is novel, and I think it can be pretty cool, but that's only in the context of an MMORPG. Outside of the context of the MMORPG genre, I don't think anyone would praise the combat, because it's really not all that great. It took standard MMO combat, greatly increased the tempo, and required players to constantly be circle strafing, dodging, and cycling through weapons or attunements. It then got rid of aggro mechanics as well as any reliable way to tank or heal, making the end result rather chaotic in PvE.

I guess my problem is that the game presents itself as a fairly standard MMORPG, but it doesn't have the progression aspects that make MMORPGs so satisfying. Obviously this is just my opinion, but loot progression, ability progression, encounter progression (being able to defeat more and more difficult enemies) are a big part of what makes the gameplay of MMORPGs fun to me. That stuff really just doesn't exist in Guild Wars 2 despite the fact that, on the surface, it looks like a pretty standard MMORPG (levels, hotkey abilities, stats, loot with varying rarities and attributes, dungeons and bosses, etc.).

To me, it feels like the teams working on the gameplay and the teams working on the world and PvE content didn't speak to each other. They obviously spent the majority of their resources making PvE content and building the world, but it's quite obvious at the same time that PvE is not the focus of the gameplay. It's really strange in my opinion.

I mostly agree. My biggest gripe with the game is "balancing", or a lack thereof, in general.

With regard to PVE in general:
During soloing one quickly learns that one shouldn't tackle more than 1-3 normal monsters or 1 veteran at once. Obviously this depends on gear level, skill, the type of monster etc., but generally this holds somewhat true. Now, in the story missions, where the player is supposedly the hero, one gets constantly bombarded by spawns of 5-8-more enemies and, if one is lucky, one's only assistance are truly incompetent and weak NPCs who get cut down like butter that is sliced with a flaming hot chainsaw.

Shouldn't that be the other way around? In normal PVE one can expect other players to be around, and thus these players can cooperate to take on more difficult encounters. However, in the PERSONAL stories one gets swamped by monsters.

Possible solution: Look at some of the quests in WoW where NPCs radiate an aura that greatly increases the HP, HP regen etc. of nearby player characters. This would greatly increase player survivability and would therefore allow the developers to throw massive amounts of monsters at the player to make for epic encounters.

With regard to Hearts and the scaling of dynamic events
All hearts and dynamic events give the same xp/karma/etc. at the same level, but some are obviously way more work than others. Some just include pressing F on some items for a minute or two, without any enemies around, while other include 10 minute long escorts. Shouldn't there be a divergence with regard to reward? Of course one can argue that there is additional loot and kill XP for the longer, and more dangerous, dynamic events, bu this brings me to the next balance issue.

Some events do not scale well when there are many players. They simply become way too easy. In fact they become so easy that mobs die directly after spawning and it becomes very hard to consistently even tag them (to get credit/loot etc.). This should definitely be looked at, in my opinion.

With regard to dungeons
We already had several posts on this, so i'll keep this short. There is absolutely nothing wrong with (very) hard dungeons. But please balance them for a consistent difficulty curve. Going from frustrating to falling asleep to frustrating again, from one trash to boss to trash fight is not very appealing. In fact, in my personal experience most encounters I have played so far have been either too easy or too hard.

With regard to classes
Classes don't seem very well balanced. In other games there seems to be the expectation that less survivability (due to being a caster etc.) leads to a greater damage potential or other benefits. However, here, after maxing a warrior and now playing a guardian, it seems that there are classes who can do top tier damage while also having top tier survivability. This doesn't seem very balanced.

Oh, and in around 10 years of MMOs I don't think I have had the misfortune to encounter so many bugs (unfinishable dungeons, dungeons I can't even enter etc.) in all the other games put together.

I really like the rest of the game, the wvwvw, the OST, the exploring, the jump puzzles...
 

Kayo-kun

Member
First question: Is all your guys gear near their level? If not, why not? The game scales based on Level. If you're Level 35, and your gear is Level 20, you're not going to do very much. Go buy some Karma gear, you'll get it back later easy.

Second question: Are you communicating where the burrows are showing up on the fight? You should be marking the burrow with a target sign, and then trying to fight enemies on top of it for melee to hit the burrow and the gravelings. Have the melee fight directly on top of the burrow, so they don't miss on swings.

