Live Stream is over, here's the notes:
Misc:
- Lots more coming tomorrow, this is just a brief overview.
- Chilled now causes your recharge timers to turn blue so you can easily see what's going on.
- AOE skills no longer skip targets who are blocking or evading. They will now count as a target.
- Stunbreakers now work on launch / blowout.
- Immobilize now stacks in duration, rather than replacing itself.
- Sigil of Paralyzation was bugged and was scaling up, it's been changed so stunlocks aren't quite so problematic now.
- Tab Targeting now prioritizes players over NPCs, Mesmer Clones are considered players however. No more spirit / pet targeting.
- Condition Floaters look pretty cool.
Elementalist
- Elementalist Water Staff Support improved (auto attack heals, geyser radius increased)
- One with Air now grants temporary "Super Speed" on switch.
Engineer
- Engineer Turret targeting looks nice.
- Elixir S now grants stealth 100%, Elixir B is always Stability.
- Bomb kits normalized? Some fucking telemarketer called so I couldn't hear.
- Bomb kits do not explode faster.
Guardian:
- Focused Mind now gives you fury on Mediation use, all Meditations are now instant baseline.
- Hallowed Ground now grants stability and boon duration.
- Purging Flames now reduces condition duration when in AOE, removes 3 conditions on cast.
Mesmer:
- Power Cleanse and Power Break now apply their effects in a radius, so they're now support options. Mesmers have AOE Condition removal and Stability now.
- Scepter 2 and 3 skills cooldowns reduced. Scepter still needs work, they said.
Ranger:
- Sick 'em now applies Reveal to your target, preventing them from stealthing for 4 seconds. Works good on downed enemies, no more shadow refuge revives, apparently.
- Companion's Defense (Minor trait) now applies protection to your pet when you start a dodge roll, then applies it to the Ranger at the end.
- Fern Hound now heals, I think he said it applies a 1k AOE heal now, so your pet can heal people.
- Ranger Pets have more HP now, to bring them in line with other pet classes.
Necro:
- Lifeforce Bar changed slightly to be more accurate.
- Transfusion now heals allies, when you exit deathshroud it has an AOE heal as well. Didn't catch what the traits were, sorry Necros.
- Blood Thirst changed, lower life steal, but because of this other vampiric abilities are stronger.
-Vampiric Master healing reduced 16%, but injures enemies now.
Thief:
- "Lots of cool changes"
- Signet of Mercy is now a ground-target rez. (Elementalists got a similar change to Glyph of Renewal)
- Venomous Aura radius increased.
- Body Shot (Mainhand Pistol #2) now immobilizes.
- Roll for initiative removes immobilize so you don't roll in place.
- Blinding Powder is now a Blast Finisher.
Warrior:
- Lung Capacity and Empower Allies have switched places for better synergy with Shrug it Off.
- Increased Vigorous Shout's base healing by 25%, scaling with +Healing power improved as well.
- Staggering Blow (Hammer skill) can now be used while moving.