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Guild Wars 2 |OT3| Two Week Updates, One Box, Zero Subscriptions

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Levyne

Banned
Yeah, I think the ooze escorting is really the only thing that could be somewhat susceptible to random chance but people will get good at that too.
 

Jira

Member
One thing to make note of, storywise, is that Scarlet has now exploited the pasts of two Destiny's Edge members. First was when she had the fake Rytlock bring up more private parts of his feud with Logan. Now she's using Caithe's secrets against her. It's safe to say she she knows a great deal about Destiny's Edge and is targeting them specifically.

Also, total tangent: Now that Gnashblade is not on the council, I'd love to see a living story update with him involved. He's a fun character.

Final Tangent: Only thing I don't like about this update is that this is two Aetherblade dungeons in a row. Kinda gettin' tired of those guys.

Had a quick question Lunar. So obviously we know the Aetherblade are the most important enemy of Scarlet's. My question to you is would you rather they go off on some other seemingly unrelated but related story thread to introduce new enemies and come back to the Aetherblades later or wrap up the Scarlet/Aetherblade stuff soon and then move onto something new? Dat run on sentence.
 

Lunar15

Member
Had a quick question Lunar. So obviously we know the Aetherblade are the most important enemy of Scarlet's. My question to you is would you rather they go off on some other seemingly unrelated but related story thread to introduce new enemies and come back to the Aetherblades later or wrap up the Scarlet/Aetherblade stuff soon and then move onto something new? Dat run on sentence.

I'd say move on to something new, but still related to scarlet. It kind of depends on how important the aetherblades truly are. It seems as if scarlet is just forming alliances of all sorts of groups, so if the Aetherblades are just one group of lackeys in a large alliance, then it'd make perfect sense to move on to something else.

However, if the Aetherblades are truly important and deeply tied to Scarlet, then we need two things: More story context behind who the Aetherblades are and how they came into contact with Scarlet, and new enemy types that make them seem truly imposing instead of just regular ol' lackeys.

Also, ever since we first saw the Aetherblades, the entire pretense of them working with the Inquest has been dropped. I wonder if that's still a factor?
 

Hawkian

The Cryptarch's Bane
I'm with you, dungeons should be 30 mins max. They should be, I have an hour and I want to do something, type thing.
Off the top of my head there are at least 16 dungeon paths that can be completed in under 30 minutes, and maybe half of those in under 15. I don't get why "dungeon" as a type of content is a thing that should mean a set amount of time. There should be longer ones and shorter ones. It strikes me as a much better idea to adjust the rewards to be better for longer paths that require more effort, rather than arbitrarily make them all short. Thus the 1g for SE2 remains totally baffling to me, but whatever. This one feels about right to me.
 
Off the top of my head there are at least 16 dungeon paths that can be completed in under 30 minutes, and maybe half of those in under 15. I don't get why "dungeon" as a type of content is a thing that should mean a set amount of time. There should be longer ones and shorter ones. It strikes me as a much better idea to adjust the rewards to be better for longer paths that require more effort, rather than arbitrarily make them all short. Thus the 1g for SE2 remains totally baffling to me, but whatever. This one feels about right to me.
It still makes no sense to have an hour long dungeon when you can cut it in 2-3 ~20min paths.

It's still a win-win for the guy who loves dungeons, since he can just run all paths at the same time if he's got that much time.
 

Levyne

Banned
I completely disagree, that seems entirely too...manufactured. All dungeons must be 20 minutes? Should they have the same number of bosses, mobs, objects too? Maybe the same number of rooms as well. Let's match the square footage on top of that...
 

Hawkian

The Cryptarch's Bane
I guess I don't see where you're coming from when you say it "makes no sense." I didn't perceive it as making more or less sense than the length of any other dungeon path. What doesn't make sense to me is the concept that all dungeons should be short. Seems sensible to me to have some short paths and some medium paths and some long paths with differing rewards based on length and difficulty.
 
It still makes no sense to have an hour long dungeon when you can cut it in 2-3 ~20min paths.

It's still a win-win for the guy who loves dungeons, since he can just run all paths at the same time if he's got that much time.
Anet did do a dungeon like this before. Look up Domain of Anguish from Gw1. Great content and challenge divided into smaller chunks that gave greater rewards if you did them all at once. Then a big boss once the first four parts were done. Slaver's exile dungeon was like that too.
 

Hawkian

The Cryptarch's Bane
I loved all the elite explorable realms in GW1 and I'd love for them to put some in GW2, but they'd almost be a whole new content type distinct from dungeons (just like GW1 didn't have dungeons in this sense).

Anyway so far as I understand killing Mallyx took wellllll over an hour ;)
 

Arkanius

Member
I loved all the elite explorable realms in GW1 and I'd love for them to put some in GW2, but they'd almost be a whole new content type distinct from dungeons (just like GW1 didn't have dungeons in this sense).

