Oh there is. The big difference here is the stats on loot don't keep increasing over and over. Instead you're looking for new awesome skins. Single Legendary Weapons will take hundreds of hours to acquire one of four parts to craft it.
If you shipped Amazon Prime or day/date release they should be shipping any time now. I would bet they ship USPS shipping for you as well. Slow as hell.
So does the pre-release/beta code only last for the duration of the 3-day early start and then come Tues we need to put in another retail code?
Jira, they really broke even on development already?
That's a really, really good sign. Wow.
So I found this list on another site that compared gw2 classes to other games classes. That had the Guardian being like the Warrior Priest from War.
Is that an accurate comparison? The only healing class I ever liked playing was the Warrior Priest.
Speaking of the stat peices(the name of them are blinking on me, the things that go in your gears upgrade slots) will there be rare versions of those? Or are the ones in sPvP basically the top tier?
I find it ludicrous that ArenaNet wouldn't have considered the concept you're talking about.Really? I didn't know that. I hope Arenanet realises loot keeps a lot of people playing.
Guardian is like Paladin in WoW IMO.
I don't know myself, that's why I'm asking.I thought we had the 3 day period and then another 5 after or so? Someone else have a comment on this?
That's a good question. That we know of there's a couple tiers of Runes and such, can't check the wiki atm since it's down but to answer your question I guess we'll have to wait and see.
Sorry, you're out of luck. Stopped working a few stress tests ago.Is there a new way to start the old launcher ?
-useoldlauncher doesn't work anymore.
This is actually one of the complaints I've heard about Diablo 3 that I can actually get behind. Finding new loot in Diablo 2 wasn't just about stats, but getting random awesome effects. Diablo 3 lost the random effects and focuses more on stats.I find it ludicrous that ArenaNet wouldn't have considered the concept you're talking about.
There's tons of loot in this game, and plenty of it is awesome. The key point is that statistically advantageous loot is no longer a part of the equation at endgame. Once you reach a certain point, you WILL have max damage weapons/max defense armor and will not be looking to vertically increase your stats. Instead, the quest for loot continues a la:
1) Horizontal progression (find loot with stats that our better suited to your build, though not necessarily objectively better)
2) Prestige/comestic items. With transmutation stones, any item can have any other item's appearance, so working toward getting the weapon that looks and performs the way you want is a big part of the game.
If at any point a stat-increasing loot treadmill a la Diablo is incorporated into this endgame, I will quit.
how big is the game world? is this skyrim size?
No one?Anyone with Windows 8 that have issues with the client? When I open it it shows, but then disappears. The launcher is still on the taskbar.
how big is the game world? is this skyrim size?
The treadmill always bothered me in most MMOs, although Diablo (1 and 2, not 3) is actually a good, albeit different model. Grinding in that game, maxing, doing new builds, playing the crazy PvP that goes with all that, that's all good fun, especially with friends.
I think the treadmill is a great reward system for simple, smartly designed games, basically. PSO, D2, etc.
But in MMOs? It always comes off like an excuse to keep subs and make the game into a job. In PSO/D2, you grind because it's fun, and you stop when you want.
Horizontal progression makes more sense. Especially if they're smart about exactly how different these items are. It encourages putting a lot of thought into builds at endgame instead of just hitting the treadmill and going with whatever seems more powerful.
I'd have nothing against more grind in expansions, though, if they end up introducing a lot of new elements. The GW2 grind seems to serve the purpose of making sure you know what you're doing before progressing, instead of being an epeen reward system. I appreciate being locked out of certain things before I really know what I'm doing overall.
how big is the game world? is this skyrim size?
15-16
but can you preload it?
All aboardIf you're just joining us and find Jira's OT a bit much to parse:
First: Holy Crap Gamescom Trailer. (720p or you're a terrible person)
Next: Tutorial Video (Watch if you have no idea what the game is like)
and
Seriously All These Things Get You XP in Guild Wars 2
Then:
Little Things that Make Guild Wars 2 Awesome
Also Fucking Bullet Casings Make Different Fucking Sounds on Different Surfaces
Plus Pigeons Come and Carry Your Mail. Anywhere.
Just picked this up on Amazon digitally but will have to wait until tonight to download everything. Will definitely get in on the GAFGuild once I get up and running.
Any word which amd driver is best for this? I havent updated in a few months
I went deluxe. I'm a sucker for deluxe editions...Standard or Deluxe? Standard shows as not available for me.
[*]It's very possible to WvW from level 1.
For Nvidia I think the latest non beta, for AMD 12.8 I think.
Yeah but so does having fun and there is a tonne of loot it's just not an increase in power. It's the way Guild Wars 1 worked. You work hard and get gear that looks a lot better but isn't actually more powerful. There are many loot games out there, this isn't really one of them. You keep going because there's lots to do and see and experience. WvW is never going to get dull, neither is sPVP. Zones have over 100 dynamic events and it's going to take a while to see the full extent of those. Same with explorable mode dungeons. ArenaNet hopefully will be fairly diligent with their updates and they will be monitoring the community closely to see if they're getting bored or not.
I'd argue that you should wait until lvl 7 at least. Before then, your skillset will be too limited, and while you can still help the team, it won't be as fun for you.
By lvl 7 (which you can get to fairly rapidly anyway), you'll most likely have most if not all of your weapon skills unlocked, you'll have one utility skill slot, and you'll have weapon swap. I found that these all contributed greatly to my enjoyment of WvWvW. Doing it at lower levels felt too restrictive.
How big is the download? I'm downloading it at the moment but it only tells be the number of files left.
A couple of idiotic questions I hope someone can answer:
1. I just received the game disc today - can I install the game off that and still use the early access code I was emailed, or do I need to install through the download client to use early access? Downloading is taking forever at the moment.
2. How do I redeem the early access code? I had a look on the Account page on the site and there doesn't seem to be an option. Is it done through the launcher once all the files have downloaded?
Thanks![]()
Audίoboxer;41366619 said:Did ArenaNet add a lot to GW1 besides the expansions? Interested to see how they change the vanilla game going forward to GW2.
Hope they don't hold back everything for the expansions (which I will buy if I like the game).
A couple of idiotic questions I hope someone can answer:
1. I just received the game disc today - can I install the game off that and still use the early access code I was emailed, or do I need to install through the download client to use early access? Downloading is taking forever at the moment.
2. How do I redeem the early access code? I had a look on the Account page on the site and there doesn't seem to be an option. Is it done through the launcher once all the files have downloaded?
Thanks![]()
WvW has no story tied to it right? Its just fun 3 way battles?