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Guild Wars 2 |OT| Buy Once, Sub Never, Fun Forever

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Aw yeah! Finally hit 80. Spent nearly all of what gold I saved up (a measly 4g) between 60 and 80 to get some much needed gear upgrades. Been sporting cultural T2 for 20 levels! Lol

gw22012-09-1602-00-33lesds.jpg

Then I got to rock AC explore with some guildies, which was sogood.gif haha
 

Shanlei91

Sonic handles my blue balls
My OCD is kicking in. After playing almost every class to level 20, I love Guardians the best. But because Asuran armor/weapons are so tiny and not noticeable I want a Norn.

Someone, talk me out of rolling a Norn Guardian...I already have a level 80 Asuran Guardian!
 

Ken

Member
How is Crucible of Eternity ex. mode? I want that helmet.

Aw yeah! Finally hit 80. Spent nearly all of what gold I saved up (a measly 4g) between 60 and 80 to get some much needed gear upgrades. Been sporting cultural T2 for 20 levels! Lol

I did the same on my Guardian. On my Warrior I just used drop stuff all the way to 80. I think my final set before exotics was blue 80s I just found running CoF.
 

Piecake

Member
50 for huntsman. Everything seems to be 75 huntsman level items. I can't get drops to save my life!

at 50 you make masterwork insignias and then make discoveries from those. Its not hard to level from that. the hard part is either affording or finding all of the materials for the masterwork insignias

Henge of Denravi is where the Titan Alliance is, right? Or is that group in another server?

Yup, titan is there
 

Ashodin

Member
Just did all the other AC explorable modes. They're easy as fuck to do, I don't know why people are having a hard time?

And Hawkian can vouch that AC story mode is easier than you think.


I think the general idea is that the people cutting their teeth on AC don't realize they need to tighten up their gameplay.
 

TheYanger

Member
I think a big problem the game is having for a lot of people initially is that it's not WoW, but it's been judged as WoW except designed all wrong.

I personally have no problem with level capping in zones so that they remain a challenge. I was never really enchanted by the WoW paradigm of getting a character to 80 then wandering around the game content as a god, smiting things. It wasn't really interesting. I'd rather have the entire game world remain relevant in terms of forcing me to actually play, rather than kill with my pinkie finger.

The purpose of getting stronger in the game is to gate the higher level zones so you can't just walk to the end of the game as soon as you start. You have to be careful about how you progress, and you need to do some stuff in the current area in order to be ready to survive the next one. Aside from the fact that when you go into a lower level cap, you keep skills, traits, specialties, and gear. You ARE more powerful than a vanilla player in lower level zones. You're just kept generally competitive.

I never saw Anet advertising this as just an MMO. At various points, they specifically stated it was a cross between a single player PC RPG and a multiplayer RPG, meant to straddle the line. The fact that there's no subscription means the treadmill isn't artificially lengthened to keep people playing. One problem I've seen a lot of players exhibit with this game is attacking it voraciously like WoW, trying to power level to 80 as fast as possible to "get to the real game", never realizing they were passing the real game by on the way there.

The powering through to 80 then getting angry that there's no clone of WoW's endgame also may be missing the point that even WoW today is not vanilla WoW. Some of the comments I see around the net, feel as if players are comparing a game that just started, and hasn't had any content drops or expansion, to WoW in its current state.

I do kind of agree with comments to the effect that for the time being, WvWvW is the 'endgame' once you get to 80 and have a full understanding of the game system, how your class works, and good gear. It's understandable if the game loses its appeal for those who just don't like the type of world vs world in this game, or don't like the sports-like PVP. I don't think that alone means it's bad game. But it's definitely not what a lot of players came in expecting.

Which is kind of weird. The aggregate opinion oft seems to be that it's a bad game because it simultaneously is too much like WoW ("these quests are just like WoW anyway") and not enough like WoW ("why is there no end game? Why can't I be 80 in every zone?")

This is somewhat bollocks, the same reason you say you don't need to plow to 80 is the same reason it doesn't matter if someone gets there fast - you can still go do all of the zones. The problem is, once you're one of the people that HAS done the zones, or even half of them, you see how hollow the zones are. This new improved 'quest' system is definitely a step back from modern wow. Exploration and jumping/puzzles? A+ amazing. WvW? A+ amazing. The 'other' stuff? Garbage. Dungeons are mostly bad. Hearts are all 'hit f on things' or 'kill things'. Dynamic events are all 'bring me a bunch of shit' 'kill waves of mobs' or 'escort this person'. Seriously.

