Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan.
Crazy.
Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan.
WatCrazy.
Drama queens likely trying to sabotage that they're not already established now.Colin also said that sPvP is larger than GW1's pvp (and growing) even though people would lead you to believe it's the opposite.
I am all the fuck over this. Once per day per location is a straight up brilliant move to inject life into some of my favorite content in the game. I will be leading an impromptu tour of some mini-dungeons/JPs tonight. Also, a number of questions are raised about certain events that blur the line a little bit between "open world boss" and "mini-Dungeon." Flame Temple Tombs and Zho'Qafa Catacombs are on our list.Drips of Liquid Karma from champion loot bags have been replaced with Piles of Bloodstone Dust.
Open world bosses, temple bosses, WvW keeps, and castles now drop Dragonite Ore in addition to their regular loot, which can only be earned once per day per location.
Dungeons, minidungeons, jumping puzzles, WvW camps, and towers now drop Empyreal Fragments in addition to their regular loot, which can only be earned once per day per location.
Liquid Karma dropped from dungeon end chests have been replaced with Empyreal Fragments.
Ascended weapons can now drop anywhere ascended materials or other ascended items can be found.
On the one hand, harsh- on the other I wish there were even more of a difference between success and failure. Combine this with new interesting karma sinks for best impact.Event failure no longer rewards karma in order to encourage players to succeed at events.
Neat. Hated that.Several Clockwork creature invasion locations have been adjusted so creatures do not spawn in the terrain
25 for 6000 Gems, eh? No problemSAB Minis - 500 Gems
Infinite Continue Coin - 600 gems.
Super Explosive Finisher - 600 gems.
Transmutation Splitter - 300 gems each, 5 for 1350 gems, or 25 for 6000 gems.
Never heard of those last two.Infinite Light, Immobulus, The Crossing, The Mad Moon, Arachnophobia, Cooguloosh, and Seasatchel will all allow their stats to be permanently chosen as a one-time ability but not become account bound.
And finally, for those who dont enjoy jumping challenges, theres Infantile Mode, which allows players to easily traverse Motos world by walking over beautiful rainbow bridges.
It's awesome there are happy clouds and they shoot out shiny happy rainbowsI don't like jumping challenges but, I'm gonna have a hard time allowing myself to play a mode called Infantile Mode.
He said WvW not sPvP.Colin also said that sPvP is larger than GW1's pvp (and growing) even though people would lead you to believe it's the opposite.
He said WvW not sPvP.
Given the context of the rest of that paragraph I don't know how you can draw that conclusion, at least with any degree of certainty.I dont think PvP is done by any means. Weve had some great successes this year, the total PvP population has gone up tremendously as the year has progressed and is much larger than Gw1s PvP ever was at its height, which is nice to see since the game hasnt launched in half the world yet. Spectator mode and custom arenas have opened the door for some really exciting growth and moments in 2013 in particular. We still have a long ways to go to get to where were going, but considering where we stood when we launched with almost no features in PvP I think weve come a long ways. We are of course always continuing to watch and listen to feedback, things like the addition of solo queue are direct results of that.
Ranger spirits got nerfed.
- All spirits can now be launched, knocked down, and knocked back.
- Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
- Storm Spirit, Frost Spirit, Sun Spirit, and Stone Spirit: Recharge has been reduced from 60 seconds to 25 seconds.
- Spirit of Nature: Recharge has been reduced from 240 seconds to 180 seconds.
Not bad honestly; 25s recharge is pretty godlike and the reduction in res bro recharge is even better. Not much of a nerf IMO
The nerf is part 1 and 2, parts 3 and 4 are the concession. A very balanced change from the perspective of a non-ranger player overwhelmed by spirits in PvP more than once Would be interested to hear what anyone who uses them thinks.Not bad honestly; 25s recharge is pretty godlike and the reduction in res bro recharge is even better. Not much of a nerf IMO
Also: lol double monthly GG ANet
OH SHIT
Apparently Ascended weapon boxes can drop from Champ boxes...
Shrewd observers may well wonder about Fractals.Ascended weapons can now drop anywhere ascended materials or other ascended items can be found.
The nerf is part 1 and 2, parts 3 and 4 are the concession. A very balanced change from the perspective of a non-ranger player overwhelmed by spirits in PvP more than once Would be interested to hear what anyone who uses them thinks.
Shrewd observers may well wonder about Fractals.