Third question: Are you trying to destroy all the burrows or just hold out the fight? You can destroy burrows at the beginning of the fight, but then past 50% the fight needs to become damage control and slowing down enemies becomes your priority (using chill, cripple, etc) while you keep them off Tzark.

I don't know about my party's gear, but I guess that it was on par with the levels. I know that my gear was.

We were communicating, we mostly focused on the first burrow and took it out before the others spawned. Then we split up and tried to crowd control, but it didnt end up that well when the breeders spawned and we were overrun by those monsters.

Simply put, we started out by taking one burrow out at a time, then we tried to split and take out the rest, but new ones kept spawning and we couldnt hold them off. We also tried to focus on aoe skills, but it felt like it wasnt enough.
 
The high end gear just gets scaled down.
But this was already refuted.

The game scales it down, sure, but at lower levels certain tiers of gear simply do not exist. For example, if you're in full exotics, and you get scaled down to level 35 for AC, you have the stat equivalent of someone who's level 35 in full exotics (when rares didn't even exist at that level), which is a huge advantage.
 

Moobabe

Member
If you're talking dungeon or karma gear, I think you're only doing that because you want to. Exotics all have the same stats, just in different combinations. You can make exotic gear from crafting, if you'd like. It really comes from any aspect of the game, including WvW.

And nothing is forcing you to grind them. Rare gear is not that much less stats than Exotic, so you can get by with having yellows around your oranges for a while. Just take your time and have fun, there is no explicit reason to grind out Exotic gear. There's no raids, nothing to really put your frenzy into overdrive like other treadmill MMOs.

Well - the problem I have with end game in general is that... well there's no longer a sense of progression. I like having something to aspire to - I'm 70% complete on the map so that's one thing - but looking unique is an aspiration in MMOs (at least for me.)

And you're right - it is my own fault but having these armour sets that are so expensive would take me as much time to get as I've spent playing and enjoying the main body of content. The time ratio is the main concern.
 

docbon

Member
But this was already refuted.

The game scales it down, sure, but at lower levels certain tiers of gear simply do not exist. For example, if you're in full exotics, and you get scaled down to level 35 for AC, you have the stat equivalent of someone who's level 35 in full exotics (when rares didn't even exist at that level), which is a huge advantage.

In that case, it will be interesting doing AC again once I have full exotic gear.
 

Piecake

Member
Ok so for someone that will be starting out (as soon as the download's done) :

- what would generally be considered one of the best experiences for novices as far as class and race are concerned? (i do NOT have very much gaming time on my hands so i probably won't get around to different twinks etc. right away)

- is there some content for 2-3 players? i heard a lot of people either solo or are in larger guilds but what if you only have like 2 or 3 friends to constantly play with?

I think Guardian is a good, fun class that has some depth to it, but isnt too demanding on managing a bunch of abiilities (like elementalist and engineer)

As for race, just go with your favorite. Race doesnt matter at all for stats. Just go with the one you think looks the best. You can also level in any starter area you choose after the into. Just enter the mists on your hero panel and head to lions arch, and take one of the gateways there to a a new city.

If you dont want to do that, I personally like the Asura and Norn starter areas the best. Next would be Charr and Sylvari, and then human.

http://gafguild.com/index.php?threads/controller-gaf-configs.52/

Youll find an awesome controller set up by Weltall if you follow the first link in that thread. It is simply amazing.

And having 2 or 3 friends to play with is definitely doable. Down-leveling make this works real well since if you or your friends out level you, the over-leveled person will be down-leveled for the content so that it is interesting for them and you (no faceroll)
 
So I come from a background of Everquest, WoW and a bunch of different FTP MMO's. I am absolutely loving GW , but my main gripe so far is, in my opinion, it feels like there is a huge disconnect in the community and social part of the game. I am sure this will change once I actually get into a guild and get to a higher level, but compared to traditional mmo's everyone just seems to keep to themselves and I don't feel that community aspect like I have in previous games despite hundreds of people all over the place.

Everything else has been great though. I love the questing, events, and zone completion. I have yet to feel like I can't find anything to do or struggle and stay up all night just to get that next level.

That's one of the downsides to this game. They made it accessible enough, but in doing so it doesn't encourage socializing unless you're in a guild, doing dungeons, or PVP.

- is there some content for 2-3 players? i heard a lot of people either solo or are in larger guilds but what if you only have like 2 or 3 friends to constantly play with?