The variety is WORSE than Vanilla wow. This is the same issue SWTOR suffered from recently, quest design is just generic and bad, there are VERY rarely hearts in this game that have some cool unique element (like golem chess in the asura newbie zone). Rarely. Only the zonewide cool dynamic events (dragons) are actually neat, and some of those are just meat sponges that you spam DPS into with no mechanics (some have mechanics). The bugged contribution aspect of them is a huge failure though too.

I wouldn't cite it specifically as 'lack of endgame'. The problem is 'lack of game'. You have no incentive to do stuff once you've done it besides grinding karma and gold. Which really only serves a purpose for getting legendaries, which are statistically no better than exotics. There's literally nothing to do once you're 'done' with the world except for pvp.


EDIT: And before you guys jump all over me, I love the game, I play it all day atm when I can, but these are the glaring flaws anyone that is being honest with themselves sees.
 

Tankshell

Member
LTTP here. Just downloaded the client and giving it a bash. Loving everything so far. Just spent 2 hours configuring my perfect 360 pad layout so I can chilax in the lounge whilst playing.

Also what is the best/current way to get an invite to EU GAF guild?

Have just spent about 200+ hours on TERA over the last 2 months so really looking forward to a change, hope this game holds up well in the combat department.

T
 

Ken

Member
LTTP here. Just downloaded the client and giving it a bash. Loving everything so far. Just spent 2 hours configuring my perfect 360 pad layout so I can chilax in the lounge whilst playing.

Also what is the best/current way to get an invite to EU GAF guild?

Have just spent about 200+ hours on TERA over the last 2 months so really looking forward to a change, hope this game holds up well in the combat department.

T

I had more fun with Tera's combat but I think this is a better MMO overall.
 

markot

Banned
This is somewhat bollocks, the same reason you say you don't need to plow to 80 is the same reason it doesn't matter if someone gets there fast - you can still go do all of the zones. The problem is, once you're one of the people that HAS done the zones, or even half of them, you see how hollow the zones are. This new improved 'quest' system is definitely a step back from modern wow. Exploration and jumping/puzzles? A+ amazing. WvW? A+ amazing. The 'other' stuff? Garbage. Dungeons are mostly bad. Hearts are all 'hit f on things' or 'kill things'. Dynamic events are all 'bring me a bunch of shit' 'kill waves of mobs' or 'escort this person'. Seriously.

The variety is WORSE than Vanilla wow. This is the same issue SWTOR suffered from recently, quest design is just generic and bad, there are VERY rarely hearts in this game that have some cool unique element (like golem chess in the asura newbie zone). Rarely. Only the zonewide cool dynamic events (dragons) are actually neat, and some of those are just meat sponges that you spam DPS into with no mechanics (some have mechanics). The bugged contribution aspect of them is a huge failure though too.

I wouldn't cite it specifically as 'lack of endgame'. The problem is 'lack of game'. You have no incentive to do stuff once you've done it besides grinding karma and gold. Which really only serves a purpose for getting legendaries, which are statistically no better than exotics. There's literally nothing to do once you're 'done' with the world except for pvp.


EDIT: And before you guys jump all over me, I love the game, I play it all day atm when I can, but these are the glaring flaws anyone that is being honest with themselves sees.

hahahahahahahahahahahaha
 

TheYanger

Member
hahahahahahahahahahahaha

Great rebuttal champ.
There is the VERY rare instance where you do anything other than 'kill things' 'hit F on things' or 'escort things'. If you want to argue the point, argue it, instead of being a flippant ass. Otherwise I'm forced to assume that you're laughing because LOLWOW rather than because you can actually say anything to the contrary.

Everyone brought their concerns with the variety (lack thereof) of dynamic events during beta. Anet kept saying they were secretly more complex and amazing and these badass chains in the high level zones. Just like every other dev, it's all bullshit. There's nothing new to see in Orr than there was in queensdale. The quests just break more often. Oh, and the home instance is a gigantic joke as well while we're on the broken promises train.
 

mr_toa

Member
LTTP here. Just downloaded the client and giving it a bash. Loving everything so far. Just spent 2 hours configuring my perfect 360 pad layout so I can chilax in the lounge whilst playing.

If you're using Xpadder - how about sharing the setup for the rest of us lounge chillers :p
 

Ken

Member
So has anyone done Crucible of Eternity explorable mode?

Reading a bit of stuff on it, it sounds like it's really hard and impossible with a PUG. :x

Really want the helmet from it since I dislike the CoF helmet.
 

markot

Banned
There was no variety in vanilla wow, it was raid or nothing.

The only things I remember having fun with in vanilla wow, were purely cosmetic and 'wastes of time'.

Getting my warlock epic mount, purely cosmetic, but actually made the instances interesting and fun, especially the final battle.

