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Guild Wars 2 |OT| Buy Once, Sub Never, Fun Forever

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I'm just going to leave these here.

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(Asura sure know how to sleep in style...)
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I want nightmare armor, actually I want the stats from the Orrian... no one seems to run that in guild :(

Orrian is great gear. I would love to get that, but I want to do the story modes for the remaining dungeons first.
 

TheYanger

Member
Where do you see that you even have to run dungeons to get a legendary. This list from reddit http://www.reddit.com/r/Guildwars2/comments/ztzr1/how_to_craft_a_legendary_a_complete_guide/ has nothing to do with dungeons.

Edit: Now I see step 2 has a Gift from dungeon tokens.
even if it didn't have those it would be shit loads of farming. semantics, you're farming to expend those resources in gw, with tf the only extra time you spent was on the quest itself which was negligible
 

achapel

Member
Man the Mac client runs like a dog compared to the version on bootcamp.

Actually runs well for me. Mind you, it ran 20-40fps on everything low (except shaders) on bootcamp, it is about the same with the mac version for me. Maybe less, but not terrible. I haven't had a chance to play in wvw with the mac client, but it was playable in bootcamp.

I will take the ability to play when I want without rebooting over having to have a full partition (on my 120gb ssd) for an os I only use sparingly.
 

fmpanda

Member
I do have to say, trying AC story mode has been a JOY so far, ended up with a group in which we cleared two of the lieutenants before one of the players decided to randomly drop out, making it impossible for us to go any further. Hopefully I make it into the GAF Overflow Guild as I no longer qualify for the regular Guild (I think my achievement level is sitting at 254 right now, so I'm under the limit and therefore was booted), I need some peeps to help me knock this out soon. In the meantime, just finished up exploring Lornar's Pass. The last Undiscovered Vista with all of the Ettins and Owl Griffins can go fornicate themselves with an iron stick.
 

Ken

Member
- Dungeons are a fun distraction to run a few times, but to grind 50+ for purely cosmetic gear? No thanks. The dungeons are just not that interesting.

In CoF's case, it wasn't purely cosmetic gear; the heavy armor had power/precision/critical damage which was what I wanted on my warrior. Only thing it had lacking was a good set of superior runes which cost me about 3 gold to replace, all funded by CoF. It was basically a free level 80 set that I could start assembling from level 75. It beats doing Orr zerg groups since those depend on there being a zerg around and is limited by the anti-farming karma system.

On my Guardian, my first 80, I did 0 explorable modes and got all my exotics from the TP and one piece from karma vendors. My second 80 is geared solelyfrom CoF. I can say that the karma and dungeon method of gearing up is no fun. TP depends on how you make your gold.

I'd love to see EX bosses always drop something interesting or unique; it would the running of dungeons itself a bit more interesting than right now where I'm picking up junk bone items from bosses and level 78 blues in a level 80 EX dungeon.

With the speedrun nerfs people just might.

Only way I did CoE Ex last night was having the two people I found at CoE each drag one guildmate with them. Place was a ghost town.
 

Deitus

Member
It seems as if I was kicked from the GAF guild =(

Just message one of the officers in game and they should get you back into the guild. The intention was to trim some of the players who basically quit the game after the first week (since our guild has been full since like day 2), but it seems a few people have been kicked in error. It wasn't anything personal, and there isn't a requirement that "you must be at least this hardcore to play in our guild."

It sucks you got kicked, but at least it should be easy to resolve.
 

inky

Member
Only way I did CoE Ex last night was having the two people I found at CoE each drag one guildmate with them. Place was a ghost town.

Ya, I know. A lot of the game feels this way tho, not only the dungeons, but even the guild only runs AC ex or CoF all the time. It has to do with game balance and rewards too I guess.

I want a little bit of each dungeon, but I'm not the type of person with the patience to be LFG in an area for more than 10 minutes. Hopefully they do something about this soon.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Ya, I know. A lot of the game feels this way tho, not only the dungeons, but even the guild only runs AC ex or CoF all the time. It has to do with game balance and rewards too I guess.

I'm pretty sure it also has to do with the fact that a LOT of people in the guild aren't high enough level yet, or haven't done the dungeons in sequential order yet. Not everyone has the time to play all the content the game has to offer in a single month.
 

kidko

Member
Tried to launch Mac client and it quits instantly. Then noticed the OS 10.7.x requirement...

Is anyone successfully launching the client while running Snow Leopard? I would like to avoid upgrading if possible
 

inky

Member
Well, if they stop doing AC and CoF all day they might get there one day.

