Noisy Ninj4
Member
An average of 31 TP transactions per second for year... Holy crap.
Can anyone manage to invite Grayman?
I will when I get home otherwise but it's going to be a long day.
Nice little piece. Finally letting themselves use the 3.5m mark (edit: that's as of June)
Pfft. Somebody's riding the coattails of the bigger targets he fights alongside.
edit: Happy official anniversary everybody.
Stick with Adriaa and Sophrelia, and you will learn a lot.Maybe...one day...I will know the paths too... *hope*
Looks like I'll need to buy a new set of armor for the Gauntlet, :l. I don't do enough damage in my current set..
The gauntlet makes me feel inferior sometimes because I can't complete Liadri. At the same time, I'm not helping myself because I switch classes often enough that I don't really know one well enough to excel at it.
I just started playing as a Guardian, but I'm having framerate issues with an i5 3570k and a gtx 770. I feel like those should be able to handle maxed settings while giving me 60 fps, but I guess not.
I have a 3750k and a 670 if that means anything. My 3750k automatically boosts and maintains 4.2 GHz under load and that helps a bit for the frame rate since a fair portion of it has to do with rendering the players. I also run SweetFX at it's default settings since I don't like the game's AA. I get a constant 50-60 FPS unless it's in WvW or WvW-like settings in PvE where things can be seen going slightly slower since it's chugging a bit at ~20-25 FPS.
I guess for starters, what in-game settings do you run? My settings
Anyone know the state of Tier 1 NA WvW?
I haven'y played for over a month. It looks like JQ recruited a bit?
Also, yay SAB I sold the skins I farmed last time for about 100g so hopefully their's some money to be made.
Yeah. This was the build video someone sent me; I apologize for it being a really stupid video but you can see how easily the build can wreck someone 1v1 at least:
could I make this work you think with greatsword/sword-shield?
Pretty sure Runes of Perplexity will be nerfed in the next patch.
I still haven't done 1 or 4. Not easy to get a willing group. I like the dungeon a lot though. Especially headrushing the Wraithlord's crusher on Path 3 wheeeeeMaybe...one day...I will know the paths too... *hope*
I got my Inquest dagger and a handful of runes from the days before Baby Alpha. Sharpened my teeth... nothing scares me in dungeons anymore.How many of you remember when Alpha in CoE had more health than the open world dragons? Those were some crazy nights!
A quick reminder: this game is pretty.
That is all.
Perplexity ramped up the effectiveness of my Mesmer control build, at the expense of losing out on my swiftness supply and switching to focus. As long as it's not nerfed too hard I'll probably stick with it. Love da stacks.Because of all the QQ? Yeah, I'm not spending my laurels just yet.
Perplexity ramped up the effectiveness of my Mesmer control build, at the expense of losing out on my swiftness supply and switching to focus. As long as it's not nerfed too hard I'll probably stick with it. Love da stacks.
Yeahhhh, an internal cooldown that onerous would mean a hasty retreat to my old runes and a silent thanks to myself that they weren't expensive ones to begin with But if it's from 5 stacks to 3 or whatever then I'm still good to go.Losing my Lyssa rune functionality is brutal. My elite goes from cleansing all conditions and providing stability to... ressing keep lords.
But that is the greater question, the degree of the hypothetical nerf. Remove the confusion on hit or tone down the bonus duration? Fine. Add a 10 sec. ICD on the interrupt ability? I'm done with the runes altogether.
The cool down would be my guess.
I actually use DarkD3 (Hardcore) - http://darkd3.com/ -, because I found it gives me what I want, and is more economical on framerate than SweetFX, since it does very little other than pre-sharpen and some mild color toning.
That's still have warriors putting up 7-10 stacks on confusion in a single interrupt. Crazy nuts.Yeahhhh, an internal cooldown that onerous would mean a hasty retreat to my old runes and a silent thanks to myself that they weren't expensive ones to begin with But if it's from 5 stacks to 3 or whatever then I'm still good to go.
How taxing is that on your comp? I'm kind of cool with playing as I do now as framerate rarely drops but that sure is perty.
This is me learning that Troy Baker is Logan. What an absolutely wounding and soul-crushing waste of talent.
Really funny thing is, I was just thinking about him Monday because I helped somebody with the Conscript the Dead Ships PS quest, which I had never done, which has the female Asura named Elli in it, and contains this line:Looking at his Wikipedia page, yeah, wow. I'm surprise the guy has any voice left to give Logan. He's like, in *everything*.