And world pvp, which blizz went out of their way to kill.

What else was there? a few dungeons, or farming and raiding. Where was the variety? As soon as you hit 60 there was no real reason to do any quest, everything at all in the game was focused towards getting you into a boring raid system that was never a half decent idea. Hell, like less then 10% used to raid in wow, but that was all the content that they actually put any effort into.

I cant rebut something as stupid as 'vanilla wow had variety' because it didnt. Hell, this is the first time I have ever, ever, heard someone say 'variety' and 'vanilla wow' in the same sentence.

There was no variety in the questing system, no consequences, no exploration.
 

TheYanger

Member
There was no variety in vanilla wow, it was raid or nothing.

The only things I remember having fun with in vanilla wow, were purely cosmetic and 'wastes of time'.

Getting my warlock epic mount, purely cosmetic, but actually made the instances interesting and fun, especially the final battle.

And world pvp, which blizz went out of their way to kill.

What else was there? a few dungeons, or farming and raiding. Where was the variety? As soon as you hit 60 there was no real reason to do any quest, everything at all in the game was focused towards getting you into a boring raid system that was never a half decent idea. Hell, like less then 10% used to raid in wow, but that was all the content that they actually put any effort into.

I cant rebut something as stupid as 'vanilla wow had variety' because it didnt. Hell, this is the first time I have ever, ever, heard someone say 'variety' and 'vanilla wow' in the same sentence.

There was no variety in the questing system, no consequences, no exploration.

I didn't say Vanilla WoW had great quest variety, I said it had more than GW2 does. That was the point. /WHOOSH In terms of actual content...it takes less than 200 hours to do all of the non-wvw content GW2 has to offer. There's NO reason to do it more than once except to grind. Vanilla wow had basically the exact same variety (barring dungeons, which it had vastly more and better ones), except if you wanted to go do all the quests and shit it would take you significantly longer than it did in GW. The point is that this great new questing paradigm is nothing fancy or new, and anyone that isn't blind can easily see it's the same shit. Just like the combat system is not very different besides rolling and moving while casting (which feel better I will admit), mechanically it's not too different. So when I escorted mobs around for quest objectives nearly a decade ago, forgive me if it's not compelling to keep doing it today and be told "THIS GAME HAS UNLIMITED CONTENT!"

Also, scaling down doesn't make it more fun. It's not challenging, your power level at 80 is still vastly higher. I can go into any sub 50 zone and basically 1-2 shot every mob with impunity. I can pull 10 things at once without a care. When you consider that, it makes the downscaling seem a bit of a failure too - yeah I can't LITERALLY ignore mobs sometimes, but it's not rewarding or challenging to fight them (MANY rewards and drops in this game absolutely do not scale. more than those that do), but it's more time consuming than if I was a god among them too. It's the shitty middle ground of scaling.
 

Rokam

Member
There was no variety in the questing system, no consequences, no exploration.

Just want to touch on this, vanilla definitely had exploration. Vistas remind me a lot of vanilla WoW's exploring except ArenaNet embraces it and gave you reason to do it; while Blizzard implemented that stupid No Man's Land debuff. Wall jumping to get to some area that's supposed to be unreachable was awesome.
 

markot

Banned
Just want to touch on this, vanilla definitely had exploration. Vistas remind me a lot of vanilla WoW's exploring except ArenaNet embraces it and gave you reason to do it; while Blizzard implemented that stupid No Man's Land debuff. Wall jumping to get to some area that's supposed to be unreachable was awesome.

Thats my point, lots of the fun I had in vanilla wow I made 'myself' because I wasnt into raiding.

I loved exploring, then they started banning people for going places like IF airport, and 'fixed' it so you could jump up hills anymore. I loved exploration, as soon as I got cheeta form on my druid I pretty much went everywhere.
 

TheYanger

Member
Thats my point, lots of the fun I had in vanilla wow I made 'myself' because I wasnt into raiding.

I loved exploring, then they started banning people for going places like IF airport, and 'fixed' it so you could jump up hills anymore. I loved exploration, as soon as I got cheeta form on my druid I pretty much went everywhere.

Great, vistas are a positive of GW2 though, I already said that. I'm talking about ALL THE OTHER BULLSHIT you have to do, in response to the endgame being all the DE's and hearts: if that's the endgame, there IS no endgame. Exploration is fun but you can only do it once. I hate to break it to you, but you're comparing a nearly ten year old game with a brand new one and acting like it's badass that it is better in like, one to two categories. That's a joke to me. WoW is older than guild wars ONE. GW2 should be competing with Mists of Pandaria, not Burning Crusade for variety.
 

markot

Banned
Great, vistas are a positive of GW2 though, I already said that. I'm talking about ALL THE OTHER BULLSHIT you have to do, in response to the endgame being all the DE's and hearts: if that's the endgame, there IS no endgame. Exploration is fun but you can only do it once. I hate to break it to you, but you're comparing a nearly ten year old game with a brand new one and acting like it's badass that it is better in like, one to two categories. That's a joke to me. WoW is older than guild wars ONE. GW2 should be competing with Mists of Pandaria, not Burning Crusade for variety.