Story quests. They can be a pain in the ass to solo due to incompetent/dying NPCs and constant mobs, but can be quite rewarding if even 1 person is with you.
 

Ghost23

Member
My new computer that I'll be playing GW2 on is coming in at the end of the week. Would I be able to buy a digital copy now to see if it's playable on my old desktop? Can you play your copy on multiple computers?
 
I have been on a buddy of mine to buy this since release. He finally decides to buy it off AN's site. Never gets a confirmation email, and they charged his credit card 3 times. Now he can't even create a support account, and there is no phone number to contact them.
I'm never going to hear the end of it from him....
 

Piecake

Member
I have been on a buddy of mine to buy this since release. He finally decides to buy it off AN's site. Never gets a confirmation email, and they charged his credit card 3 times. Now he can't even create a support account, and there is no phone number to contact them.
I'm never going to hear the end of it from him....

Ouch. Well, least it was on a credit card so he can cancel the payment
 
I have been on a buddy of mine to buy this since release. He finally decides to buy it off AN's site. Never gets a confirmation email, and they charged his credit card 3 times. Now he can't even create a support account, and there is no phone number to contact them.
I'm never going to hear the end of it from him....

That sounds almost shifty. Are you positive he didn't go to some fake trojan site or something? Charging the CC three times seems really strange.
 
That sounds almost shifty. Are you positive he didn't go to some fake trojan site or something? Charging the CC three times seems really strange.

That's what I had thought as well, but he is adamant about it being the right site.
Ah well, hopefully they can take care of him via a webchat or something.
 

Ghost23

Member
I have been on a buddy of mine to buy this since release. He finally decides to buy it off AN's site. Never gets a confirmation email, and they charged his credit card 3 times. Now he can't even create a support account, and there is no phone number to contact them.
I'm never going to hear the end of it from him....

This is kinda scary considering I was about to order it off of AN's site. Should I try ordering somewhere else?
 

Torraz

Member
Audίoboxer;42195934 said:
3! :p

On a serious note, is there any comparisons of the medium and heavy armour for females? I guess I'd like to make sure they don't look silly in heavy.

You can make a char and go directly go to the mists. There you can try out most of the gear at the PVP lockers.

Otherwise, random.org has several tools for you to decide ;).
 

Deadly

Member
With regard to classes
Classes don't seem very well balanced. In other games there seems to be the expectation that less survivability (due to being a caster etc.) leads to a greater damage potential or other benefits. However, here, after maxing a warrior and now playing a guardian, it seems that there are classes who can do top tier damage while also having top tier survivability. This doesn't seem very balanced.
This is the main concern about elementalists right now. We have to juggle every element to keep up with the dps of other classes. Sure no problem except that we don't have the toughness and vitality to match :(
 
One thing I'd like to see in GW2 is boss encounter with multiple parts. A couple ways anet could go with this:

-A boss that changes tactics and uses different abilities depending on its HP%, how many players are engaged in the event, the amount of time that the event has been running, and/or how many prior events leading up to the fight have been done. This would be great for world bosses like the Shatterer or Tequatl.
-An actual multi-stage boss fight occuring over multiple areas. This one is better for personal story missions. Could work with quest chains too.
-Bosses that change upon depletion of their health bar until they get whittled down to their "Final form" A la Final Fantasy.
 

etiolate

Banned
....Yes, because it is dynamic events and not instanced zones, which was my point. I'm sure they can make a vehicle in the game, but they can't make a vehicle for one person in a dynamic event

The Asuran Golem Suit elite is a vehicle that can be plopped down and used by anyone nearby in any part of the game.

Perhaps the reason they don't have you pilot the scorpion is because of the group aspect. Everyone will try to pile into the scorpion and complain if they don't get in. If it's a protect the Scorpion deal, like the one in Iron Marches, then a player could simply grief others by piloting the Devourer.
 
Well, my girl is splitting the cost of my PC upgrade for my bday tomorrow so I got

i5-3570k
G.SKILL Rpijaws X Series 8Gb DDR3 1600
ASRock Z77 Ro4 Mobo

I already have other stuff including a HD 6870 so hopefully this will beef up WvW from what I'm rocking now (E8400 and 8 GB DDR2).

Is there a quick way to back up the game and/or move it to an external drive so I don't have to download it again?
 