I'm talking about all the people who are level 80+ of course. There are lots of them in the guild already, some even with multiple characters.
 

njean777

Member
why are the instances in this game like impossibly hard? I mean I dont want them to be a cake walk, but as they are they are ridiculously hard...
 

Deitus

Member
why are the instances in this game like impossibly hard? I mean I dont want them to be a cake walk, but as they are they are ridiculously hard...

I don't know. Either they didn't build the missions around the fact that the player is generally solo in these missions, or they assumed the NPC AI would be much less dumb than it is. Either way they definitely didn't playtest them enough.
 

Ken

Member
So when is the diminishing returns coming? Also you have to do story mode to do explorable, or only the leader?

Only the leader has to have done story mode.

I don't know how the diminishing returns work since I finished my set before the patch.

Let me clarify the change a bit since not everyone understands it.
If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains.
If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn’t kick in after running a single dungeon and it doesn’t immediately zero out rewards.
Finally we reduced the value of repeating the story mode, because they are built to be easier and we want to encourage those repeating dungeons to run explore mode.

https://forum-en.guildwars2.com/forum/game/dungeons/Dungeon-Updates/page/3#post154925
 

Ferrio

Banned
Wish WvW rewards weren't complete ass. Having sets with only one stat allocation, and only rare is stupid.

Don't know how I'll ever get a good set of power/prec/crit gear now. I don't want to PvE for it, but there's NO way to get it through WvW.
 

Achtius

Member
Well, if they stop doing AC and CoF all day they might get there one day.

I'm talking about all the people who are level 80+ of course. There are lots of them in the guild already, some even with multiple characters.

I run AC because of the ghastly weapon. I like the weapon skin, so I am grinding to get it. The gold is bonus, the exp is uselses. If I want easy gold and exp, i would of join CoF runs when guildies are asking instead of trying to form my own group.
 

TheYanger

Member
Wish WvW rewards weren't complete ass. Having sets with only one stat allocation, and only rare is stupid.

Don't know how I'll ever get a good set of power/prec/crit gear now. I don't want to PvE for it, but there's NO way to get it through WvW.

uh..what?
Berserker's gear. It's on the AH. Anything that earns you money (which is anything) will get it for you. You would have afforded it from gold from those instance runs long before you'd have finished the set, so don't sweat that part.
 

Ken

Member
Don't know how I'll ever get a good set of power/prec/crit gear now. I don't want to PvE for it, but there's NO way to get it through WvW.

Trading post. Two options: Berserker's Draconics which do not come with a rune and the Berserker set of Balthazar (?) that does come with a rune. Latter is usually more expensive (and uglier, IMO). For heavy armor, BTW.
 

inky

Member
I run AC because of the ghastly weapon. I like the weapon skin, so I am grinding to get it. The gold is bonus, the exp is uselses. If I want easy gold and exp, i would of join CoF runs when guildies are asking instead of trying to form my own group.

I'm just trying to answer the question of why those people, whether they are in the guild or not, are running AC and CoF almost exclusively and why there are very few groups for the rest.

I'm not trying to guilt anyone into running content they don't want, or trying to point fingers. I also want a ghastly weapon of my own and am only halfway there, together with a helm from CM set, and other stuff from other dungeons. I don't think it's due to the required level either, that's all. Plenty of Lvl 80s to go around. Some content is just more attractive for folks than other and that is something that ANET should fix, not something that the guild should do anything about.
 

etiolate

Banned
The dungeon limits don't really sound that bad. The real issue is the token cost. Right now, the cost of everything, including things other than dungeon gear, is rather high. Only Trading Post stuff is quickly attainable. Cultural Armor is highly costly for simple rare quality sets. If they bring the token and karma cost in line, then the change to speed running the same mode won't be as big a deal.

Heck, I like the look of Pearl Greatswords more than many of the dungeon Greatswords, so that's what I'll be getting first for my Mesmer.

I would like there to be one type of token instead of different tokens for each dungeon, and that they allow you to run the dungeons you want and like to run in order to assemble the look you want to make.



Also, the comparison of the carrot-on-a-stick race to legendaries is a new low for this thread.
 

Ferrio

Banned
uh..what?
Berserker's gear. It's on the AH. Anything that earns you money (which is anything) will get it for you. You would have afforded it from gold from those instance runs long before you'd have finished the set, so don't sweat that part.

Except with the Dolyak nerfs, it's kinda hard earning cash in WvW unless they're a lot of trading back and forth of keeps. Which seems to be happening less now t hat things are so fortified.