Right, and Mop has raiding and pet battles and farmville for end game.
 

Torraz

Member
Aw yeah! Finally hit 80. Spent nearly all of what gold I saved up (a measly 4g) between 60 and 80 to get some much needed gear upgrades. Been sporting cultural T2 for 20 levels! Lol



Then I got to rock AC explore with some guildies, which was sogood.gif haha

thanks for the pic! I was considering of not making any of my chars a sylvani, because I was failing to make any look good in the char creation, but this has given me new hope.
 
This is somewhat bollocks, the same reason you say you don't need to plow to 80 is the same reason it doesn't matter if someone gets there fast - you can still go do all of the zones. The problem is, once you're one of the people that HAS done the zones, or even half of them, you see how hollow the zones are. This new improved 'quest' system is definitely a step back from modern wow. Exploration and jumping/puzzles? A+ amazing. WvW? A+ amazing. The 'other' stuff? Garbage. Dungeons are mostly bad. Hearts are all 'hit f on things' or 'kill things'. Dynamic events are all 'bring me a bunch of shit' 'kill waves of mobs' or 'escort this person'. Seriously.

The variety is WORSE than Vanilla wow. This is the same issue SWTOR suffered from recently, quest design is just generic and bad, there are VERY rarely hearts in this game that have some cool unique element (like golem chess in the asura newbie zone). Rarely. Only the zonewide cool dynamic events (dragons) are actually neat, and some of those are just meat sponges that you spam DPS into with no mechanics (some have mechanics). The bugged contribution aspect of them is a huge failure though too.

I wouldn't cite it specifically as 'lack of endgame'. The problem is 'lack of game'. You have no incentive to do stuff once you've done it besides grinding karma and gold. Which really only serves a purpose for getting legendaries, which are statistically no better than exotics. There's literally nothing to do once you're 'done' with the world except for pvp.

EDIT: And before you guys jump all over me, I love the game, I play it all day atm when I can, but these are the glaring flaws anyone that is being honest with themselves sees.
I agree. The only things I do now are story missions and WvWvW in between, just to level up.
 

markot

Banned
By your definition of endgame, GW2 has literally none. It has farming legendaries.
If you want to address what I posted for real, I'll take your post seriously.

Well, its all about definitions isnt it. Both have grinds at 80. Wow for an endless loot train, and gw2 for fancy lookin loots.

For nearly 8? years wow has had one real end game, raiding. And no one did it, it got so bad that they had to put in a lfr system, and even then I doubt the numbers are that much higher.

The pvp is a joke so it doesnt really count, since all it is, is another gear grind to get better and better super saiyan so that by a month + into an expansion there is 'just hit end game' tier and the 'been end game for a month and can 2 shot you' tier. which makes pvp a dull bore.

Hell, wow pretty much has nothing to do right now. Its PSO, a lobby game with people standing in lifeless main cities waiting for a queue to pop.

Not to mention wow still suffers from the 'it only counts at lvl cap' cant count how many times ive heard that for wow.

See, if you want to talk about bait and switch, then talk about wow. Its all bait and switch. Leveling is about exploring, going out, completeing quests, being with people, doing things. Cap? Sitting in a city and suddenly 'raid mode unlocked! Its where all the resources are going so do it or sit on your ass till next xpac!'

GW2 is what you make of it. And you dont have to pay a montly fee while they work on an expansion and leave the game unpatched for almost a year.
 

Dreavus

Member
I didn't say Vanilla WoW had great quest variety, I said it had more than GW2 does. That was the point. /WHOOSH In terms of actual content...it takes less than 200 hours to do all of the non-wvw content GW2 has to offer. There's NO reason to do it more than once except to grind. Vanilla wow had basically the exact same variety (barring dungeons, which it had vastly more and better ones), except if you wanted to go do all the quests and shit it would take you significantly longer than it did in GW. The point is that this great new questing paradigm is nothing fancy or new, and anyone that isn't blind can easily see it's the same shit. Just like the combat system is not very different besides rolling and moving while casting (which feel better I will admit), mechanically it's not too different. So when I escorted mobs around for quest objectives nearly a decade ago, forgive me if it's not compelling to keep doing it today and be told "THIS GAME HAS UNLIMITED CONTENT!"

