Pumpkin King
Member
how can you hate all fruit I didn't even know that was possible for a human
Bananas are gross.
Nice post btw.
how can you hate all fruit I didn't even know that was possible for a human
.... I hate fruit. But that post is going in the OT.
how can you hate all fruit I didn't even know that was possible for a human
You hate fruit AND meat? Sigh....
I only eat meat and bread
Josh Foreman said:Q: Will there be a solo mode of the tribulation difficulty? I really hope so! If that is the case, I would hope the skins are not tradeable. If it’s a forced group setting, I hope they will be.
A: Like before you can go in with 1-5 players. I imagine most Tribulation Mode play will happen solo. We made it so everyone in the party has to make it to a checkpoint before it will activate so that no one can coat-tail along.
Q: Will those weapons from Tribulation Mode be tradeable?
A: They will be account bound until used then they are soul bound, like any other skin.
Q: Anyway, the Tribulation weapons won’t drop from bosses, you still need to gather enough baubles of a colour. It seems very likely that Tribulation mode will be far, far harder to solo.
A: Each Tribulation Mode zone end chest will drop an item. You’ll need all three from a World, along with a weapon design purchased from Moto. Combine those in the Mystic Forge to create your Tribulation Mode colored weapon. Keep in mind we only have Worlds 1 and 2 right now, so the only colors available this release will be Green and Yellow.
(source)
More details on SAB:
Also, Dragon Season is tweeting that there will be more ways to get the Mr. Sparkles mini, and to not blow a bunch of money getting them on eBay... we'll see what happens.
Aww... only two colors this release. Well, at least I will have time to get more than one of each.
Can you guys stop being excited about SAB because I am not excited about it at all and I feel left out.
So that Mini Mr. Sparkles...someone bought one for $1,000 USD:
https://forum-en.guildwars2.com/forum/game/gw2/Mini-Mr-Sparkles-only-in-Germany-Confirmed/
Some dude on reddit has said he's dropped $800 USD on minis and another $800 on other stuff thus far through gems to gold. And yet people still question how ANet could be profitable...
That's nuts and kind of disgusting. It's a virtual mini pet in a video game, jesus christ.
I do fear that in game stores merely prey on... certain types of behaviors, whether intentional or not.
People have dropped thousands on single TF2 hats before. Don't let anyone try to tell you that cosmetics aren't profitable in gaming when people drop 10 years worth of MMO subscriptions in a single transaction.
That's nuts and kind of disgusting. It's a virtual mini pet in a video game, jesus christ.
I do fear that in game stores merely prey on... certain types of behaviors, whether intentional or not.
I appeared to have ruffled the hawks feathers
I can see both sides of the "temporary value " argument now.
I should probably have mentioned: while certain phrasing that the two of you have used definitely helped me crystallize my thoughts on this topic, I wasn't personally addressing either of you. Indeed, the sentiment you are describing is something I've heard in plenty of other members of the guild, and throughout the internets.I'm not quite sure I know who the post is addressing, so I'm not quite sure if I should respond or not.
Loving the confidence... I shall see you in the Halls of Tribulation brotherAww... only two colors this release. Well, at least I will have time to get more than one of each.
Nobody would do SE1 with me last night. That run is nowhere near as popular as it needs to be. It used to be almost equally viable for rapid gold-acquisition as COF1, now it kicks the shit out of it. I would honestly not mind making a speedrunning team for it and running it multiple times in a row. Outside of the bonus altogether, it's probably the fastest method of getting Gear Boxes outside of Invasions, and depending on how efficiently you can run the path, maybe even beating them, honestly. What I want to do is get better at handling Kaeyi. I want his damn box, but fighting them together in the back room is a clusterfuck, and pulling him too far out is wonky and he'll leash. He used to stick around after killing Tazza, but with the champ loot change ANet had the foresight to despawn him if you do that first.
Hoooooo man you need to run it with us.SE1 the path with the golems? We've tried it a few times and considered adding it to the nightly rotation, but we've never had a run go smoothly. Are you suppose to solo-pull the golems somehow?
What's the story on magic find conversion?
Why does everyone think that I don't play anymore?
Also, hawk-bot has gone haywire, way too much writing.
I think I would enjoy SAB way more of it was just jumping and I could use my engineer or warrior skills to traverse the zones quicker.
I think the clock tower JP is a million times more fun than SAB.
CoF P3 is pretty easy. Ran it twice with new groups both times, and people only really had trouble getting passed the bomb run.
Thanks for all the dungeon runs had fun tonight
Robert Hrouda was laid off.
It's sad he's unemployed, but this is fantastic news for Guild Wars 2. Robert was behind most of the terrible boss design in Guild Wars 2. Some examples: The two fractals he worked on were swamp and underwater, and he designed the karka queen fight in the Southsun Cove meta event.
Robert Hrouda was laid off.
It's sad he's unemployed, but this is fantastic news for Guild Wars 2. Robert was behind most of the terrible boss design in Guild Wars 2. Some examples: The two fractals he worked on were swamp and underwater, and he designed the karka queen fight in the Southsun Cove meta event.
Oddly enough, I enjoyed all of those things. All of Robert's content was obtuse and challenging, but in a good way. He actively worked against stuff like waypoint rushing and button mashing.
Most people in this thread and on reddit really seemed to like him.
I can see underwater being labled bad, but swamp? Its the one everyone rolls. Its short, easy, and actually has nothing to do with combat, which I find interesting.
I can see underwater being labled bad, but swamp? Its the one everyone rolls. Its short, easy, and actually has nothing to do with combat, which I find interesting.
I think it's sad he's unemployed, but there's little denying, on my part at least, that the game will probably improve a lot. I'm really excited to see the Aetherblade and Molten Alliance dungeon teams step up to replace Hrouda as lead dungeon designers.