But it does mean that WvW tokens are pretty much fucking worthless which is stupid.
 
Dang, wish I wouldn't have wasted three skill points on Prayer to Dwayna. It's inferior to Heal as One in every way. Longer cooldown, less healing, can't be used underwater, and doesn't heal my pet. -_-
 

Achtius

Member
The dungeon limits don't really sound that bad. The real issue is the token cost. Right now, the cost of everything, including things other than dungeon gear, is rather high. Only Trading Post stuff is quickly attainable. Cultural Armor is highly costly for simple rare quality sets. If they bring the token and karma cost in line, then the change to speed running the same mode won't be as big a deal.

Heck, I like the look of Pearl Greatswords more than many of the dungeon Greatswords, so that's what I'll be getting first for my Mesmer.

I would like there to be one type of token instead of different tokens for each dungeon, and that they allow you to run the dungeons you want and like to run in order to assemble the look you want to make.



Also, the comparison of the carrot-on-a-stick race to legendaries is a new low for this thread.

grind GW1 and get the Fellblade HoM :p

Are classes interchangeable?
Or are you stuck with a class when you choose it?

Class: Yes
Crafting: No
 

etiolate

Banned
Are classes interchangeable?
Or are you stuck with a class when you choose it?

If you make a Warrior character then that character will always be a Warrior.

Is that what you mean? You can't respec the character into another class, but just retrait the character towards other purposes.
 

Buggy Loop

Gold Member
Im only lvl 42ish but i put my thief as a acrobatic & shadow arts build and its way easier to PVE than my crit and power build. Healing whenever you use a skill that use initiative, signet of malice for healing, its a power health leeching blender.
 

Ferrio

Banned
Im only lvl 42ish but i put my thief as a acrobatic & shadow arts build and its way easier to PVE than my crit and power build. Healing whenever you use a skill that use initiative, signet of malice for healing, its a power health leeching blender.

I tried a build like that in sPvP. Nothing but on hit healing stuff, life leech on crit signet, and wearing +healing gear. Using pistol/pistol, 2 uses of 3 would full heal you.
 

etiolate

Banned
Highest DPS, from what I've seen, isn't that important and not as easy to tell. Since you don't get to stand still and churn out your hardest hitting abilities that often, DPS depends on situations and your ability to adapt. You may have a build that does a ton of condition damage and then face a boss that cleanses conditions and heals for every condition cleansed. You may then have to change to a lower blank-state damage build, but gain in effectiveness.
 

Ken

Member
Hey folks, I’ve been reading this thread for a bit and figured I’d come weigh in on things. I built this dungeon, and fixed the problem, so I’m going to come at you from the designer perspective on things to try and illuminate why I did what I did, and what exactly I did. It wasn’t made clear, and I apologize for that.
The main thing I am seeing, is that people are upset that I took away their super profitable low risk, fast, token grind. I did not go into this thinking everyone would be happy with my changes – I knew I would be upsetting people because I was taking away a super easy speed-run money printer.
I took it away for a few reasons – chief among them being what I feel is taking advantage of a couple bugs found in the same chain, and our leashing/aggro system. I played with groups who did this, and watched you-tube clips of what was going on. The problems I identified with the speed run aspect of this are as follows:
1. You just need 1 person to get to the magmacyte across the magma field. This will cause an invulnerable Magg to run across the entire field through mobs and progress the dungeon. Then this person teleports back.
2. Instead of fighting the enemies in a timed event at he door buster, you just circle strafe them or leash aggro them to “kill the clock” since it was only a 100 second timer on the event.
3. Final Boss encounter isn’t threatening.
So what did I do?
1. I made it so that Magg has to get to the other side of the Magma field and close to the magmacyte – not just a player. Magg not taking aggro from nearby enemies was a big reason for this issue to be resolved. By giving him aggro, and forcing you to escort him to the ending, I fixed what I considered to be a bug/exploit that I introduced through poor planning.
2. I extended the time from 100 seconds to 200 seconds at the Door Buster event. I intended for you to fight those guys, not circle strafe them and aggro leash chain them. I also added 1 additional mob to the encounter at the very middle (a bow dude) to account for you now having twice the time to defeat the waves that come in.
3. I made the fireballs hurt more. Not greatly more – they’ll do about 3-4k damage to a DPS focused player, but you should have anywhere between 15k-25k HP, so there’s a bit of wiggle room for error.
I made this path hard, because it was easy. It’s an explorable dungeon path, and they should be hard. Wearing the flame legion armor set should be a symbol of what you went through to obtain something. It should mean something. Right now it means you did 40 speedruns in 2 days.
I hope this helps a bit, but I understand you’re upset. For all it’s worth I’m sorry, and I hope we can move past this.