Also, scaling down doesn't make it more fun. It's not challenging, your power level at 80 is still vastly higher. I can go into any sub 50 zone and basically 1-2 shot every mob with impunity. I can pull 10 things at once without a care. When you consider that, it makes the downscaling seem a bit of a failure too - yeah I can't LITERALLY ignore mobs sometimes, but it's not rewarding or challenging to fight them (MANY rewards and drops in this game absolutely do not scale. more than those that do), but it's more time consuming than if I was a god among them too. It's the shitty middle ground of scaling.

I agree with the bolded for sure. I like the idea of having "no content wasted" 100%, but as it currently stands, the maps you are playing in have to be within 20 levels or so of you to remain anything resembling a challenge.

I am a huge fan of level scaling, since it was going to allow me to play with people like my brother who has very limited gaming time. Now that I've seen it in action, when/if my brother gets the game, there's no way I could hop on my level 77 character and not feel like I was cheating both of us out of the experience as we run through the level 1-10 zones. I'd probably have to roll a new character (not necessarily bad, but not what I had in mind). Scaling, as it stands, does make it easier to play and level up concurrently with a group of people and keep everyone about the same - my little group of friends were generally anywhere between 15 levels of each other most of the time; it works well while levelling up for the most part. But any big level jumps downward will definitely mean things are too easy, which becomes a problem when you hit the cap in level and in equipment stats.

At first it was kind troubling seeing the posts of "I don't feel like I'm getting stronger, this sucks", but now that I've experienced it, it's the opposite - I've been promised consistently challenging stuff all the way through, yet my gear is allowing me to breeze through low level areas now. If anything, they need to level scale MORE than they already do if they want to keep things relevant at all times.

It's a tricky situation because you obviously want players to feel like they're progressing as well as keeping the lower level zones interesting. Staying at the same power level in a given zone all the time WOULD kind of be grating, so perhaps the effects of gear should be minimized a bit as well? I've been wanting to stay away from alts for the time being, but blasting through the lower level zones with high level equipment isn't the most interesting way I can imagine experiencing it.

Thankfully explorable mode in dungeons seems to still pose a threat, even with higher level stuff. I do wonder how much easier AC would be if I went back to it now that my equipment is ridiculous, though...

I suppose I could try these places with no armor at all, but that might be pushing it a little far. :p
 

Ashodin

Member
Well, its all about definitions isnt it. Both have grinds at 80. Wow for an endless loot train, and gw2 for fancy lookin loots.

For nearly 8? years wow has had one real end game, raiding. And no one did it, it got so bad that they had to put in a lfr system, and even then I doubt the numbers are that much higher.

The pvp is a joke so it doesnt really count, since all it is, is another gear grind to get better and better super saiyan so that by a month + into an expansion there is 'just hit end game' tier and the 'been end game for a month and can 2 shot you' tier. which makes pvp a dull bore.

Hell, wow pretty much has nothing to do right now. Its PSO, a lobby game with people standing in lifeless main cities waiting for a queue to pop.

Not to mention wow still suffers from the 'it only counts at lvl cap' cant count how many times ive heard that for wow.

See, if you want to talk about bait and switch, then talk about wow. Its all bait and switch. Leveling is about exploring, going out, completeing quests, being with people, doing things. Cap? Sitting in a city and suddenly 'raid mode unlocked! Its where all the resources are going so do it or sit on your ass till next xpac!'

GW2 is what you make of it. And you dont have to pay a montly fee while they work on an expansion and leave the game unpatched for almost a year.
This.

I feel like Orr is a raid zone in itself. Every part of the zone has so many event chains and things tied into each other I don't feel like I have to sit in a lobby waiting to do stuff.
 

Morokh

Member
By your definition of endgame, GW2 has literally none. It has farming legendaries.

The game is 3 weeks old and if you already have done everything there is to do except craft yourself a legendary item, well I'd say that's your problem :p 95% of the other players are far from there.

For what you describe as a lack of content, all in all with the scaling it will be a hell of a lot easier to alter the content of the zones to squeeze new content in, that can be enjoyed by lvl 80 players as well as new or rerolling players (be it events, open world bosses ...)

And I hope that they definitely take advantage of that, otherwise, do as I will if I get bored, go play something else, it's not like you have some monthly fee running, unless you consider what you played so far wasn't worth your money.

As for variety, while I can agree that the activities and quests are MMO classics the pacing with hearts/events makes the world feel more lively than Wow ever did.

Saying that Vanilla Wow had more quest variety is just purely untrue, now talk about Wotlk, or Cataclysm and I may agree, but those two, and especially the latter had some other serious problems.