Perhaps the reason they don't have you pilot the scorpion is because of the group aspect. Everyone will try to pile into the scorpion and complain if they don't get in. If it's a protect the Scorpion deal, like the one in Iron Marches, then a player could simply grief others by piloting the Devourer.
Plenty of stuff in various events that only a limited number of players can make use of (turrets, mortars, etc). If there's only one devourer, I guess it'd make sense that no one could ride it, too easy to abuse.

Although it'd be pretty sweet to have an event involving multiple players piloting seige devourers. Maybe for assaulting a Flame Legion base or something.
 

jrcbandit

Member
This is the main concern about elementalists right now. We have to juggle every element to keep up with the dps of other classes. Sure no problem except that we don't have the toughness and vitality to match :(

Same here, I am in my 70s and thinking of switching to a warrior, where I can have the same DPS with less juggling and far better survivability ;p.
 

zulfate

Member
Well, my girl is splitting the cost of my PC upgrade for my bday tomorrow so I got

i5-3570k
G.SKILL Rpijaws X Series 8Gb DDR3 1600
ASRock Z77 Ro4 Mobo

I already have other stuff including a HD 6870 so hopefully this will beef up WvW from what I'm rocking now (E8400 and 8 GB DDR2).

Is there a quick way to back up the game and/or move it to an external drive so I don't have to download it again?

hola! yeah i sometimes play right of the external lol. this game is so easy to move around just move the folder wherever you want
 

etiolate

Banned
The scaling on bosses isn't scaling hard enough right now. The Shatter is actually challenging and difficult at like 15 players. All the elements of the fight, like the adds, the vet adds, protecting the siege turrets, and breaking people free from the crystal shards matter and have consequences at that amount of people.

But when the size of people increase, sometimes the elements of the fight don't increase. Like there doesn't seem to be more Shards hitting the ground. There might be more vet and champions, but they don't pose a threat as is. And when there's a zerg, hardly anything gets far enough to threaten the siege weapons.
 
Can anybody justify wanting a WoW-style endgame beyond the slow dopamine drip that is ever-climbing gear requirements? What is there, gameplay-wise, that makes it matter so much?

I want more things to do too, it was promised, and I would never turn down more fun. But what is it about the model in other MMOs that people want so badly here? I'm honestly at a loss. It always struck me as a cool idea (coordinated raids! Content specifically for hardcore players!) couched in a really bad one (repeating tasks so you can meet the next arbitrary requirement in an ever-increasing scam to keep you subbed!).

If you're raiding in wow simply because getting upgrades is all you consider fun than you're doing it wrong. People raid because they enjoy overcoming unique and difficult combat challenges. Raid progression can be extremely fun and rewarding if you like that kind of difficulty. Getting gear upgrades is merely an ancillary benefit to allow you to get to the next challenge, whether that's a fight you're undergeared for, the HM version of fights, raid achievements, etc.
 

Moobabe

Member
I've just completed CM completely and finished up with 80 tokens. To get the full armour set I would need 1380... Why don't you get the same tokens per instance? Or why aren't the tokens account bound, rather than soulbound, if I want to switch profession if it's not working?

Feel like this aspect is really badly designed.
 

Kalnos

Banned
If you're raiding in wow simply because getting upgrades is all you consider fun than you're doing it wrong. People raid because they enjoy overcoming unique and difficult combat challenges. Raid progression can be extremely fun and rewarding if you like that kind of difficulty. Getting gear upgrades is merely an ancillary benefit to allow you to get to the next challenge, whether that's a fight you're undergeared for, the HM version of fights, raid achievements, etc.

I agree with this assessment of PvE. The PvP in WoW, however, is extremely grindy. Trying to start a new character and catch up in the honor grind so that your character feels decently powerful is painful.

I don't really like GW2's solution to sPvP either, though. Being able to start a level 1 character for sPvP is the ultimate flavor of the month tool.
 
I personally use the coins for Exotics, then sell them on the trading post for money right now. It's one of the best ways to infuse your gold amount so you can save up for T3 cultural pieces (which I have yet to see people wearing, which I probably think because it's extremely expensive), other gear from the trading post you need, or using it for siege weapons in WvW.

How does this work again? the 3 rares + a coin recipe or something else?
 
I agree with this assessment of PvE. The PvP in WoW, however, is extremely grindy. Trying to start a new character and catch up in the honor grind so that your character feels decently powerful is painful.