Anyway so far as I understand killing Mallyx took wellllll over an hour ;)

Guild Wars 1 introduced dungeons in GWEN.
Before, the only thing close to it was Fissure of Woe, Underworld, Fort Aspenwood and Jade Quarry dungeons and the Domain of Anguish

EDIT:

Forgot Sorrows Furnace and the revamped Tombs of Primeval Kings
 

Hawkian

The Cryptarch's Bane
Yeah those are what I was referring to by "elite explorable areas." I forgot about GW:EN's actual dungeons... I got that way late and not just a little bit for the HoM stuff.

Hm. Would people be on board for a GAF reset Teq kill tonight? We could try popping over to NSP as planned. Say 7:30PM EDT?
 
Jesus. DIdn't used to be like that. Is that from entering the DoA?
oh no. A full DOA run would take 1-5 consets (30-150 minutes) depending on coordination and team comp. Hardcore runs involved highly specialized team builds that could power through doa.

Most pugs used glaive spike teams which didn't need a lot of coordination to work, just a good mesmer and paragon. Typically they would take two hours to get to mally, then do his instance as a victory lap.
 

Hawkian

The Cryptarch's Bane
oh no. A full DOA run would take 1-5 consets (30-150 minutes) depending on coordination and team comp.
aha that sounds more like what I remember them saying, lol.

I sort of missed out on the conset craze in its heyday. When I was most active, my groups got really good at dominating FoW, pre-Factions. Always liked the vibe in there.
 

Moondrop

Banned
No wifi until Sunday at earliest. It would be really nice if someone explained the new changes to Temple of the Silent Storm, in particular what happens when you enter the central pit from the top.
 

Hawkian

The Cryptarch's Bane
No wifi until Sunday at earliest. It would be really nice if someone explained the new changes to Temple of the Silent Storm, in particular what happens when you enter the central pit from the top.
Oh right, I noticed that note and then forgot about it. I'll jump in and check it out when I get home if no one has answered by then.
 
Don't think it's actually been altered. Seems like a 30 min countdown and a 1hr window, I think?

About an hour for the countdown with an hour window I think.

Edit: no wait must be more like an hour between the start of the previous taco to the start of the window, so yeah under an hour for the countdown from the end of taco to the start of the countdown.
 

Hawkian

The Cryptarch's Bane
About an hour for the countdown with an hour window I think.
Countdown appears to be 35 minutes after he dies/leaves (he just did so).

Judging from that run SBI is in a bit of a disorganized state post-patch, so slight change of plans: we are gonna stick around home tonight and help out here. I still have every intention of doing a Guild-led run for NSP, but I wanna see what kind of shape we are in here. I will be on TS and all that fun stuff.

Please join us for Tequatl- it'll be right around reset. Even though we did not hit hardcap earlier, I would not be surprised if it did happen for the next run. Either way, please at least try to come help out, and see what new shinies there are to get from his extra-dead corpse.
 
ok. so i just downloaded and bought the game. any tips for a rookie?

Enjoy something new to experience and experiment with! Having a 'beginner's mind' helps a lot, don't bring too much preconception to the game, enjoy it at your own pace, and try out everything to see what it does.
 

fader

Member
So i keep getting black screens whenever I play. I takes it so that I have to restart the game. Anyone know what this is?
 

BrettWeir

Member
Good job everyone on Teq. The last time I did Teq was the first time SBI beat him. This time was a LOT less frantic and seemed to flow so smoothly. Great job Hawkian on DPS and Siafra on turret D.
 

Hawkian

The Cryptarch's Bane
Good job everyone on Teq. The last time I did Teq was the first time SBI beat him. This time was a LOT less frantic and seemed to flow so smoothly. Great job Hawkian on DPS and Siafra on turret D.
Thanks man. Glad you got in!

There's no doubt we played a large role, but I'm pretty confident in SBI as a server in our ability to take him down. That was a 4:30+ run. We can safely abandon them for a reset kill elsewhere I think.
 

Ashodin

Member
Thanks man. Glad you got in!

There's no doubt we played a large role, but I'm pretty confident in SBI as a server in our ability to take him down. That was a 4:30+ run. We can safely abandon them for a reset kill elsewhere I think.

What were the rewards?
 

Hawkian

The Cryptarch's Bane
Heading to check out the Temple of the Silent Storm before I forget...

So there's no deep water at all, no aquatic combat. From the top by Stillness, the holes go to like a series of ledges on the way down to the bottom room. It should still be possible to knock people in but it'll be trickier- though you can't jump all the way back up anyway so as long as you get them past the first ledge you're good.
 

erpg

GAF parliamentarian
You know I'll always find something to complain about, and now that I'm enjoying playing a thief, here it is:

Coats. Dang coats. There must be 3 or 4 medium armour sets that aren't coats. I tried making a makeshift combination of armours but just ended up with a clipping nightmare.
 
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