I'm quite surprised by what you say about scaling honestly, i'm level 65 and I bought myself an entire new set of lvl65 items (green/rare) yesterday and went farming for lower level components for crafting and I was a notch above the fire power that I had in the zone at the time but nothing that allowed me to two shot things, we'll see at 80 I guess.

This said, what really annoys me with the game is those damn story quests that go from quite basic, to sometimes surprising in a good way, to horribly wrongly designed and purely boring.
 

TheYanger

Member
Well, its all about definitions isnt it. Both have grinds at 80. Wow for an endless loot train, and gw2 for fancy lookin loots.

For nearly 8? years wow has had one real end game, raiding. And no one did it, it got so bad that they had to put in a lfr system, and even then I doubt the numbers are that much higher.

The pvp is a joke so it doesnt really count, since all it is, is another gear grind to get better and better super saiyan so that by a month + into an expansion there is 'just hit end game' tier and the 'been end game for a month and can 2 shot you' tier. which makes pvp a dull bore.

Hell, wow pretty much has nothing to do right now. Its PSO, a lobby game with people standing in lifeless main cities waiting for a queue to pop.

Not to mention wow still suffers from the 'it only counts at lvl cap' cant count how many times ive heard that for wow.

See, if you want to talk about bait and switch, then talk about wow. Its all bait and switch. Leveling is about exploring, going out, completeing quests, being with people, doing things. Cap? Sitting in a city and suddenly 'raid mode unlocked! Its where all the resources are going so do it or sit on your ass till next xpac!'

GW2 is what you make of it. And you dont have to pay a montly fee while they work on an expansion and leave the game unpatched for almost a year.

Your double standards are awful.
I brought this up because the notion was asserted that GW2 doesn't 'need' an endgame because the endgame is doing all of the content since it scales with you anyway. You can do DE's and hearts and shit forever! the truth of it is, it's no more compelling than going back and doing all of the quests in wow - it's something to do and some people might sort of like it, but it's A) not challenging despite the scaling, and B) has no variety. You have LESS VARIETY in quests than wow had in quests years and years ago, WAY less than it has now. You have less ACTUAL things to do at cap than you did in wow years ago.

GW2:
Dungeons
WvW
PvP
Questing (hearts/exploration/zone completion/DE's, same thing)

WoW:
Questing (low level or max level, there have always been both, I'll even throw daily quests into this category)
Arenas (analagous to pvp in gw2)
BGs (analagous to wvw)
Dungeons (Analagous to dungeons)
Raids (no equivilent)

Is that significantly less? not really. If we want to drop it to vanilla you can take out Arenas even, I didn't include mists stuff because it adds a few more.

Of these, the only ones that aren't pvp, are questing, and dungeons. The dungeons in GW2 are atrocious, that's already been said plenty (I know a few fanboys keep trying to defend them, but let's be real, when 90% of the population thinks they were bad, they ARE bad). The questing? As I said, has less variety than vanilla wow. Kill, escort, hit F. That's it. That's what I stated originally. You kept turning it into this 'endgame' argument when it was never about that. It's about the game having essentially nothing to do once you've exhausted all of the maps, except for pvp.

Roll an alt after you've done 100%, see how fun it is (hint: it's not). Grinding for legendaries is NOT fun, it's worse than any grind wow ever realistically had (there were some absurd ones that weren't really intended for the average player to even attempt of course, but legendaries are on the login screen as a carrot for every gw2 player, and since they're the only carrot really people will be going for them). Doing Dynamic Events is not content, it's repeating escort quests until your Dolyak gets stuck or your Charr breaks and you move on to another broken event.
 

TheYanger

Member
This.

I feel like Orr is a raid zone in itself. Every part of the zone has so many event chains and things tied into each other I don't feel like I have to sit in a lobby waiting to do stuff.

This has to be a troll post. Literally a full 40% or more of the events in every Orr zone are BROKEN. That's all you hear in map chat.
 

Dreavus

Member
The game is 3 weeks old and if you already have done everything there is to do except craft yourself a legendary item, well I'd say that's your problem :p 95% of the other players are far from there.

For what you describe as a lack of content, all in all with the scaling it will be a hell of a lot easier to alter the content of the zones to squeeze new content in, that can be enjoyed by lvl 80 players as well as new or rerolling players (be it events, open world bosses ...)

And I hope that they definitely take advantage of that, otherwise, do as I will if I get bored, go play something else, it's not like you have some monthly fee running, unless you consider what you played so far wasn't worth your money.

As for variety, while I can agree that the activities and quests are MMO classics the pacing with hearts/events makes the world feel more lively than Wow ever did.