I don't really like GW2's solution to sPvP either, though. Being able to start a level 1 character for sPvP is the ultimate flavor of the month tool.
Wat.

This just... doesn't make sense to me. I mean, what's the problem with people doing whatever the fotm if they choose to do so? The only way to stop that is to make sure the game is well and balanced, which is what they should be doing in the first place, and if people do it anyways just because they can, what's wrong with that? It just makes life easier for you because you can just field the counter to whatever the fotm is and go on your merry way.

The alternative (gear grinding for PvP!) is absolutely horrid no matter how you slice it, so as far as I'm concerned, this is good.
 

Wallach

Member
How does this work again? the 3 rares + a coin recipe or something else?

The Mystic weapons he's talking about are:

30 x Mystic Coins
1 x Eldritch Scroll (50 skill points)
5 x Weapon Component A
5 x Weapon Component B

For the weapon components, you need the two primary highest level components. So, for the Mystic Rifle, you'd need 5 Orichalcum Rifle Barrels and 5 Ancient Rifle Stocks. The scroll is sold by some woman vendor right next to the forge in Lion's Arch.
 
Can anybody justify wanting a WoW-style endgame beyond the slow dopamine drip that is ever-climbing gear requirements? What is there, gameplay-wise, that makes it matter so much?

I want more things to do too, it was promised, and I would never turn down more fun. But what is it about the model in other MMOs that people want so badly here? I'm honestly at a loss. It always struck me as a cool idea (coordinated raids! Content specifically for hardcore players!) couched in a really bad one (repeating tasks so you can meet the next arbitrary requirement in an ever-increasing scam to keep you subbed!).

I think it's challenge. As a level 80 with full gear in GW2, there really isn't anything fun for me to do. None of the content is even remotely challenging and there's really no feeling of accomplishment for me whenever I complete things. I understand the game is new however and hope to see harder content in the future. The world events are extremely poorly done and basically just involve situations where it's impossible to fail, and all you have to do to get gold is hit 1 and stand still.

The inclusion of way points in dungeons is an atrocity and a terrible design choice. It destroys any sense of cohesion and accomplishment in dungeons because you can simply death run over and over again, it's really messy, doesn't make much sense, and ultimately feels sloppy. There should be only waypoints after hard bosses, and you should be forced to stay downed (after death, not while you can be raised) until your team wipes.

The enemy design and boss design in the end game explorables are also, with the exception of one, extremely boring and lacking any sort of effort.

The content the game has is fine, it's well done for the most part, but it's very shallow and won't have any sort of longevity due to the fact that there is no challenge and the rewards are simply tedious to get, not difficult.

This is really the only problem I have with the game. That and that the skill system feels extremely one dimensional and limiting, at least as a warrior. It doesn't feel any different to play as axe over sword, for instance. I'm just spoiled by GW1's skill system.

As a whole, I feel the game doesn't need raids, but it needs challenging content. Content that you fail over and over and over again until finally after hours and hours of work you complete it. That's the sort of group accomplishment that end game raids provide for players. I'm not saying arena net copy it, but somehow add some difficulty to the game.


As well, borrowing from their own design, they should include a nice reward for finishing all explorable dungeon paths. Unique exotics that are soulbound on acquire, just like they had in GW1 for finishing stories. Pick from 1-3 items for example, so each character could only ever get one from each dungeon.
 

Ashodin

Member
The Mystic weapons he's talking about are:

30 x Mystic Coins
1 x Eldritch Scroll (50 skill points)
5 x Weapon Component A
5 x Weapon Component B

For the weapon components, you need the two primary highest level components. So, for the Mystic Rifle, you'd need 5 Orichalcum Rifle Barrels and 5 Ancient Rifle Stocks. The scroll is sold by some woman vendor right next to the forge in Lion's Arch.
Yep. The whole mantra of saving skill points is silly for legendaries right now. I would say it is the least of your worries now. Using them to save up gold is better for your time investment.

Mylani is the vendor, I think.
 

Hawkian

The Cryptarch's Bane
I don't know about my party's gear, but I guess that it was on par with the levels. I know that my gear was.

We were communicating, we mostly focused on the first burrow and took it out before the others spawned. Then we split up and tried to crowd control, but it didnt end up that well when the breeders spawned and we were overrun by those monsters.

