Complistic
Member
dang. mats shot up about another 2s each. Oh well, I still make a ton of gold.
Explorers recipes will be replaced with the Assassins stat combo (Precision, Power, Critical Damage)
Travelers drops will be replaced with the Dire Stat Combo (Condition Damage, Toughness, Vitality)
Pillagers recipes will be replaced with the Hunters stat combo (Precision, Power)
Dire stat combo is relevant to my interests, but why only two stats on Hunter's? Is one or both attributes higher than on a triple-stat prefix or something?
Dire stat combo is relevant to my interests, but why only two stats on Hunter's? Is one or both attributes higher than on a triple-stat prefix or something?
Damn, that news was about as bad as I could have expected.
It's interesting. They're doing two things here that they're not spelling out.
1. I'm not sure how many of the new refined materials are tradeable, but if the right ones are (and especially if that Essence of Luck is) they just made crafting more valuable. GW2 became more of a raw material market rather than a crafting market in part because weapons and armor didn't have durability. There was no personal reason to keep acquiring new stuff, so you just sold it to a vendor or used the Mystic Forge. Now crafted materials will consistently be worth more than what goes in to make them.
2. The more things that are tradeable and valuable, the more gold goes through the Trading Post. The more gold that goes through the Trading Post, the more of a gold sink the Trading Post becomes. Along with the salvaging of blues and greens instead of vendoring them for extra silver, more money will be sucked out of the economy to help with any concerns of inflation.
Wouldn't a large portion of the price be dependent on the difficulty of accruing the new mats? That's assuming they're not all bound, which I'm still unclear on.
YEEEEESSSSSSSS"Sorry about the confusion folks! Curtis and I examined how everything is set up and the type of salvage kit does NOT affect the amount of Essence of Luck that you get. Please do enjoy your Copper-fed Salvage-O-Matic without any fears of it not giving you the standard amount of Essence of Luck that any salvage kit will produce!"
You need to use that thing 345,000 times for it to pay for itself. even then I would probably get it if it had a journeyman level salvage rate, but if I'm salvaging, I don't want it to be 5%.
The convenience of not having to keep buying Salvage Kits, running out when I need inventory space, and just not having to worry about kits in general is enough for me. I'll be playing this game for a loooooooong time; believe me, it'll pay for itself many times over.
Also, I have enough BL Kits to handle my rares and exotics until kingdom come. Blues and greens for simple Essences of Luck? Worth it.
I hate crafting so this implementation of Ascended armour is atrocious for me. Another nail in the coffin for alts as well.
It's minorly annoying, but I don't see the uproar. Did anyone who grabbed the celestial armor base their decision on the minor mf boost it gave? With that gone they want a mulligan to another stat set? I'm not arguing they shouldn't give a tiny boost to the remaining stats, but I don't see why it's necessary for them to do that.
No I didn't base it on just MF ofc but I expect to be given a choice of a new stat like every other MF gear in the game. Celestial is obviously overbudget but the reason this is okay is because of the points being spread out to many different stats so you aren't as effective in one area as the traditional three-stat distribution. They should give a choice of a stat to replace the lost MF or just distribute the lost MF budget across the remaining stats. It just feels like celestial is being singled out to lose overall item budget when every other kind of MF gear gets some sort of buff to balance out the nerf from losing MF and therefore will have the same item budget.
You see it as a buff to the other sets. That's the problem. It's a replacement, not a buff, to the old sets. And even without Magic Find, Celestial is still over budget.
so I'll probably double click to just switch over to Berserker's or something if it bothers me that much.Weapons, armor and trinkets with magic find will become account bound, lose their current stats and will gain the ability to be double-clicked to select one of several stat options depending on the item.
I hate crafting so this implementation of Ascended armour is atrocious for me. Another nail in the coffin for alts as well.
It's not a buff to the other sets, it's just to maintain their overall item budget. Meanwhile celestial loses overall item budget. Nerfing one set while keeping other sets at their same overall quality is not okay to me.
Either way, the blog post said
so I'll probably double click to just switch over to Berserker's or something if it bothers me that much.
You see it as a buff to the other sets. That's the problem. It's a replacement, not a buff, to the old sets. And even without Magic Find, Celestial is still over budget.
The crafting news. It's awful. To keep my three characters at the same current power cap without losing any build variety (which is part of what this game is built on), assuming each piece takes 2 weeks, it will take 92 weeks. That's how long of a grind I have to rejoin the "plateau" unless I want to just give up maintaining multiple builds or characters. Hell that's assuming I play every day; even if I get lucky and find a weapon or two to shorten that by 2-4 weeks I am pretty sure I won't be able to play every day from now until 2015.
Hard to support this, in my opinion.
Man up son. It's a negligible stat increase.
This isn't necessarily true, as it assumes the spread of stats is not part of the itemization weighting. I'd figure rather it must be, as I doubt they chose the original values of the individual stats arbitrarily.
Whatever the case, I think they need to allow re-allocation of Celestial gear as it is still affected by the post-investment value change that all of the other MF pieces are. The blog post didn't seem to indicate that Celestial would be left out of this process, but I suppose we'll know for sure soon.
Very simple fixes Anet could do:Even more annoying that people have given up doing the event in favor of farming champions.
Very simple fixes Anet could do:
- Reduce event bar for Aethers so it gets done faster.
- Completely remove Aethers once event is done, so people can't avoid clockwork minions.
- Have the Aether Captain NOT SUMMON any Champ Aethers while you fight it.
I wonder if ANET is ever going to be alt-friendly.
Pretty much this. I have a full set of celestial armor on my ele. The whole point was to have a versatile set of armor that could cover multiple roles well since eles tend to make use of every stat no matter what weapons or traits are involved. The crit damage mixes especially well with persisting flames giving endless fury. Magic find did not have any impact on that, it was merely a small side benefit.For regular stat combos, the base stat gets 1003 points in the major, and 698 twice for the minor. That's 2399 points total. On the other hand, Celestial has 436 points six times, for six main attribute point stats. That's 2616 points. And then there's Critical Damage on top.
I just can't see the complaints as anything but whining for that reason. People did not go after Celestial for it's Magic Find.
Dear Guild Wars 2 Fans,
You are Boned.
Sincerely,
Josh Foreman
P.S. Especially Jira.
Guys, quick help. Any idea where I can get my mitts on ConDmg|Pres|Tough gear? Kharma vendors, dungeons, crafting...?
Cheers.
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Where are Tengus?
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