Saying that Vanilla Wow had more quest variety is just purely untrue, now talk about Wotlk, or Cataclysm and I may agree, but those two, and especially the latter had some other serious problems.

I'm quite surprised by what you say about scaling honestly, i'm level 65 and I bought myself an entire new set of lvl65 items (green/exotic) yesterday and went farming for lower level components for crafting and I was a notch above the fire power that I had in the zone at the time but nothing that allowed me to two shot things, we'll see at 80 I guess.

This said, what really annoys me with the game is those damn story quests that go from quite basic, to sometimes surprising in a good way, to horribly wrongly designed and purely boring.

The "two shotting" claim is pushing it I think, although who knows, I don't really play much of a burst damage class. It's definitely significantly easier, though, if the level gap is big enough. Which nearly everything will be close to 80. D:
 

TheYanger

Member
The game is 3 weeks old and if you already have done everything there is to do except craft yourself a legendary item, well I'd say that's your problem :p 95% of the other players are far from there.

For what you describe as a lack of content, all in all with the scaling it will be a hell of a lot easier to alter the content of the zones to squeeze new content in, that can be enjoyed by lvl 80 players as well as new or rerolling players (be it events, open world bosses ...)

And I hope that they definitely take advantage of that, otherwise, do as I will if I get bored, go play something else, it's not like you have some monthly fee running, unless you consider what you played so far wasn't worth your money.

As for variety, while I can agree that the activities and quests are MMO classics the pacing with hearts/events makes the world feel more lively than Wow ever did.

Saying that Vanilla Wow had more quest variety is just purely untrue, now talk about Wotlk, or Cataclysm and I may agree, but those two, and especially the latter had some other serious problems.

I'm quite surprised by what you say about scaling honestly, i'm level 65 and I bought myself an entire new set of lvl65 items (green/exotic) yesterday and went farming for lower level components for crafting and I was a notch above the fire power that I had in the zone at the time but nothing that allowed me to two shot things, we'll see at 80 I guess.

This said, what really annoys me with the game is those damn story quests that go from quite basic, to sometimes surprising in a good way, to horribly wrongly designed and purely boring.

You can try and say there's variety all you want, but you're still not 'done' with the content. You can't blame the player for being'done' with it all, it means it wasn't there to do. There's a difference between someone at 80 saying they're bored and don't want to do the lowbie zones, and being at 80, saying "I did all the zones" and telling them 'oh well shouldn't have played the game that much"...
Are you really telling me this game should have less than 5 days /played worth of stuff to do? Cause that's really pathetic. We're not talking about time to 80 or anything of the sort, we're talking "DID ALL THE ZONES IN THE GAME"

Dynamic events are not compelling content. They're A) broken as shit at the high end. B) All very much the same. C) did I mention broken and boring?
You've seen all there is to see in the game, variety wise, within your first 1-15 zone.

The "two shotting" claim is pushing it I think, although who knows, I don't really play much of a burst damage class. It's definitely significantly easier, though, if the level gap is big enough. Which nearly everything will be close to 80. D:

I play a Guardian. Your dps is not lower than mine. I 2 shot mobs in lowbie zones.
 

_machine

Member
This has to be a troll post. Literally a full 40% or more of the events in every Orr zone are BROKEN. That's all you hear in map chat.
Not necessarily; I played orr for almost a week without any broken events(neither had I any broken events apart from 2 borked skill points since the launch), but now I've run into a few broken ones in Orr and one in the other zones. Still, it seems to be major problem, but I've been very lucky in that sense.
 

khefka

Neo Member
EDIT: And before you guys jump all over me, I love the game, I play it all day atm when I can, but these are the glaring flaws anyone that is being honest with themselves sees.
The bottom line is that this is a mindset you are stuck in, one from my perspective I see as flawed. You are still thinking of mmo's as a job, not a game you play to have fun. You want a game that will feed on you psychologically. What you've said is your opinion, and being completely honest with myself what I've said is also mine. I will say you should probably stop comparing this game to WoW considering it is absolutely nothing like it, and for a reason. If you love the game so much, what is the point really of coming onto a message board and listing every single negative you find with it? Play the game if you feel like it, if you don't find something else to do and stop wasting your time.
 

TheYanger

Member
The bottom line is that this is a mindset you are stuck in, one from my perspective I see as flawed. You are still thinking of mmo's as a job, not a game you play to have fun. You want a game that will feed on you psychologically. What you've said is your opinion, and being completely honest with myself what I've said is also mine. I will say you should probably stop comparing this game to WoW considering it is absolutely nothing like it, and for a reason. If you love the game so much, what is the point really of coming onto a message board and listing every single negative you find with it? Play the game if you feel like it, if you don't find something else to do and stop wasting your time.

wat.
I don't feel it's a job. I feel it's stupid to be unwilling to see the flaws in a product so that it can be improved upon. If the devs have the mentality of many of the posters here, that debating the merits or demerits of aspects of the game is akin to sacrilege, the game is doomed. This is a FORUM. Where we can discuss the positives and minuses. The fact that people take it personally when it happens is pretty sad. People talk crap about things I like all the time, it doesn't really hurt me.
 