Simply put, we started out by taking one burrow out at a time, then we tried to split and take out the rest, but new ones kept spawning and we couldnt hold them off. We also tried to focus on aoe skills, but it felt like it wasnt enough.
This room stomped me the first time I tried it too.

You really need to call out directions every time a burrow erupts, i.e. northeast, southwest, so that players engaged in something know where to head next. Having one player in the middle that can keep an eye on the collectors and throw AoE on them when they get attacked. Placing traps around the collectors is a great idea; throw on a utility skill that could help here if you've got it. Having either a ranger (for traps), thief (same), mesmer (for crowd control, Into the Void or the greatsword 5 would be awesome for keeping them away from the collectors), or engineer (big AoE on the burrows and collectors).

As Ash said, in melee fight on top of the burrows; anything you hit means you hit the burrow too.

Remember that the objective is just to keep the devices alive to 100%; everything dies when you hit that number.
 

ZenVolta

Member
Me and some gaf guys started are own Gaf Splinter guild called GWA(Guildies with Attitude). We are all fairly new players and do Events and WvW. If anyone wants to join up feel free to PM your in game name.

Also if any members of Gaf groups wanna coordinate tactics in WvW, you can add me as well.
ZenVolta.7650
 

Kalnos

Banned
Wat.

This just... doesn't make sense to me. I mean, what's the problem with people doing whatever the fotm if they choose to do so?

It's just annoying more than anything. I don't really want to have to change from a class I like just to counter whatever the current overpowered thing is, they will *never* balance the game.

The alternative (gear grinding for PvP!) is absolutely horrid no matter how you slice it, so as far as I'm concerned, this is good.

My post said the WoW gear grind was bad, I don't know why you think I said otherwise. Either way, this is a false dilemma.
 
The Mystic weapons he's talking about are:

30 x Mystic Coins
1 x Eldritch Scroll (50 skill points)
5 x Weapon Component A
5 x Weapon Component B

For the weapon components, you need the two primary highest level components. So, for the Mystic Rifle, you'd need 5 Orichalcum Rifle Barrels and 5 Ancient Rifle Stocks. The scroll is sold by some woman vendor right next to the forge in Lion's Arch.

That's not too bad in terms of expense, just the 50 skill points really which is just a grind. So are these different from regular exotics in stats or just cosmetic?
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
That's not too bad in terms of expense, just the 50 skill points really which is just a grind. So are these different from regular exotics in stats or just cosmetic?

By the time you're ready to make one, you should have 100 skill points lying around.

Are the mystic components soulbound? I'm curious if someone in the guild would be able to make it for others.
 
hola! yeah i sometimes play right of the external lol. this game is so easy to move around just move the folder wherever you want

Sweet. I'll move it over to the external and should be good to go after I reinstall Win7 on the upgraded PC, thanks!

Can't wait to start playing again!
 

Ashodin

Member
So would it be unwise to roll as an elementalist? I feel as though there is a lot of negativity towards the class.
They are actually one of the most rolled professions in the game. Partly because of how flashy it is and partly because of the attunements making the class unique.

The big problem is a lot of people think it's a lot of work to maintain survivability withte class. I'm currently playing one as an alt, so I'll look into how it works out. It just could be the level of coordination and micro management of the class is higher.
 
D

Deleted member 10571

Unconfirmed Member
So I got lvl 80 today, and as much as I love the game, it's a bit frustrating, really. Didn't see much of Orr, so I probably will hang around there and finish all regions, but yeah. Story quest is bugged, my little friends' guild isn't high enough for dungeons, pretty much all armor sets or weapons I'd like are completely out of reach me at this point (gold, karma, crafting ingredients, what the hell). It's really like hitting a wall, even if i was prepared kinda.
And on top of this Paypal now wants a credit card all of a sudden, so I can't even buy gems.

Well, we'll see.
 

Ken

Member
So I got lvl 80 today, and as much as I love the game, it's a bit frustrating, really. Didn't see much of Orr, so I probably will hang around there and finish all regions, but yeah. Story quest is bugged, my little friends' guild isn't high enough for dungeons, pretty much all armor sets or weapons I'd like are completely out of reach me at this point (gold, karma, what the hell). It's really like hitting a wall, even if i was prepared kinda.
And on top of this Paypal now wants a credit card all of a sudden, so I can't even buy gems.

Well, we'll see.

Orr is terrible. I'd recommend not going unless you can get in on a zerg.
 
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