PSA: You can now create a target without having to be in a group
Now with new secrets throughout, a full World 2, and what I like to call "Josh Foreman Secretly Kind of Hates You Mode."Super Adventure Box is back? Oooh. I didn't really care for last month's events especially with a bunch of recent game releases.
As others have said, level-headed people already understand what's in this post. It just sucks that people have to wait so long. At least bringing back SAB this month, Halloween next month, (possibly more Karka in November) and Wintersday in December should give them a decent amount of time to focus on PvP and WvW, and we're already seeing that to a degree with the upcoming update to the borderlands.
Definitely crazy.Crazy.
It's mostly because the server system causes 52 different lobbies to exist. The PvP has to be filled to bursting to even have a majority of those 52 lobbies to be consistently lively.Colin also said that sPvP is larger than GW1's pvp (and growing) even though people would lead you to believe it's the opposite.
Nothing much to say about it, really.
Shrewd indeed.
edit:
The luck seems to drop pretty well from greens and the dust that comes from the champ boxes is...silly. I think I've got like 2 stacks of the dust already and I'm not even 1/4 way through my boxes.
OH SHIT
Apparently Ascended weapon boxes can drop from Champ boxes...
Hey called it again. I like modesty and all but my record for these things is pretty jawsome 8) I missed the whole karma apology dealy, that was way more than I'd have expected to come out of that.They are working on fixing the fubar'd monthly, so good news for those who were close to completing it but got their progress erased.
They are working on fixing the fubar'd monthly, so good news for those who were close to completing it but got their progress erased.
There's an entirely new crafting tab for them I believe, do you mean you have more than full stacks?
I think the WVW statement comes from a different quote:Given the context of the rest of that paragraph I don't know how you can draw that conclusion, at least with any degree of certainty.
Extra fun fact: the population of WvW who plays any given week regularly is larger than the entire population of all of Gw1 the game any given week for a large chunk of the games lifespan. Just want to put things in perspective, Gw1 was amazing, but there is a reason we made Gw2.
Yep it does come from a different quote.I think the WVW statement comes from a different quote:
https://forum-en.guildwars2.com/forum/pvp/pvp/JonPeters-and-other-Devs/first#post2758406
reddit says you can target w/o being in a group? God damn that is nice
Start playing again! SBI WvW golden age starting up again.
Initial research indicates that there's a fairly sizable disparity in the number of daily ascended mat rewards obtainable from each piece of content (WvW objective/world boss/jumping puzzle), apparently based on the difficulty/time investment required.
Put more simply, The Claw of Jormag now gives you more goodies than the Frozen Maw.
Stealthily and without any overt mention, my instincts tell me in no uncertain terms that this patch is a significant advancement in the reallocation of rewards to more closely mirror (or reflect at all) the specific content you've completed during a day, versus merely the type of content. If different dungeon paths award different quantities in this sense as well, this may well shift the risk vs. reward dynamics quite a bit more than anticipated.
Okay, soooooooo... all that said...
In my highlights post I mentioned that tonight I'd do an informal tour of some minidungeons/JPs/anomalies. I changed my mind and I think we should schedule that for Thursday, Sept. 5th, at 9:00PM EDT.
Two reasons for this: 1) I'm going to be jumping like twice every second of gameplay today and interrupting that for... more jumping seemed silly, and 2) curiosity is just really taking hold of me with regard to the updated Karka Queen rewards.
I really, really, really want to know what ArenaNet now considers the Karka Queen "worth" in light of this new evidence.
I know it's short notice, but could I call upon you guys to form another Southsun Hit Squad tonight? Say following the 8:00PM invasion, prior to our regularly scheduled makeups (if in fact anyone needs them).
The Karka Queen is one of the few static pieces of content in the game that you simply cannot beat without a lot of coordination and a large, like-minded group. Ordinarily I'd do whatever necessary to go off on my own and test crap For Science, but in this case I need you. Will you answer the call?
I know it's short notice, but could I call upon you guys to form another Southsun Hit Squad tonight? Say following the 8:00PM invasion, prior to our regularly scheduled makeups (if in fact anyone needs them).
The Karka Queen is one of the few static pieces of content in the game that you simply cannot beat without a lot of coordination and a large, like-minded group. Ordinarily I'd do whatever necessary to go off on my own and test crap For Science, but in this case I need you. Will you answer the call?
He is well known but he is in a guild with tons of commanders and usually let's them command. I think he mostly covers for the regulars.is it? I bet your brother is now a top dog among commanders