The game is very CPU dependent, and like most MMOs you will never maintain 60 FPS when there are many players onscreen fighting. I recommend using the auto-detect then fine tuning stuff based on what gives you acceptable performance with a lot of players on screen. Jumping into World vs World and finding a Commander in the map is a good way to easily get lots of players on screen.
You are maintaing 60 FPS or close to it on Auto-detect with no players nearby, correct?
I do not think this has happened yet...unless it did but they never mentioned it. The only thing I could think of was the mini-dungeons but they told us they added them. I would love stuff like this to happen. I also would love for them to start opening the map more...especially unaccessable zone between Lornar's and Timberline, Dominion of Winds...head towards Magumma at some point.So we think about the content differently. The content is not about laying new runways in front of people, it is about players are changing the world as they play the game. We start to think about it as layering it into the stuff we already made. This is kind of a thought exercise, but you could layer in new events all the time and to some degree players wouldn't even know that you are layering in events all the time because they are just playing the game. Now is an event one that has been around since launch and a player just hasn't seen it before, or is it one that was coded into the game a couple of weeks ago and this is the first time it is getting triggered?
Interesting interview with Mike O'Brien
http://www.zam.com/story.html?story=32955&storypage=1
With changing the world, does the personal story prevent you from being able to change too much? Like with Orr, new players would still need to experience the risen through their story instead of an Orr cleansed through the Living World.
"At the beginning we steered away from things that would affect the personal story because we wanted to keep this clean and simple. There is no way it should be the case now that anything which is touched upon in the personal story isn't fodder for the Living World as that would go against what we want to avoid in Guild Wars 2, which is the world being too solidified that it can never change. So we are going to start changing that stuff."
With 25 or 26 updates a year, imagine if each update we added a dungeon so we end up adding 25 dungeons in a year. Then after a year, a player is trying to run a dungeon but other players want to run some newer dungeon. Then if we do that another year there are 50 dungeons.
Dat 460k concurrency....for reference the two most popular games in the world (DoTA2 & LoL) have hit around 500k concurrency. If that doesn't show how successful GW2 is and STILL is, I don't know what will.
We need our own Leroy Jenkins/Onyxia Raid type of video to go viral. That will cement us.
They added 40 events at the same time as those minidungeons... exactly like he said, no way to know whether or not something you come across is from launch or more recent, unless you've seen it before. The Modus Sceleris (whom I STILL have not seen) were added back in that same period.Interesting interview with Mike O'Brien
http://www.zam.com/story.html?story=32955&storypage=1
I do not think this has happened yet...unless it did but they never mentioned it. The only thing I could think of was the mini-dungeons but they told us they added them. I would love stuff like this to happen. I also would love for them to start opening the map more...especially unaccessable zone between Lornar's and Timberline, Dominion of Winds...head towards Magumma at some point.
Yesssss glorious.Most interesting part of the interview:
Pity it doesn't have that "catastrophic breakdown" aspect that is so fun to watch... but did you guys know search for "Golems vs. Krait Witch" on google you find us?We need our own Leroy Jenkins/Onyxia Raid type of video to go viral. That will cement us.
http://www.reddit.com/r/Guildwars2/...t_in_timberline_falls/?already_submitted=truePity it doesn't have that "catastrophic breakdown" aspect that is so fun to watch... but did you guys know search for "Golems vs. Krait Witch" on google you find us?
The thing Mike talked about is the very stuff they were talking about right after launch. They want to just drop events into the game without warning and as he said you may not know if it's always been there or if it's new. It seems they never really got to to do this in the first year outside of maybe the Skritt Burglars and Modus Scelaris. I remember reading an article with Colin where he said imagine three years from now you go into a zone and there's 300 events in it. I think this is something they wanted to do but it got put on the back burner. Now it sounds like they want to pick it up again but do it a bit differently since the Living Story now exits.
I'm a bit worried this would lead to what Anthony Ordon said about the min-dungeons that they added and how very few people actually played them or even know that they exist. I hope they use the living story to tell us specifically about some of the new events but at the same time also add events that we don't know about but we may encounter while we are doing the living story stuff.
I know it is probably difficult but it would be awesome if at some point the NPCs in a zone also understood that the world has changed, where their dialog maybe changes slightly when an invasion occurs or whatever happens next.
Nah. Sylvari are all evil and the Nightmare Court is actually the way they're supposed to act. It's only because the Pale Tree's seed was separated from the others and the Ventari Tablet was left where they'd find it that they're good.
I still think Scarlet is something different though. The short story seemed to imply that she has knowledge beyond any other being, and has actually seen the "Eternal Alchemy" (which is basically the mechanics of all existence). Either she's crazy, and that's boring, or she knows The Truth and will dangle it over us for years, which is also boring.