Torraz

Member
/snip


I play a Guardian. Your dps is not lower than mine. I 2 shot mobs in lowbie zones.

Mostly agree.

I started my guardian yesterday and was indeed two - three shotting mobs from the start. Heck, I was face-tanking mobs ~3-4 levels higher than me. The balance is a bit odd. Don't think my elementalist, or warrior, would have been able to keep up at all
 

Ashodin

Member
wat.
I don't feel it's a job. I feel it's stupid to be unwilling to see the flaws in a product so that it can be improved upon. If the devs have the mentality of many of the posters here, that debating the merits or demerits of aspects of the game is akin to sacrilege, the game is doomed. This is a FORUM. Where we can discuss the positives and minuses. The fact that people take it personally when it happens is pretty sad. People talk crap about things I like all the time, it doesn't really hurt me.

Honestly dude, you've scared off the majority of people who want to post in this thread. Your constant "no, it's wrong!" arguments have turned off a lot of people who would enjoy having a "discussion" and refuting your claims, except you drown your criticisms in scathing somewhat-subtle retorts.

Asking if my post was a troll post was pretty much that exact thing. I know there are events that are bugged in Orr. We all do. That doesn't mean there aren't other events.

I'd get into more of your points, but like the majority of other people here, it just isn't worth my time to respond to you. It's obvious your opinion of the game won't take into consideration anything I could ever hope to convey to you, so why even bother in the first place, much like the other people who could be posting? It's half the reason why most people who are enjoying the game are staying away from the thread and just playing.
 

khefka

Neo Member
wat.
I don't feel it's a job. I feel it's stupid to be unwilling to see the flaws in a product so that it can be improved upon. If the devs have the mentality of many of the posters here, that debating the merits or demerits of aspects of the game is akin to sacrilege, the game is doomed. This is a FORUM. Where we can discuss the positives and minuses. The fact that people take it personally when it happens is pretty sad. People talk crap about things I like all the time, it doesn't really hurt me.
I'm a little drunk so that came across harsher than I intended, but basically I am very thankful this game is how it is compared to the standard MMO. I just hit level 44 after 76 hours of play, and the need to have some kind of pull to satisfy myself is nonexistant. It's more that I no longer understand the mindset needed to want the type of gameplay a standard MMO requires.
 

J0dy77

Member
BGs (analagous to wvw)

haha, good one.

Its hard to take someone seriously given their QQ over lfr in the wow thread.

I was thinking the same thing. Wow BG not even close to WvW.

Can we get the WoW debate out of the GW2 thread. There different games, play the one you like.
 

etiolate

Banned
Saying vanilla WoW had more quest variety than GW2 is ridiculous.

Just because you haven't found the variety of things to do doesn't mean they don't exist.
 

TheYanger

Member
Honestly dude, you've scared off the majority of people who want to post in this thread. Your constant "no, it's wrong!" arguments have turned off a lot of people who would enjoy having a "discussion" and refuting your claims, except you drown your criticisms in scathing somewhat-subtle retorts.

Asking if my post was a troll post was pretty much that exact thing. I know there are events that are bugged in Orr. We all do. That doesn't mean there aren't other events.

I'd get into more of your points, but like the majority of other people here, it just isn't worth my time to respond to you. It's obvious your opinion of the game won't take into consideration anything I could ever hope to convey to you, so why even bother in the first place, much like the other people who could be posting? It's half the reason why most people who are enjoying the game are staying away from the thread and just playing.

Your post can easily be said for you as well, except that I've presented arguments for my points and nobody who disagrees really has. Whatever, going to bed. The game might not have subs, but if Anet doesn't address the basic issues with the game nobody will be playing it in 6 months (before you get all pissy, nobody means significantly less, not LITERALLY nobody).
 

etiolate

Banned
"Just because you haven't found the variety of things to do doesn't mean they don't exist."


In Renown Hearts/Dynamic Events?

And exploration and Story Quests. Sometimes there's things that aren't tied to a heart or DE which are like an open world little dungeon, many of these things with treasure rewards at the end. There's an organ to be found where if you play the GW2 theme, it opens up a treasure for you. There's another organ in Ebonhawke you can play, but I don't know what it does yet and what triggers it.
 
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