It's funny because CoE story mode and teleport path both have a similar Door Buster event but are still on a short timer.

Also, the final boss not being threatening is far better than the CoE boss where you spend 30 minutes just running away from red circles because that's threatening and fun. You also get to do it 3 times and the rooms get smaller and smaller. :I
 

Piecake

Member
Concerning dungeon tokens and grinding, I just posted this on the official forums

Exchanging one dungeon token for another by way of the mystic forge

I know a number of people here, me included, do not find the prospect of doing the same dungeon over and over and over again if you want to get a full set from a specific dungeon. I agree that getting those unique sets should require some work, but playing the same dungeon 50+ times is not fun. I think arenanet, it attempting to make sure that all of its content stayed viable (extremely successful in world pve), put viability of their dungeon content over player fun. Problem is, less people will play those dungeons if they think the rewards take too much work

My suggestion is simple. I have 70 AC tears that i do not plan on using. I just got them because i wanted to do the dungeon to check it out and have some fun. Right now, I cant do anything with them. I suggestion that there be a mystic forge recipe.

You put your unwanted dungeon tokens into the forge along with a new item sold by the dungeon loot sellings in LA (to indicate what new tokens you want) and something like Dust or an item sold by miyani. Stick it all into the forge and you get half of the tokens you put in, but for the dungeon you actually want. So 70 unwanted AC turns into 35 wanted CoE

I think this has a number of benefits. Right now, I am looking at an absurd amount of CoE runs. Besides that not sounding all that fun and rather daunting, it really kinda puts me off to doing other dungeons as well since there is only so many dungeons you can do before you get ‘dungeoned’ out

Since this change will let me play different dungeons put still get rewards for the gear that I actually want, If i see someone in guild chat saying, hey, who wants to do some HotW explorable? I think i would be much more inclined.

Right now, how the system is set up incentivizes players to focus on one of two explorable dungeons and ignore the rest. I dont think that is a very good system since if you are going for an set in an unpopular dungeon then you are going to have a very difficult time. And perhaps more importantly the change would help promote guildies helping guildies to do dungeon runs – cooperation – something that arenanet did great in PvE, but, i think, has done rather poorly in dungeon
A possible issue with this is that people might start avoiding dungeons and solely focusing on the more interesting/fun or easier ones. I dont see that is a problem with my suggestion. I see that as a problem with those unpopular dungeons, and that they need to be fixed. This will still make running the dungeon of your dungeon set the most efficient way to get it, it simply wont be the only way

Others might like the grind and the prestige that comes with it, but I dont think dungeon sets should be like that. They should be challenging, but fun to get. running the same dungeon a billion times isnt fun. Running a bunch of dungeons with a focus on or two sounds a lot more fun. Grinding and prestige should be left to the legendaries (have no problem with how that is set up)

If this recipe actually exists, well, I think arenanet should do better job of getting the word out because i looked around and couldnt find any recipe like this

https://forum-en.guildwars2.com/for...-token-for-another-by-way-of-the-Mystic-Forge

Thats right, i quoted myself

Personally, I am only going for the CoE chest and gloves and the SE rifle. A whole set of something just seems like way too much dungeon running, and i have no interest in doing that.
 

etiolate

Banned
grind GW1 and get the Fellblade HoM :p



Class: Yes
Crafting: No

I got the Fellblade HoM, but it doesn't look as good as the GW1 version. It's just a rather boring, black blade with a tidge of aura to it that is mostly unnoticeable. I was hoping for a big, shiny obsidian looking blade like the original.
 

etiolate

Banned
BACK TO BACK POSTS

DEAL WIF IT

Hey all!
We may not have time to respond to all of your threads because we’re so busy, but we are watching! Thank you for all of your ideas, concerns, critiques and suggestions.
Very soon, I’ll be posting blogs about the things we plan to do, so watch for those. You know our policy – we try not to make empty promises, and we try to tell you about things only when we feel they’re ready to be talked about.
So in the upcoming blogs I’ll be updating you guys on things coming out soon.
Stay tuned!

-Jonathon Sharp

This post better include a new ranking system, rated tournaments, and a new mode.

Also, I wish more of the WvWvW talk on the forums and guru forums were about improving the WvW game and fixing some of the inherit issues it has rather than flame wars and cross-world alliance conspiracies.
 
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