The story is honestly my biggest disappointment with the game so far. And it's not like they can't tell stories, because Ree's book was actually really good. I think there's either too many cooks in the kitchen, or the storyline square is being forced into the gameplay's round hole.
Looks like Moto's been busy chopping wood. Now players can cross my uncrossable river! I'll have to rename it. Any suggestions?
https://vine.co/v/hirFnqpVOBx
I actually use DarkD3 (Hardcore) - http://darkd3.com/ -, because I found it gives me what I want, and is more economical on framerate than SweetFX, since it does very little other than pre-sharpen and some mild color toning.
These guys were there since launch and knew about the Molten Alliance!I'm a bit worried this would lead to what Anthony Ordon said about the min-dungeons that they added and how very few people actually played them or even know that they exist. I hope they use the living story to tell us specifically about some of the new events but at the same time also add events that we don't know about but we may encounter while we are doing the living story stuff.
I know it is probably difficult but it would be awesome if at some point the NPCs in a zone also understood that the world has changed, where their dialog maybe changes slightly when an invasion occurs or whatever happens next.
Malyck and the Soundless are both good examples of how the Sylvari are able to not suck. All of the "big-ticket" characters that come from them are just so poor. At least Caithe got some atypical romantic drama and temptation, but there's little more than duty before self to her character or Trahearne's.Well, there's also, in one of the Sylvary personal stories.the Sylvari you meet that's not from the pale tree.He didn't seem evil; on the other hand, he didn't seem to have any sort of connection to his own tree, either
These guys were there since launch and knew about the Molten Alliance!
Wow, I just installed it and I love how it makes GW2 look; I'll check out more locations when I have the time. It's so incredibly easy too, just drop the .zip contents onto your GW2 folder (doesn't even overwrite anything) and you're done!
Huh all of that applies to SweetFX as well. They must use the same method of dll injection.The only thing it doesn't play nice with is Mumble's overlay support. If you have DarkD3 and try to run mumble with overlay, GW2 will fail to launch. You can either switch off the overlay, or just rename the d3d9.dll to something else in the meantime. (This had me vexed for a while).
You can toggle DarkD3 ingame using the Pause / Break key. I do this now and then to remind myself how blurry and oversaturated GW2 vanilla is.
Huh all of that applies to SweetFX as well. They must use the same method of dll injection.
Did renaming the dll actually allow you to use the mumble overlay with GW2 and Dark3D, or just keep it from crashing?
Oh boy, another ramblethoughtpost. I bet everyone loves those.
Left without DarkD3. Right with DarkD3.
I don't quite understand Anet's definition of "permanent". It seems to be a word they're using more heavily because fans have begun using it.
To say that the things that have happened in the living story have been permanent is... dubious? The entire conversation is weird to me, and I can't quite articulate it. It's not that I want permanence, it's that permanence, semantically, is the opposite of their definition of "living changing world". They mentioned removing quests because they wanted players to have an impact on the world and not just talking to NPC's. But as a result, we have events that re-start over and over again anyway. It's actually the opposite of what they were aiming for. Is this good or bad? I don't know. But it's their actual definition of a "living changing world" that just seems too vague for me to get a handle on how they want to approach it. Quite frankly, I'm tired of them using the phrase.
Ironically, they are touting the invasions as a permanent inclusion. But they are one event that actually makes very little sense to keep around for an extended period of time. I don't even think people WANT them to stick around much longer, even if they like them. It's odd and seems like they're just saying it to appease fans when it's not actually the solution fans think they want.
I understand that they want to change the focus of the game over time to bring it closer to their idea of a living world. And that's totally commendable. But part of me does wonder if the current state of the game is at a point where gradual introduction of these concepts works better than a massive focus shift.
They want to move away from hearts and personal story. It's clear, at least to me, that they're not huge fans of these concepts, but were forced to work with these to introduce players with the world. The world they want to make is entirely possible, and we've seen glimpses of it in the living story. But it's just that: glimpses. I want the game they want to make, I just don't know when it's going to actually come about, so I don't know whether or not to stay invested.
I also understand that's the point: they have to keep saying 'soon' rather than "here's the date!" because then i'll just stop playing and wait for that date. But they do run the risk of tiring out people with tedious updates while waiting for the quality updates to hit.
Anyone know the state of Tier 1 NA WvW?
I haven'y played for over a month. It looks like JQ recruited a bit?
On an unrelated note, which zone are all the screenshots for the legendary weapons taken in?
I don't remember an area being that dark and cloudy. Kinda looks like Sparkfly at night maybe?